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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


I had three rotating parties that included Yuri and Karin and pairs of other characters. I think I paired Gepetto/Blanca, Joachim/next character and Lucia/last character but I don't remember all that clearly.

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
I use Yuri and the next character, with the other two rotating as melee and second caster/healer slots.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
My party was pretty much same as Id's most of the game. I kept Blanca in because of the Wolf Bouts- I wanted him at constant high level for that. Karin I kept in because of the "male gamer female character" rule, and I liked her stats & attitude. Geppetto I didn't like for the same reasons as Id, and Joachim- well, I liked him better than Lucia and he's a power hitter, so he stayed in for that. Then, by the time our next character joined, his Joachythms started bothering me and I really liked our next character, so they started rotating. The final character largely took over the 4th slot once I got him (same reason as Infinity), though I did start benching Blanca and rotating his slot once the Wolf Bouts were finished. Still never used Lucia and rarely used Geppetto though.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I used Blanca because he's a good example of a the well-rounded character done right. He doesn't have average all around stats. They're above average and he's more than capable of hanging with the big boys on either kind of offense, but not gonna be the heaviest hitter unless you load him down with every stat booster you come across, and has some nice support options. Most "well-rounders" end up either too focused on one side to do the other one effectively (Maxim in Lufia, Hiro in Lunar), strictly average in every sense of the word (Kimahri comes to mind, Nash also from Lunar), or just overpowered (Ryu from Breath of Fire III, Ness). The only other ones I can think of who were done right was Estelle from the Trails series and Ramza from Final Fantasy Tactics.

Kobal2
Apr 29, 2019

Neddy Seagoon posted:

They rescued her from becoming catfood.

But even within this context it makes no sense. Like, either Yuri & co are out to kill her and they had ample opportunities to before reaching the end of the dungeon (or just let her die on a trash fight) ; or they were pretending and helping her on those fights all along to ingratiate themselves to her for some Dark Nebulous Purpose (I actually don't remember why she and granny are part of the story at all or if SG really are out to get her, and I played this game many many times) then rescuing her from her own stupid failed deathstrap still makes sense for them.

To be fair though, I must admit to taking an immediate and utter dislike for Lucia due to her overtly fanservicey look and role in the story, which as a non-drooling teenager I couldn't help but feel insulted by. So I'm a bit super biased. But what about Karin's fanservice, you might ask ? Well, she started out in a reasonable albeit super anime version of a regular uniform and I had already grown fond of her before she activated streetwalker mode so...

Party talk : I almost never used Blanca for some reason. I think it's because I don't really know what to do with hybrid characters in JRPGs. I'd rather have one strict fighter and one strict healer than one who's kinda bad at either. So my party was usually Yuri (because duh), Karin (as a fighter with token buff spells), Joachim (or K...) and X which usually wound up being Gepetto because even though his mechanics are really loving creepy, he can really bring the AoE damage down until he's supplanted in that role by Future Blue Mage.

Keldulas
Mar 18, 2009
I don't actually mind Lucia's fanservice myself centrally because it's actually part of her character. Her day-to-day was that she makes money from her looks and her magic combined. I can respect that.

Accordion Man
Nov 7, 2012


Buglord
I ditched Blanca for Lucia and then her for the next party member. My main party was Yuri, Karin, Joachim,and that character for the rest of the game.

Weeble
Feb 26, 2016
Yuri, Karin, Lucia and <FINAL PARTY MEMBER> is the real dream team.

At least in the end game when you have all their toys.

Tuxedo Ted
Apr 24, 2007

Kobal2 posted:

Is no one going to comment on the highly non-sequiturish nature of the plot there ? "Oh, sorry, I used my giant cat to ambush you because I thought you were part of a secret society trying to kill me & my granny ; but you splatted him in like two turns so you can't possibly be !" Wut ?

Forget it, Jake, it's Shadow Hearts Covenant.

Hwurmp
May 20, 2005

How do we know Carla and Lucia aren't really Sapientes Gladio? Luring your enemies to a secret monster cat island is exactly the society's kind of plan.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Hwurmp posted:

How do we know Carla and Lucia aren't really Sapientes Gladio? Luring your enemies to a secret monster cat island is exactly the society's kind of plan.

