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Harrow posted:I don't know if it's any more of a mishmash than Sorcery, really. Sorcery has just kind of a jumble of powers, but it happens that a couple of them are really useful (Mystic Flight and Rune of Protection) so it's a reasonably popular power pool for builds. It's fitting okay into my illusion/force/psi "mind construct" controller. Weaken Resolve and Unleash Potential are cool because I have no debuffs or recovery tools, and as a vanity AoE Wall of Force is nicer than Repulsion Bomb. The windup on the single target blast is just ridiculous, though. For similar reasons, I imagine that a decent percentage of the legion of mind/emps are over the moon right now.
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# ? Oct 2, 2019 17:08 |
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# ? May 25, 2024 00:55 |
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It's a tiny bit odd, because it's ostensibly the mutant origin pool, but like 97% of the other mutant origin stuff is physical.
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# ? Oct 2, 2019 18:10 |
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I had just rolled a mind/psi dom to be my "character who takes the entire Fighting pool for its synergy bonus" and Force of Will fits them pretty nicely
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# ? Oct 2, 2019 18:52 |
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I have no opinion on the new pool until I see all of the animations. Incidentally, has anyone recorded gifs or a video or w/e of the animations? John Murdoch fucked around with this message at 19:37 on Oct 2, 2019 |
# ? Oct 2, 2019 19:32 |
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LordSaturn posted:1. I wholesale do not like the incarnate system, and don't actually want to use it Man if you don't want to use Incarnate stuff, say that the first time, don't be a pissy weirdo when you phrase it as an accessibility issue and people point out why that doesn't check out
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# ? Oct 2, 2019 19:50 |
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Dareon posted:It's a tiny bit odd, because it's ostensibly the mutant origin pool, but like 97% of the other mutant origin stuff is physical. Oh, that is weird. I just assumed it was the natural pool given "natural" weirdly encompasses a bunch of psychic "will" effects.
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# ? Oct 2, 2019 20:11 |
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I think Utility Belt is intended to be the "natural" origin pool. Gadgetry is technology, Experimentation is science.
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# ? Oct 2, 2019 20:12 |
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the super jump effect looks cool, its super long cd power sucks the wide cone knockback could be fun with a kb to kd, and the cd on it's final power is insanely long thats my review
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# ? Oct 2, 2019 20:36 |
CascadeBeta posted:What are people's impressions on the Force of Will pool they're adding? It seems like a bit of a mishmash of abilities so I'm wondering if there's a reason to take them besides flavor/filler. it looks really really good compared to most other travel pools the debuff is very good for basically anybody, the knockdown cone lets you act like an energy blaster on demand, and the crash buff is a pretty good 'oh poo poo' button for anyone that doesn't already have one
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# ? Oct 2, 2019 21:03 |
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John Murdoch posted:I have no opinion on the new pool until I see all of the animations. No animations in this video, but 33 minutes of numbers and explanations. https://www.youtube.com/watch?v=QtiRBtm60LQ
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# ? Oct 2, 2019 22:03 |
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have they discussed putting in a high speed cartwheel travel power yet?
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# ? Oct 2, 2019 22:55 |
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Different superspeed animations would be great, in fact I'd like it if they built in the power slide sprint to superspeed so I don't have to press an extra button to super power slide. Here's what I want for an alternate animation: https://www.youtube.com/watch?v=nyIVEW2NOVI
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# ? Oct 2, 2019 23:35 |
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here comes the spunk posted:have they discussed putting in a high speed cartwheel travel power yet? What they need to do is making the alternate flight powers be on by default. Just cycle them, I don't care.
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# ? Oct 2, 2019 23:37 |
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Inzombiac posted:What they need to do is making the alternate flight powers be on by default. They tried that in the live game. Plenty of people cared, and not in the good way.
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# ? Oct 3, 2019 00:18 |
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I remember that that was actually something that was considered as the logical followup to doing the color tinting on pool powers: was alternate looks for the pool powers. Off the top of my head, icy sliding superspeed, a 'casting magic' animation for the Medicine pool, fiery flight, different looks for teleport, slapping the 'ninja!' running animations onto Super Jump..... the are hundreds of tweaks you could do.
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# ? Oct 3, 2019 05:58 |
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we did get Soul Noir, an alternate set of effects for... most of the various Dark sets. and a handful of "different casting animation" choices for such as Energy Blast, at least.
