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Stop blindly testing wands I pickup before looking at the spells. Stop blindly testing wands I pickup before looking at the spells! STOP loving BLINDLY TESTING WANDS I PICKUP BEFORE LOOKING AT THE SPELLS ARRGGGHHH i'm not gonna edit: Haha, just noticed in the recommended system specs on steam "Processor: The more cores the better"
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# ? Sep 27, 2019 06:42 |
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# ? Jun 3, 2024 11:41 |
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goferchan posted:Been doing some testing and it seems like the "trail" effects scale with the size of your projectile and the results are pretty drastic. Attach one to a medium or large energy orb and you can flood a room very very quickly. Got a water trail one combined with the perk that makes you electrocute everything around you and it was very fun until I got too close to a tank in the ice fortress and found out they cause a huge explosion if you electrocute them The tentacle is also great for water and fire effects, if you hit it right you get a ton of water really quickly. I’d really like to get it on a water breathing run and just drown everything.
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# ? Sep 27, 2019 07:50 |
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Someone linked me to Glass cannon + nuke, it's uh https://i.imgur.com/cJnh7vy.mp4
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# ? Sep 27, 2019 07:51 |
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Found a wand at the very start that turned everything into a flaming gassy frozen hell whenever I shot it and it wound up killing me pretty quickly on level 2 so that was nice.
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# ? Sep 27, 2019 08:08 |
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I wish I had the gif thing turned on, I just found a wand that shot out 5 ways and each projectile connected to each other like a spider web so it filled whatever area I was in.. unfortunately parts of the webs remained and I got stuck then eaten by a worm before I could chainsaw my way out.
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# ? Sep 27, 2019 08:52 |
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Hello, I am stupid. What wand stats dictate rate of fire and if projectiles fired are single or shotgun-esque?
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# ? Sep 27, 2019 09:20 |
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Samovar posted:Hello, I am stupid. What wand stats dictate rate of fire and if projectiles fired are single or shotgun-esque? I'm gonna use this image posted a few posts up as a reference, because it's convenient... Look at the wand stats on the right side: code:
So the example wand has 21 slots, most of which are filled. When you have multiple spells in a wand, the way it works is the game will cast each spell in sequence, from left to right. The time in between casting individual spells is the Cast delay, and individual spells might modify the cast delay. Your basic Spark Bolt, for example, has a cast delay mod of +0.05s, so the above wand filled with 11 spark bolts would cast one, delay 0.15s, cast the next one, delay 0.15s, and so forth. Dumping all the spells will take about 1.5 seconds. Once all the spells are cast, the wand needs to recharge for whatever time is listed as the wand's "Rechrg. Time" before you can shoot again. Bouncing Burst, by comparison, has a cast delay of -0.03s, so the same wand filled with 11 bouncing bursts would unload them all about twice as fast (0.7s delay), but would still take the same 1.33s to reload. When casting a spell, you always add the spell's stats to the wand you're casting it from (plus any modifiers that apply) to calculate the final stat. If you want to rapid fire spells, you want a wand with a very small cast delay and recharge time. It's possible, with the right wand rolls and spells/modifiers, to get a cast delay and recharge time of 0, in which case the wand will dump all of its mana in an instant repeatedly casting the spells in it. As far as firing projectiles shotgun-esque, there's a couple things that can do it. In addition to spells, some wands have "Modifiers" equipped in their spell slots (or inherent to the wand) that can do things like fire two spells in a V shape, or fire five spells in a pentagram shape, or add a fire trail to the next spell cast. Some wands also have 2 or more Spells/Cast, which means the wand will ALWAYS fire off two (or more) spells per click. The very first slot in the wand above is a modifier that fires the next three spells in a T-shape. Some modifiers more directly just fire the next 2 or more spells and the random spread means the spells will come out in a shotgun pattern Wands (and some spells) also have a Spread stat, which basically tells you how inaccurate the wand is - 0.0 DEG Spread means the wand's perfectly accurate by default, 5.0 DEG spread means that the wand might fire off by as much as 5 degrees from where you actually aimed it. A wand can have multiple Spells/Cast and a high Spread, meaning that even without any other modifiers it'll inherently fire multiple spells you put in it more or less like a shotgun. An additional note on modifiers - most modifiers will only work on the next spell. If you have a fire trail modifier and three Spark Bolts, for example, the first spark bolt you cast will have a trail of fire following it, and the next two won't. The order in which you arrange spells in your wand matters. A modifier like Dualcast will cause only the next two spells after Dualcast (plus their individual modifiers) to cast simultaneously. Any spells before the Dualcast modifier, don't get affected by Dualcast, and any spells AFTER the two that are affected by Dualcast also don't get affected by Dualcast. Wands that are "Shuffle: Yes" will treat the order in which the wand is shuffled randomly every time the wand recharges - this also means you can't guarantee that modifiers are going on the specific spells you want, so if you're trying to do something clever like use a Firebolt With Trigger to deliver an explosion spell at range, it's randomly not going to work right on a Shuffle wand and you will probably blow yourself up by accident. Edit: Oh, additional note about any modifiers that fire multiple spells - the wand will not cast the same spell multiple times, it'll fire the next two (or three or however many) spells simultaneously. If you have a triplecast modifier and want to use it to fire three Firebolts, your wand needs 4 slots and has to be laid out like this: ( Triplecast - Firebolt - Firebolt - Firebolt). If you just do (Triplecast - Firebolt), you'll only get one firebolt out of the deal. Olesh fucked around with this message at 10:13 on Sep 27, 2019 |
