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Play an oath of the crown paladin sworn to a lord, flavour your magic as battle tactics and pick options that make it easy to do so. Have your LoH pool be your rally pool or whatever.
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# ? Oct 8, 2019 13:53 |
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# ? Jun 6, 2024 08:26 |
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Really, Tome of Battle should be ported to 5th. Change my mind.
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# ? Oct 8, 2019 15:48 |
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This homebrew does battlemaster maneuvers rolled into any martial class and theres a free version which gives a workable version to check out. We use it as I put it together for our game. https://www.dmsguild.com/m/product/230244
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# ? Oct 8, 2019 15:56 |
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DJ Dizzy posted:Really, Tome of Battle should be ported to 5th. Change my mind. It hasn't been? Seriously? It's been five years.
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# ? Oct 8, 2019 20:41 |
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DJ Dizzy posted:Really, Tome of Battle should be ported to 5th. Change my mind. Warblade instead of Fighter, Crusader instead of Paladin, Swordsage instead of Monk would be rad, and maybe Soulknife instead of Ranger, Shadowdancer/spell sniper instead of Rogue, Dragon Shaman (expand it to other heritages) for Barbarian Warlord instead of Bard, Artificer instead of Wizard, Summoner instead of Druid, Psion instead of Sorceror, Necromancer instead of Warlock and Runepriests for Clerics. Just really go nuts on different at-will/short rest/long rest power paradigms.
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# ? Oct 8, 2019 21:04 |
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Playing a conquestadin and planning to dip 1 hexblade. I’m the sole tank as my teammates are an arcane trickster rogue, sorcerer, and hexblade warlock (she’s kind of a tank, but with 15 ac and 12 con, I think I will fast become the party’s favored enemy target as we level up). Given my party’s lack of healing, what spread do you guys think is right? 7 pal for paralyze aura, 1 hex, divine soul x? 9/1/x to hit fear and revivify at pal 9 instead of having to wait for divine soul 5 at level 13? If not for me, I’m not sure we’ll have a method to actually revive a dead pc. I have sentinel and warcaster so I can eventually OA booming blade to shut down weak enemies going after squishies, use reaction attacks to punish attacks on adjacent teammates, and shut down movement speed as needed (as a sentinel 0 movement speed attack instead of OA booming blade). Only level 5 right now. I’m having a hard time justifying continuing past 7-9 on paladin but maybe I’m missing something. Pls convince me to stick with warlock instead of divine soul. Dm is very laid back on my multiclassing as long as I have some backstory reasoning (which as a conquest paladin is, for me, the relentless pursuit of combat power whether that be from strength at arms or spellcasting). Cretin90 fucked around with this message at 21:18 on Oct 8, 2019 |
# ? Oct 8, 2019 21:08 |
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Cretin90 posted:Playing a conquestadin and planning to dip 1 hexblade. Im the sole tank as my teammates are an arcane trickster rogue, sorcerer, and hexblade warlock (shes kind of a tank, but with 15 ac and 12 con, I think I will fast become the partys favored enemy target as we level up). Given my partys lack of healing, what spread do you guys think is right? 7 pal for paralyze aura, 1 hex, divine soul x? 9/1/x to hit fear and revivify at pal 9 instead of having to wait for divine soul 5 at level 13? If not for me, Im not sure well have a method to actually revive a dead pc. I have sentinel and warcaster so I can eventually OA booming blade to shut down weak enemies going after squishies, use reaction attacks to punish attacks on adjacent teammates, and shut down movement speed as needed (as a sentinel 0 movement speed attack instead of OA booming blade). Only level 5 right now. Paladin X / Hexblade 1. The combo you want is Polearm Master + War Caster, not Sentinel + War Caster. It works better on Vengeance but Conquest isn't bad. Paladin 11 gives you a 1d8 buff on each of your weapon attacks, so it's worth sticking to it after your dip (and then 12 for the next ASI, and then 13 for 4th level spells like Death Ward and Greater Steed). You could also grab a 2nd Hexblade level for Eldritch Blast + Agonizing Blast and an additional short rest slot, but I'd recommend against any further multiclassing.