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# ? Oct 3, 2019 06:36 |
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I'd be happy with being able to dye my MM minions. Most of them are humanoid wearing the same kind of costumes you can make for your own guy. Let me flag their colors to match my costumes!
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# ? Oct 3, 2019 06:44 |
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There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice....
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# ? Oct 3, 2019 10:42 |
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Storm/Water defender has let me down a bit as of level 25. I feel like i am not actually helping my mishbros. I don't have buffs or a big heal, am I helping more than I think? I am bringing like 10% defense all, and 15% damage. I basically cast Ice Storm and Whirlpool. Am I just at a point where Defender is weak because I don't have slots or my level 30ish power?
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# ? Oct 3, 2019 13:57 |
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I just want to roll around like a dark souls bonewheel with superspeed
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# ? Oct 3, 2019 15:05 |
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dexefiend posted:Storm/Water defender has let me down a bit as of level 25. I feel like i am not actually helping my mishbros. I don't have a storm defender so this is mostly my personal preference, but: -put as much recharge reduction AND the Achilles Heel "chance for -resist" in Freezing Rain -secondary note, Whirlpool can ALSO take the Achilles Heel proc, but I don't think they stack more than once on the same enemy. -abuse both Steamy Mist and Hurricane to floor a lot of enemy tohit chances. If knockback from Hurricane is an issue for you, look into getting the Sudden Acceleration proc ("knockback to knockdown") for it. -when in the middle of people flat on their rear end, Thunderclap is a good option to stun them as they're (trying) to get back up.
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# ? Oct 3, 2019 15:40 |
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Force Feedback chance for +rech in hurricane sounds good too
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# ? Oct 3, 2019 18:23 |
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Bloodly posted:There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice.... This would be amazing. But also force me to remake my Arachnos Soldier as a MM. It's a price I'm willing to pay.
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# ? Oct 3, 2019 18:50 |
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S.D. posted:-abuse both Steamy Mist and Hurricane to floor a lot of enemy tohit chances. If knockback from Hurricane is an issue for you, look into getting the Sudden Acceleration proc ("knockback to knockdown") for it. The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies. A quick breakdown of Storm: Gale - Lemme guess, you skipped Gale? Everyone skips Gale. Everyone is dumb and a butt. Use this to corral mobs into walls and corners or just knock them on their asses for a while if they're immobilized. This is less important once you have Hurricane, but you can never have too many ways to proc knockback/down IMO. O2 Boost - Actually kinda mediocre. Nice to have to top people off but otherwise whatever, it's a heal. Will make idiots on PUGs happy to see green numbers pop up. Snow Storm - Do not sleep on Snow Storm. A baseline 60% movement and recharge slow on a whole mob is actually huge for keeping it contained and struggling to follow up their alpha. Recharge slow is a really difficult to perceive form of defense but it does make a difference. Steamy Mist - The most common misconception about Steamy Mist is that it's a defense power. Even on a Defender, which is the best case scenario, it gives a whopping 5% defense. Maybe if you're on a team of Scrappers where each and every one is within spitting distance of the softcap that will matter. Otherwise what will really make your team happy is the baseline 20% Fire/Cold/*Energy* resistance. Freezing Rain - As you've correctly identified this is the best power in the set. It's obscenely good. Hurricane - This power has a steep learning curve but once you figure it out it's just as bonkers strong defensively as Freezing Rain is offensively. On a Defender it's a goddamn massive 37.5% to-hit debuff. (Negative to-hit is the same thing as positive defense, so note that combined with that tiny 5% from Steamy Mist your team will basically be softcapped against enemies it's debuffing, before you even take enhancements into account.) As with Gale the trick is to force enemies into a corner or at least a wall, brushing into them to keep enemies in a single clump. Hover can help you position smoother. Never ever turn this on while standing in the dead center of a mob. A secondary use is that you basically cannot be threatened by melee attacks ever again - if enemies can even reach you they're going to have a hell of a time cracking through the debuff. Thunder Clap - Suffers from the accuracy tax all AoE mez powers have...but you're also never not going to be throwing this against mobs with -30% (or more) defense from Freezing Rain, so.... Note that this only stuns minions. Ultimately a bit of a filler power but the animation is rad and if you have other sources of stun on the team you're golden. Keep in mind it's PBAoE though, so use it with Hurricane off or after you've trapped enemies in a big pile. Tornado - One of the least talked about powers in the game. Even I sadly don't have much experience with it firsthand. It's basically a chaos elemental that does more of what you're already doing. Want even more defense debuffing? Want to throw enemies around even more? Want to stun them a bit? Hell, want to terrify them enough that they freak out and try to run away (but can't because you've got Snow Storm running)? Well this is the power for you. Lightning Storm - Possibly a bit overrated but it certainly has intimidation factor. Damage, even more knockback, plus some endurance drain that's largely irrelevant unless you're Elec Blast. This doesn't make or break the set, it's really just the cherry on top to an already fantastic list of powers.
