|
cheesetriangles posted:Add even more micromanagement to Vicky 3. Let me direct where trains go to optimize my goods to market.
|
# ? Oct 6, 2019 23:43 |
|
|
# ? May 9, 2024 03:56 |
Agean90 posted:the real pro take on Vicky 3 is not that people will compare it negativity to Vicky 2 after 10 years, it's that well compare it negativly to Vicky 2 with mods v2 mods are, as a rule, unambitious. ck1 with mods was genuinely superior to ck2 in several ways for years after ck2 came out (much worse in other ways, of course) but v3 could easily surpass modded v2 on launch
|
|
# ? Oct 6, 2019 23:44 |
|
Something I want in a hypothetical V3, one that could either turn out really good or really bad, is language tracking for POPs. I mentioned this a while ago, but I was thinking about those events in V2 where there's "signs in Yankee vs Dixie" and how culture and language are both closely related and at the same time are distinct elements. It could certainly make managing POPs more interesting and complex (or needlessly messy, overly complicated, and ultimately pointless). Of course there are other issues (Romansh? Papua New Guinea and the sheer number of languages there? The fact that language and culture can be very touchy subjects?) that might make Paradox shy away from the idea, but I do think that if properly implemented that it'd be a fascinating new wrinkle to the game.
|
# ? Oct 7, 2019 00:04 |
Let your adult woman population work. Also your older children.
|
|
# ? Oct 7, 2019 01:01 |
|
catlord posted:Something I want in a hypothetical V3, one that could either turn out really good or really bad, is language tracking for POPs. I mentioned this a while ago, but I was thinking about those events in V2 where there's "signs in Yankee vs Dixie" and how culture and language are both closely related and at the same time are distinct elements. It could certainly make managing POPs more interesting and complex (or needlessly messy, overly complicated, and ultimately pointless). Of course there are other issues (Romansh? Papua New Guinea and the sheer number of languages there? The fact that language and culture can be very touchy subjects?) that might make Paradox shy away from the idea, but I do think that if properly implemented that it'd be a fascinating new wrinkle to the game. yes just spreadsheet after spreadsheet of socioeconomic and demographic data do it johan only you can make me happy
|
# ? Oct 7, 2019 01:20 |
|
The best Vicky2 mod gave me more countries and more events to play with, everything else slowed the game down too much.cheesetriangles posted:Let your adult woman population work. Also your older children. And younger children. If they're old enough to complain, they're old enough to die in the mines damnit.
|
# ? Oct 7, 2019 02:13 |
|
What i really want for Vicky 3 is a way for the US to lose their manifest destiny cores or their cores on the south after a significant enough defeat.
|
# ? Oct 7, 2019 02:46 |
|
God wants us to have that land
|
# ? Oct 7, 2019 02:53 |
|
For my Victoria 3, I'd like to see politics radically expanded through the use of characters, institutions other than political parties exerting influence, ideologies that change over time but in non-scripted ways, etc. Vicky has always had such narrowly-defined and bland political mechanics, which sucks for an era of "for the people, by the people" mass politics.
|
# ? Oct 7, 2019 03:14 |
|
The Narrator posted:What i really want for Vicky 3 is a way for the US to lose their manifest destiny cores or their cores on the south after a significant enough defeat. Yeah Vicky's handling of cores in general is kind of awkward, especially since you can technically gain cores dynamically (although it takes a long time so you won't see it happen for anything but territory you took near the beginning), but you can only lose them through specific pre-determined scenarios (like the early Treaty of London decision that the Netherlands can take where they lose cores on Belgium in exchange for some prestige). I feel like a lot of the issues with Victoria 2 come down to it lying right on the cusp of when Paradox changed their approach from historically driven games where a bunch of stuff happened more or less on a schedule to try to replicate real history as closely as possible, to dynamic, event driven games where the stuff that happens is more a consequence of the mechanics than a pre-designated scenario. Victoria 2 straddles both approaches and I feel like that's one of the big reasons why so many people want a sequel - it is so close to being a modern Paradox game already.