Of course they'd use the same tactics; They're ex-members, remember! :pseudo:

Arcade Rabbit
Nov 11, 2013

Nobody else has mentioned it, but I would hate for Karin's new sword move to not get some love. That move looked fantastic, especially with the sword being on fire.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Weeble posted:

Yuri, Karin, Lucia and <FINAL PARTY MEMBER> is the real dream team.

At least in the end game when you have all their toys.

Honestly so long as you have Yuri and <FINAL PARTY MEMBER> the other two party members are largely irrelevant.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...
Maybe you guys could wait until [FINAL PARTY MEMBER] is actually introduced before discussing how they fit into your party dynamics.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Keldulas posted:

I don't actually mind Lucia's fanservice myself centrally because it's actually part of her character. Her day-to-day was that she makes money from her looks and her magic combined. I can respect that.

I still find it funny the game pushes Karin the ex-army lieutenant as fanservice more than Lucia.

Kobal2
Apr 29, 2019

Keldulas posted:

I don't actually mind Lucia's fanservice myself centrally because it's actually part of her character. Her day-to-day was that she makes money from her looks and her magic combined. I can respect that.

But that kind of rationale also justifies "no but Quiet actually needs to be almost naked because she needs to breathe through her skin, see ?" or "it's ok for the prepubescent girl to be in the gently caress-anime-girls game because she's really an adult trapped in a child body".
Lucia is a character who makes money from being a cartomancy poledancer because the game's writers decided to put a cartomancy poledancer in their game. That's really all there is to it. They could have not. They could have put, say, a much more reasonable historical spy who uses a 1980s cellphone to call down air support or a mariachi with a truly worrying amount of different guns hidden inside his (otherwise totally functional) guitar or something well grounded like that :).

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
THat can be true, but there's other considerations to make there:

1) Does the character being that way make sense in the world
2) Does the character being that way make sense in the story
3) Does the character's design match their personality

So in that sense, Lucia works a lot better than someone like Quiet. A magical fortune teller (who seems implied to be Roma no less) is already established as a thing that exists in Shadow Hearts, and as the series always made a point of integrating as many kinds of magic as possible into the setting, having such a character in a cliche, funhouse sorta view of history absolutely works. Lucia herself seems to lean into her role as a sexy honey trap and use that as part of how she gets by in the world, which is a pretty reasonable way to execute that sort of character if you're going to.

Certainly you don't have to like her (honestly I think she just doesn't bring much to the table or gel well with the rest of the cast), but I definitely wouldn't consider her a particularly egregious example of this sorta sex pot.

Magic Fanatic
Oct 28, 2008
Just because I was addicted to combos and high hit counts thanks to the boss bonuses, my party was Yuri and however had the highest hit count skills.

My party changed quite a lot over the course of the game because of this, though with the constant that Gepetto was benched ASAP.

Speaking of boss bonuses, I noticed that Id was going over the 4-man combos in the latest boss fight, but did he go over the special command that's available to the fourth character in a combo?

Kobal2
Apr 29, 2019

CmdrKing posted:

THat can be true, but there's other considerations to make there:

1) Does the character being that way make sense in the world
2) Does the character being that way make sense in the story
3) Does the character's design match their personality

So in that sense, Lucia works a lot better than someone like Quiet. A magical fortune teller (who seems implied to be Roma no less) is already established as a thing that exists in Shadow Hearts, and as the series always made a point of integrating as many kinds of magic as possible into the setting, having such a character in a cliche, funhouse sorta view of history absolutely works. Lucia herself seems to lean into her role as a sexy honey trap and use that as part of how she gets by in the world, which is a pretty reasonable way to execute that sort of character if you're going to.

Certainly you don't have to like her (honestly I think she just doesn't bring much to the table or gel well with the rest of the cast), but I definitely wouldn't consider her a particularly egregious example of this sorta sex pot.

