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EDIT: Empty Quote is not New Tab. Tax I guess: SoftNum fucked around with this message at 02:44 on Sep 24, 2019 |
# ? Sep 24, 2019 02:42 |
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# ? Jun 3, 2024 22:48 |
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Beet Wagon posted:One of the biggest changes was how small the "universe" felt in the second one. The first one was written in a way that made you feel like something of a bit player in events, even though you were in charge of some "big" heroes or whatever. It felt like you were a small cog in a huge machine that just happened to pull through and save the day. By SC2 the game is more about the hero characters than anything else, and it loving sucks. It's hard to describe but it's sorta the same problem retail WoW has for a lot of people. The first one was about worldbuilding, and the character of the races, and the story, and doing a fun fanfic version of Warhammer. The second one was a fanfic version of the first one. This also applies to World of Warcraft
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# ? Sep 24, 2019 03:13 |
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hosed up if true
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# ? Sep 24, 2019 03:53 |
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Beet Wagon posted:One of the biggest changes was how small the "universe" felt in the second one. The first one was written in a way that made you feel like something of a bit player in events, even though you were in charge of some "big" heroes or whatever. It felt like you were a small cog in a huge machine that just happened to pull through and save the day. By SC2 the game is more about the hero characters than anything else, and it loving sucks. It's hard to describe but it's sorta the same problem retail WoW has for a lot of people. Its also very Game of Thrones season 6 vs Season 1 Season 1 is massive worldbuilding, everybody is small, huge factions with generations of people and backstories and plots within plots and culture based on history of interactions, where bad poo poo happens to good people Season 6 is a handful of movie stars travelling across the planet together and single handedly destroying the greatest army of all time in order to save the planet, then the plot just kinda farts because.. uhhh, what now? Sabreseven posted:Sssshhhhhh, we must remain silent while the Kilrathi carrier flies over us in case they hear us in the vacuum of space and attack. Ahahahaha yesss like what the gently caress you compare that to The Expanse and its not even loving close Zaphod42 fucked around with this message at 04:23 on Sep 24, 2019 |
# ? Sep 24, 2019 04:19 |
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Zaphod42 posted:Ahahahaha yesss To be fair, it would be a number of years before The Expanse came out for Chris Roberts to steal from.
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# ? Sep 24, 2019 04:56 |
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Zaphod42 posted:Its also very Game of Thrones season 6 vs Season 1 Pretty much any series (game, show, whatever) that runs for long enough devolves into that sort of character-focused thing because it is much easier to write about the characters themselves and what they do than about interesting events and how the characters react to them. The police/lawyer procedurals that my mom likes (and that I watch when I visit her) are a very clear example. At the start they are about the crimes and how our group of characters deal with them, but after a while it becomes harder to write interesting new situations/crimes so you get increasing amounts of melodrama to pad things out. e: And the last 2 seasons of game of thrones are one of the worst written things in like ever. They are kind of endearing in their incompetence. trucutru fucked around with this message at 05:40 on Sep 24, 2019 |
# ? Sep 24, 2019 05:36 |
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Initially, people don't give a poo poo about the characters. Without a good plot or context the characters and series will fall flat, and you will never get to the late phase. But if you do, years later, the audience is invested in the characters; they make a situation more interesting just by being in them. So you can poo poo out anything and it will sort of work. e: like none of us cared about chris roberts years ago but now look at us
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# ? Sep 24, 2019 06:39 |
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I wouldn't describe how I feel about Chris Roberts as "caring"
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# ? Sep 24, 2019 07:37 |
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But doesn't he car every day to the office with his porsche?
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# ? Sep 24, 2019 07:40 |
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Zaphod42 posted:Its also very Game of Thrones season 6 vs Season 1 One bit of funny overlap that is thread relevant: https://massivelyop.com/2018/08/08/the-expanse-started-life-as-a-failed-mmo-pitch/ The writer for the expanse was trying to make an mmo out of it. This is also why the writing changes after 3 books or so. Some of the same citizen desires for long travel times etc can be seen in the writing.
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# ? Sep 24, 2019 07:54 |
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Not saying the SC2 campaign was good but the prologue was very anime and I enjoyed it for what it was.