|
# ? Oct 7, 2019 03:20 |
|
catlord posted:Something I want in a hypothetical V3, one that could either turn out really good or really bad, is language tracking for POPs. I mentioned this a while ago, but I was thinking about those events in V2 where there's "signs in Yankee vs Dixie" and how culture and language are both closely related and at the same time are distinct elements. It could certainly make managing POPs more interesting and complex (or needlessly messy, overly complicated, and ultimately pointless). Of course there are other issues (Romansh? Papua New Guinea and the sheer number of languages there? The fact that language and culture can be very touchy subjects?) that might make Paradox shy away from the idea, but I do think that if properly implemented that it'd be a fascinating new wrinkle to the game. I would prefer getting rid of culture in favor of language, and making it matter a lot more. There are all kinds of dubious cultural assignments. North German and South German seem to have been implemented because the devs couldn't be bothered to make POP religion have an in-game effect, for instance. I think I've seen Ashkenazi POPs living in London, which is weird because only British and Anglo-Canadian are accepted. Many large regions that speak one language are split up into weird cultural groups like South Andean and Dixie that don't seem historically that different from their neighbors. This could easily tie into expanded politics. Vicky 2 has minority parties for cases like Swedish-speaking Finns, but that doesn't make minority communities too important. It would be cool to see linguistic and religious groups acting together to influence government.
|
# ? Oct 7, 2019 03:35 |
|
no other paradox game besides ck2 will be good until it takes the character driven nature of ck2
|
# ? Oct 7, 2019 03:50 |
|
What if as well as language and religion, there was just a slew of variables for pops so that nationalism can be formed dynamically as similarly-variabled pops start getting together to oppress the marginal differently-variabled pops, and if you while managing your country promote enough integrated multiculturalism, you can suppress the rise of nationalism, but if you look the other way you can get specific benefits at the cost of HoI tries to avoid most modern political implications by leaving fairly little social/political structure simulationism, but like at least half of modern political ideologies have their roots in the 19th century. You can't really dance around them, so you might as well do something high concept and weird. If they're brave enough to try doing Vicky 3, which they're not.
|
# ? Oct 7, 2019 03:57 |
|
The Narrator posted:What i really want for Vicky 3 is a way for the US to lose their manifest destiny cores or their cores on the south after a significant enough defeat. i still pine for a continuation of Wiz's AzeriLP so I can finally see what becomes of Ultra Reactionary Cherokee Hellstate of the Prairie
|
# ? Oct 7, 2019 03:59 |
|
Mister Olympus posted:no other paradox game besides ck2 will be good until it takes the character driven nature of ck2
|
# ? Oct 7, 2019 04:09 |
|
Fuligin posted:i still pine for a continuation of Wiz's AzeriLP so I can finally see what becomes of Ultra Reactionary Cherokee Hellstate of the Prairie For the hoi4 mod i was working on way back i wanted to give Cherokee some options for a royal marriage with the Kingdom of America with the potential for outright annexation, a dual-crown compromise or just a formal alliance. IIRC Cherokee in the game still had slavery legal in 1920 (albeit rationalized in the fiction as contractual indentured servitude). There presumably would've been some tension between absolutist Cherokee and the 'enlightened' monarchy of the USA.
|
# ? Oct 7, 2019 04:10 |
|
Mister Olympus posted:no other paradox game besides ck2 will be good until it takes the character driven nature of ck2 They tricked me with Imperator....I just wanted Classical Character Driven Grand Strategy RPG, is that too much to ask?
