|
Reflecting on the poor game design of this. The hammerhead in the video dies after like, 4 or 5 small ship impacts. That is substantially fewer ships than it can outright tank shots from- it can easily handle 8-10 shooting it at once. Meaning that a small ship ramming is doing two times the total damage of a small ship shooting, all in the course of an instant. The only cost being a respawn timer (very short) for the pilot- and the payout being a respawn timer (very long, 1-hour plus) for the capital ship pilot. If this were an actual game with actual stakes and you wanted to take a hammerhead off the field, why would this not be the first tactic you used? There's no downside.
|
# ? Oct 4, 2019 18:28 |
|
|
# ? Jun 3, 2024 22:58 |
|
Inacio posted:lmao that loving bag looks like it sells for 30 cents on alibaba Crobear and Strangli are expanding into shopify-based drop shipping scams.
|
# ? Oct 4, 2019 18:38 |
|
Everything in that photo is 30¥.
|
# ? Oct 4, 2019 18:46 |
|
monkeytek posted:WTF 8 years and they still can't spell "system" correctly. I mean holy poo poo this is beyond pathetic. It's 2949, spelling can change through centuries.
|
# ? Oct 4, 2019 18:52 |
|
Sarsapariller posted:Reflecting on the poor game design of this. The hammerhead in the video dies after like, 4 or 5 small ship impacts. That is substantially fewer ships than it can outright tank shots from- it can easily handle 8-10 shooting it at once. Meaning that a small ship ramming is doing two times the total damage of a small ship shooting, all in the course of an instant. The only cost being a respawn timer (very short) for the pilot- and the payout being a respawn timer (very long, 1-hour plus) for the capital ship pilot. So what you're saying is that they need to nerf ramming damage by two orders of magnitude or so to the larger ship involved. Got it. Whale ships are back to being invincible to peasant ships and not vice versa. Balance restored.
|
# ? Oct 4, 2019 18:55 |
|
Zzr posted:Good that he's not working on a game. right sorry i forgot it was berated for wrongly referring to star citizen as a "game" in the ingame chat. "its not SPACE INVADERS you moron"
|
# ? Oct 4, 2019 19:01 |
|
Zzr posted:It's 2949, spelling can change through centuries. Interestingly, with abbreviations and shortened spellings taking over language via text, in 2949 English will be unrecognizable to what it is now.
|
# ? Oct 4, 2019 19:05 |
|
Oh, it's that Kazan? It can be coded in 10 minutes, tops.
|
# ? Oct 4, 2019 19:17 |
|
Jonny Nox posted:I'm not sure Verhoeven really intended ST as satire. It's not quite his milieu. Dude. Robocop.
|
# ? Oct 4, 2019 19:18 |
|
Tippis posted:0/0 = 0⁰ = 1. 0/0 = (1*0)/(1*0) = 1/1 = 1
|
# ? Oct 4, 2019 19:56 |
|
Strangler 42 posted:So did anyone here catch a probation from this thread? It looks like a few of the white knights might have been hit with a timeout since they haven't posted in SC for a while. Let me check... Nope, none of the 7 accounts accounts I use to maliciously spread FUD in my impotent jealousy fueled rage got hit. Then again, that's what I pay the reddit mods for.
|
# ? Oct 4, 2019 19:58 |
|
Complications posted:So what you're saying is that they need to nerf ramming damage by two orders of magnitude or so to the larger ship involved. Got it. Whale ships are back to being invincible to peasant ships and not vice versa. I know you're joking but it really is a very hard problem to solve which is why most games don't let you just run around in giant capital ships as an upgrade. They just don't scale well to rinky-dink little fighters. What I would do if I were in charge of game balance and the game was an actual game and not vaporware: * Capital ships would not have shields but would, instead, be extremely well armored. * Small ships would have regenerating shields but would be very vulnerable to fire once they lost them. * The capital armor could be countered by torpedos, large guns, or by gradually whittling the ship down by shooting targetable systems. * Torpedos are large, slow moving, and can easily be shot by small ships. * Capital ship defenses would be things like automatic turrets, missile launchers, and CC abilities * Small ships would be definitively faster and more agile than cap ships in QT and physical travel This gives a good balance of gameplay- Capships are a substantial threat, but not invulnerable, and most importantly they do not get to choose the terms of engagement. Small ships will not accomplish much by ramming, but instead must make strafing runs to wear down the larger ship (while the capship shoots at them with turrets and conducts repairs in between runs). Torpedos are the hard counter but move slow and can be screened by turrets and small ships. Star Citizen has all of these elements but half of them don't work, and the rest they've just jumbled in a pile and declared that whatever cost the most always wins. The toughest, fastest ship in the game right now is a yacht.
