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skeletors_condom posted:So are all companies in the UK (including private limited) beyond a certain size required to file reports? All UK companies have to file some things. The smallest private companies just have to file abridged/abbreviated accounts. These are just a simple balance sheet with a few notes, so you can look those up for any UK company. Once you exceed 2 out of 3 thresholds based on employee numbers, annual turnover, total asset value you have to have your accounts independently audited and have to be filed in full. Some companies will file more than the statutory minimum requirement for various reasons. CIG accounts tend to miss certain items I believe should be included but eh. Additionally all companies have to keep up to date filings for your statutory records eg, shareholders, directors etc. shrach fucked around with this message at 19:14 on Oct 3, 2019 |
# ? Oct 3, 2019 19:11 |
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# ? Jun 5, 2024 08:31 |
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shrach posted:Accounting profit is different to cash flow, it should reflect a true trading position accounting for timing differences. Gotta love transparency folks.
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# ? Oct 3, 2019 19:11 |
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skeletors_condom posted:So are all companies in the UK (including private limited) beyond a certain size required to file reports? Every "registered" company. https://informi.co.uk/business-administration/filing-your-annual-return-companies-house shrach posted:All UK companies have to file some things. The smallest private companies just have to file abridged/abbreviated accounts. These are just a simple balance sheet with a few notes, so you can look those up for any UK company. Once you exceed 2 out of 3 thresholds based on employee numbers, annual turnover, total asset value you have to have your accounts independently audited and have to be filed in full. Some companies will file more than the statutory minimum requirement for various reasons. CIG accounts tend to miss certain items I believe should be included but eh. This, basically.
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# ? Oct 3, 2019 19:12 |
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Inacio posted:made the mistake of trying out star citizen to see how far along it was (not very) and after being frustrated with how long it takes going from one place to the other (like 40 minutes unless you're a Big Bucks Spender with a big, fast ship) i had the even worse idea to share my frustrations in chat. people got really pissed off. I think Freelancer had a good scale for traveling around - I think it'd usually take an hour to get from one side of the galaxy to the other which felt like you'd gone a long long way but you'd also actually gone past a lot of stuff instead of SC's deep space of nothing. SC's travel is absurd.
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# ? Oct 3, 2019 19:16 |
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Thom12255 posted:I think Freelancer had a good scale for traveling around - I think it'd usually take an hour to get from one side of the galaxy to the other which felt like you'd gone a long long way but you'd also actually gone past a lot of stuff instead of SC's deep space of nothing. SC's travel is absurd. it's even aggravated by their design decisions - bigger ships (where you can, you know, at least get up and do something with other people to reduce some of the boredom) go faster. why? what the gently caress is the point? is it just to appease the whales who spent more money? it serves absolutely no point in the game. it's just a loading screen - except it's not even loading anything. i'm honestly just shocked right now. those guys in chat were actually loving defending this. how? for what purpose? is it just an advanced form of stockholm syndrome? i wasn't even hating the game so much until now (despite other things such as being unable to do most missions because i have The Wrong Ship - should've spent a few thousands on the game, loser!) e: Your inconvenience is my immersion marumaru fucked around with this message at 19:28 on Oct 3, 2019 |
# ? Oct 3, 2019 19:21 |
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posted:https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3804
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# ? Oct 3, 2019 19:25 |
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shrach posted:All UK companies have to file some things. The smallest private companies just have to file abridged/abbreviated accounts. These are just a simple balance sheet with a few notes, so you can look those up for any UK company. Once you exceed 2 out of 3 thresholds based on employee numbers, annual turnover, total asset value you have to have your accounts independently audited and have to be filed in full. Some companies will file more than the statutory minimum requirement for various reasons. CIG accounts tend to miss certain items I believe should be included but eh. This is actually a very good system. I wish this was a requirement for all companies all around the world. All end owners should be publicly known.
