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Brother Entropy posted:was that 2 or youngblood? i haven't played either Youngblood, the one that sold itself on being wacky and having co-op
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# ? Sep 23, 2019 06:11 |
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# ? Jun 10, 2024 16:14 |
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2 was divisive for completely other reasons (And I'm not talking about the ad campaign).
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# ? Sep 23, 2019 06:48 |
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RagnarokAngel posted:2 was divisive for completely other reasons (And I'm not talking about the ad campaign). you mean the game sucking because what probably happened was that all testing was done on easy, leading to easy being reasonably balanced and every other difficulty being psychotically hard?
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# ? Sep 23, 2019 06:53 |
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Youngblood is a halfway decent 0451 game
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# ? Sep 23, 2019 07:32 |
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Wow, it's still fun but some of the endgame courses in Hot Lava are brutal, especially the pogo stick challenge in the Masterclass level where you need to make pixel perfect hops across teeny platforms. I'm glad there's only one of each challenge star in that level. Then again the Masterclass is so called because it tutorialises really hard moves that require mastery of the mechanics.
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# ? Sep 23, 2019 07:46 |
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bony tony posted:Youngblood is a halfway decent 0451 game Are the titular characters ok? They seemed insanely annoying in the trailer. E: could have chosen a better adjective there
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# ? Sep 23, 2019 08:54 |
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sebmojo posted:Are the titular characters ok? They seemed insanely annoying in the trailer. God no, they never ever ever shut up and that is the worst thing about the game for me.
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# ? Sep 23, 2019 09:00 |
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CJacobs posted:God no, they never ever ever shut up and that is the worst thing about the game for me. You're tough as nails sis. I liked the sisters but yeah, too much chatter.
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# ? Sep 23, 2019 09:05 |
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Maxwell Lord posted:Yeah Oblivion got some criticism for its scaling being so out of whack (to the point that not relentlessly focusing on combat skills would screw you because all the enemies would be better) I never quite understood this criticism. You didn't need to relentlessly focus on combat skills, just one (and an armor, or whatever) and fill in the rest with whatever you use regularly. Sure, if you filled your class with non-combat skills in a game where 90% of your enemies will (at some point) be hostile, you're screwed, but that's some "I selected the Always On Fire trait and I keep dying from being on fire" level of lack-of-foresight. I remember reading that sort of thing and thinking "did these people forget this is a game where combat happens all the time?"
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# ? Sep 23, 2019 10:54 |
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Terrarias switch tax makes no sense because Jedi Outcast a game that's almost 20 years old is being ported to the Switch and only costs $10. The market for that game is literally grown adults with jobs who have no problem paying hiked up prices for Switch games
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# ? Sep 23, 2019 11:58 |
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I know Borderlands is supposed to be a comedic series, but starting the pre-sequel with a boss who has a poo poo-ton of health, electrified floors, constantly jumping around, and respawning mooks is beyond a practical joke.
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# ? Sep 23, 2019 12:23 |
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your actually wrong mr bibs because dumb gently caress reason (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 23, 2019 12:49 |
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MisterBibs posted:I never quite understood this criticism. You didn't need to relentlessly focus on combat skills, just one (and an armor, or whatever) and fill in the rest with whatever you use regularly. Sure, if you filled your class with non-combat skills in a game where 90% of your enemies will (at some point) be hostile, you're screwed, but that's some "I selected the Always On Fire trait and I keep dying from being on fire" level of lack-of-foresight. I agree with you that there's not much to the game outside of combat.
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# ? Sep 23, 2019 12:53 |
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Oblivion’s skill system is one where you profit the most from meticulously planning from start to finish. If you don’t plan at all, you’re going to miss out on a lot of potential points. It’s a bad fit for an open world game that wants you stray from what you are doing as much as possible. A game that you will play for dozens of hours with a single character.
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# ? Sep 23, 2019 13:02 |
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You could definitely get messed up by your choices of major skills in Oblivion, but I always found it to be more short-term and salvageable than the descriptions made it seem. It's entirely possible, especially early on, to accidentally invest a few levels in entirely non-combat skills. You decide to focus on repairing weapons and armor, trading to make money, using non-combat magic schools, or even just running around for a while, it's pretty easy to get a level or two that you're unprepared for. And if that means you enter a level range with some nasty daedra or monsters and you go fighting them, you're gonna have a rough couple dungeons or whatever until you can catch up. But I think you'd have to be phenomenally thick, or willfully bringing on the problem, if you got more than a couple levels into that. And even if you did, I think it's only really a big problem if you went to fight daedra or monsters; you go and fight human enemies, their equipment will have upgraded and so you can make up the difference pretty fast.
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# ? Sep 23, 2019 13:08 |
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The best way to play oblivion is to never sleep in a bed or w/e it was that triggers level ups, because the gear is uninteresting and the rewards for levelling are poo poo compared to the enemy scaling. So just free form explore at level 1. Oblivion's levelling system is absolutely indefensibly bad.
