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"The influence of the *Ham Sandwich Race* is waning."
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# ? Oct 8, 2019 12:12 |
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# ? Jun 1, 2024 04:30 |
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JamMasterJim posted:That would be the bare chested cop with points only on physique. was angling for 'the only good cop is a dead one', but yours's pretty good too
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# ? Oct 8, 2019 12:35 |
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SlightlyMad posted:https://twitter.com/CohhCarnage/status/1180878673936867333 SlightlyMad posted:FextraLife will be another channel streaming Disco Elysium some time on Tuesday.
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# ? Oct 8, 2019 12:45 |
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Watching the Cohh stream, enjoying everything except the clock, I hate timed stuff in games (but I still don't know how much time influences in the game, if things become missable, etc.)
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# ? Oct 8, 2019 13:40 |
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^^IIRC from devblogs the clock is more so for immersion and some gameplay mechanics - like, you have to scrounge up money to pay rent each day before sundown to have a place to sleep and suchlike. You can sleep any time after 9:00pm and sleeping replenishes your health/morale. Also, some NPCs change where they're at or might only be accessible/inaccessible altogether at certain times. P.sure main quest is not timed, though some side events and quests are.^^ Cohh chose to make a character with 1 hitpoint in health and 1 hitpoint in morale. He's gonna die on the first day. Perhaps a hamster fucked around with this message at 14:06 on Oct 8, 2019 |
# ? Oct 8, 2019 14:04 |
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And on that note, Cohh failed a roll and got Morale damage and got a game over.
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# ? Oct 8, 2019 14:05 |
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Hahahaha. ETA: And now he kills himself again by trying and failing to punch a child.
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# ? Oct 8, 2019 14:07 |
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Perhaps a hamster posted:^^IIRC from devblogs the clock is more so for immersion and some gameplay mechanics - like, you have to scrounge up money to pay rent each day before sundown to have a place to sleep and suchlike. You can sleep any time after 9:00pm and sleeping replenishes your health/morale. Also, some NPCs change where they're at or might only be accessible/inaccessible altogether at certain times. P.sure main quest is not timed, though some side events and quests are.^^ Day cycle repeating sounds good, as long as in timed side events/quests the timer starts as soon as you start the quest, I'm ok with it. Yeah, he died 2 times. The dialogue in this game is hilarious, and you talking with your inner self owns a lot
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# ? Oct 8, 2019 14:11 |
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ZZZorcerer posted:Day cycle repeating sounds good, as long as in timed side events/quests the timer starts as soon as you start the quest, I'm ok with it. I think it's less "you have this amount of time to complete the task" and more, "this only happens from Day 3 onwards" type thing, though might be wrong on that point. BTW time only moves when you click on choosing a response or "Continue" when in dialogue, click to look at hotspots etc.,and sleep. It stays still when you walk or wander around looking at pretty graphics as long as you don't click on anything. Also, internalizing thoughts takes time too.
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# ? Oct 8, 2019 14:18 |
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Cohh just discovered some Morale loss wasn't instant even at 1 point, and had time to use a healing item before it depleted.
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# ? Oct 8, 2019 14:30 |
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That affirms my choice to make a 4-2-2-4 cop, because it seems like having literally no margin of error between you and a game over is a recipe for frustration. I don't think I agree with that choice. I think a base of 1 HP/morale before adding in the bonus from the attribute would be better.
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# ? Oct 8, 2019 14:33 |
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Watching that Cohh stream further it looks like as long as you have healing items, if you take damage it automatically uses up a healing item from the inventory instead of outright killing you, which is a pretty neat compromise.
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# ? Oct 8, 2019 14:56 |
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Well, the margin of error at 1 is however many health restorative items you have on hand, which you will eat through like candy at 1.