|
# ? Oct 7, 2019 05:44 |
|
The Narrator posted:What i really want for Vicky 3 is a way for the US to lose their manifest destiny cores or their cores on the south after a significant enough defeat. Then make Manifest Destiny available to New World great powers, applicable to all contiguous neighboring uncolonized areas/low pop states at the time you press the button. Manifest Destiny cores expire if a state has too many non-accepted culture pops. Jazerus posted:v2 mods are, as a rule, unambitious. ck1 with mods was genuinely superior to ck2 in several ways for years after ck2 came out (much worse in other ways, of course) but v3 could easily surpass modded v2 on launch
|
# ? Oct 7, 2019 06:38 |
|
Vivian Darkbloom posted:I would prefer getting rid of culture in favor of language, and making it matter a lot more. There are all kinds of dubious cultural assignments. Or maybe they should drop culture as a term. I mean I know Long 19th Century was the time of nationalism but by that time nationalism constructed nations, not the other way around. All those Bretons and Acquitans or whatever of France were French from the point of view of French nationalism. In general, this culture system doesn't have much sense in any period, I feel. You can talk about something like Loyalty which never changes for any province/POP, so that Basques or Angolans always dream about their own country (maybe nationalism itself only kicks in when the province becomes more developed or POPs are conscious/educated enough). And you have tolerated loyalty, or allegiance or something - so that those Basques or Angolans become content with French rule with the menace of nationalism never going away, just sleeping and waiting till those lands become prosperous/conscious/educated enough. I mean back at EU4 times there were very few times when culture specifically was a problem for conquest. And in Vic2 times there was a lot of paranoia about national minorities betraying their masters but it mostly happened during wars, e.g. Slavic troops of Austria-Hungary surrendering to Russians during WW1. Not sure it's big enough deal to require modeling that whole culture system.
|
# ? Oct 7, 2019 09:29 |
https://twitter.com/Surviving_Mars/status/1181192607772360704 Surviving Mars but in a Fallout Earth could be cool and good. https://twitter.com/PdxInteractive/status/1181193470737862657 Oooooh poo poo EGS exclusive canepazzo fucked around with this message at 14:06 on Oct 7, 2019 |
|
# ? Oct 7, 2019 14:02 |
|
Is that the big announcement? Kinda boring
|
# ? Oct 7, 2019 14:18 |
|
No they’re just publisher for that game
|
# ? Oct 7, 2019 14:23 |
|
Lmao gonna be a fun crowd at pdxcon when they say epic.
|
# ? Oct 7, 2019 14:25 |
|
Egs exclusive only for early access it looks like
|
# ? Oct 7, 2019 14:30 |
|
Agean90 posted:Egs exclusive only for early access it looks like So they won't have a Steam page for a year?
|
# ? Oct 7, 2019 14:32 |
|
Okay, this is Epic.
|
# ? Oct 7, 2019 14:42 |
|
And Surviving Mars will be free to get in a couple of days on Epic Game Store.
|
# ? Oct 7, 2019 15:05 |
|
Surviving Mars is absolutely great now, but apparently on launch it was, woof. So yeah, I can wait for it to shape up, definitely. That said, the conceit of recolonizing Earth from Mars is rather poignant considering you were doing the opposite in the first game, and I'm interested.
|
# ? Oct 7, 2019 15:24 |
|
unless they do something with the UI I don't see it taking off, Surviving Mars was unplayable for me and with time there will be even more big monitors, not less
|
# ? Oct 7, 2019 15:26 |
|
hope they make the whole Mars thing optional, wanna build some mad Max city where I harvest methane from pigs to fuel my raiders cars
|
# ? Oct 7, 2019 15:30 |
|
Only last week I was asking for a Frostpunk that wasn’t ice-themed. Was Surviving Mars any good? I never gave it a look.
|
# ? Oct 7, 2019 15:39 |
|
ilitarist posted:And Surviving Mars will be free to get in a couple of days on Epic Game Store. Sweet. I had it on my wishlist for a while, waiting for a good sale It seems like the kind of stuff I enjoy, but reviews are so mixed
|
# ? Oct 7, 2019 15:40 |
|
Unfortunate that’s it’s on the Epic store. But it’s fine I have so many games to play, I can wait a year! Hopefully the shareholders understand.