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# ? Oct 3, 2019 19:30 |
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Inacio posted:it's even aggravated by their design decisions - bigger ships (where you can, you know, at least get up and do something with other people to reduce some of the boredom) go faster. why? what the gently caress is the point? is it just to appease the whales who spent more money? There's an argument to be made. Fast travel does have an impact on how big a gamespace feels. Time-distance adds significance to geography, to placement of assets, and so on and so forth. But CiG's approach is just insane. The majority of SC community is apparently all in on big ones go faster for no god drat reason other than maybe it makes their dicks hard for their big ships to be better than everyone else. The times to get to anything useful and therefore accomplish anything in game are totally bonkers. You can't even go make some tea while in quantum space because of interdictions and random equipment failures. The notion that small ships should just be sticking to one planet for their game-space is asinine in a game that wasn't even going to have planets as anything but a single landing zone. Flying in Quantum doesn't even look fun. It coulda been though.... *waves at Infinity Battlespace* TheDeadlyShoe fucked around with this message at 19:44 on Oct 3, 2019 |
# ? Oct 3, 2019 19:37 |
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looking up SC videos and poo poo, theres a creepy corporate/capitalist worshipping vibe to the whole thing. i dont just mean the jpeg buying aspect, but the ***LORE***; like the car advertisements and the preoccupation with "luxury", consumerism and status. the theme of corporate dystopia has been used a lot in sci-fi but in SC it seems to be completely in-earnest (and utterly naive) which is actually kind of fitting for a game funded on predatory salesmanship. the unification of these ludo- and meta- narratives is very impressive. in summary chris martin is a genius
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# ? Oct 3, 2019 19:40 |
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the corporate entities (HURRston dynamics, Repetitive Strain Injury etc.) become characters in-and-of themselves, and are omni-present around the 'verse (universe). the overarching corporate power structure is 100% taken for granted by the player and the whole setting seems to embrace and promote it. its a universe without culture, with entire planets carpeted in 40 story used car dealerships and fascist iconography. the most terrifying part is that this apparently represents utopia for large amounts of pudgy middle-aged men zebedy fucked around with this message at 19:51 on Oct 3, 2019 |
# ? Oct 3, 2019 19:47 |
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Heh they missed the other 7 6000+ ones along with our ultra secret op sec pages!
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# ? Oct 3, 2019 19:48 |
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Especially since this corporate society gave rise to a tyrannical empire and was also apparently instrumental in ending it. Although it's still an empire. Don't question it. the 'star citizens' (players) are explicitly the wealth creators of human society, the top 0.1% that are smart enough, suave enough, and rich enough to make their own way and are beholden to noone.
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# ? Oct 3, 2019 19:51 |
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monkeytek posted:Here is the big mind blower for commandos everywhere. What state would CIG be in right now if they did not receive the influx of cash from the Calders. In the same place, but there would be a really a really big loving concept ship around.
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# ? Oct 3, 2019 19:54 |
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TheDeadlyShoe posted:There's an argument to be made. Fast travel does have an impact on how big a gamespace feels. Time-distance adds significance to geography, to placement of assets, and so on and so forth. i'm certainly not arguing for quantum teleportation or anything - elite has taught me that repetitive jump animations are not a bad thing and some games would be worse without them. what blows my mind is exactly what you mentioned - just how long it takes, how you cant even let it run and go take a poo poo or something and how the whales get catered to because expensive ships going faster makes their tiny dead-bedroom-unused dicks hidden under their oversized stomachs hard. i think what really set me off on this crazy tirade was how the ingame idiots actually defended it. "it's not meant to be fun" and "this isn't space invaders". this could actually be a good game but it's not just that roberts is poo poo at game design, it's that their users actually enable him.
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# ? Oct 3, 2019 19:58 |
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Tsed posted:For all the mess that this is, it sounds pretty similar to avoiding a drag/stop bubble in EVE. Ironic, no?
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# ? Oct 3, 2019 20:00 |
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of the near endless possible futures of humanity, chrisberts chooses the one featuring the Citadel from HL2, operated by Bear Stearns. all thats missing are some PBR anti-homeless bench bars. https://www.youtube.com/watch?v=JqXBO72WQ2c&t=1293s
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# ? Oct 3, 2019 20:00 |
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zebedy posted:of the near endless possible futures of humanity, chrisberts chooses the one featuring the Citadel from HL2, operated by Bear Stearns. all thats missing are some PBR anti-homeless bench bars. Star Citizen: Is that supposed to be a SEAT?
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# ? Oct 3, 2019 20:05 |
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shrach posted:Accounting profit is different to cash flow, it should reflect a true trading position accounting for timing differences. No, you dolt, speak business! I'm like UH? In here. It was actually pretty clear, thanks
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# ? Oct 3, 2019 20:11 |
Honestly why don't these guys just play Freelancer. There are some good mods now. And the vanilla game is fun! You fly around trading goods between planets and star bases. There are raiders, faction fights and randomly generated mission contracts. It's pretty endless. Although its mostly played on the same orientation plane the combat still feels dynamic and flows freely. Why don't they just play Freelancer?! There is also Chris Robert's Starlancer: https://www.youtube.com/watch?v=aIKIhYK5yMk&t=181s which looks fun too.
