Trains are cheap af what are you talking about? Also, they run on your electric grid so no need to maintain an extra fuel supply line.
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# ? Sep 21, 2019 23:07 |
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# ? Jun 1, 2024 17:44 |
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Bug Squash posted:Is there a practical use case for trains, or would I always be better off just using a truck? Trains have significantly higher throughput thanks to being able to have multiple cars and the fact that each loading station has 2 inputs and outputs. Rails are also incredibly cheap and transmit power between stations allowing you to use your rail system to deliver power to new bases that you're setting up. Trains are also the fastest objects in the game at the time of this post.
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# ? Sep 21, 2019 23:15 |
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I added so many storage buffers to my civilization while building train stations that all the idle constructors activated and caused a series of blackouts. (My power capacity readout was not accurate because turbofuel ran out due to the compacted coal train having pathing trouble on a perfectly fine track.) During the blackouts, all my trucks ran out of fuel and I had to run around the continent refueling them. They might have survived if they ran on batteries, but I don't know how I would get battery materials to one place without trains. In conclusion, trains solve slightly more problems than they create.
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# ? Sep 22, 2019 13:42 |
By the time I got to trains the cost of track was tiny. But also by the time I got there there was no real reason for me to use trains because there aren’t enough end game goals to keep me interested in continuing to expand
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# ? Sep 23, 2019 00:14 |
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Remember that trains are supposed to be the mid-end game. There are more tiers still that will need exotic materials.
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# ? Sep 23, 2019 00:40 |
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Just set up my first track Whoever said it was cheap af was huffing farts from the end of the tech tree. Compared to having a tractor, it was pretty expensive. Tons of Computers, Heavy Frames and 4 stacks each of steel rails and pipes isn't nothing at mid game. Looking forward to having these running across the entire map. That space elevator is a hungry beast and my starting zone just isn't proving enough anymore.
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# ? Sep 23, 2019 09:03 |
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Bug Squash posted:Just set up my first track Rails are cheap, no one said anything about the train itself.
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# ? Sep 23, 2019 12:54 |
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If you can't afford the train itself you can always still run along the track you made and pretend you're the train. That could be fun.
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# ? Sep 23, 2019 14:16 |
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Wrr posted:If you can't afford the train itself you can always still run along the track you made and pretend you're the train. That could be fun. They should add those manual lever powered train cars like in the old bugs bunny cartoons.
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# ? Sep 23, 2019 14:38 |
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VegasGoat posted:They should add those manual lever powered train cars like in the old bugs bunny cartoons. Only if they enable the rebar gun shots to change the track switches.
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# ? Sep 23, 2019 15:55 |
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VegasGoat posted:They should add those manual lever powered train cars like in the old bugs bunny cartoons. just give me rollerskates and let me fire my jetpack to boost down the track
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# ? Sep 23, 2019 16:29 |
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They just dropped a new patch on the experimental branch. Train fixes! Mass dismantle! Lots of good stuff in this.quote:Hey Pioneers!
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# ? Sep 25, 2019 21:29 |
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lol did you copy that changelog with the cloud-to-butt plugin active
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# ? Sep 26, 2019 01:48 |
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The mass disassembly is fun. Of course, it works a lot better when your inventory isn't already full...
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# ? Sep 26, 2019 04:04 |
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Neat! Now they just need blueprints and to make power poles significantly less tedious (there's no penalty for building lots of them other than your sanity in clicking all the individual hookups) and the game will be significantly better.
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# ? Sep 26, 2019 06:38 |
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Taffer posted:lol did you copy that changelog with the cloud-to-butt plugin active Whoops, I always forget I have that thing on
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# ? Sep 26, 2019 07:11 |
Taffer posted:lol did you copy that changelog with the cloud-to-butt plugin active Slightly excited for being able to ride trains without standing on top of them or having to drive them myself. Still want a dedicated passenger car.
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# ? Sep 26, 2019 08:08 |
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nielsm posted:
Amtrak took our loving dining cars; Satisfactory please give them to us and let me dream
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# ? Sep 26, 2019 14:34 |
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The cloud saves and train fixes are in the stable branch now, so it's a good time to back up your saves and prep for December's next tier upgrade. Also, this guy continues to be a delightful monster: https://www.youtube.com/watch?v=Oh2oF-eZTD8
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# ? Oct 12, 2019 14:45 |
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Jesus christ. I want to just... fix it all
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# ? Oct 13, 2019 17:40 |
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dogstile posted:Jesus christ. I want to just... fix it all If it ain't broke, you cant fix it ~
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# ? Oct 13, 2019 18:32 |
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That video singlehandedly got me to just buy the game so its time to make a nice looking factory.
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# ? Oct 13, 2019 21:05 |
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LonsomeSon posted:If it ain't broke, you cant ficsit ~ Come on dude.