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# ? Oct 8, 2019 21:24 |
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Conspiratiorist posted:Paladin X / Hexblade 1. The combo you want is Polearm Master + War Caster, not Sentinel + War Caster. It works better on Vengeance but Conquest isn't bad. Thanks for the tips. I’m not interested in PAM as I intend to roll with one of the D8 martials, and do not like the idea of one handed PAM (via spear/qstaff) but would you have a recommendation for another useful 1st level feat that helps my team survive? Lucky would be my selfish choice, Inspiring Leader would be my less-selfish choice. This would be replacing Sentinel, as it feels much less useful to me after discovering that opportunity attacks use your Reaction. (I thought I could get an OA AND a reaction in the same turn!) I imagine that warcaster with booming blade or agonizing blast will give me plenty to do with OAs. And I see you’ve discounted the sorcerer multiclass choice. It interested me as a way to add utility and damage (shield and absorb elements, quickened damage spells or heal spells as bonus action, movement spells, etc), but I take it it compromises too much on the paladin side of this particular role?
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# ? Oct 8, 2019 23:30 |
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3-way multiclassing spreads you too thin. Resilient (Constitution) and Inspiring Leader are both good feat alternatives. War Caster is a pick primarily so you can cast Shield while having both your hands busy. Without PAM you'll actually have few opportunities to get reaction attacks in, as enemies will rarely move away from you.
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# ? Oct 8, 2019 23:58 |
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Eh, I'd say Paladin up to level 6 or 7, then one level in Hexblade Warlock, and then into Sorcerer is far from spreading yourself thin since you put single level in Hexblade.
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# ? Oct 9, 2019 00:54 |
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I really doubt they'll do anything approaching Tome of Battle, but I'd love to be proven wrong. After watching version after version of the playtest slowly squeeze everything cool from martials, for them to spin around and go "also, here are martials with a bunch of cool options" seems pretty far fetched. I mean, the classes all have recharge mechanics, and this edition turned short rests into a full hour. But, hell, if they busted out a reasonably faithful Book O' Swords, I'd probably be super into it.
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# ? Oct 9, 2019 01:13 |
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Ramos posted:Eh, I'd say Paladin up to level 6 or 7, then one level in Hexblade Warlock, and then into Sorcerer is far from spreading yourself thin since you put single level in Hexblade. You wouldn't get 3rd level spells until level 13.
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# ? Oct 9, 2019 01:17 |
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Gharbad the Weak posted:After watching version after version of the playtest slowly squeeze everything cool from martials Yeah even reading some of the feats is painful. quote:Charger This could have been a really fun option if they just said “When you dash you can do these cool things” without requiring you to use an action and a bonus action. nelson fucked around with this message at 06:04 on Oct 9, 2019 |
# ? Oct 9, 2019 06:01 |
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Crumbletron posted:Play an oath of the crown paladin sworn to a lord, flavour your magic as battle tactics and pick options that make it easy to do so. Have your LoH pool be your rally pool or whatever. My conqueror Paladin's "Lay on Hands" was a slap across the face while yelling "get yourself together and get back in there god drat it"
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# ? Oct 9, 2019 06:10 |
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Gharbad the Weak posted:I really doubt they'll do anything approaching Tome of Battle, but I'd love to be proven wrong. I personally have absolutely no doubt in my mind that they won't. 5e is a huge gently caress you to the idea of doing cool and fantastical things if you don't have a spell book equivalent. I was thinking of references for cool things to do with martial classes and realized that 5e Fighter would be perfect for playing as Guts from Berserk. Everything sucks, you can't accomplish anything with your own power. And that is why I'm glad no one picked fighter or Ranger in my current campaign. It'd be way more work for me as a DM to try and keep them on par with the others.
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# ? Oct 9, 2019 06:29 |
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That is a good time to ask, neophyte DM with a Fighter in his party. He's only level 2 and already itching to find weapons on literally every enemy we kill. What can I do to keep the guy happy as he levels through Descent into Avernus?
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# ? Oct 9, 2019 06:38 |
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Nasgate posted:I personally have absolutely no doubt in my mind that they won't. My DM gave my human BattleMaster a dwarven thrower and I was basically an unstoppable powerhouse at level 11.