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# ? Oct 3, 2019 20:16 |
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zebedy posted:the corporate entities (HURRston dynamics, Repetitive Strain Injury etc.) become characters in-and-of themselves, and are omni-present around the 'verse (universe). the overarching corporate power structure is 100% taken for granted by the player and the whole setting seems to embrace and promote it. its a universe without culture, with entire planets carpeted in 40 story used car dealerships and fascist iconography. I believe CIG even marketed ship owners as being part of the "1%." Lampsacus posted:Honestly why don't these guys just play Freelancer. There are some good mods now. And the vanilla game is fun! You fly around trading goods between planets and star bases. There are raiders, faction fights and randomly generated mission contracts. It's pretty endless. Although its mostly played on the same orientation plane the combat still feels dynamic and flows freely. Why don't they just play Freelancer?! There is also Chris Robert's Starlancer: https://www.youtube.com/watch?v=aIKIhYK5yMk&t=181s which looks fun too. And with modded freelancer they can't sit on reddit and dream about being future space billionaires. skeletors_condom fucked around with this message at 20:23 on Oct 3, 2019 |
# ? Oct 3, 2019 20:19 |
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Lampsacus posted:Honestly why don't these guys just play Freelancer. There are some good mods now. And the vanilla game is fun! You fly around trading goods between planets and star bases. There are raiders, faction fights and randomly generated mission contracts. It's pretty endless. Although its mostly played on the same orientation plane the combat still feels dynamic and flows freely. Why don't they just play Freelancer?! There is also Chris Robert's Starlancer: https://www.youtube.com/watch?v=aIKIhYK5yMk&t=181s which looks fun too. They don't actually play video games. They like to dream and spend money on the dream, that's the actual game.
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# ? Oct 3, 2019 20:19 |
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TheDeadlyShoe posted:There's an argument to be made. Fast travel does have an impact on how big a gamespace feels. Time-distance adds significance to geography, to placement of assets, and so on and so forth. Let's compare and contrast, shall we? Elite: Dangerous has two modes of fast travel: 1. Super Cruise 2. Hyperspace Jump Super Cruise is the same across all the ships: You accelerate at the same rate and decelerate at the same rate, based on a bunch of factors. An Anaconda set to 75% throttle and a Sidewinder set to 75% throttle will get from entry to Hutton at the roughly the same time (the Sidey will win by virtue of aligning it's vector quicker, but that's besides the point). It's intrasystem only. Hyperspace Jumps are between star systems. There's no way to go from Sol to Alpha Centauri without doing so (your ship gets blown up if you try). The distance depends on two major factors: your FSD rating and your mass. Each ship has a Frame Shift Drive, which can be upgraded in both rating and engineering to increase the range. You can then strip down the rest of the ship to min/max your range. Some ships, like dedicated haulers, have a pitiful range when hauling goods, others, like dedicated exploration ships, can go 60+ light years in a single jump. Including small ships. Eve Online has four methods of FTL travel: 1. Warp 2. Gates 3. Jump Drives 4. Wormholes Like Elite, #1 is analogous to super cruise: it's intrasystem only. However, you can only go from your start point to a point that's either a landmark or a bookmark; you can't warp to random point in space without having a bookmark there. Smaller ships warp faster, though you can use fleet warps to force the smaller ships to warp with the rest of the fleet. Interceptors have the fastest warp speed, allowing them to get in ahead of their buddies and prevent the target from warping off. #2 and #3 are intersystem methods of travel. Gates are a system to system device, meaning gate A always goes to the same system. Always. #3 allows you to jump to any place a cyno beacon is lit, provided the target beacon is lit by someone in your fleet and you're in range. Only capital ships, jump freighters, and black ops battleships have jump drives. Titans and black ops can also create jump portals, with Titans for all sub-capital ships, and black ops for anything capable of fitting a covert cloak. #4 is a weird duck, as wormholes, while open, function similar to gates (a given wormhole, until it despawns, will always lead to the same systems), but they have a limited lifespan in both time and mass allowed through. Star Citizen: 1. Quantum Travel. We don't have intersystem travel yet (I think), so QT is the only one here. It functions very similar to Eve's warp, but you can only warp to major landmarks, and once there, or close enough, a minor landmark. Oh and bigger, more expensive ships are somehow faster. iospace fucked around with this message at 20:46 on Oct 3, 2019 |
# ? Oct 3, 2019 20:30 |
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iospace posted:We don't have intersystem travel yet (I think), so QT is the only one here. It functions very similar to Eve's warp, but you can only warp to major landmarks, and once there, or close enough, a minor landmark. are you excited for leaving your computer on and running star citizen for multiple days nonstop so you can visit different star systems? iospace posted:Oh and bigger, more expensive ships are somehow faster. the power of capitalism!