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# ? Sep 23, 2019 13:22 |
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I believe it was found that paradoxically, you wanted to pick skills you rarely used because it allowed you better control over your level ups.
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# ? Sep 23, 2019 13:49 |
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AngryRobotsInc posted:Shadow of the Colossus was Bloom Central. PS2 version, at least. The remake is considerably less bloom-y. Shadow of the Colossus was a technical marvel for the time because the PS2 architecture wasn't really built to support any of the things Team Ico wanted to accomplish. Everything you see in the form of inverse kinematics, global illumination, and details like fur on the colossi are essentially hacks that pushed the system to its absolute limit. Anyone who played SotC on PS2 will fondly remember the disc reader sounding like it was about to explode at any moment.
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# ? Sep 23, 2019 14:12 |
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RagnarokAngel posted:I believe it was found that paradoxically, you wanted to pick skills you rarely used because it allowed you better control over your level ups. Yeah, I remember that Speech and Armorer were really good go-to options for that because it was entirely controllable when you actually used them. But honestly, Oblivion was not a hard game (except when the Clannfears first turn up), there was never really a cause to min/max like that.
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# ? Sep 23, 2019 14:20 |
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Cleretic posted:Yeah, I remember that Speech and Armorer were really good go-to options for that because it was entirely controllable when you actually used them. No there was, because if you didn't by the time you started to hit the higher levels you would be out scaled by the enemies and your time to kill each one would get longer and longer. You might not need to absolutely max out stat gain per level, but if you totally ignored it you would actually break your character. Trust me, 17 year old me went through some poo poo.
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# ? Sep 23, 2019 14:26 |
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exquisite tea posted:Shadow of the Colossus was a technical marvel for the time because the PS2 architecture wasn't really built to support any of the things Team Ico wanted to accomplish. Everything you see in the form of inverse kinematics, global illumination, and details like fur on the colossi are essentially hacks that pushed the system to its absolute limit. Anyone who played SotC on PS2 will fondly remember the disc reader sounding like it was about to explode at any moment. Oh yeah, I remember when it dropped and it looked amaaaaazing for the time. Bloom was still pretty crazy, though. And yeah, my PS2 sounded like it was about to take off constantly while playing it. My PS4 does too, but it just kinda does that with everything.
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# ? Sep 23, 2019 14:39 |
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I was no stranger to RPG games when I played Oblivion. I'd completed Baldur's Gate and Fallout 1 among others. I built a character around sword/shield and armourer skills and I eventually hit the point where I could go into a fight with 3 enemies with a 100% sword at my current loot level and have it degrade to 0% before I killed them all. I don't care what anyone says, any system where it is sensible to deliberately avoid selecting the skills you want to use so you don't get worse as you level up is lovely.
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# ? Sep 23, 2019 14:49 |
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Star Wars: the Old Republic bills its initial install as 25 GB, proper patches and such make it around twice that, and they don’t let you install on an external HDD (presumably because it was launched before USB 2 and 3 were a thing.) I managed to get the initial minimum download on my Windows machine (briefly) before I discovered the real problem- they don’t let you play any of the cool aliens. No Wookiees, Rodians, Quarren, etc.- just ones with humanoid faces because they wanna have face rigs on the PC for the dialogue sequences. Like it’s not even a Freemium thing, the paid species are similarly restricted. The number of Star Wars games that let you play a Quarren is unacceptably low.
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# ? Sep 23, 2019 18:49 |
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Inspector Gesicht posted:I know Borderlands is supposed to be a comedic series, but starting the pre-sequel with a boss who has a poo poo-ton of health, electrified floors, constantly jumping around, and respawning mooks is beyond a practical joke.
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# ? Sep 23, 2019 21:57 |
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Inspector Gesicht posted:I know Borderlands is supposed to be a comedic series, but starting the pre-sequel with a boss who has a poo poo-ton of health, electrified floors, constantly jumping around, and respawning mooks is beyond a practical joke.
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# ? Sep 23, 2019 22:05 |
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AngryRobotsInc posted:Shadow of the Colossus was Bloom Central. PS2 version, at least. The remake is considerably less bloom-y. I still think the original looks way better than the remake.
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# ? Sep 23, 2019 22:15 |
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A bad thing about BL3 bosses is that they don't follow the rules of the rest of the game. Namely that they have shields but using electric weapons on them doesn't drain them faster than other damage types.