To clarify, I deliberately picked two fairly extreme examples to do a sort of reductio ad absurdum of the argument in order to demonstrate how little sense it makes. You can't possibly justify anything about a character in a story or piece of fiction by using elements or justifications from within the piece of fiction itself. The piece of fiction is 100% the brainchild of somebody/ies, and those somebodies are the ones responsible for setting up those elements & justifications in the first place. I'm not saying Lucia is as bad as Quiet - but she's on the same spectrum, and trying to justify it by using elements of her character itself is just as doomed to failure. Like, we both know the *real* reason Quiet rocks the pornstar look ; and we both know why Lucia looks and acts the way she does ; let's not pretend otherwise.

And FTR I absolutely don't mind the cartomancy aspect of her, in fact I kinda like it and what they did with it mechanically speaking (I'm a sucker for most things Tarot and where RNG-based RPG characters go I think her mechanics work quite well). It's just her characterization and on some level her visual character design as well. Like, OK, "gipsy card reader" is a bit of a cliché in and of itself, but if they'd leaned into that cliché and gave her the sort of stereotypical gipsy woman look (you know - lots of colourful kerchiefs, lots of bangles, long flowing layered dress, white blouse with some sort of waistcoat on top...) and she made lots of innuendo and gratuitous come-ons as her shtick I would have maybe thought "that's a bit problematic there, Japan" but ultimately it'd have been fine - I mean it *is* Shadow Hearts. Mildly racist postal card clichés turned up to 11 is what the series does, and we all love it for it. Instead they went with as much cleavage and naked thighs as they could and *the scene she's introduced in* features the whole party drooling and saying "wow look at how breasts she is. Isn't that person very tits ?" to a level even fricking Bayonetta never does. Which is compounded by the fact that it's... pretty much all she brings to the game's plot and the party's dynamic as we'll soon discover. She's ditzy and breastesses, that's it.

I had a similar problem with the female protag of the next game, who fills Yuri's shoes in that game (i.e. being super overpowered due to shapeshifting mechanics, and kicking all the butts) but whereas Yuri goes into his fusions either by rolling around in pain or being super cocky and whose fusions are all creepy as poo poo ; that other character does her fusion by... spinning around in an extended Anime Magical Girl sequence that kicks off by having all of her already skimpy clothes fly away from her (and very male gazey looks at The Goods) and her fusions are, like, Sexy Halloween Costume versions of Yuri's fusions. It's super jarring when you contrast the two ; and, yeah, again, I felt kind of insulted by it as a person.

Cloacamazing!
Apr 18, 2018

Too cute to be evil
I always figured Yuri tried to do a sexy transformation stripping sequence in the first game and that's why Alice ran away.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Kobal2 posted:

To clarify, I deliberately picked two fairly extreme examples to do a sort of reductio ad absurdum of the argument in order to demonstrate how little sense it makes. You can't possibly justify anything about a character in a story or piece of fiction by using elements or justifications from within the piece of fiction itself. The piece of fiction is 100% the brainchild of somebody/ies, and those somebodies are the ones responsible for setting up those elements & justifications in the first place. I'm not saying Lucia is as bad as Quiet - but she's on the same spectrum, and trying to justify it by using elements of her character itself is just as doomed to failure. Like, we both know the *real* reason Quiet rocks the pornstar look ; and we both know why Lucia looks and acts the way she does ; let's not pretend otherwise.

Before we go any further down this rabbit hole, I would note taking this angle on a subject is only meaningful if the subject matter is inherently negative. This is technically true of all aspects of all fiction, and employing it means you’re assuming that whether it is done well or used with purpose within the work is irrelevant.

I tend to strongly reject “woman dresses scantily” as inherently negative. It can be and often is, or can be done well but overused within a work rendering individual cases less impactful, but unto itself it’s value neutral.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Quiet maybe half naked but even the Boss doesnt get a shirt until the 2nd mission of the game. Which I promptly strip off him.

Accordion Man
Nov 7, 2012


Buglord
Kojima is a coward because he didn't have The End in Quiet's outfit.

Stick to your words and deeds, Kojima.

Nimsant
May 7, 2015
Who is Quiet?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Quiet is the Super sniper girl in Metal Gear Solid 5, a really weird game. I’ll let you google her if you want more info.