# ? Sep 27, 2019 10:09 |
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Delay determines rate of fire - the lower the delay, the faster the spells cycle. Max mana and mana recharge speed also determines for how long you can keep it up. There's a parameter that determines spell spread, but to fire several at once you need a formation component - I think it only affects one spell in your wand, unless the wand has its own special innate effect. e: late, the post above mine has way better explanation
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# ? Sep 27, 2019 10:09 |
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Me: "Hmm this Glass Cannon perk makes my explosions bigger. That'll make my starting bomb wand more useful!" Reality: https://i.imgur.com/D1uUnH9.mp4 no, no it did loving not make it more useful
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# ? Sep 27, 2019 14:44 |
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tildes posted:The tentacle is also great for water and fire effects, if you hit it right you get a ton of water really quickly. I’d really like to get it on a water breathing run and just drown everything. Speaking of tentacle, cool use for it-- if you can manage to pull an item out of the Holy Mountain shop and get it into the next zone, you can pick it up for free. I think this might be possible with gust of wind too?
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# ? Sep 27, 2019 14:49 |
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Pigbuster posted:Someone linked me to Glass cannon + nuke, it's lmfao
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# ? Sep 27, 2019 14:58 |
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https://i.imgur.com/9wMGBAc.gifv Not today, you bastard
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# ? Sep 27, 2019 14:59 |
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I'm really loving bad at this game, but I absolutely love it.
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# ? Sep 27, 2019 15:00 |
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Noita is this image, the game
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# ? Sep 27, 2019 15:05 |
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my general wish list for the game is for stuff like toxin to be less overtly deadly because it sucks to lose like at least a third of your health to touching a single pixel of poison, and also for the game to have a bunch of wild optional poo poo to conquer in a run so we can put all these crazy spells to use.
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# ? Sep 27, 2019 15:15 |
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And give me the option to edit wands everywhere, instead of it being a perk
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# ? Sep 27, 2019 15:18 |
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Poison is way too loving deadly and it dampens the flow of gameplay. You can't really afford to let it tick since it'll do more damage than a gun to the face. They could at least make the perk more common. RNG, sure, but I've only even seen it in the shop two or three times over a ton of (albeit rather short) runs.
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# ? Sep 27, 2019 15:22 |
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yeah i can sorta understand why you’re not allowed to loot all the spells out of wands for balance reasons, but i’m not here to play a balanced game. i’m here to scald all my skin off with a pentagram pattern of arrow bolts with acid trails
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# ? Sep 27, 2019 15:22 |
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Once you've finished the mines and gone through the first temple or whatever it is to the coal pits, is there any way to get back up to the surface? Or do you need to luck into good items in the mines to go exploring the starting area?
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# ? Sep 27, 2019 15:38 |
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Danger - Octopus! posted:Once you've finished the mines and gone through the first temple or whatever it is to the coal pits, is there any way to get back up to the surface? Or do you need to luck into good items in the mines to go exploring the starting area? you could burrow your way through the temple. i wouldn't advise it, though.
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# ? Sep 27, 2019 15:40 |
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Venuz Patrol posted:yeah i can sorta understand why you’re not allowed to loot all the spells out of wands for balance reasons, but i’m not here to play a balanced game. i’m here to scald all my skin off with a pentagram pattern of arrow bolts with acid trails Maybe just disabling access to your spell bank but allowing you to move spells around in the wands themselves would be a good compromise. For ailments in general I'd like to see some sort of build up meter or something. It could be a short build up but just a second to see oh I'm standing in poison better get out would go a long way.
