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# ? Sep 17, 2019 12:15 |
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# ? Jun 7, 2024 14:27 |
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Why is this allowed to grab Breya, such a flavor fail imo.
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# ? Sep 17, 2019 12:23 |
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Kurtofan posted:
This seems really good. Control spends it's spare mana on a card, prospective monoblack aggro probably digs it too.
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# ? Sep 17, 2019 12:26 |
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Orange Fluffy Sheep posted:Why is this allowed to grab Breya, such a flavor fail imo. It is able to grab Mox Opal/Mox Amber.
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# ? Sep 17, 2019 12:28 |
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AlternateNu posted:It is able to grab Mox Opal/Mox Amber. And all three of the Sen Triplets.
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# ? Sep 17, 2019 12:31 |
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How dependant in Mix Opal is Whirza? I'm thinking of building a new modern deck and trying to decide if I should speculate on it sticking around with Affinity or Scales, though neither seen to be much of a going concern now. I've not been following the format closely. GerryT posted a nice Mardu list, but I'd need to get Stoneforges. Still annoyed at myself for not getting them before the unban.
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# ? Sep 17, 2019 12:47 |
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My understanding is "very" I think Hardened Scales & Affinity are being hated out by all the artifact hate people are bringing for Whirza, though I don't think Affinity has been a deck for a while and a lot of people avoid Hardened Scales because it's hard to play
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# ? Sep 17, 2019 12:58 |
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# ? Sep 17, 2019 13:17 |
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Hellsau posted:dude surgical was a four-for-one, don't you understand card advantage?
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# ? Sep 17, 2019 13:30 |
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MikeCrotch posted:My understanding is "very" Maybe time to sell up for the new hotness then. I'd like to brew vampires too.
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# ? Sep 17, 2019 13:34 |
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I wish I knew where to trade my Opals, they're OG so they're $80 a set cheaper than the reprint. :< And yeah, I cannot in good conscience recommend Affinity right now.
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# ? Sep 17, 2019 13:38 |
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Hardened scales seems like a really fun deck and I wish I had the $$$ to build it. Same with humans.
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# ? Sep 17, 2019 13:50 |
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Do we know who Ellwen is? Those rare lands are cool as hell.
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# ? Sep 17, 2019 13:55 |
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I guess it’s ok in the cavalcade decks
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# ? Sep 17, 2019 14:06 |
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Tainen posted:
Bah, I thought these cards were typed lands? The black one is far and away the best.
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# ? Sep 17, 2019 14:08 |
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Sickening posted:Bah, I thought these cards were typed lands? The black one is far and away the best. The Commons are typed, not these.
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# ? Sep 17, 2019 14:10 |
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MikeCrotch posted:My understanding is "very" Opal provides the acceleration for the occasional fast win (e.g. T3 combo with multiple opals), extra color fixing beyond labe so you can easily run 4 or 5 colors, and an extra useful artifact to sac to thopter foundry. The deck gets a full turn slower and probably has to stick with 2-3 colors without Opal, which does set it back significantly.
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# ? Sep 17, 2019 14:16 |
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ilmucche posted:Same with humans. Have you tried budget humans? Slivers
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# ? Sep 17, 2019 14:18 |
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Nephzinho posted:Have you tried budget humans? Slivers Lol at that being "budget".
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# ? Sep 17, 2019 14:20 |
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# ? Sep 17, 2019 14:24 |
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There is no such thing as a budget tribal deck any more. Nowadays they all involve 4 Aether Vial and 4 Cavern of Souls at a minimum.
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# ? Sep 17, 2019 14:25 |
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It looks wild but the ability goes up exactly 1 mana. Still nice to have it go up one at all.
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# ? Sep 17, 2019 14:27 |
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I mean its both ramp and fixing in the right situation, but still somehow disappointing.
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# ? Sep 17, 2019 14:27 |
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I think that's the most likely of the cycle to see play as a 4-of. Boring, but effective.
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# ? Sep 17, 2019 14:30 |
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Sickening posted:I mean its both ramp and fixing in the right situation, but still somehow disappointing. Turn 5 Gargos? It's hard to celebrate aggressively green ramp that doesn't work with Nissa, Who Shakes the World by not being a forest or letting you cheat her out.