For me, the coolest MGS sniper will always be Wolf.

Zushio
May 8, 2008
My only meaningful encounter with Quiet was dropping supply crates on her instead having having an epic sniper duel.

I think I brought her with me once or twice? Doggo was way better. More than once Quiet broke my cover because I missed my first headshot on a lone guard and she assumed we going hot. After that she just stayed in her cell.

Zagglezig
Oct 16, 2012
Not sure, how mixing a lot of flowers together makes any oil particularly oceanic.
Also, only ever heard it pronounced like cardamon, so finding out it has multiple spellings was odd.


The Dark Id posted:

I guess Andre simply eats it hole and cannot even be bothered

Shitenshi
Mar 12, 2013
I think maybe some people here should be a little more restrained when it comes to this kinda discussion. Nothing has been outright spoiled yet on the level of the whole discrepancy between the "Roger Bacon" who first appears in Shadow Hearts and the real deal that debuted in Koudelka prior, but it's spoiler adjacent and that's bad enough. The option for those black bars exists for a reason.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Zushio posted:

My only meaningful encounter with Quiet was dropping supply crates on her instead having having an epic sniper duel.

I think I brought her with me once or twice? Doggo was way better. More than once Quiet broke my cover because I missed my first headshot on a lone guard and she assumed we going hot. After that she just stayed in her cell.

If you give her a tranquilizer rifle any mission to a military base turns into a shopping trip for new recruits.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Neddy Seagoon posted:

If you give her a tranquilizer rifle any mission to a military base turns into a shopping trip for new recruits.

Yeah Quiet is pretty much like Magikarp.

Her default rifle is kinda bad, but push through it and she can pretty much tranq an entire base with no issues forever so long as you keep up on negating helmets being passed around.

Nimsant
May 7, 2015

Zagglezig posted:

Also, only ever heard it pronounced like cardamon, so finding out it has multiple spellings was odd.

Cardamom sounds like a pokemon evolution of cardamon. Or its mom.
According to Wikipedia, the third spelling is cardamum.

Cloacamazing!
Apr 18, 2018

Too cute to be evil

Shitenshi posted:

I think maybe some people here should be a little more restrained when it comes to this kinda discussion. Nothing has been outright spoiled yet on the level of the whole discrepancy between the "Roger Bacon" who first appears in Shadow Hearts and the real deal that debuted in Koudelka prior, but it's spoiler adjacent and that's bad enough. The option for those black bars exists for a reason.

Too late, everybody must have already figured out that Quiet is the final party member by now.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

BisbyWorl posted:

Yeah Quiet is pretty much like Magikarp.

Her default rifle is kinda bad, but push through it and she can pretty much tranq an entire base with no issues forever so long as you keep up on negating helmets being passed around.

Or murder entire armored platoons with the anti-tank rifle she can get later.

Zushio
May 8, 2008
I kinda preferred the overall awareness Doggo gave. I was perfectly capable of abducting people and vehicles without her. I also really enjoy that close up stealth and problem solving on the fly. That largely goes away when your overwatch takes care of everything. Different tastes of course.

I never really played any PS2 JRPGs to be honest so it's been nice to see this franchise in action. I did play some of Koudelka way back when it was new strangely, but literally never saw anything from Shadow Hearts until the original LP. I somehow knew about the Judgement Ring though :iiam:

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]


Episode XXXIII: A Typical Bad-Guy Headquarters


Music: Old Smudged Map ~ Europe




I can't help but notice Carla once again didn't actually provide us with directions to our next location. But regardless, the Sapientes Gladio Italian Branch HQ has popped up north of Florence. I now have to wonder how many Sapientes Gladio field branches there are out there? Is there an SG Manchuria Branch HQ? Sapientes Gladio Texas? How far does it go?


Music: In Darkness of a Labyrinth ~ Dungeon




It's a rather unassuming entrance to the secret society's headquarters. Given what bumblelords we've been dealing with thus far, I was sort of hoping there would just be a big neon sign saying "Sapientes Gladio Headquarters ~ Italian Branch" above the entrance with an office operating hours sign in the window and a Claw Soldier clerk at the front desk. Alas...





