|
can you even buy this game on steam yet? it's still shows "COMING SOON" on my wish list. do i literally have to wait until 10a PST tomorrow to buy the drat game? i'd rather pre-load it so i can play it when i get home from work
|
# ? Oct 15, 2019 02:46 |
|
|
# ? May 29, 2024 04:33 |
|
Freaking Crumbum posted:can you even buy this game on steam yet? it's still shows "COMING SOON" on my wish list. do i literally have to wait until 10a PST tomorrow to buy the drat game? i'd rather pre-load it so i can play it when i get home from work Correct, devs have said no preload.
|
# ? Oct 15, 2019 02:51 |
|
babypolis posted:i feel like im going to speed an entire evening just figuring my character build tomorrow. i cant loving wait the one thing I feel might be a misstep is making your two health bars specific-skill-dependent going 1 on psyche and/or phys is a dangerous decision
|
# ? Oct 15, 2019 02:57 |
|
GreyjoyBastard posted:the one thing I feel might be a misstep is making your two health bars specific-skill-dependent There are some spoilers above which detail the ways in which devs chose to mitigate this concern. Also people are saying healing items are used to automatically when your last hp/morale is about to drain.
|
# ? Oct 15, 2019 03:00 |
|
god drat it ZA/UM, put some art on posters, I am totally buying your poo poo
|
# ? Oct 15, 2019 03:55 |
|
babypolis posted:i feel like im going to speed an entire evening just figuring my character build tomorrow. i cant loving wait Im going to use a random number generator.
|
# ? Oct 15, 2019 04:06 |
|
Alternatively I will model my character after Detective Frank Drebin from Police Squad
|
# ? Oct 15, 2019 04:08 |
|
how much does this dang game cost,
|
# ? Oct 15, 2019 04:34 |
|
Sphyre posted:how much does this dang game cost,
|
# ? Oct 15, 2019 04:35 |
|
Oh my god, I didn't realize this was loving coming out so soon and tomorrow even. I remember reading about this years ago, I'm so pumped holy christ this is practically my dream game.
|
# ? Oct 15, 2019 04:41 |
|
video game being compared favorably to planescape torment in which chapo trap house hosts did voice acting bits it honestly seems like something designed to be set out for me as a lure and when I try to go grab it, a wicker cage falls down on me from the ceiling
|
# ? Oct 15, 2019 04:47 |
|
terrorist ambulance posted:video game being compared favorably to planescape torment in which chapo trap house hosts did voice acting bits I really am eager to hear the story of how that particular collab came together.
|
# ? Oct 15, 2019 05:42 |
|
for anyone that's familiar, how are the non-dialogue sections of the game? i ask because i see so many people comparing this favorably to PS:T and I honestly just didn't enjoy that game. i know it's heresy to play pc rpgs and not like PS:T but it was too many walls of uninterrupted text and the tiny amount of D&D combat that did exist wasn't tactically interesting. does this game (outside the wacky dialogue) play well? i'm suddenly worried that it's going to be another PS:T-style glorified visual novel with only the most minor contrivances to make it technically count as a game
|
# ? Oct 15, 2019 05:55 |
|
Freaking Crumbum posted:for anyone that's familiar, how are the non-dialogue sections of the game? i ask because i see so many people comparing this favorably to PS:T and I honestly just didn't enjoy that game. i know it's heresy to play pc rpgs and not like PS:T but it was too many walls of uninterrupted text and the tiny amount of D&D combat that did exist wasn't tactically interesting. There isn't really anything outside of dialogue. It's walking around and dialogue.
|
# ? Oct 15, 2019 05:58 |
|
Freaking Crumbum posted:i'm suddenly worried that it's going to be another PS:T-style glorified visual novel with only the most minor contrivances to make it technically count as a game (A lot of people WANTED Torment to ditch the perfunctory fights in the first place, though.)