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# ? Sep 24, 2019 08:14 |
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Hazamuth posted:But doesn't he car every day to the office with his porsche? As a hollywood star, he has to ; it's not something under his control.
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# ? Sep 24, 2019 09:03 |
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Shumagorath posted:That sounds more like they appropriately sized their data types so that big numbers could still add to bigger numbers. It's when you have a calculation with a divisor or a product of two numbers that loses precision that you start getting toward unrepresentable floating point numbers BOOM this vector now has infinite force! I know, though this - at least to me, could be wrong - under the surface implies that superspace and normal space are in fact a single entity, with normal space being instances in the superspace (so you know where you can place the assets and enemies and stuff exactly). Of course, this shouldn't surprise me - they use 64-bit precision and considering it can be unsigned (negative speed is just inverted positive vector), you can get to insane numbers, where the artificial limit of 2k Ls/s is probably "just to make sure". But still, it's something else just guesstimating it and something else seeing it actually work. Supposed Elite - or networking and asset loading in general - made a leap forward, or some clever solution was invented, there wouldn't even be a need to separate these two spaces. Of course Star Citizen (tries to) does that and... it kinda fails.
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# ? Sep 24, 2019 10:09 |
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Sanya Juutilainen posted:I know, though this - at least to me, could be wrong - under the surface implies that superspace and normal space are in fact a single entity, with normal space being instances in the superspace (so you know where you can place the assets and enemies and stuff exactly). Of course! Star Citizen can't use this smoke and mirrors bullshit, you just throw everything into one big map and... what do you mean it doesn't fit in our engine? uh okay, you throw everything into a big map and make it really small, this will work! After all, you just dump assets into a container and gameplay emerges!
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# ? Sep 24, 2019 10:31 |
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Kikas posted:Of course! Star Citizen can't use this smoke and mirrors bullshit, you just throw everything into one big map and... what do you mean it doesn't fit in our engine? uh okay, you throw everything into a big map and make it really small, this will work! After all, you just dump assets into a container and gameplay emerges! And everything underwater, because why not.
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# ? Sep 24, 2019 10:36 |
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Armadillo Tank posted:One bit of funny overlap that is thread relevant: That's not quite right. The MMORPG idea Ty Franck was developing the world for was abandoned years before the books came about. He'd been using the setting for his own TRPG campaigns (using the modern D20 rules IIRC), which is actually where some of the core characters from the books come from (in season 1 episode 4 you can even spot which character belonged to a player who stopped showing up to sessions. )
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# ? Sep 24, 2019 10:38 |
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# ? Sep 24, 2019 11:16 |
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I mean we're all beating a dead horse, does that mean we all have a "history of violence"?
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# ? Sep 24, 2019 11:18 |
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https://twitter.com/humanevil51/status/1176423944116740096
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# ? Sep 24, 2019 11:33 |
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StarCraft2 may have a awful story about space jesus and horrible cringy writing, but there is a solid fun game behind it that isn't broken beyond comprehension, and you can skip all the cutscenes in campaign! Also: https://www.reddit.com/r/starcitize...tm_medium=web2x "We've been watching paint dry since 2012." (how do you format this??) commando in tophat fucked around with this message at 11:49 on Sep 24, 2019 |
# ? Sep 24, 2019 11:46 |
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Kikas posted:I mean we're all beating a dead horse, does that mean we all have a "history of violence"? Yes. Emotional violence against backers, in the form of photoshopped bears. A very serious crime.
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# ? Sep 24, 2019 12:46 |
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Kikas posted:I mean we're all beating a dead horse, does that mean we all have a "history of violence"? That's mean we all are rapitst' of poor dead horse corpses. Zzr fucked around with this message at 12:57 on Sep 24, 2019 |
# ? Sep 24, 2019 12:49 |
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But they deserved it. All of them. And I enjoyed every seconds.
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# ? Sep 24, 2019 12:50 |
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# ? Sep 24, 2019 13:06 |
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In other words, its perfectly fine if SC, being a much more ambitious project takes more than 20 years to reach release. I'm sure backers will be overjoyed with this!
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# ? Sep 24, 2019 13:13 |
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I've started following Star Citizen a bit lately as it seems like a funny train wreck and was wondering - what can you actually do in this "game"? Like I've seen videos of people running around and shooting at squares in outer space, and there's talk of missions, but how does this translate to shills applauding a sense of discovery and emergent gameplay? Do I just lack appreciation and vision?