Inside it is just another lavish mansion whose entry room's only notable quality is a ridiculously large jar on a table. Look at the size of that thing! It doesn't even look like that little table should be able to support that thing's weight. Yuri could climb in there and hide if he really wanted to... Well, there is that jar and also a chest hidden behind the top-rightmost pillar.



Pixies are such pieces of poo poo. Maybe once in a while, you'll get a passable fairy. But NEVER will a decent pixie cross your path. Horrid creatures all of 'em.



Yuri instantly senses something is afoot as soon as he walks into any mansion-esque building. The thing is, thus far he's always been right about something being off and sinister. Let's take a look around to see if we can shake out what hidden secrets await.



But first, let's prioritize looting this chest tucked behind the grand piano. It has one of the most useful early game crests around.



Uvall provides Arc Cure aka the first Full Party Heal. We're just about getting to the point in the adventure where enemies start upping their game and healing up multiple characters per round may start becoming necessary. We'll stick this on Lucia since well... Lucia ain't exactly going to be contributing much on the offensive front in her main party tenure.



Looks pretty depressing, this book...
I bet that vampire weirdo from the old party would have liked it. What was his name...? Kevin?



I knew it would be gloomy. Play the piano so late and you'll wake the neighbors! La la la at twelve, huh...?



There are several books scattered around this room. They may all have a common thread connecting them.



A hat trick with the one you love?! What a stupid book. Kick off is at six, huh...?
What does that even MEAN?! And who starts a passionate night of love at like six o'clock? The sun is still up. Sheesh.





Hey! It was just getting good! Where's the rest of it?! drat missing pages! *sigh* The hand reached nine, huh...?



I'm glad some developer managed to sneak a picture of their dog into this dungeon.



I knew this book smelled... A fart should come around three, huh...?



Shadow Hearts: Covenant is a very educational game. Proper farting etiquette aside, you may have noticed all of these books had a time mentioned in them. And wouldn't you know it, there's a suspicious-looking stopped clock in the back of the room with very conspicuous unaligned textures behind it made even more obvious by running the game at 4X the usual internal resolution. :v:



It's pretty easy to deduce which of four given times is the correct one to proceed. It might be the one involving a dead end in a trap-filled house. Just a hunch. But, what if we enter the other times. Such as the 3:00 from the "It's a Gas! All About Farts!" novelization.



Good lord! Sapientes Gladio is weaponizing poo gas! They're even more insidious than we thought.



Alright. What about "Love Hat Trick! Nighttime is the Right Time" and its suggestion to start bumping uglies 6:00 PM and never stopping?



Well, at least Yuri got some inspiration out of the deal. He'll get over Alice one day.



What about "Recital for One" and its 12:00 piano concert? Yuri assumed it was a midnight practice but for all we know, the author was just a shut-in that did his piano business at noon and bothered everyone having their lunch instead.



Yuri cannot abide poor piano playing. He'd hate Rebecca Chambers.



OK. Let's stop mucking about and 9:00 time from "A Spy Dies at Night III". You would think after the first two spies got aced at night the third one would try for a daylight operation.



9:00 does prove to get us some progress in the form of the grandfather clock and the floor beneath it spiriting Yuri up to the second floor of the manor. It's got to be a tight fit for Lenny to ever use this thing. Or any of the Claw Soldiers in full armor, for that matter. You know at least one of them has gotten stuck before.



It was either gonna be that or a secret passage would open up behind the clock. I'm OK with avoiding a basement for once.



This hallway seems a bit off. There is just a dead-end fork not far from the clock elevator. It's a touch suspicious.



At the far end of the hallway is another dead end leading to the south. Speaking of suspicious... this strange portrait of a man in a silly hat looks out of place as the only furnishing in the hall. I like the way his head is tilted, it's like the hat is too heavy for his head.



Sadly, we don't see Lenny or someone poking their eyes through to spy on Yuri as he walks away like some Scooby Doo poo poo. Instead...