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# ? Oct 9, 2019 06:41 |
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mind the walrus posted:That is a good time to ask, neophyte DM with a Fighter in his party. He's only level 2 and already itching to find weapons on literally every enemy we kill. What can I do to keep the guy happy as he levels through Descent into Avernus? Give him weapons to find. Then he will realize that they are all the same and don’t matter and will stop looting every body like it’s an MMO.
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# ? Oct 9, 2019 14:58 |
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mind the walrus posted:That is a good time to ask, neophyte DM with a Fighter in his party. He's only level 2 and already itching to find weapons on literally every enemy we kill. What can I do to keep the guy happy as he levels through Descent into Avernus?
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# ? Oct 9, 2019 15:05 |
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Pussy Quipped posted:Give him weapons to find. Then he will realize that they are all the same and dont matter and will stop looting every body like its an MMO. If the guy wants weapons, give him weird-rear end demon weapons - whips made of teeth, skull maces, shoddily-crafted black iron swords that exude foul-smelling muck, enchanted mancatchers that yell excitedly when they catch something, nets made entirely of eyeballs, they don't have to have plusses or be brokenly strong in combat to be thematically cool. Just pick something on the damage chart that's roughly what you want and say that's what damage it does
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# ? Oct 9, 2019 15:13 |
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Bhodi posted:enchanted mancatchers that yell excitedly when they catch something
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# ? Oct 9, 2019 15:20 |
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Splicer posted:Give him weapons to find. Make them cool demon weapons that only a mighty warrior like himself can attune to, with cool powers and magical abilities. Make a bunch of them non-combat benefits, like gauntlets of mage hand. Also armour. Give him a bunch of extra attunement slots too. Didn't one of the early editions do something like that to explain why you'd play someone whose entire thing hitting well?
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# ? Oct 9, 2019 15:55 |
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Pussy Quipped posted:Give him weapons to find. Then he will realize that they are all the same and don’t matter and will stop looting every body like it’s an MMO. Splicer posted:Give him weapons to find. Make them cool demon weapons that only a mighty warrior like himself can attune to, with cool powers and magical abilities. Make a bunch of them non-combat benefits, like gauntlets of mage hand. Also armour. Give him a bunch of extra attunement slots too. Bhodi posted:This is bad advice because the point of this game is to have fun with friends, not to tell him he's playing the game the wrong way He's playing a halfling Zapp Brannigan-type who was cursed by a cult wizard, but he left the curse for me to create. I've decided that the curse was a half-sale of his body to a devil, so as we get closer to Avernus his skeleton is going to start acting with a life of its own and he's going to have to find the exact Devil and negotiate with him if he wants to remove the curse. I've also decided to give him a sidequest in Avernus for magical items that allegedly remove the curse, but in doing so turn him into a walking skeleton, and dovetail how he approaches said items with the Devil plot to find something hopefully satisfying.
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# ? Oct 9, 2019 15:56 |
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Bhodi posted:This is bad advice because the point of this game is to have fun with friends, not to tell him he's playing the game the wrong way http://www.lordbyng.net/inspiration/results.php Flavor it with stuff from here. Weak magical effects, many of which are purely flavorful or out of combat. Makes it easy to hand out gear without +1'ing too early. If you accidentally give them something too powerful, just break it. They're demon weapons, would be perfectly valid for the weapon to be annoyed at being used by a do gooder and try to revolt/escape.
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# ? Oct 9, 2019 15:57 |
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xanthan posted:Didn't one of the early editions do something like that to explain why you'd play someone whose entire thing hitting well?
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# ? Oct 9, 2019 16:17 |
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A bone flail or living evil mace etc sound super cool but I feel like my party is too good/nice to even use something like that (or they’d be insanely suspicious). One of the first magic items they found was a silver tongue you could shove in your mouth that would give you +1 to persuasion and it’s still sitting in someone’s bag.