|
# ? Oct 4, 2019 19:59 |
|
Star Citizen: An endless stream of excuses
|
# ? Oct 4, 2019 20:01 |
|
|
# ? Oct 4, 2019 20:16 |
|
Game balance is dumb. Just milk them for every cent it's exactly what I would do. Only change would not having five studios, no Sandi, and not get stupid custom doors to the freaking cafeteria.
|
# ? Oct 4, 2019 20:17 |
|
TheDeadlyShoe posted:the problem with starship troopers is that you cant just make a straight up propaganda flick, right down to the peaceniks deservedly dying, and expect that the target audience of teenage boys understand that its a satire or parody at all. Like the only way Starship Troopers is a satire is if you go into it with both a clear intellectual understanding of nazi propaganda and contempt for it. To the extent most people understood the satire, it was only at the level of the kids smashing the bugs being over the top. Even though that wasn't over the top it was literal portrayal of a mobilized fascist society. The movie probably plays it a bit too straight for most people, compared to RoboCop which is more of an over the top dark comedy. I never really got it until I watched it again as an adult. The satirical elements are all there, but the tone is inconsistent and the plot mainly devolves into generic sci-fi action. So now you have idiots like Chris who straight up love the movie and idolize the sort of mobilized soft-fascist/state-capitalist society it portrays. Human society in Star Citizen is basically a dystopia run by an exploitative fascist oligarchy, but it’s bizarrely played off as being this cool and good thing, and everyone just loves being lorded over by gigantic monopolistic corporations; because Chris has the political consciousness of a 12 year old. I guess it’s one of the reasons that SC attracts so much of the neckbeared paunchy gen X alt-right edgelord crowd. colonelwest fucked around with this message at 20:25 on Oct 4, 2019 |
# ? Oct 4, 2019 20:21 |
|
I liked the book a lot better and the movie would have benefited from not tossing out everything except the name
|
# ? Oct 4, 2019 20:27 |
|
Lladre posted:I liked the book a lot better and the movie would have benefited from not tossing out everything except the name Yeah, but you have extremely poor taste.
|
# ? Oct 4, 2019 20:40 |
|
Admiral Bishop is probably unironically Sky Marshall Dienes. Also wow it's been 4 years since that terrible speech video.
|
# ? Oct 4, 2019 20:41 |
|
Sarsapariller posted:Dear Allow me to cross out the useless filler words in this sales pitch Okay, I thought i could cross out even more words but i'll post it anyway. But i think we can boil the message down to: "We sold you limited edition merch which will not be limited anymore" (you assholes) "Oh yeah there will be improvements to your experience soon. Just you wait a little more you naughty boy." Edit: So...step one in improving the concierge experience is selling more merch! Which they are totally THRILLED to announce. I refuse to accept that this is real. BumbleOne fucked around with this message at 21:08 on Oct 4, 2019 |
# ? Oct 4, 2019 20:45 |
|
Sarsapariller posted:... A throwback but Freespace 2 absolutely nailed this balance on the head. Cap ships were vulnerable to certain weapons, and pinpoint attacks against subsystems - but primarily slugged it out with each other. They had turrets for defense against ships and weapons - and they had no shields. Pretty sure there were even mods that let you control the big ships instead of the fighters/bombers. They absolutely nailed the balance aspect where every ship had a purpose and an impact.
|
# ? Oct 4, 2019 20:46 |
|
Question - where would the archive of the various development history things be floating around? I can't seem to find it, namely that picture from the early days team that looks like a Trump Cabinet photo because there's only like 2 people left in total.
|
# ? Oct 4, 2019 21:09 |
|
reverend crabhands posted:0/0 = (1*0)/(1*0) = 1/1 = 1 Now that is hosed up and also wrong.