|
# ? Oct 7, 2019 15:42 |
|
ilitarist posted:Or maybe they should drop culture as a term. I mean I know Long 19th Century was the time of nationalism but by that time nationalism constructed nations, not the other way around. ilitarist posted:All those Bretons and Acquitans or whatever of France were French from the point of view of French nationalism. Of course another factor that should realistically be a part of the game would be race, but I'm not sure Paradox really wants to step into that minefield.
|
# ? Oct 7, 2019 17:05 |
|
ilitarist posted:And in Vic2 times there was a lot of paranoia about national minorities betraying their masters but it mostly happened during wars, e.g. Slavic troops of Austria-Hungary surrendering to Russians during WW1. Not sure it's big enough deal to require modeling that whole culture system. There was some of that, but also nationalism heavily flavored many of the revolutions of the period. Not just rebelling against their masters, but forcing revolutionaries to fight against eachother. In 1948 there was a whole dang chain of Hungarian nationalists jostling for power against the Austrians, but some of the other peoples beneath Austrian control who were, in the complicated imperial system, subordinate to the Hungarians, sided with the Austrians against the Hungarian nationalists. This was also the weird point of nationalism that pulled people together almost as much as pushing them apart. It's what forged Italy and Germany in addition to inspiring the greeks and czechs to break from the states that controlled them. If you zoom out even further you could consider the formation of Switzerland and Zionism to be expressions of nationalism, while Yugoslavia and Grand Columbia are failed attempts at forging a type of nationalism. Which is all very confusing, and in some ways, each individual nation's nationalism is very specifically different from every other's in different ways with different emphasis. Even tracking languages through time can be complicated. Modern German was put together after casting a fairly wide net.
|
# ? Oct 7, 2019 17:48 |
|
Played some Imperator this weekend. Game is bigly improved imo. Although I only got like 120 years through a single run so we'll see how long the feeling lasts. At a minimum it has been upgraded from "total rear end" to "a video game". Maybe it's good we'll see. Some weird poo poo still going on though. A character in my nation (Rome) was very upset that he wasn't being elected Consul. So upset that he eventually start a civil war. The incident consisted of a sudden popup declaring that I'd won a civil war, and what should be done with the userpers? Under that popup was a popup telling me that Guy was so upset and not being Consul that he'd started a civil war. Under that popup was a popup telling me a new Consul has been elected. These were all the same in-game day. I guess he "started a civil war" but had no forces or loyal provinces or something it was an instant loss. It seemed really early too, I didn't even have the whole peninsula yet. "Triumvir" achievement unlocked bithc!!!!
|
# ? Oct 7, 2019 18:05 |
|
StarMinstrel posted:Unfortunate that’s it’s on the Epic store. But it’s fine I have so many games to play, I can wait a year! Hopefully the shareholders understand. Are you allergic to other storefronts after GamersGate was spun off from Paradox?
|
# ? Oct 7, 2019 18:37 |
|
Beamed posted:Are you allergic to other storefronts after GamersGate was spun off from Paradox? Every time the words epic appears on screen somewhere, I get uncontrollable rashes on top of epileptic attacks. Just writing the word now has burned my fingerprints off. poo poo.
|
# ? Oct 7, 2019 18:58 |
|
StarMinstrel posted:Every time the words epic appears on screen somewhere, I get uncontrollable rashes on top of epileptic attacks. Just writing the word now has burned my fingerprints off. poo poo. They can keep their epic exclusives, plenty of other games to buy.
|
# ? Oct 7, 2019 20:19 |
|
|
# ? May 9, 2024 03:56 |
|
Poil posted:This but ironically. Yeah, I'm not ok with the balkanization of media on different platforms. It's bad enough with TV, I don't want to install a bunch of different terrible front-ends to play games. Steam is bad enough but it's the devil I know, I don't need more of that poo poo. Either make everything platform neutral or I'm torrenting (or more likely just ignoring) that poo poo.
|
# ? Oct 7, 2019 20:33 |