Look, a grandfather clock elevator is one thing but having a hidden passage painting as well? That's just opulent.



This seems to be some elaborate communication room or... something. It's rather unclear what all these gizmos do and Yuri isn't particularly inclined to investigate on his own other than looking for a switch to get into other hidden areas.





Hey! I think something happened.

Such a switch just happens to be a random open panel on the left. That works. If Yuri checks the panel a second time it's now asking for a password. Guess we'll need to track that down somewhere.



There's also a doohickey with a missing component. Password and machinery doodad retrieval? Got it. I suppose we should start by checking out that newly opened passage except, well...



You know the drill by this point.


Music: Vicious 1915 ~ Battle in Europe




Claw Commanders are naturally occupying the Sapientes Gladio HQ. They're identical to the ones that were hanging out with Lenny during his boss encounter back in Wales. They also obnoxiously prioritize setting up combos and thus are our primary focus in any battle they appear in.



You would think that would be the only enemy type alongside maybe a new or palette-swapped variant of the Claw Soldier grunts. But nope, as it turns out the SG Italian Branch is just lousy with roaming Gremlins. They're fairly frail with only 56 HP and despite their color, they're actual Fire elemental enemies. They like to muck up the party's day by inflicting Small Ring with their physical attacks or just setting folks on fire.

Gremlins are a fairly recent folklore bestiary addition dating back to World War 2 as something to blame mechanical failings in planes on instead of them just being buckets of bolts.

Wikipedia posted:


Click here for more!


A gremlin is a folkloric mischievous creature that causes malfunctions in aircraft or other machinery. While depictions of these creatures vary, past findings present the animals to be similar to the Chupacabra with spiky backs, large strange eyes, and small-clawed frames that feature sharp teeth.

Although their origin is found in myths among airmen, claiming that the gremlins were responsible for sabotaging aircraft, John W. Hazen states that "some people" derive the name from the Old English word gremian, "to vex", while Carol Rose, in her book Spirits, Fairies, Leprechauns, and Goblins: An Encyclopedia attributes the name to a combination of the name of Grimm's Fairy Tales and Fremlin Beer. Since World War II, different fantastical creatures have been referred to as gremlins, bearing varying degrees of resemblance to the originals. The term "gremlin" denoting a mischievous creature that sabotages aircraft originates in Royal Air Force (RAF) slang in the 1920s among the British pilots stationed in Malta, the Middle East, and India, with the earliest recorded printed use being in a poem published in the journal Aeroplane in Malta on 10 April 1929. Later sources have sometimes claimed that the concept goes back to World War I, but there is no print evidence of this.

An early reference to the gremlin is in aviator Pauline Gower's 1938 novel The ATA: Women with Wings, where Scotland is described as "gremlin country", a mystical and rugged territory where scissor-wielding gremlins cut the wires of biplanes when unsuspecting pilots were about. An article by Hubert Griffith in the servicemen's fortnightly Royal Air Force Journal dated 18 April 1942, also chronicles the appearance of gremlins, although the article states the stories had been in existence for several years, with later recollections of it having been told by Battle of Britain Spitfire pilots as early as 1940.

It's worth noting that a Gremlin also appeared in Shadow Hearts 1 but it was... err... just a yellow bat? For some reason. I suppose this is a little bit closer to the mark.



Accompanying the Gremlins is this nightmare creature of two petrified women attached to a teethed vagina with four insect legs. This is a Langsuir -- a Water elemental enemy with 72 HP. These mostly stick to casting Hail Break but can bite folk with the aforementioned teethed vagina and inflict the Petrify status. So they're priority number two if no Clawed Commanders are present.

Langsuir or Langsuyar also has a mythological origin that is basically a Malayan/Indonesian vampire ghost.

Wikipedia on Langsuyar posted:


Click here for more!


The langsuyar also, lang suir or langsuir, is a female revenant in Malay and Indonesian mythology. The word is derived from the Malay word for eagle (helang).

