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Inseaption
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# ? Sep 28, 2019 13:18 |
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# ? Jun 6, 2024 06:12 |
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Does there exist an engine that would let them achieve all their design ambitions and work?
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# ? Sep 28, 2019 13:40 |
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Thom12255 posted:Does there exist an engine that would let them achieve all their design ambitions and work? To emphasize the problem with that phrase of the question, it doesn't lie with the 'an engine' part but with the 'them' part. I wouldn't be surprised if there is an engine out there that actually could fulfill these kinds of design ambitions and also work. I mean...others have linked games with fewer staff members and less funding that are working and coming out that look terribly close to it, so with a bit more care, attention and funding...who knows, quite possibly! But 'they' (as in CIG) are about the last studio on Earth qualified to tell you which it is. The fact they went for the Cryengine should've been the red flag to begin with.
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# ? Sep 28, 2019 13:47 |
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And Chris went with CryEngine because back at the start of the decade because it was regarded as the HIGHEST fidelity engine and didn't think much more about how easy it would be to make his game with.
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# ? Sep 28, 2019 14:32 |
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Thom12255 posted:And Chris went with CryEngine because back at the start of the decade because it was regarded as the HIGHEST fidelity engine and didn't think much more about how easy it would be to make his game with. No, he went with Cryengine because they've put together a demo for him in Cryengine.
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# ? Sep 28, 2019 14:33 |
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Kikas posted:No, he went with Cryengine because they've put together a demo for him in Cryengine. How involved was he with that original demo?
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# ? Sep 28, 2019 14:35 |
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Thom12255 posted:How involved was he with that original demo? My guess is he gave a descriptive vision of what he wanted to see and got the response in form of a .avi file.
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# ? Sep 28, 2019 14:37 |
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Kikas posted:No, he went with Cryengine because they've put together a demo for him in Cryengine. It can be both
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# ? Sep 28, 2019 14:39 |
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https://twitter.com/RobertsSpaceInd/status/1177804355635859456
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# ? Sep 28, 2019 15:17 |
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A rare sighting of the dude who’s always raising one eyebrow when he’s not raising the eyebrow. He looks 60% less annoying.
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# ? Sep 28, 2019 15:38 |
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Pixelate posted:So is the water thing cropping up in new locations because they're placed inside the sea of the system map, or because the location's internal sea hasn't been bug smooshed yet? I guess what I'm asking is: Can you have a sea inside a sea? Yes. Just do it.
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# ? Sep 28, 2019 15:44 |
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Kikas posted:My guess is he gave a descriptive vision of what he wanted to see and got the response in form of a .avi file. It was probably sent to him on CD in Real video format.
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# ? Sep 28, 2019 16:04 |
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K8.0 posted:When are they going to announce flyable asteroids with random generated caves? Chris obviously hasn't seen The Expanse yet... [edit- I'm also looking forward to when he sees some Subnautica gameplay footage and we start getting undersea content] Zazz Razzamatazz fucked around with this message at 16:14 on Sep 28, 2019 |
# ? Sep 28, 2019 16:12 |
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I-Novae devs (recently launched Infinity Battlescape) discuss in their Discord about Star Citizen: Shots fired! MedicineHut fucked around with this message at 16:19 on Sep 28, 2019 |
# ? Sep 28, 2019 16:14 |
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Thom12255 posted:Does there exist an engine that would let them achieve all their design ambitions and work? No, because Roberts would scope creep it immediately. The problem is not truly the engine.
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# ? Sep 28, 2019 16:32 |
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r/starcitizen: "Parasite Helmet" - Newsletter / Jump Point Sneak Peek of October Sub Flair?