|
# ? Oct 15, 2019 06:04 |
|
Freaking Crumbum posted:for anyone that's familiar, how are the non-dialogue sections of the game? i ask because i see so many people comparing this favorably to PS:T and I honestly just didn't enjoy that game. i know it's heresy to play pc rpgs and not like PS:T but it was too many walls of uninterrupted text and the tiny amount of D&D combat that did exist wasn't tactically interesting. Try watching people play on Twitch, if you don't like it there, maybe you will not like playing it. Text-heavy games are not for everyone, no matter how good in their own way they may be. If you don't enjoy good writing, then the main point of this game is kinda lost.
|
# ? Oct 15, 2019 06:12 |
|
Hogama posted:It's a glorified CYOA visual novel/adventure RPG, except without a separate combat system this time (combat's just another kind of "conversation"). If you don't want to putter around gathering junk and talking to a lot of NPCs, this isn't likely to be your jam. for real, there's not even the minimal "battle starts here's hexes on a map manage your AP on your turn" type of combat? i figured they'd at least have something akin to the latest harebrained shadowrun games or something (not super in-depth but enough options to make it feel valid).
|
# ? Oct 15, 2019 06:22 |
nope, everythings resolved in the dialog system.
|
|
# ? Oct 15, 2019 06:24 |
|
Freaking Crumbum posted:for real, there's not even the minimal "battle starts here's hexes on a map manage your AP on your turn" type of combat? i figured they'd at least have something akin to the latest harebrained shadowrun games or something (not super in-depth but enough options to make it feel valid). Nope. https://www.rockpapershotgun.com/2018/05/04/combat-failure-and-raising-the-stakes-in-disco-elysium/ quote:Building on that thematic foundation, Disco Elysium treats its handful of combat encounters as a high-stakes extension of its dialogue systems, backed up with unique animations for each possible outcome during each turn taken. Each round of action (called a ‘whirl’ by the developers, presumably to separate it from any hard-defined period of time) begins with time pausing and ends with everyone taking action. You’re allowed multiple analytical, introspective or even dialogue options per whirl, letting you figure out your next move after consulting with your own party and personal collection of inner voices on what skill check would be your best bet.
|
# ? Oct 15, 2019 06:25 |
|
well poo poo it's funny, i hated the D:OS2 combat because, while there were conceivably a poo poo-ton of different ways to play the game, there were only a few ways to play optimally (or else a few that just completely derailed all pretense of challenge) and i didn't enjoy it enough that i stopped playing shortly after escaping the jail island. so it's not like having an elaborate combat system is a guarantee that i will like the game anyway. at the same time, when pillars of eternity 2 was released, i actually liked the non-combat ship-to-ship encounter system, which was essentially just a big CYOA thing. i've even said i would play an entire game that was just the PoE2 scripted challenge encounters, so maybe this will scratch that same itch. i guess thanks for the heads-up. having that expectation set up from might help me get in the right headspace to enjoy the game.
|
# ? Oct 15, 2019 06:37 |
|
There are a lot of tactical combat RPGs already. It will be nice to see something that chooses to focus on something else entirely.
|
# ? Oct 15, 2019 06:58 |
|
Disco Elysium is doing what I wished a lot more RPGs would do and ditch the D&D combat. You can totally have an RPG without a combat system, having to always have one has been holding the genre back for decades. Hopefully Disco Elysium can change things.
|
# ? Oct 15, 2019 06:59 |
|
Agreed. I will say they usually don't detract too much from the game. Numenera's was fundamentally fine but needed a bit more work on presentation, for example (underrated game that got brigaded with negative reviews due to Kickstarter drama - ugh), but I don't think I'll miss combat at all so long as there's a way to still have violence as an option - which there is here.
|
# ? Oct 15, 2019 07:04 |
|
Oh yeah, Torment 2 had a lot of good ideas and was pretty underrated. Disco Elysium looks it will take what Torment 2 started (Lack of combat focus, failure can still be interesting, etc) even farther.
|
# ? Oct 15, 2019 07:12 |
|
Accordion Man posted:Disco Elysium is doing what I wished a lot more RPGs would do and ditch the D&D combat. Don't get me wrong, I like me some RPG combat, but DE and games like it don't really need anything like that.