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# ? Sep 17, 2019 14:32 |
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https://www.youtube.com/watch?v=2Byk9Is3TjY
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# ? Sep 17, 2019 14:32 |
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Orange Fluffy Sheep posted:It looks wild but the ability goes up exactly 1 mana. Imagine getting to cast Feasting Troll King a whole turn earlier!
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# ? Sep 17, 2019 14:32 |
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Sickening posted:Lol at that being "budget". Let me have this.
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# ? Sep 17, 2019 14:35 |
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So it's like a temple of the false gods you might actually want to play?
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# ? Sep 17, 2019 14:35 |
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I wish they would have at least made it mana of any color, it's already got the creature limitation
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# ? Sep 17, 2019 14:40 |
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ShaneB posted:Have literally had this happen to me same but restoration angel
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# ? Sep 17, 2019 14:46 |
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so what game winning 6-drop are you ramping into on turn 5 with this? Maybe turn 4 with a paradise druid or incubation druid? Also does this card have any other applications other than effectively tapping for 2, but only after turn 5, (and untapping it doesn't do anything). I'm guessing this only exists to power out hydras because thats the only thing in mono-green that you'd want to spend more than 5 mana on.
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# ? Sep 17, 2019 14:46 |
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These rare lands seem bad Black one is maybe playable Red is helpful with Cavalcade and only Cavalcade Blue spending that much mana to scry seems like bad value Green is , spending 5 mana to get 6 is horrible. Should've made it spend 3 to get 4 or at least spend 4 to get 5. I bet White is some sort of horrible 2W, tap to gain 3 life nonsense. axeil fucked around with this message at 14:51 on Sep 17, 2019 |
# ? Sep 17, 2019 14:46 |
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A Moose posted:so what game winning 6-drop are you ramping into on turn 5 with this? Maybe turn 4 with a paradise druid or incubation druid? Also does this card have any other applications other than effectively tapping for 2, but only after turn 5, (and untapping it doesn't do anything). A single island on the side lets you cast a Hydroid Krasis with x=6 with 6 lands? It lets you make the X of Voracious Hydra bigger? Spend 5 get 6 is so awkward but it barely has a drawback in a format with shocks.
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# ? Sep 17, 2019 14:54 |
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axeil posted:I bet White is some sort of horrible 2W, tap to gain 3 life nonsense.
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# ? Sep 17, 2019 14:54 |
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i think the red land is a little better than it looks. not better than the black land, but reasonable. red lands that push damage are historically very good (barbarian ring, ramunap ruins). while this one requires unblocked attackers, which is a substantial handicap, it can repeatedly push through a few points of damage, which is often enough. if any form of RDW exists post-rotation, which is often a safe bet, this land just slots right into it. red aggro is just trying to count to 20 as fast as possible. getting 1-3 points of damage from a land slot is very, very good.
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# ? Sep 17, 2019 14:55 |
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Spiderdrake posted:I hope so, so we can see people shriek and cry as Castle of Ardenvale scoops up control players in its powerful arms and carries them out of burn range over and over The food mechanic alone has probably pushed burn decks/RDW way down in the meta to the point where it isn't viable. Even activating a single food token might be able to put a win out of range for burn before a control deck can stabilize.
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# ? Sep 17, 2019 14:57 |
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The biggest issue with the red land is the chance of drawing two copies of it and zero mountains, which makes your entire game plan nonfunctional. The first couple of copies are basically a freebie, but I don't think you're playing the full playset in a deck that needs to play a 1-drop on turn 1.
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# ? Sep 17, 2019 14:58 |
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axeil posted:These rare lands seem bad They're all "playable", at least in standard anyway. It's not like there's any downside to putting them in your mono colour deck over a few basics.
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# ? Sep 17, 2019 14:58 |
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# ? Jun 7, 2024 14:27 |
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axeil posted:The food mechanic alone has probably pushed burn decks/RDW way down in the meta to the point where it isn't viable. Even activating a single food token might be able to put a win out of range for burn before a control deck can stabilize. Do any of the food token cards even look playable at this point?
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# ? Sep 17, 2019 14:58 |