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# ? Sep 28, 2019 16:51 |
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MedicineHut posted:I-Novae devs (recently launched Infinity Battlescape) discuss in their Discord about Star Citizen: That's pretty great. In case somebody doesn't know, their implementation of physics grids (their biggest achievement to date) is as follows: 1) Players and objects use the physics of the map they are located in (a ship, a planet, a station, etc) 2) A map can be inside another map, and it can move around. A map can also attach itself to another map and inherit its properties. 3) A map is an object itself and therefore is affected by the physics of the map it's located in (a ship flying in a planet does this as soon as it runs out of fuel, because while it has fuel it doesn't give a gently caress about gravity) so a shop can fly upside down but the players inside will still be bound to the ship artificial gravity, not the planet one. 4) All maps have a simple cryengine gravity vector that points to where "down" is. 5) If a character or object is supposed to be in zero gravity it simple ignores the gravity vector, this happens when a character goes into a space walk, where it enters a custom ragdoll mode. Ships always fly in zero gravity, any force they experience in helicopter mode or whatever is just hacked in to make it seem like it doesn't. 6) Objects can move between maps It's an ok solution with some issues, one is that the maps always have a down vector so you can only walk on them in the "proper" orientation. No walking on the underside of port Olisar, for example, this is hand-waved by their gravity goo explanation but they'll have trouble implementing magnetic boots.
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# ? Sep 28, 2019 16:53 |
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Sarsapariller posted:<triggered> Culinary spaceship coming soon. Got to feed all of those hungry commandos after that 1000 player battle. Only $750, pledge now!
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# ? Sep 28, 2019 17:02 |
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trucutru posted:That's pretty great. So here's my question about all this. Taking into account that Chris thinks the inside of the PC is just a digital recreation of reality like Tron, and doesn't actually understand what an "engine" is, he just told his devs "make it all real and don't cheat. FIDELITY." He then wandered off into traffic or something. Now with that foundation, the developers came up with the nested maps you describe above. Now when you get down to brass tacks, the nested maps and physics grids approach IS cheating, at least from a purely Crobertsian perspective. Physics grids and maps don't exist in real life, the laws of physics apply across the board. From a physics perspective there's no such thing as a ship, or a planet, or a room, or a station - there are just different amounts, positions, densities, etc. of different states of matter and movement and energy play out the only way it can. So nested physics grids is cheating. If that's the case, however difficult or technically impressive it might be, since they were cheating anyway, is this really the best possible way to produce the illusion they're going for? Why is one abstraction considered more committed to fidelity than another? Isn't what the player feels is fidelitious more important than what some pedantic rear end in a top hat thinks about what's going on under the hood? "Yeah it feels like raw poo poo but that's cause it's real." Cornered Rat Software has been running on that mantra for a long time now, and has had the problem that the more real they make it, the more fake it feels.
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# ? Sep 28, 2019 17:03 |
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Scruffpuff posted:So nested physics grids is cheating. First, any solution will always be a sort of cheat, because you're not actually recreating (not like we could) reality in a game. So, taking that into account, their solution is a good compromise between cheating/fidelity. Normally games do what warframe does and just have separate maps for inside/outside a ship and the windows in the ship simply show you a projection of what is happening outside the ship at the place it is supposed to be at. With SC's approach your ship and the things inside are actually at the position they are supposed to be at and, technically, you could snipe a player from outside the ship if they actually programmed a proper way for the bullets to cross boundaries without the need to teleport the bullet to another map (which is what warframe would do if they wanted to have this feature, which they don't). This approach, of course, requires a shitload more computational resources to work, which is why most other games "cheat" more: as long as you can do what your game design demands, then go with the solution that requires less effort, resources, or both. SC has gone in the opposite direction and chosen a complex solution that requires lots of effort and resources. So, in theory, it is a good enough approach, but their implementation is complete dogshit so it doesn't really matter.
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# ? Sep 28, 2019 17:19 |
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Do the Infinity Battlescape devs talk about how they do their physics?
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# ? Sep 28, 2019 17:19 |
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# ? Sep 28, 2019 17:50 |
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Sarsapariller posted:Chris Roberts looks at this and thinks "Fools! You could have made at least seven million dollars worth of ships with all those mechanics." Chris Roberts is gazing at the horizon from a yacht off the coast of Italy while dabbing away tears of pure satisfaction from his eyes with real money. He will never look at or think about that video.
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# ? Sep 28, 2019 18:01 |
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K8.0 posted:When are they going to announce flyable asteroids with random generated caves? Not such a bad idea actually. MOMA if you're reading this tell your boss to sell a ship with holographic projectors or some bullshit on the hull so it can disguise itself as asteroids or other jpegs. Call it a pirate ship. Then a month later sell a AWACS ship which uses its powerful space hydrophone to see through the illusion. Wring those rubes for all they're worth, please.