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# ? Oct 9, 2019 16:19 |
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Nephzinho posted:http://www.lordbyng.net/inspiration/results.php Weapon (Mace), uncommon (requires attunement) The bearer no longer feels emotions. They have immunity to fear effects but disadvantage on Insight and Performance checks, and cannot Rage. Wounds inflicted with this weapon cause no pain.
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# ? Oct 9, 2019 16:23 |
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change my name posted:A bone flail or living evil mace etc sound super cool but I feel like my party is too good/nice to even use something like that (or they’d be insanely suspicious). One of the first magic items they found was a silver tongue you could shove in your mouth that would give you +1 to persuasion and it’s still sitting in someone’s bag.
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# ? Oct 9, 2019 16:25 |
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change my name posted:A bone flail or living evil mace etc sound super cool but I feel like my party is too good/nice to even use something like that (or they’d be insanely suspicious). One of the first magic items they found was a silver tongue you could shove in your mouth that would give you +1 to persuasion and it’s still sitting in someone’s bag. To be fair, a random magical tongue you find laying around some dungeon or wizard's lab has got to be really gross. You don't know where that thing's been or who has stuck it in their mouth.
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# ? Oct 9, 2019 16:26 |
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change my name posted:A bone flail or living evil mace etc sound super cool but I feel like my party is too good/nice to even use something like that (or theyd be insanely suspicious). One of the first magic items they found was a silver tongue you could shove in your mouth that would give you +1 to persuasion and its still sitting in someones bag.
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# ? Oct 9, 2019 16:27 |
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mind the walrus posted:They found no silver tongue: Oh, maybe this *is* where I stole it from
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# ? Oct 9, 2019 16:28 |
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Another fun concept if you're afraid of giving too powerful weapons is to give them a bunch of weapons and have them get bonuses for constantly switching weapons around. It'd be fun to play as imo. Hit one dude, yeet that weapon into someone else's chest and pull out another weapon.
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# ? Oct 9, 2019 17:01 |
Nasgate posted:Another fun concept if you're afraid of giving too powerful weapons is to give them a bunch of weapons and have them get bonuses for constantly switching weapons around. The Gilgamesh approach is always good.
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# ? Oct 9, 2019 23:07 |
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Nasgate posted:Another fun concept if you're afraid of giving too powerful weapons is to give them a bunch of weapons and have them get bonuses for constantly switching weapons around. this should be an actual fighter build/spec
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# ? Oct 9, 2019 23:13 |
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No. 1 Apartheid Fan posted:this should be an actual fighter build/spec Iaido is a thing. You could make it be something fairly simple like "you can have a level-based number of weapons readied. When your hands are free, you can use a single action to equip a readied weapon and attack with it, gaining a level-based damage bonus on the attack." The big problem I see is that it devolves into "Fighter, but they have a bonus for the first few attacks they make in each fight, and have to run around picking up dropped weapons at the end." Unless you give them a lot of magic weapons with charge-based powers, but ideally classes should work regardless of the campaign they're in. The "big guy with a dozen weapons strapped to him" aesthetic is great though.
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# ? Oct 9, 2019 23:22 |
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No. 1 Apartheid Fan posted:this should be an actual fighter build/spec The FFG Star Wars Bounty Hunter 100% needs to be in this game yeah. Just let them make attacks equal to every weapon they are carrying imo. I guess that would only work if the Encumbrance system wasn't garbage that most groups ditch though otherwise it would be a fun combat effectiveness vs treasure carrying mechanic.
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# ? Oct 9, 2019 23:22 |
Let Fighters draw and stow an unlimited amount of items as a free action every turn.
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# ? Oct 9, 2019 23:39 |
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Admiral Joeslop posted:Let Fighters draw and stow an unlimited amount of items as a free action every turn. Archetype name: Archer
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# ? Oct 9, 2019 23:48 |
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Are there any good and widely accepted versions of either (a) the 4e Warlock or some other really simple blaster mage or (b) third party/homebrew Book of Nine Swords?
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# ? Oct 10, 2019 01:35 |
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# ? Jun 6, 2024 08:26 |
doctor 7 posted:My conqueror Paladin's "Lay on Hands" was a slap across the face while yelling "get yourself together and get back in there god drat it"
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# ? Oct 10, 2019 01:41 |