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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Harrow posted:

I don't know if it's any more of a mishmash than Sorcery, really. Sorcery has just kind of a jumble of powers, but it happens that a couple of them are really useful (Mystic Flight and Rune of Protection) so it's a reasonably popular power pool for builds.

If I had to guess, Force of Will might be somewhat less popular just because it doesn't have a super-strong defensive power like Rune of Protection that really anyone could make good use of. Though it does have an AoE knockdown, its own version of Super Jump, and a debuff that could be pretty good (depending on its numbers, which I don't know), so it might see some use for reasons other than just flavor. I'm no build expert, though--just scanning it and thinking what I'd do with it in a build.

Unleash Potential could be cool, depending on its buff values, though any of the characters I'd use it on are getting those things from other sources, so who knows. I'm gonna play around with it for sure, though.

Also I hope the wait isn't too long for the rest of the origin-themed power pools. Gadgetry and Utility Belt look like fun and I absolutely have characters I'd take those pools on for flavor alone.

It's fitting okay into my illusion/force/psi "mind construct" controller. Weaken Resolve and Unleash Potential are cool because I have no debuffs or recovery tools, and as a vanity AoE Wall of Force is nicer than Repulsion Bomb. The windup on the single target blast is just ridiculous, though.

For similar reasons, I imagine that a decent percentage of the legion of mind/emps are over the moon right now.

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Dareon
Apr 6, 2009

by vyelkin
It's a tiny bit odd, because it's ostensibly the mutant origin pool, but like 97% of the other mutant origin stuff is physical.

LordSaturn
Aug 12, 2007

sadly unfunny

I had just rolled a mind/psi dom to be my "character who takes the entire Fighting pool for its synergy bonus" and Force of Will fits them pretty nicely

John Murdoch
May 19, 2009

I can tune a fish.
I have no opinion on the new pool until I see all of the animations.

Incidentally, has anyone recorded gifs or a video or w/e of the animations?

John Murdoch fucked around with this message at 19:37 on Oct 2, 2019

Captain Oblivious
Oct 12, 2007

I'm not like other posters

LordSaturn posted:

1. I wholesale do not like the incarnate system, and don't actually want to use it
2. have never, ever reached level 50 in this game. the middle part is the fun part, to me
3. if a character has a problem that can only be fixed by the incarnate system, then that character is going to suck until the game is over
4. stop doing this, it makes it really hard to get advice I can actually use

so based on wiki browsing, it looks like the proc part of a set doesn't actually give a poo poo what level it is? like, the parts that actually have numbers to scale, those scale based on the level they're crafted at, but the proc doesn't? can you get set bonuses out of a level 10 and three level 30s or whatever?

Man if you don't want to use Incarnate stuff, say that the first time, don't be a pissy weirdo when you phrase it as an accessibility issue and people point out why that doesn't check out :v:

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Dareon posted:

It's a tiny bit odd, because it's ostensibly the mutant origin pool, but like 97% of the other mutant origin stuff is physical.

Oh, that is weird. I just assumed it was the natural pool given "natural" weirdly encompasses a bunch of psychic "will" effects.

Harrow
Jun 30, 2012

I think Utility Belt is intended to be the "natural" origin pool. Gadgetry is technology, Experimentation is science.

I AM THE MOON
Dec 21, 2012

the super jump effect looks cool, its super long cd power sucks the wide cone knockback could be fun with a kb to kd, and the cd on it's final power is insanely long

thats my review

Jazerus
May 24, 2011


CascadeBeta posted:

What are people's impressions on the Force of Will pool they're adding? It seems like a bit of a mishmash of abilities so I'm wondering if there's a reason to take them besides flavor/filler.

it looks really really good compared to most other travel pools

the debuff is very good for basically anybody, the knockdown cone lets you act like an energy blaster on demand, and the crash buff is a pretty good 'oh poo poo' button for anyone that doesn't already have one

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

John Murdoch posted:

I have no opinion on the new pool until I see all of the animations.

Incidentally, has anyone recorded gifs or a video or w/e of the animations?

No animations in this video, but 33 minutes of numbers and explanations.

https://www.youtube.com/watch?v=QtiRBtm60LQ

Dr. Zoggle
Aug 12, 2006
Go Blue!


have they discussed putting in a high speed cartwheel travel power yet?

Freakazoid_
Jul 5, 2013


Buglord
Different superspeed animations would be great, in fact I'd like it if they built in the power slide sprint to superspeed so I don't have to press an extra button to super power slide.