A langsuyar is a type of vampire which is the ghost of a woman who died while pregnant or giving birth. Langsuyars differentiate from the pontianak, which is the ghost of the child who has died at or before birth. She takes the form of a beautiful woman, with long black hair that reaches her ankles, although she may also take the form of a floating woman's head, from which entrails and a spinal column hang. Langsuyars have also been described as having incredibly long nails, hands extending down to her feet, and wearing green robes. She preys on humans, preferring the blood of newborn male children, but also consuming newborn female children.

The langsuyar is associated with certain trees and the parasitic fern "sakat," which grows in dark green clusters and is said to be a common resting place. Woodcutters that harvest wood from the poisonous Rengas trees in Malaysia must undertake elaborate exorcisms to counteract being haunted by langsuyars and other spirits. Langsuyars are also associated with a nighthawk or owl, which is said to perch on the roof of the house while a pregnant mother or infant are being attacked by the vampire. In some traditions, langsuyars take the form of a night bird, and it is believed that the hoot of an owl is the cry of a woman seeking her lost child.

The rest of the tribe can prevent a deceased woman from returning as a langsuyar by putting glass beads in the mouth of the corpse, a hen's egg under the armpits, and needles in the palms of the hands. It is believed that if this is done, the deceased woman cannot become a langsuyar since she cannot open her mouth to shriek or wave her arms and open and close her hands while flying.

In the folklore of the Sakai, an indigenous people in the northern Malay Peninsula, a langsuyar can be repelled by using charms or chants against the demon. The leaves of the gandasuli are also considered to be a powerful charm against langsuyars.

No mentions of teethed vaginas but y'know, this depiction is at least in the ballpark of its namesake. Which is a lot more than several creatures can claim.



Since we're in random battle time, we may as well give a test run for Lucia's abilities in a relatively safe fight. The Tarot ability brings up this spinning roulette of randomized Tarot Cards. Hitting X will stop and bring up our selection. Pretty simple stuff. You may notice one of the cards is sparkling. If we happen to get that card, the effects of the random Tarot Card in question will be greatly amplified.



Oh yeah, something that wasn't made clear earlier in those Tarot Card descriptions. All the cards can be drawn upward, to get the described effects, or Reversed, to get the opposite effect. So in this case, the Reversed High Priestess Card...



...Screws over the entire party by halving everyone's MP. Good stuff, Lucia. You're really not endearing me as an asset to the active party and not someone that should be sharing the bench with Gepetto.



Well, that could have gone better. Let's instead try out Aromatherapy. We only have two mixes at the moment -- Ocean Oil x Misty Oil or Misty Oil x Ocean Oil. Very different mixtures, somehow... Look, it's a highly complicated process.





Ocean Oil x Misty Oil grants all of Lucia's allies (remember Lucia doesn't benefit from this technique) a 50 HP bump. Which is utterly useless when we just got Arc Cure Crest Magic which only costs 16 MP vs Aromatherapy's 20 MP, cures everyone for more than 50 hit points AND also benefits Lucia as well...



If you're curious, the opposite mixture of Misty Oil x Ocean Oil grants... protection again Status Abnormalities for one turn. Again... I dunno. Not really feeling it, Lucia... I could have Joachim here knocking people into space or turning into a nasally bat.


Music: In Darkness of a Labyrinth ~ Dungeon




Oh well, maybe she'll improve. Or maybe she'll bungle one of her abilities so badly later in the dungeon that she locks in a permanent benchwarmer spot. Who can say? In either case, let's return to dungeon exploring.



In the next room, we find a poorly arrange library with a couple of items of note that are worth looting. Such as this chest containing...



Thera Root is the next level of the HP restoring consumables. Chowing down on this root restores a healthy 300 HP. We'll probably keep this in storage for a while considering our characters are barely past 150 HP maximum at the moment. That's a touch overkill.



In the central part of the library, Yuri comes upon a password. I'm not sure if it was scrawled on a note or written on a book or the floor or, hell, even what the password itself is... Yuri just bends over and the game declares we have found the password. Fair enough, I suppose.



On the far eastern side of the library, we also find another Lottery Ticket. They're really stuffing our pockets with these considering how long it's been since we've seen another Lottery Member and we don't actually encounter another for two more areas.