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# ? Oct 3, 2019 20:38 |
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G0RF posted:TheEradictor and a guest who watched the first 10 minutes of the latest Sunk Cost Galaxy offer their informed rebuttal. I'm watching this now. Live reactions. So aside from the "I didn't watch more than 10 minutes" guest, this little bit here, lit my eyebrows on fire... https://www.youtube.com/watch?v=IrMoQFX4xRw&t=500s quote:Let's imagine you are Chris, in the mid 2000's for awhile. You're a little bit... I'm not trying to attack Chris or whatever, I'm just giving... trying to give facts here. Imagine you are Chris in the mid 2000's. You're a little bit chubby, you're not very attractive, you're quite awkward: That's Chris, you know! And there's this attractive young lady who would do anything to make it including getting in your bed WHAT WOULD YOU DO OF COURSE... you would take that chance, that's how we guys are. Especially if your career is declining and things are not doing so well, as we comprehensively explained in a series. Chris must have thought this was a godsend gift. And as far as Sandi... as she goes she must have thought that he could have helped her in her career, and bring her some financial stability, and the means to found a family. Because you know this is a um... this is a given guy. This is what women want by instinct, men want attractive mates for... Like, way to justify one of the scummiest practices in Hollywood.
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# ? Oct 3, 2019 20:42 |
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The way that's phrased on the internet makes me think of a Trump speech.
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# ? Oct 3, 2019 20:48 |
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Wasnt the majority of the CIG dev staff nowadays based in the UK?
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# ? Oct 3, 2019 20:56 |
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Bootcha posted:I'm watching this now. Live reactions.
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# ? Oct 3, 2019 20:58 |
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zebedy posted:the corporate entities (HURRston dynamics, Repetitive Strain Injury etc.) become characters in-and-of themselves, and are omni-present around the 'verse (universe). the overarching corporate power structure is 100% taken for granted by the player and the whole setting seems to embrace and promote it. its a universe without culture, with entire planets carpeted in 40 story used car dealerships and fascist iconography. These companies are kinda like anime waifus for brand worshipers. Since they will never exist they can never disappoint their libertarian computerman demographic.
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# ? Oct 3, 2019 21:05 |
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# ? Oct 3, 2019 21:12 |
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Wow, that one got reported direct to the reddit admins. That is permaban worthy.
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# ? Oct 3, 2019 21:31 |
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That's some loving insane poo poo.
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# ? Oct 3, 2019 21:40 |
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Bootcha posted:I'm watching this now. Live reactions. I... can't believe he came out with that. Surprised he just didn't say a woman's place is in the kitchen.
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# ? Oct 3, 2019 21:43 |
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Bootcha posted:I'm watching this now. Live reactions. It’s like he just refuted the entire one hour chapter in only 30 seconds! Kidding aside, I think his only decent point in that near factless retort was that Star Citizen might not have ever happened had not Sandi threatened to kick Chris to the curb. However, he learned that from watching earlier SCG videos in the first place. It’s not like CIG canon, it’s heresy Goons zeroed in on from obscure, forgotten podcast interviews with her... Hopefully someone else will mount a more vigorous defense of m’lady in good time. Maybe Batgirl, or Montoya, or (date we dream) Erris will rise to the challenge.