Here's what I want for an alternate animation:

https://www.youtube.com/watch?v=nyIVEW2NOVI

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


here comes the spunk posted:

have they discussed putting in a high speed cartwheel travel power yet?

What they need to do is making the alternate flight powers be on by default.

Just cycle them, I don't care.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Inzombiac posted:

What they need to do is making the alternate flight powers be on by default.

Just cycle them, I don't care.

They tried that in the live game. Plenty of people cared, and not in the good way.

Crasical
Apr 22, 2014

GG!*
*GET GOOD
I remember that that was actually something that was considered as the logical followup to doing the color tinting on pool powers: was alternate looks for the pool powers.

Off the top of my head, icy sliding superspeed, a 'casting magic' animation for the Medicine pool, fiery flight, different looks for teleport, slapping the 'ninja!' running animations onto Super Jump..... the are hundreds of tweaks you could do.

LordSaturn
Aug 12, 2007

sadly unfunny

we did get Soul Noir, an alternate set of effects for... most of the various Dark sets. and a handful of "different casting animation" choices for such as Energy Blast, at least.

Sherry Bahm
Jul 30, 2003

filled with dolphins
I'd be happy with being able to dye my MM minions. Most of them are humanoid wearing the same kind of costumes you can make for your own guy. Let me flag their colors to match my costumes!

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice....

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Storm/Water defender has let me down a bit as of level 25. I feel like i am not actually helping my mishbros.

I don't have buffs or a big heal, am I helping more than I think?

I am bringing like 10% defense all, and 15% damage. I basically cast Ice Storm and Whirlpool.

Am I just at a point where Defender is weak because I don't have slots or my level 30ish power?

Nonexistence
Jan 6, 2014
I just want to roll around like a dark souls bonewheel with superspeed

S.D.
Apr 28, 2008

dexefiend posted:

Storm/Water defender has let me down a bit as of level 25. I feel like i am not actually helping my mishbros.

I don't have buffs or a big heal, am I helping more than I think?

I am bringing like 10% defense all, and 15% damage. I basically cast Ice Storm and Whirlpool.

Am I just at a point where Defender is weak because I don't have slots or my level 30ish power?

I don't have a storm defender so this is mostly my personal preference, but:
-put as much recharge reduction AND the Achilles Heel "chance for -resist" in Freezing Rain
-secondary note, Whirlpool can ALSO take the Achilles Heel proc, but I don't think they stack more than once on the same enemy.
-abuse both Steamy Mist and Hurricane to floor a lot of enemy tohit chances. If knockback from Hurricane is an issue for you, look into getting the Sudden Acceleration proc ("knockback to knockdown") for it.
-when in the middle of people flat on their rear end, Thunderclap is a good option to stun them as they're (trying) to get back up.

Nonexistence
Jan 6, 2014
Force Feedback chance for +rech in hurricane sounds good too

Sherry Bahm
Jul 30, 2003

filled with dolphins

Bloodly posted:

There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice....

This would be amazing.

But also force me to remake my Arachnos Soldier as a MM.

It's a price I'm willing to pay.

John Murdoch
May 19, 2009

I can tune a fish.

S.D. posted:

-abuse both Steamy Mist and Hurricane to floor a lot of enemy tohit chances. If knockback from Hurricane is an issue for you, look into getting the Sudden Acceleration proc ("knockback to knockdown") for it.

The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies.



A quick breakdown of Storm:

Gale - Lemme guess, you skipped Gale? Everyone skips Gale. Everyone is dumb and a butt. :colbert: Use this to corral mobs into walls and corners or just knock them on their asses for a while if they're immobilized. This is less important once you have Hurricane, but you can never have too many ways to proc knockback/down IMO.

O2 Boost - Actually kinda mediocre. Nice to have to top people off but otherwise whatever, it's a heal. Will make idiots on PUGs happy to see green numbers pop up.

Snow Storm - Do not sleep on Snow Storm. A baseline 60% movement and recharge slow on a whole mob is actually huge for keeping it contained and struggling to follow up their alpha. Recharge slow is a really difficult to perceive form of defense but it does make a difference.

Steamy Mist - The most common misconception about Steamy Mist is that it's a defense power. Even on a Defender, which is the best case scenario, it gives a whopping 5% defense. Maybe if you're on a team of Scrappers where each and every one is within spitting distance of the softcap that will matter. Otherwise what will really make your team happy is the baseline 20% Fire/Cold/*Energy* resistance.