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# ? Sep 28, 2019 18:02 |
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I'm going to get a $4.5 million Mansion, eventually.
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# ? Sep 28, 2019 18:08 |
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I don't think the crobbler could handle The Expanse. It's space, but somehow doesn't map back to WW2 dogfighting. A truly impossible creation. Why is Agony Aunt out drinking with cultists?
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# ? Sep 28, 2019 18:10 |
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Mirificus posted:r/starcitizen: "Parasite Helmet" - Newsletter / Jump Point Sneak Peek of October Sub Flair?
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# ? Sep 28, 2019 18:11 |
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Thom12255 posted:I'm going to get a $4.5 million Mansion, eventually. Get milking those whale teats son.
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# ? Sep 28, 2019 18:15 |
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Remember, Star Citizens 'space' is originally CryEngine's water physics code.
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# ? Sep 28, 2019 18:32 |
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Beet Wagon posted:"What's a three month delay for never?" holy gently caress Thread title AF.
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# ? Sep 28, 2019 18:45 |
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Cave Spider - 3.7 leaked bug
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# ? Sep 28, 2019 18:46 |
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# ? Sep 28, 2019 18:47 |
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Mailer posted:I don't think the crobbler could handle The Expanse. It's space, but somehow doesn't map back to WW2 dogfighting. A truly impossible creation. I was going to point that out, but I didn't want to make Aunt uncomfortable that we saw him chilling with the likes of rex as well.
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# ? Sep 28, 2019 18:49 |
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S1rmunchalot @S1rmunchalot September 26th at 11:37 pm posted:I think he is not talking about the 'Uh Oh' dialogue box.. he's talking about the whole text entry field that goes red when you have reached the maximum character limit for a post. He did say a "detailed reply". S1rmunchalot @S1rmunchalot September 26th at 9:40 pm posted:I have a Hull E with a melt value of $400 and a CCU value of $650. I have patience, I'm sure by the time it goes flight ready it will be valued at around $800. 2/3rds of ships in my hangar are not flight ready, but they increase in value year after year.
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# ? Sep 28, 2019 18:53 |
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Scruffpuff posted:Taking into account that Chris thinks the inside of the PC is just a digital recreation of reality like Tron, and doesn't actually understand what an "engine" is, he just told his devs "make it all real and don't cheat. FIDELITY." He then wandered off into traffic or something.
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# ? Sep 28, 2019 18:59 |
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Thom12255 posted:Does there exist an engine that would let them achieve all their design ambitions and work? No off the shelf engine can make SC. But any competent developer could build SC with any competent engine, given enough time and resources. CIG is not competent. CrazyLoon posted:To emphasize the problem with that phrase of the question, it doesn't lie with the 'an engine' part but with the 'them' part. Yep. Thom12255 posted:And Chris went with CryEngine because back at the start of the decade because it was regarded as the HIGHEST fidelity engine and didn't think much more about how easy it would be to make his game with. Wrong, actually. The reality is Chris went with CryEngine because they built him a mock-up video that he could use for his kickstarter pitch to lie and imply the game was already half built, when in reality it was just a movie. Kikas posted:No, he went with Cryengine because they've put together a demo for him in Cryengine. drat beaten
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# ? Sep 28, 2019 19:03 |
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Mailer posted:I don't think the crobbler could handle The Expanse. It's space, but somehow doesn't map back to WW2 dogfighting. A truly impossible creation. haha he got spotted there. he thought he could hide behind that beard ha
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# ? Sep 28, 2019 19:17 |
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Zaphod42 posted:Wrong, actually. The reality is Chris went with CryEngine because they built him a mock-up video that he could use for his kickstarter pitch to lie and imply the game was already half built, when in reality it was just a movie. Is there an article/post somewhere that discusses the behind the scenes of the announcement of SC back in 2012?
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# ? Sep 28, 2019 19:23 |
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Star Citizen is good, confirm/deny?
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# ? Sep 28, 2019 19:31 |
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# ? Jun 6, 2024 06:12 |
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Thom12255 posted:Does there exist an engine that would let them achieve all their design ambitions and work? Deep Thought 2.
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# ? Sep 28, 2019 19:48 |