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# ? Sep 27, 2019 15:44 |
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The other side of the lava lake on the first level leads to level 3, and you can get back that way, too.
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# ? Sep 27, 2019 15:45 |
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Johnny Joestar posted:my general wish list for the game is for stuff like toxin to be less overtly deadly because it sucks to lose like at least a third of your health to touching a single pixel of poison, and also for the game to have a bunch of wild optional poo poo to conquer in a run so we can put all these crazy spells to use. the real irksome thing is that while toxin can kill you dead, it'll only reduce the health of enemies to 1, meaning that you can't use it for environmental deaths, only a general weakening of their health
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# ? Sep 27, 2019 15:45 |
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Danger - Octopus! posted:Once you've finished the mines and gone through the first temple or whatever it is to the coal pits, is there any way to get back up to the surface? Or do you need to luck into good items in the mines to go exploring the starting area? I’ve snuck around over the lava pit to the right of the mines, down a wall and back underneath it to the left through a huge empty area to the ice caves below the second temple. You could do that in reverse if you have massively boosted/unlimited flight
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# ? Sep 27, 2019 15:50 |
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massively boosted by a few ounces of polymorph potion
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# ? Sep 27, 2019 15:54 |
Over There posted:I'm really loving bad at this game, but I absolutely love it. Same. Does anyone else swap the purple spark into wand 2 at the end of the mines for a fairly long lasting rapid fire weapon? This is my go-to move if nothing really tempting is on offer, I feel it can melt most badguys in level 2 so I can save more gold.
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# ? Sep 27, 2019 15:59 |
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if you get a bottle of water and the aoe freezing thing aura perk you can basically fly forever just making platforms of ice by spritzing yourself.
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# ? Sep 27, 2019 16:01 |
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Also mind that the spells themselves can add +[spell delay], I could fire the starting magic missile a lot faster than I could summon arrows
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# ? Sep 27, 2019 16:08 |
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Victory Position posted:the real irksome thing is that while toxin can kill you dead, it'll only reduce the health of enemies to 1, meaning that you can't use it for environmental deaths, only a general weakening of their health Toxin won't take your last hit point either, though if you're down to 1hp you're on borrowed time anyway.
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# ? Sep 27, 2019 16:10 |
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Victory Position posted:the real irksome thing is that while toxin can kill you dead, it'll only reduce the health of enemies to 1, meaning that you can't use it for environmental deaths, only a general weakening of their health Toxin will never take you below 3-5hp. Hubris, on the other hand, is fatal. Toxin ticks are 2hp per, so it not being able to outright kill you is the balancing factor vs. fire, which ticks for 1hp but can kill you dead. This also means that, if your health is low enough or you're desperate, you can dip into toxic sludge to put out a fire. It seems like most of what I find are loaded with either bombs, starting wand missiles, or bouncers. Which is great, don't get me wrong, but I'd love to get more interesting stuff like rain and digging more commonly.
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# ? Sep 27, 2019 16:12 |
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Clark Nova posted:I’ve snuck around over the lava pit to the right of the mines, down a wall and back underneath it to the left through a huge empty area to the ice caves below the second temple. You could do that in reverse if you have massively boosted/unlimited flight You can do that with regular levitation. The vent wall has all those bumps sticking out that you can land on to rest.