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# ? Sep 23, 2019 23:00 |
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LIVE AMMO COSPLAY posted:I agree with you that there's not much to the game outside of combat. Honest question, what sort of role playing game doesn't have enemies fighting you a lot? The only one where I distinctly remember you getting more XP from Doing Stuff than Killing Stuff is Planescape Torment, but given that it's Planescape Torment, it's hardly the achetype of what decent RPGs do. The level scaling / build creation quirks weren't an Oblivion Problem, they were a Dumb Player Problem. Congrats, you made a character that can acrobatically dance around and speechcraftify someone's pants off, only to die by a errant wolf. That's not a problem with the game, that means the system is working correctly. Related content: I know it's low-hanging fruit, but man do the faces in Oblivion suck.
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# ? Sep 23, 2019 23:27 |
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MisterBibs posted:Honest question, what sort of role playing game doesn't have enemies fighting you a lot? The only one where I distinctly remember you getting more XP from Doing Stuff than Killing Stuff is Planescape Torment, but given that it's Planescape Torment, it's hardly the achetype of what decent RPGs do. Vampire: the Masquerade - Bloodlines. And the Shadowrun games do have a lot of fights, but they don't give XP for them.
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# ? Sep 23, 2019 23:33 |
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Maxwell Lord posted:just ones with humanoid faces because they wanna have face rigs on the PC for the dialogue sequences. Like it’s not even a Freemium thing, the paid species are similarly restricted. Nah. It's actually explicitly because of romances. One of the game's devs talked about it way back when the first post-launch race was added.
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# ? Sep 23, 2019 23:44 |
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If you hosed yourself over with your build just change the difficulty to the point where the combat is challenging but not impossible. Oblivion’s difficulty select was a drat slider so there was plenty of room to work with. And if you refuse to do that due to gamer honor then there are other problems we need to address first.
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# ? Sep 24, 2019 00:02 |
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Inspector Gesicht posted:I know Borderlands is supposed to be a comedic series, but starting the pre-sequel with a boss who has a poo poo-ton of health, electrified floors, constantly jumping around, and respawning mooks is beyond a practical joke. You really aren't going to like a certain boss in BL3.
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# ? Sep 24, 2019 00:11 |
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Cythereal posted:Nah. It's actually explicitly because of romances. One of the game's devs talked about it way back when the first post-launch race was added. Wow that's an even dumber reason.
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# ? Sep 24, 2019 00:16 |
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Tiggum posted:Vampire: the Masquerade - Bloodlines. This is true up until the last 25% of the game in which you're hosed if you can't fight off legions of sewer beasts.
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# ? Sep 24, 2019 00:36 |
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MisterBibs posted:I never quite understood this criticism. You didn't need to relentlessly focus on combat skills, just one (and an armor, or whatever) and fill in the rest with whatever you use regularly. Sure, if you filled your class with non-combat skills in a game where 90% of your enemies will (at some point) be hostile, you're screwed, but that's some "I selected the Always On Fire trait and I keep dying from being on fire" level of lack-of-foresight. All of these sorts of arguments rely on the idea that the player at the very least knows there is level scaling, and preferably understands how the level scaling works. That's not all that likely to be the case for someone just starting up the game for the first time in 2006. If you've just come off Morrowind and the game is telling you to pick a bunch of skills to start at a higher level you might decide to select things that are nice to have but hard/tedious to level, like acrobatics, athleticism, speechcraft, security, mercantile, and sneak. I know I picked 5 of those when I played and it made the game real tedious in the mid-game and a real pain in the rear end in the end. Most of the game was cake after crafting a set of chameleon armour but that final mission where you have to escort whats-his-name through a deadra assault on the imperial city was nearly impossible. Either way the level scaling, and to a slightly lesser extent the level up system, greatly encouraged meta-gaming in a way that really sucks in general. While Morrowind had roughly the same dumb level up system the lack of level scaling made the negatives of it much less severe cuz at the very least you were never going backwards.
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# ? Sep 24, 2019 00:56 |
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MisterBibs posted:Honest question, what sort of role playing game doesn't have enemies fighting you a lot? The only one where I distinctly remember you getting more XP from Doing Stuff than Killing Stuff is Planescape Torment, but given that it's Planescape Torment, it's hardly the achetype of what decent RPGs do. There's plenty of combat in it, but iirc the first Deus Ex didn't give you any skill points for combat. All the points were gained from either finding secrets in the levels or from completing objectives.
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# ? Sep 24, 2019 01:01 |
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I'm not playing it, my son is but good. lord. the 'voices' in Banjo-Kazooie. Music is still great, though. Grant Kirkhope is a composing god.
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# ? Sep 24, 2019 01:04 |
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guh guh uh uh guh guh
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# ? Sep 24, 2019 01:07 |
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AngryRobotsInc posted:I'm not playing it, my son is but good. lord. the 'voices' in Banjo-Kazooie. hrwah hrwah hrwah
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# ? Sep 24, 2019 01:19 |
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# ? Jun 10, 2024 16:14 |
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Ooh, me knackers
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# ? Sep 24, 2019 01:24 |