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# ? Oct 8, 2019 14:57 |
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A third stream is live now: https://mixer.com/chaosmole I must...resist...temptation...spoilers! Volition: success
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# ? Oct 8, 2019 15:14 |
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wew lad frajaq fucked around with this message at 15:29 on Oct 8, 2019 |
# ? Oct 8, 2019 15:26 |
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Neat. Looks like the Copotype Thoughts can have some hefty build ramifications.
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# ? Oct 8, 2019 15:57 |
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The racial extremist is extremely good and also extremely bad.
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# ? Oct 8, 2019 16:13 |
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This game looks so loving wild
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# ? Oct 8, 2019 16:14 |
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poo poo's crazy. Day 1 buy.
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# ? Oct 8, 2019 16:16 |
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Please close this thread until release day so I won't be tempted to read it. Thank you kindly.
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# ? Oct 8, 2019 16:27 |
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If you have enjoyed watching the streams, be a champ and make your posts look like the CIA went through it with a black marker. Censorship for all! Censorship is your friend! All the coolest kids and finest folks practice it! Say njet to spoilers tovarits! Seven loving days to wait.
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# ? Oct 8, 2019 16:49 |
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An interesting look at your partner: Kim's his own man. He has his own hang-ups and little quirks and flights of fancy (like surmising one of the boot prints belongs to a drummer), if perhaps less vividly external as you have the potential for, and he has failures, too. He's not a bad cop, and seems a lot more brushed up on protocol and procedure than you, but he'll miss a lot of finer details you can muster or wring out of people, and he's no marksman. Bit more nuanced than simply the straight-man foil. Personally it's probably going to be hard to try "bad" runs where I deliberately disappoint him.
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# ? Oct 8, 2019 17:25 |
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https://zaumstudio.com/2019/10/08/welcome-to-revachol/ Devblog about the game's primary setting. Maybe more spoilery than prior devblogs.
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# ? Oct 8, 2019 19:38 |
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quote:Loyalists (a euphemism for “fascists”) say it’s all because of the failed Revolution, 50 years ago. If good, kind king Guillaume were still around, he’d drive the moneylenders and the homo-sexuals back into the ocean! Once we were an octopus that straddled the world, sucking up natural and human resources from Iilmaraa to South-East Seol. The city state that screwed the whole world. Then deranged commies pushed the king under a street car and lost the civil war to foreign intervention, damning us to financial servitude.
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# ? Oct 8, 2019 19:48 |
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Just reading that blog post tells me that the people who made this game know how to write. I am in.
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# ? Oct 8, 2019 20:42 |
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I am going to eat those kebabs.
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# ? Oct 8, 2019 21:20 |
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Ratoslov posted:I am going to eat those kebabs. Post and avatar check out. I dig it.
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# ? Oct 8, 2019 21:27 |
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This looks very interesting, but I admit that I get impatient and skip a lot of lore text in RPGs. However, it seems that every little choice and detail, however insignificant, may have a direct impact on the game.
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# ? Oct 8, 2019 21:50 |
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Holy poo poo, the opening of that newest devblog is not pulling any punches, and is extremely my jam:quote:When middle class people talk about foreign places, they like to talk about “contrasts”. Travel magazines, financial journals, regional reports on the news... it's all about those contrasts. Definitely spoilery though, yeah. More so than the Day 1 preview videos.
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# ? Oct 8, 2019 22:29 |
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I am almost tempted to use a cheat engine when this game arrives...
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# ? Oct 8, 2019 23:05 |
Some spoilery stuff I noticed about reactivity: Between watching that initial preview video of the first 20 minutes and Cohh's stream, I noticed an interesting and promising difference in narrative reactivity. The MC awakens from his hangover having lost his gun, but doesn't immediately notice its absence. In the preview video the MC discovers this while talking on the radio back to his precinct and got laughed at by his peers. In Cohh's stream he didn't learn he had lost his gun until he was in the middle of a high stakes conversation with a union leader, who dropped this knowledge as a veiled threat. Consequently, Cohh was taking penalties to further skill checks in the conversation for "lost gun was a surprise" With sequence differences like the above and seeing how the skills interact with your perception of situations across different builds, I can't help but wonder what the design documents look like. It's gotta be some loving madman poo poo with corkboards and lines of string going all over. It remains to be seen how the density of this kind of reactivity and poo poo holds up throughout the rest of the game but goddamn if what I have seen isn't impressive as gently caress. The writing is all very good, in ways I'm not used to in games.