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# ? Oct 3, 2019 21:44 |
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skeletors_condom posted:That's some loving insane poo poo. Yeah, the funny thing is how it kicked off. He basically said i should go back to the the sub of that dying game (meaning ED i presume), but i shot back with a joke comment about Save the World (Fortnite) not dying and how people just don't understand game development and how Epic can take all the time they need to get it right and how its EARLY ACCESS! (i'm a bit of a fan of Save the World, not to be confused with is younger but more popular sibling Battle Royale). That is literally what caused him to explode. Amazing. EDIT: Post removed and comment chain looks like it was removed as well. No idea if the guy copped a ban for the comment. EDIT: Nope, it was just burried, its still there and got 5 upvotes. Stay classy /r/sc! Keep upvoting those people threatening violence. Makes you look like a really wholesome sub! Agony Aunt fucked around with this message at 22:06 on Oct 3, 2019 |
# ? Oct 3, 2019 21:46 |
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shrach posted:Accounting profit is different to cash flow, it should reflect a true trading position accounting for timing differences. Thanks. You could have just called me a dumb gently caress and told me i wasn't going to understand it and saved us both time
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# ? Oct 3, 2019 21:53 |
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Inacio posted:it's even aggravated by their design decisions - bigger ships (where you can, you know, at least get up and do something with other people to reduce some of the boredom) go faster. why? what the gently caress is the point? Bigger ships that can warp faster cost more money. The whole scam is built to get you in the door promising "all you need is a $45 starter ship" and then milk you for all they can. Want to try mining? That'll be $150 for the mining ship. Want to not spend 20 minutes staring at the HUD? That'll be $600+ for one of the big ships. It doesn't even have to happen that quick... Pretty soon you'll realise that mustang or aurora is complete poo poo, and you'll think "well hey, an avenger is just a little more..." and by the time you realise the avenger is poo poo as well you're already thinking "well it's just a bit more to upgrade to a cutlass..." and pretty soon you've spent a ridiculous amount of money on a buggy crytek mod and you're white-knighting on Reddit trying desperately to justify what you've done. I'm looking directly at you Vertice...
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# ? Oct 3, 2019 22:06 |
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Zazz Razzamatazz posted:It doesn't even have to happen that quick... Pretty soon you'll realise that mustang or aurora is complete poo poo, and you'll think "well hey, an avenger is just a little more..." and by the time you realise the avenger is poo poo as well you're already thinking "well it's just a bit more to upgrade to a cutlass..." and pretty soon you've spent a ridiculous amount of money on a buggy crytek mod and you're white-knighting on Reddit trying desperately to justify what you've done. This is also how their sales work. Originally they had a huge gap- their biggest actual-for-real ship was like 250 bucks, and then they leapt up to the thousand dollar insane frigates. They've been slowly filling that in-between space with options ever since, trying to encourage people to continuously upgrade. Every military ship they introduce is just a little better than the one before it, and only like ~50 bucks more expensive. Oh, you liked the bomber? Why not get the torpedo ship. Like that? Well now there's a corvette. The problem is you do this for seven years and you're at the point of selling 700+ dollar ships. The guys on the permanent upgrade cycle are still buying in because it's like 50 bucks to them, but everyone outside looks at you like you're insane. At some point they had the genius idea to charge more from the old-money people as well which is how you got the warbonds.
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# ? Oct 3, 2019 22:26 |
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zebedy posted:the corporate entities (HURRston dynamics, Repetitive Strain Injury etc.) become characters in-and-of themselves, and are omni-present around the 'verse (universe). the overarching corporate power structure is 100% taken for granted by the player and the whole setting seems to embrace and promote it. its a universe without culture, with entire planets carpeted in 40 story used car dealerships and fascist iconography. yeah the line.between gamestore/game/metagame/in-game advertisement/advertisement etc. is so blurry with sc. remember that the last citcon was “sponsored“ by a fictional in-game manufacturer. this is all completely nuts and insane. i think that this complete clusterfuck off lore/vision/fiction and reality is exactly what the cultists crave. there are definetly different types of “gamers“ out there. i love “run and gun“ games, pure simple fun. i give a rat's rear end about story, levelling up my character or collecting trophies/loot/etc. but that's what most gamers really enjoy. the star citizen breed may get kicks out of hitting that “purchase“ button while feeling important and like a distinguished member of an exclusive private club. thats my 2 cents, good night all you fud spreading devils.
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# ? Oct 3, 2019 22:27 |
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Agony Aunt posted:Thanks. I can sense an avatar text change incoming!
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# ? Oct 3, 2019 22:33 |
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# ? Jun 5, 2024 08:31 |
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Bumble He posted:i think that this complete clusterfuck off lore/vision/fiction and reality is exactly what the cultists crave. there are definetly different types of “gamers“ out there. i love “run and gun“ games, pure simple fun. i give a rat's rear end about story, levelling up my character or collecting trophies/loot/etc. but that's what most gamers really enjoy. to me the iconography in that youtube video i posted signals "dystopia". its creepy and authoritarian. but as far i can tell its played totally straight? i dont think christmas roberts is making a point about the dangers of corporatism run amok, probably the opposite (unconsciously, because hes a hack). similar imagery was used in Star Wars - one of his """""""""inspirations""""""""" - but for the BAD GUYS. ok ill stop posting weird poo poo now zebedy fucked around with this message at 23:08 on Oct 3, 2019 |
# ? Oct 3, 2019 23:04 |