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# ? Sep 27, 2019 16:21 |
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Here's my Noita review. I'm quite enjoying the game, messing around with the world and enemies and spells is really fun but there are a few frustrating aspects I hope the devs hammer out over the course of this early access period. I like how aggressive and fast and varied your foes are but I'm not as happy with the implementation of the fire and acid mechanics. I understand that they're meant to be punitive to force you to pay attention to your surroundings but sometimes a few stray orange pixels are enough to light you up like a christmas tree, and not only is it hard to gauge how long the DoT is gonna last and how bad it's going to, unless there happens to be water nearby there is nothing you can do about it which feels really bad. The "empty a potion, fill with water" trick exists but it's unintuitive, fussy & boring to do and sometimes you just get screwed over by RNG and don't see any potions at all. I wish you'd just start with a bottle of water by default. In general this game is vulnerable to severe RNG swings and sometimes just refuses to hand you the tools you need to keep pace with the high level of challenge. Level generation is generally great, with one exception: The spot where you drop from the inter-level safe zone is prone to leaving you super exposed with no place to escape except the perfectly vertical shaft you came from, which is fun if you're immediately surrounded by 10 flying gunners. That opening should really offer you more geometry and cover. Like many roguelikes, the early bit you end up doing most often is also the most boring one because you have so few tools to play with, which isn't great. The game is oddly prone to arbitrarily constricting your decision space in a way that feels ill-fit with its sandbox nature; The spells are cool and great fun to mess around with but being unable to edit wands mid-level for example discourages experimentation and limits tactical choices for little gain that I can see. I'm not fond of the random perk choice either, it was my least favourite mechanic in Nuclear Throne to begin with, but here you also get 1 less to choose from and some of them are seemingly worthless or borderline trap choices (like Freeze Field, which has niche uses but makes some things *more* dangerous in practice). I'd like a few guaranteed drops near the entrance to give you fun choices earlier and smooth out the "RNG curve" a bit. Enemies giving double gold when killed by the environment is a brilliant mechanic and scheming to drop something heavy on their heads or blow them up is great fun. However, gold despawns way too fast, is often hard to see in the remaining splattery mess and is prone to landing in puddles of acid or fire, making it annoying to recover. On a purely positive note, even in day 3 of early access there is a *ton* of content, I feel I've barely scratched the surface so far and even in the early levels I keep being surprised by new stuff still. Basically, Noita is great at presenting an interesting world & foes to deal with but its attempts to construct difficulty on top of that often feel artificial and unnecessary. It's already worth getting but it has a lot more potential that I'm hoping it'll live up to with the coming updates.
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# ? Sep 27, 2019 16:32 |
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Terry van Feleday posted:Level generation is generally great, with one exception: The spot where you drop from the inter-level safe zone is prone to leaving you super exposed with no place to escape except the perfectly vertical shaft you came from, which is fun if you're immediately surrounded by 10 flying gunners. Sometimes the level 2 entrance will straight up drop you into a vat of poison and honestly I kinda respect that.
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# ? Sep 27, 2019 16:39 |
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Yeah right now the game is extremely fun to play but not quite so fun to play to win. Which is just fine with me at this point, honestly, they've got plenty of time to work out balancing and difficulty issues. The core game is so loving cool.
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# ? Sep 27, 2019 16:41 |
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I got my first win. Mid game I got the mild homing shots perk and used a party favor shotgun wand of orbs and stars to snipe all the jetpack guys from a distance. Late game I put lightning bolt and energy shield on a wand with two slots and good stats and that was enough to carry me through. I have an appreciation for the slime cloud spell as an instant fire extinguisher.
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# ? Sep 27, 2019 16:44 |
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^^^all of the dousing clouds are fantastic. Some kind of storage would be pretty rad, maybe make it hidden and "hard" to get to like the Proto Chest in Nuclear Throne. All-Seeing Eye is unsurprisingly, really good. BaconCopter fucked around with this message at 16:50 on Sep 27, 2019 |
# ? Sep 27, 2019 16:46 |
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"Will the RNG let me have fun this playthrough?" I've had too many runs where I scour the first level and come up with nothing but wimpy, slow, shuffle wands with one or two spells that require other spells to be useful. The runs where I find a couple of the huge 15+ slot wands with a dozen ways to blow myself up just past the entrance are great, though.
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# ? Sep 27, 2019 17:09 |
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got a wand that makes blood, one pixel at a time, with 250 ammo. put it on the bomb wand and it put me out of fire nearly instantly
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# ? Sep 27, 2019 17:12 |
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BaconCopter posted:
Yeah it's excellent. Sometimes I go kill the worm in the tree just so I can drink its blood and get the effect on the first floor. Also while typing this I realized I can probably bottle up some worm blood and have a reusable source of it without taking up a wand slot. Holy poo poo!
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# ? Sep 27, 2019 17:20 |
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# ? Jun 3, 2024 11:41 |
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Qylvaran posted:"Will the RNG let me have fun this playthrough?" Yeah I'm alternating between really digging this game and feeling frustrated because, realistically, 85% of runs never really give you the opportunity to experiment with spells in a fun way. Most runs either give me items that don't stack well, or too few items, or I'll accidentally touch a pixel of poison in a bad spot and lose all of my health walking around trying to find water.
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# ? Sep 27, 2019 17:27 |