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# ? Oct 8, 2019 23:52 |
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I fell off of caring about video game stories years ago but this game might get me back on board.
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# ? Oct 8, 2019 23:54 |
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Savy Saracen salad posted:I am almost tempted to use a cheat engine when this game arrives... It sounds to me like this is actually a pretty good way to miss a lot of content. Which is also what makes me so drat excited, most games only skillbranch as far as "You either succeed at the thing or you can't do it and have to do something else" as opposed to "you either succeed at the thing or you fail, which leads to an entirely new set of events and consequences", which is exactly what an RPG SHOULD do, in my mind.
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# ? Oct 8, 2019 23:57 |
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Kyle Hyde posted:Some spoilery stuff I noticed about reactivity: My favorite long-lasting reactivity bit is from the first room where apparently you can choose to skip the entire mirror sequence altogether, refusing to look at yourself, and as a result wander most/all of the game with that blurry character portrait you start with.
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# ? Oct 9, 2019 00:01 |
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Hogama posted:Neat. Looks like the Copotype Thoughts can have some hefty build ramifications. This is brilliant. Finally I can be a Glam Metal Detective! Funk! And justice!
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# ? Oct 9, 2019 00:13 |
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Crappy Jack posted:It sounds to me like this is actually a pretty good way to miss a lot of content. Which is also what makes me so drat excited, most games only skillbranch as far as "You either succeed at the thing or you can't do it and have to do something else" as opposed to "you either succeed at the thing or you fail, which leads to an entirely new set of events and consequences", which is exactly what an RPG SHOULD do, in my mind. Now, I don't recall any examples shown at the time, but at least some Thoughts are also supposed to be conversation influencers down the line if they're active, so it's entirely possible that you'll miss out on a dialogue option or two without Volumetric poo poo Compressor active, if not just more roll bonuses like the +6. (More immediately, it's a build shaper for having used FYSique as a dump stat: if you have 1 FYS, this effectively raises your max Endurance score to 5, which means 5 Health, which is slightly better than if you'd started with 2 FYS. If you started with 2 FYS, your max score goes to 6, which would be roughly equivalent to having started with 3 FYS. But none of that matters if all your stats are already capped.) Hogama fucked around with this message at 02:11 on Oct 9, 2019 |
# ? Oct 9, 2019 01:05 |
I really like the give and take in the dialog with Kim while investigating. Sometimes he has an insight that leads to new information, and sometimes it feels like you're doing the same for him. The world building evident in the small sample of the game I've seen is also pretty astounding, and feels very organic. Small interaction spoiler: The little history lesson on the in-universe version of a high five, the "Ace High" explaining its genesis in the air service, and the option to immediately flow from an Ace High to an Ace Low ala Top Gun had me in stitches. (this was in Cohh's stream)
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# ? Oct 9, 2019 01:17 |
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frajaq posted:wew lad I didn't know what they'd do with race but if it involves insane philosophers who believe in racial essence it becomes so ridiculous that I approve
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# ? Oct 9, 2019 02:02 |
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That whole spiel was a p.good mix of OTT ridiculous and barely-veiled RL allusions:
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# ? Oct 9, 2019 02:40 |
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# ? Jun 1, 2024 04:30 |
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I watched the first hour of the Cohh stream before I decided that I would avoid further spoilers, and I'm pretty sure this game doesn't exist and is actually the result of some sort of fever dream I'm having on my deathbed.
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# ? Oct 10, 2019 01:55 |