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# ? Sep 24, 2019 13:13 |
Lacklustre Hero posted:I've started following Star Citizen a bit lately as it seems like a funny train wreck and was wondering - what can you actually do in this "game"? Like I've seen videos of people running around and shooting at squares in outer space, and there's talk of missions, but how does this translate to shills applauding a sense of discovery and emergent gameplay? Do I just lack appreciation and vision? Basically. There are like 11 mostly-empty moons/planets to land on, two big space stations and a handful of small ones or rest stops. There are a couple main mission types:
Beyond that there's mining which is just trading with an insanely boring extra step. Mostly what you do in Star Citizen is fly through an empty map, desperately trying to find something even remotely interesting to do, which is why Rexzilla's ebic 50 person PVP jankfests have gained as much traction as they have.
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# ? Sep 24, 2019 13:39 |
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Did Lando have a stroke or does he normally reference TV shows in his addresses to the public?
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# ? Sep 24, 2019 13:57 |
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If toejam's going to label everyone in a group by using one example then, There is at least one of them who is a convicted child molester/peadophile. Not really a good idea to judge entire groups based on the few tbh is it Toejam? (Thats as far as I'm going with that due to the disgusting nature of the subject) Sabreseven fucked around with this message at 13:59 on Sep 24, 2019 |
# ? Sep 24, 2019 13:57 |
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Beet Wagon posted:Basically. There are like 11 mostly-empty moons/planets to land on, two big space stations and a handful of small ones or rest stops. There are a couple main mission types: Sounds cool, and revolutionary. Let's give this Chris Roberts guy a break.
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# ? Sep 24, 2019 14:03 |
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Ah yes, the famous and 100% reliable source of knowledge - Guiness world record site, where you can just pay for your own entry. It's completely unsuspicious that record for longest development period for any videogame goes to Duke Nukem Forever, but there is also a more specific world record for simulation videogame entry awarded to E:D which allegedly took longer to develop than DNF because Braben mentioned possibility of sequel in 1997. I wish we could know which SC whale bought this entry.
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# ? Sep 24, 2019 14:07 |
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https://twitter.com/humanevil51/status/1176468821382770688 https://twitter.com/humanevil51/status/1176474890116972545
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# ? Sep 24, 2019 14:13 |
Maybe uh... maybe having two completely conflicting "world record" entries is a sign that the guinness book of world records isn't exactly a trustworthy source.
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# ? Sep 24, 2019 14:16 |
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Mirificus posted:https://twitter.com/humanevil51/status/1176468821382770688 Aaaaand that's the end of our little conversation: E: Just when I was about to point out that I think both my and their sources are crap, well, too bad ww
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# ? Sep 24, 2019 14:20 |
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Beet Wagon posted:Maybe uh... maybe having two completely conflicting "world record" entries is a sign that the guinness book of world records isn't exactly a trustworthy source. Freedom is slavery. Simulation videogames are not a subset of all videogames. SC is good.
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# ? Sep 24, 2019 14:24 |
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hot ham water posted:I've started following Star Citizen a bit lately as it seems like a funny train wreck and was wondering - what can you actually do in this "game"? Like I've seen videos of people running around and shooting at squares in outer space, and there's talk of missions, but how does this translate to shills applauding a sense of discovery and emergent gameplay? Do I just lack appreciation and vision? Apparently, to some, there is enough gameplay for five years worth of content. How this is broken down, I have no idea. https://twitter.com/xXxCOBRA/status/1176264000239218688
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# ? Sep 24, 2019 14:28 |
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rePool posted:Apparently, to some, there is enough gameplay for five years worth of content. How this is broken down, I have no idea. Dreamcrafting is helluva drug.
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# ? Sep 24, 2019 14:35 |
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Sabreseven posted:If toejam's going to label everyone in a group by using one example then, Supplemental: Goons!
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# ? Sep 24, 2019 14:41 |
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# ? Sep 24, 2019 14:42 |
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# ? Jun 3, 2024 22:48 |
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So who's going to give him the news articles?
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# ? Sep 24, 2019 14:46 |