|
# ? Oct 15, 2019 08:36 |
|
So i just stumbled upon this thanks to a rec, game systems look cool! But what’s the game actually about, is there a plot/story? And is it not just grimdark/mysery?
|
# ? Oct 15, 2019 09:38 |
|
Avalerion posted:So i just stumbled upon this thanks to a rec, game systems look cool! You are a detective in the city of Revachol (in a strange parallel world of sorts), and there is a homicide investigation. You wake up in a hangover and have to piece things together from there, including piecing together your own mind. The world is deep and full of lore, which you can explore through the game. The game is funny and really well written.
|
# ? Oct 15, 2019 09:54 |
|
Oh look, another review came out.quote:So, you might be asking yourself, is there anything even remotely wrong with this game? And to be honest, I can’t really come up with a single negative thing, unless I have to wade down the good old tech issues part. Is that your thing? If it is, then know that I experienced a few soft locks that were solved after saving and then loading that same save file (seemed to be caused by the game getting confused after my detective woke up from a good night’s sleep), and that I also lost the HUD a few times (the solution here implied a full game restart, but no progress loss of any sort, so not a big deal either way). Do keep in mind that these issues might not even be present in the version of the game you get to play, as I was playing an earlier build for review purposes. Verdict: 10/10 (Excellent)
|
# ? Oct 15, 2019 10:24 |
|
Excited to finally play this game. Think I'm going to do a Colombo type detective, high intellect and high psyche. I'll probably dump physique and hope my winning personality can stop people from beating me up. Then next playthrough just be a drug-addled nut blundering around listening to supernatural intuitions and getting into street fights.
|
# ? Oct 15, 2019 10:24 |
|
https://www.reddit.com/r/Games/comments/di2yxq/disco_elysium_review_thread/
|
# ? Oct 15, 2019 10:25 |
|
quote:Been playing this one for a while now. It's the best game of the year. Took me around 45 hours to beat and I went with the 'Dumb but strong' build as I knew the game would be dialogue heavy and I wanted to see how much of a struggle it was. I 'died' by having a conversation with a fat intellectual 'mob boss' who persuaded me to give up my job as a detective and there was nothing I could do to stop it! 10/10.
|
# ? Oct 15, 2019 10:46 |
|
its absurd to me that a small indie team can release a nearly bugless 60 hour rpg while every major game studio releases buggy messes
|
# ? Oct 15, 2019 10:48 |
|
So is it out yet? I'll be finishing work in ~4 hours and want to inject this poo poo directly into my eyeballs asap.
|
# ? Oct 15, 2019 10:49 |
|
grate deceiver posted:So is it out yet? I'll be finishing work in ~4 hours and want to inject this poo poo directly into my eyeballs asap. Noon CST roughly
|
# ? Oct 15, 2019 10:50 |
|
grate deceiver posted:So is it out yet? I'll be finishing work in ~4 hours and want to inject this poo poo directly into my eyeballs asap. 7 hours from now
|
# ? Oct 15, 2019 10:50 |
|
Davincie posted:its absurd to me that a small indie team can release a nearly bugless 60 hour rpg while every major game studio releases buggy messes There have been a few minor bugs reported, but they are fixing those. Save frequently though, to be sure.
|
# ? Oct 15, 2019 10:54 |
|
"Minor" is a pretty key word here though I feel, especially in comparison to most other RPG releases that tout heavy branching and C&C as major selling points.
|
# ? Oct 15, 2019 10:59 |
|
Davincie posted:its absurd to me that a small indie team can release a nearly bugless 60 hour rpg while every major game studio releases buggy messes (It might break more regularly once it's out in the wild; that's when you get the largest stress test with the widest pool of hardware, after all.)
|
# ? Oct 15, 2019 11:02 |
|
There's almost certainly going to be some progression-destroying glitch hiding in plain sight, there always is with these games.
|
# ? Oct 15, 2019 11:07 |
|
|
# ? May 29, 2024 04:33 |
|
Holy poo poo reviews. Are you telling me something might contend with 3 Houses for my GotY?
|
# ? Oct 15, 2019 11:20 |