|
# ? Oct 4, 2019 21:15 |
|
ecavalli posted:Dude. Robocop. I'd buy that for a dollar
|
# ? Oct 4, 2019 21:23 |
|
Sarsapariller posted:Reflecting on the poor game design of this. The hammerhead in the video dies after like, 4 or 5 small ship impacts. That is substantially fewer ships than it can outright tank shots from- it can easily handle 8-10 shooting it at once. Meaning that a small ship ramming is doing two times the total damage of a small ship shooting, all in the course of an instant. The only cost being a respawn timer (very short) for the pilot- and the payout being a respawn timer (very long, 1-hour plus) for the capital ship pilot. Our
|
# ? Oct 4, 2019 21:27 |
|
colonelwest posted:neckbeared paunchy gen X alt-right edgelord crowd. Hmmm? I was mowing the lawn, what’s up?
|
# ? Oct 4, 2019 21:48 |
|
Hav posted:Hmmm? I was mowing the lawn, what’s up? I was just saying how awesome you guys are and that Star Citizen’s lore is right, your kind will control everything in the future.
|
# ? Oct 4, 2019 22:03 |
|
DarkDobe posted:A throwback but Freespace 2 absolutely nailed this balance on the head. I'm still surprised no one has made a Freespace style game yet. All these new spacegames and not a single plot driven action focused game. Everything has to be a total universe simulator, I don't get it. I mean SP games are tough to do well and expensive to make, so I get why it hasn't been done. I'm just surprised no one has tried, and find it weird that space game devs are still stuck in the open world fad of the early 2010s.
|
# ? Oct 4, 2019 22:04 |
|
House of the Dying Sun ... doesnt *really* have a plot, but its a connected series of singleplayer scenarios.
|
# ? Oct 4, 2019 22:06 |
|
colonelwest posted:Human society in Star Citizen is basically a dystopia run by an exploitative fascist oligarchy, but it’s bizarrely played off as being this cool and good thing, and everyone just loves being lorded over by gigantic monopolistic corporations;
|
# ? Oct 4, 2019 22:08 |
|
skeletors_condom posted:Never heard of the anime OVA. Going to check it out. Thanks! Please don't be angry with me if you hate it! I know anime is a divisive topic. It's clearly very dated and has issues, but I enjoyed it. Also it has some tunes.
|
# ? Oct 4, 2019 22:11 |
|
UnknownTarget posted:I'm still surprised no one has made a Freespace style game yet. All these new spacegames and not a single plot driven action focused game. Everything has to be a total universe simulator, I don't get it. I'd play the poo poo out of a Freespace-alike or *dreams here* FS3. The ending of 2 is at once.the best and worst for that. Shivans!!!
|
# ? Oct 4, 2019 22:17 |
|
Zushio posted:Please don't be angry with me if you hate it! I know anime is a divisive topic. It's clearly very dated and has issues, but I enjoyed it. Also it has some tunes. I pretty much only watch 80s/90s scifi anime (e.g. Megazone, Dominion Tank Police, Dallos etc.), so I am used to the peculiarities of anime from that period. Honestly, I can't even watch most modern anime (with a few notable exceptions).
|
# ? Oct 4, 2019 22:28 |
|
Oh, well you'll be fine then. It's very much in line with everything you just mentioned. It even has music by the same person as Dallos and was directed by the same person who handled Macross7.
|
# ? Oct 4, 2019 22:36 |
|
TheDeadlyShoe posted:House of the Dying Sun ... doesnt *really* have a plot, but its a connected series of singleplayer scenarios. Very XWing like.
|
# ? Oct 4, 2019 22:45 |
|
https://old.reddit.com/user/Cuntasoreass hohoho
|
# ? Oct 4, 2019 23:00 |
|
UnknownTarget posted:I'm still surprised no one has made a Freespace style game yet. All these new spacegames and not a single plot driven action focused game. Everything has to be a total universe simulator, I don't get it. Rebel Galaxy Outlaw?
|
# ? Oct 4, 2019 23:23 |
|
chaosapiant posted:It works great with Freespace 2, go play that! It's also great for Elite Dangerous which I used it for. Good advice, thanks! Replaying FS2 has been on my list for a while.
|
# ? Oct 4, 2019 23:31 |
|
Really gotta wonder how many of these accounts are legit to begin with and not just some hired goons by CIG to astroturf reddit with "positivity"
|
# ? Oct 4, 2019 23:56 |
|
|
# ? Jun 3, 2024 22:58 |
|
Strawman posted:Heinlein's politics changed wildly over the course of his career, but were consistently really loving stupid.
|
# ? Oct 5, 2019 00:01 |