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# ? Oct 3, 2019 21:50 |
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Tornado will absolutely crater the defense of anything it can't throw around. But it does generally chaotically throw things around, so.
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# ? Oct 3, 2019 23:02 |
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John Murdoch posted:The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies. I was probably thinking of Gale, yeah. Everything else John says is on point, and I always forget just how much -tohit Hurricane has. The team won't NEED healing when they've only got a 5% chance to hit. Just be aware of mobs that can mez you and by extension cause Hurricane and Steamy Mist to drop.
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# ? Oct 3, 2019 23:29 |
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Bloodly posted:There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice....
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# ? Oct 4, 2019 00:29 |
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I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there.
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# ? Oct 4, 2019 07:08 |
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Sea Lily posted:I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there. Want a Tsoo MM set where you get martial arts attack powers. Partially because The Legendary Vic Goss is actually pretty rad with the Fighting pool, and partially for one mission where a Tsoo boss invites you into his mansion for a martial arts tournament. Or in my case, a being-chewed-on-by-wolves tournament.
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# ? Oct 4, 2019 10:20 |
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John Murdoch posted:The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies. Thanks for the advice! I got to like 33 last night and he finally started doing more once he had Tornado, and then Lightning. Edit: slotting enhancements also helped. I grabbed an attuned Achilles Heel for my Ice Storm, and... some recharge reduction. I don't usually do enhancements until level 27. So, playing a build that requires a ton of Recharge Reduction might not be the best experience for an ADHD interaction-based person like myself. Edit2: I also put an attuned KB->KD into Tornado. That was a 'Uge improvement. dexefiend fucked around with this message at 13:57 on Oct 4, 2019 |
# ? Oct 4, 2019 12:59 |
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Sea Lily posted:I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there. this but also, more Lore choices. Lemme summon those cool Rogue PPD for my street level Vigilante, or Skuls or Hellions or some of the other flavors of Carnies. Give me a clown MM. GIVE ME A CLOWN MM.
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# ? Oct 4, 2019 17:37 |
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I AM THE MOON posted:
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# ? Oct 4, 2019 17:41 |
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wishlist 1 clown mm 2 melee dual pistols 3 multiple auras 4 swinging "flight"
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# ? Oct 4, 2019 17:50 |
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How do we start a petition for Clown MM?
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# ? Oct 4, 2019 18:06 |
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melee single pistol. I wanna play this guy in a game that isn't bad
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# ? Oct 4, 2019 18:07 |
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LordSaturn posted:melee single pistol. I wanna play this guy in a game that isn't bad Hey now, it's wasn't bad. It was aggressively mediocre.
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# ? Oct 4, 2019 19:07 |
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Inzombiac posted:Hey now, it's wasn't bad. who makes a Saint's Row game where the neighborhoods take themselves back over? where the enemies can gently caress up the roads and there's no long-distance traversal besides driving? now let me have my pistol/dark stalker
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# ? Oct 4, 2019 19:19 |
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Clown MM MUST have a Gang War clone named Clown Car or I will RIOT
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# ? Oct 4, 2019 19:55 |
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I still think someone should make a baseball bat or katana wielding clown named Steady from the goon made Kenshi mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1452709289
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# ? Oct 4, 2019 20:11 |
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# ? May 25, 2024 00:55 |
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dexefiend posted:Edit: slotting enhancements also helped. I grabbed an attuned Achilles Heel for my Ice Storm, and... some recharge reduction. Oh jeez, yeah, that'd definitely be a hurdle to climb over. Happy to help though.
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# ? Oct 5, 2019 00:05 |