Freezing Rain - As you've correctly identified this is the best power in the set. It's obscenely good.

Hurricane - This power has a steep learning curve but once you figure it out it's just as bonkers strong defensively as Freezing Rain is offensively. On a Defender it's a goddamn massive 37.5% to-hit debuff. (Negative to-hit is the same thing as positive defense, so note that combined with that tiny 5% from Steamy Mist your team will basically be softcapped against enemies it's debuffing, before you even take enhancements into account.) As with Gale the trick is to force enemies into a corner or at least a wall, brushing into them to keep enemies in a single clump. Hover can help you position smoother. Never ever turn this on while standing in the dead center of a mob. A secondary use is that you basically cannot be threatened by melee attacks ever again - if enemies can even reach you they're going to have a hell of a time cracking through the debuff.

Thunder Clap - Suffers from the accuracy tax all AoE mez powers have...but you're also never not going to be throwing this against mobs with -30% (or more) defense from Freezing Rain, so.... Note that this only stuns minions. Ultimately a bit of a filler power but the animation is rad and if you have other sources of stun on the team you're golden. Keep in mind it's PBAoE though, so use it with Hurricane off or after you've trapped enemies in a big pile.

Tornado - One of the least talked about powers in the game. Even I sadly don't have much experience with it firsthand. It's basically a chaos elemental that does more of what you're already doing. Want even more defense debuffing? Want to throw enemies around even more? Want to stun them a bit? Hell, want to terrify them enough that they freak out and try to run away (but can't because you've got Snow Storm running)? Well this is the power for you.

Lightning Storm - Possibly a bit overrated but it certainly has intimidation factor. Damage, even more knockback, plus some endurance drain that's largely irrelevant unless you're Elec Blast. This doesn't make or break the set, it's really just the cherry on top to an already fantastic list of powers.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Tornado will absolutely crater the defense of anything it can't throw around.

But it does generally chaotically throw things around, so.

S.D.
Apr 28, 2008

John Murdoch posted:

The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies.

I was probably thinking of Gale, yeah.

Everything else John says is on point, and I always forget just how much -tohit Hurricane has. The team won't NEED healing when they've only got a 5% chance to hit. Just be aware of mobs that can mez you and by extension cause Hurricane and Steamy Mist to drop.

Fearless_Decoy
Sep 27, 2001

You shall all soon witness the power of my Tragic 8-Ball!

Bloodly posted:

There's an NPC for Arachnos who turns up hero-side who's apparently a Mastermind using the Arachnos Drones as pets. That'd be nice....
Arbiter Sands? He shows up a few times. Also, each of the big five Arachnos Arch Villains represent one of the five villain launch Archetypes. Recluse himself is the Master Mind, and when you face him he summons boss Bane Spiders.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there.

Dareon
Apr 6, 2009

by vyelkin

Sea Lily posted:

I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there.

Want a Tsoo MM set where you get martial arts attack powers. Partially because The Legendary Vic Goss is actually pretty rad with the Fighting pool, and partially for one mission where a Tsoo boss invites you into his mansion for a martial arts tournament. Or in my case, a being-chewed-on-by-wolves tournament.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

John Murdoch posted:

The -KB proc won't help much with Hurricane because you're still going to be actively repelling enemies.



A quick breakdown of Storm:

Gale - Lemme guess, you skipped Gale? Everyone skips Gale. Everyone is dumb and a butt. :colbert: Use this to corral mobs into walls and corners or just knock them on their asses for a while if they're immobilized. This is less important once you have Hurricane, but you can never have too many ways to proc knockback/down IMO.

O2 Boost - Actually kinda mediocre. Nice to have to top people off but otherwise whatever, it's a heal. Will make idiots on PUGs happy to see green numbers pop up.

Snow Storm - Do not sleep on Snow Storm. A baseline 60% movement and recharge slow on a whole mob is actually huge for keeping it contained and struggling to follow up their alpha. Recharge slow is a really difficult to perceive form of defense but it does make a difference.

Steamy Mist - The most common misconception about Steamy Mist is that it's a defense power. Even on a Defender, which is the best case scenario, it gives a whopping 5% defense. Maybe if you're on a team of Scrappers where each and every one is within spitting distance of the softcap that will matter. Otherwise what will really make your team happy is the baseline 20% Fire/Cold/*Energy* resistance.