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# ? Oct 13, 2019 21:12 |
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So played around a bit this weekend. The train changes are nice. There's not a big autopilot on/off button in the stations for each train, which is nice when you want to keep a complicated route stored in the train, but don't need it running right this moment. Everything defaults to 'autopilot off', though, so if you've already got train routes set up, you'll need to turn the autopilot on or everything will run out of material. I completely dismantled my original base and am slowly rebuilding it to be more efficient. My secondary base is still cranking out turbo motors and supercomputers in the mean time, but I want to have two of them running at max capacity for the eventual load when the next tier comes out. I'm getting close to hitting 780 oil/minute on my secondary base, so I'll either need to mess with alternate recipes to make cheaper rubber, or I'll have to switch to a dual-belt system to handle the increased load.
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# ? Oct 14, 2019 16:19 |
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It's been a while since I've visited the game - are there blueprints, yet?
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# ? Oct 14, 2019 16:24 |
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totalnewbie posted:It's been a while since I've visited the game - are there blueprints, yet? There's mass deconstruct.
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# ? Oct 14, 2019 16:25 |
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But no construction? Boooo.
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# ? Oct 14, 2019 17:00 |
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Bobulus posted:The cloud saves and train fixes are in the stable branch now, so it's a good time to back up your saves and prep for December's next tier upgrade. That’s a good video
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# ? Oct 14, 2019 17:20 |
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Actually, why people are active, are cloud saves working right for y'all? For me, every single time I exit and reopen Satisfactory, Epic thinks the local copy and cloud copy are out of sync, even though they're literally the same time stamp. Just Epic being lovely?
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# ? Oct 14, 2019 17:23 |
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Bobulus posted:Actually, why people are active, are butt saves working right for y'all? For me, every single time I exit and reopen Satisfactory, Epic thinks the local copy and butt copy are out of sync, even though they're literally the same time stamp. Just Epic being lovely? I restarted a few days ago and I've gotten this message every time. Not sure what causes it.
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# ? Oct 14, 2019 17:27 |
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Dr. Stab posted:There's mass deconstruct.
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# ? Oct 14, 2019 17:35 |
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i've heard of cloud sync errors but this is ridiculous
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# ? Oct 15, 2019 02:29 |
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Phssthpok posted:i've heard of cloud sync errors but this is ridiculous I think you mean "hilarious". And that's just what happens when you try to deconstruct things with no space in your inventory. GIVE ME MORE INVENTORY SLOTS, FICSIT! I NEED TO CARRY FIVE THOUSAND OF EVERYTHING!
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# ? Oct 15, 2019 07:27 |
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Its really going to be fun seeing if the no enemies or unlimited inventory mods hit first when mods are enabled.
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# ? Oct 15, 2019 07:34 |
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There already is an inventory mod, although I haven't tried any mod at all yet, too afraid of stuff breaking.
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# ? Oct 15, 2019 07:51 |
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I just want stuff to stack infinitely. Or at least to 99999.
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# ? Oct 15, 2019 13:02 |
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This is my current hub design, cribbed heavily from the satisfactory reddit: You can make 36 storage containers in a circle with a little effort. I did that, but then deleted two of them to make room for a train track, and put the station in the middle. Belts circle clockwise above the containers, providing easy loading and unloading points for the various products. Since the platform is built slightly raised, if a belt would cross too much of the map and impair the construction of future buildings, it can be run underneath. I think once I've got some more production going on this new base, I'll start color-coding my buildings so it's easier to remember what's being produced where. I've linked my two bases by going around the west side of the world, but I think soon I'll connect those two bits of track getting near each other near the center of the map. After that, it might be fun to push over to the east side of the map and find that third spawn point that I've never messed with... edit: Did you know that the satisfactory calculator websites can now show you total production? I didn't, until now! Bobulus fucked around with this message at 17:53 on Oct 20, 2019 |
# ? Oct 20, 2019 16:01 |
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Debating starting over again and trying a different layout. Anyone have diagrams or pics showing a central hub theme? I've seen a few examples in the thread in diagrams, but I guess I'm having trouble with how the belts go in and out of it. I don't like building multi level factories, so sprawl around a hub may bey speed.
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# ? Oct 20, 2019 21:06 |
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Here's a diagram of a central hub pattern, with most of the activity on a single level (and conveyors/trains in the basement): Everything sprawls out from a mall where you can pick up intermediate components for construction projects. In a spacious area, you should be able to add capacity to any processing line up to the limit of your belt bandwidth. I divide this up into a few of these malls: one for construction, one for electronics, one for organics, et cetera. Phssthpok fucked around with this message at 01:22 on Oct 21, 2019 |
# ? Oct 21, 2019 01:14 |
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# ? Jun 1, 2024 17:44 |
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Can you show me an ingame pic? I think I'm overimagining this.
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# ? Oct 21, 2019 04:26 |