Anyway, let's retrace our steps and enter that password in the secret machinery room.



Let's see... It was "unagi."
I feel like I forgot to mention that earlier. The password was definitely "unagi." I didn't just make that up just now.



Hehe. That's the way!



I actually got a little bit turned around because that scene of the wall sliding open was from a different camera angle than what is actually in-map with no landmarks to denote it was actually just south of the painting.





We've got another poorly organized library and yet another instance of Yuri bending down and claiming to do something. I don't see any switch anywhere, buddy. But if you say so...



Aha! A secret path to the basement! From the... second floor. Look, don't worry about it.





We've got looting to do! Like finding a Toggle Switch for that gizmo in the hidden room. I somehow doubt Yuri has the technical knowledge to install this piece of electronic equipment properly. But, hopefully, he can wing it.





Rummaging through a barrel gets us a DCP improving Seal. I believe this is the only one new to Shadow Hearts 2 considering... well, DCP didn't exist in the previous game. People just knew magic innately back in 1913. Folks just knew Taoist arts or had ESP or vampiric powers or had a magic cellphone to call in airstrikes and summon sniper rifles. None of this Crest Magic crap. Those were the days...





In the back of the room, we find an item that can instantly turn Joachim to his Invisible Form. I'm not sure while they're called "Strongoids" though considering the package clearly says Stealthoids and that makes more sense (and is indeed the Japanese name for the item.) Is there some grifter in the west selling Stealthoid brain fuel or some poo poo I'm unaware of...?



Now it's just a matter of backtracking, slamming that toggle switch into this menacing Telsa device rear end looking piece of machinery and firing it up.

The machine whirls and glows brightly before a grandfather clock is heard ringing in the distance.





Aha! The old advanced machinery powering up the grandfather clock elevator to access the THIRD floor, eh? Oldest trick in the book! Yuri knows the score.

Yuri rides the clock to the third floor.



We arrive in a break room of some manner. Nicolai seems like the type to have a show bookshelf behind him and books stacked all over his desk to make him seem busy.



Meanwhile, the jukebox and pool table are definitely Lenny's requests. Lenny might not be the brightest but he's got a hell of a billiards hustle.



One of the jars in the foreground also contains an upgraded version of the Phoenix Down equivalent consumable. This one restores a character with 50% health versus the 30% health offered by the Talisman of Luck. Hopefully, we won't have a use for this too soon...





Next to the break room, we find what couldn't be more of a "hey, there's a boss fight ahead" area if it tried. Let's save, use a tent and march forward into the inevitable.



...OK, this is definitely where Veronica hangs out on her downtime.



There isn't anybody here.



Maybe we should have asked one of those goons if they'd seen him before beating them all silly.
Let's not get crazy, now... What's a gremlin gonna tell us?
......

I guess we'd better look for him somewhere else...



The party heads back the way they came to leave. However...







Oh, you thought we were going to get through a dungeon without a boss fight. Pfft. Of COURSE, they'd leave a two-headed buff winged demon to guard the torture room. What are you even thinking?






Video: Episode 33 Highlight Reel












Sapientes Gladio Italian Branch HQ Concept Art - Really has that rustic, old-world Italian badguy base charm.

Picayune
Feb 26, 2007

cannot be unseen
Taco Defender

The Dark Id posted:

Sapientes Gladio Texas?

"Ducunt volentem fata, y'all."

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Sadly, the Sapientes Gladio Texas HQ is in Midland, far from where I live. Otherwise I'd drop in there frequently. :)

This post was a good illustration of why I benched Lucia in my play.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

achtungnight posted:

Sadly, the Sapientes Gladio Texas HQ is in Midland, far from where I live. Otherwise I'd drop in there frequently. :)

I thought it was in College Station!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Maybe they have a chapter there too. Texas is a big state. I just know there's not one in the Austin area. Or maybe there is, and I have yet to discover it.

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Picayune
Feb 26, 2007

cannot be unseen
Taco Defender

achtungnight posted:

Sadly, the Sapientes Gladio Texas HQ is in Midland



That... that's inhumane. :stonk:

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