Freezing Rain - As you've correctly identified this is the best power in the set. It's obscenely good.

Hurricane - This power has a steep learning curve but once you figure it out it's just as bonkers strong defensively as Freezing Rain is offensively. On a Defender it's a goddamn massive 37.5% to-hit debuff. (Negative to-hit is the same thing as positive defense, so note that combined with that tiny 5% from Steamy Mist your team will basically be softcapped against enemies it's debuffing, before you even take enhancements into account.) As with Gale the trick is to force enemies into a corner or at least a wall, brushing into them to keep enemies in a single clump. Hover can help you position smoother. Never ever turn this on while standing in the dead center of a mob. A secondary use is that you basically cannot be threatened by melee attacks ever again - if enemies can even reach you they're going to have a hell of a time cracking through the debuff.

Thunder Clap - Suffers from the accuracy tax all AoE mez powers have...but you're also never not going to be throwing this against mobs with -30% (or more) defense from Freezing Rain, so.... Note that this only stuns minions. Ultimately a bit of a filler power but the animation is rad and if you have other sources of stun on the team you're golden. Keep in mind it's PBAoE though, so use it with Hurricane off or after you've trapped enemies in a big pile.

Tornado - One of the least talked about powers in the game. Even I sadly don't have much experience with it firsthand. It's basically a chaos elemental that does more of what you're already doing. Want even more defense debuffing? Want to throw enemies around even more? Want to stun them a bit? Hell, want to terrify them enough that they freak out and try to run away (but can't because you've got Snow Storm running)? Well this is the power for you.

Lightning Storm - Possibly a bit overrated but it certainly has intimidation factor. Damage, even more knockback, plus some endurance drain that's largely irrelevant unless you're Elec Blast. This doesn't make or break the set, it's really just the cherry on top to an already fantastic list of powers.

Thanks for the advice! I got to like 33 last night and he finally started doing more once he had Tornado, and then Lightning.

Edit: slotting enhancements also helped. I grabbed an attuned Achilles Heel for my Ice Storm, and... some recharge reduction.

I don't usually do enhancements until level 27. So, playing a build that requires a ton of Recharge Reduction might not be the best experience for an ADHD interaction-based person like myself.

Edit2: I also put an attuned KB->KD into Tornado. That was a 'Uge improvement.:smugdon:

dexefiend fucked around with this message at 13:57 on Oct 4, 2019

I AM THE MOON
Dec 21, 2012

Sea Lily posted:

I really hope they eventually throw together some new MM sets using existing enemy groups. There's a lot of cool things they could do there.

this but also, more Lore choices.

Lemme summon those cool Rogue PPD for my street level Vigilante, or Skuls or Hellions or some of the other flavors of Carnies. Give me a clown MM.

GIVE ME A CLOWN MM.

Dr. Zoggle
Aug 12, 2006
Go Blue!


I AM THE MOON posted:


GIVE ME A CLOWN MM.

I AM THE MOON
Dec 21, 2012

wishlist
1 clown mm
2 melee dual pistols
3 multiple auras
4 swinging "flight"

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
How do we start a petition for Clown MM?

LordSaturn
Aug 12, 2007

sadly unfunny

melee single pistol. I wanna play this guy in a game that isn't bad

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


LordSaturn posted:

melee single pistol. I wanna play this guy in a game that isn't bad



Hey now, it's wasn't bad.
It was aggressively mediocre.

LordSaturn
Aug 12, 2007

sadly unfunny

Inzombiac posted:

Hey now, it's wasn't bad.
It was aggressively mediocre.

who makes a Saint's Row game where the neighborhoods take themselves back over? where the enemies can gently caress up the roads and there's no long-distance traversal besides driving?

now let me have my pistol/dark stalker

Mirage
Oct 27, 2000

All is for the best, in this, the best of all possible worlds
Clown MM MUST have a Gang War clone named Clown Car or I will RIOT

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
I still think someone should make a baseball bat or katana wielding clown named Steady from the goon made Kenshi mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=1452709289


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John Murdoch
May 19, 2009

I can tune a fish.

dexefiend posted:

Edit: slotting enhancements also helped. I grabbed an attuned Achilles Heel for my Ice Storm, and... some recharge reduction.

I don't usually do enhancements until level 27. So, playing a build that requires a ton of Recharge Reduction might not be the best experience for an ADHD interaction-based person like myself.

Oh jeez, yeah, that'd definitely be a hurdle to climb over.

Happy to help though. :)

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