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Kaal posted:Is there an updated economic guide out there? I keep playing Stellaris at high difficulties fairly well, but as soon as it gets into midgame my planets don't know what to do with the excess population and everything falls apart. Even when I can keep things working, it seems like it requires so much micro to ensure planets aren't filling up with useless pops or operating at massive inefficiencies, and I just quit and start a new game. I'm also no good at this, but I find that making an ecumenopolis (you can get this by taking the decision to restore it on a relic world or by taking the arcology project ascension perk) gives you a planet that can support a giant number of pops, which should tide you over for a while. I also like to play on tiny galaxies with 0.25x the normal number of habitable planets, which helps matters. You could also just play as robots and turn off robot construction once you consider a planet to be "done".
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# ? Oct 14, 2019 20:57 |
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# ? May 20, 2024 17:51 |
Baronjutter posted:Yeah, sometimes they make a game with pretty good foundational bones like EU4 and CK2 that can easily support years and years of DLC that mostly work (mostly). Stellaris has a garbage foundation so most of the new content has been building on top of a lovely foundation while also trying to desperately underpin the whole thing with each major update. They did a ton of learning on Stellaris, well I hope they did, as it was their first "4X" game. I'd rather get no major new stellaris DLC for a few years and have them work on Stellaris 2 than keep trying to fix and expand the current version. I don't even think the base game is broken, like you and a few vocal others do. I'm just burnt out on the game that it is.
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# ? Oct 14, 2019 21:16 |
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Libluini posted:The Switch has a touchscreen, so it could still be touchscreen-friendly. Yes that's exactly what I mean.
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# ? Oct 14, 2019 23:05 |
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Kaal posted:Is there an updated economic guide out there? I keep playing Stellaris at high difficulties fairly well, but as soon as it gets into midgame my planets don't know what to do with the excess population and everything falls apart. Even when I can keep things working, it seems like it requires so much micro to ensure planets aren't filling up with useless pops or operating at massive inefficiencies, and I just quit and start a new game. Are all your planets full? If do build habitats. If not resettle them to where you need workers. In the mid game with most empires you should probably be centralizing alloy and CG production on a handful of Ecumenopoleis. Getting these up and running will nearly always involve a bunch of resettlement, but it's the most effective way to build your economy. Also, never ever convert a Relic world to an Ecu. A Relic world with all it's research bonuses is worth way more than 20k minerals and 200 influence. PittTheElder fucked around with this message at 23:32 on Oct 14, 2019 |
# ? Oct 14, 2019 23:29 |
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PittTheElder posted:Also, never ever convert a Relic world to an Ecu. A Relic world with all it's research bonuses is worth way more than 20k minerals and 200 influence. Convert your relic worlds and replace all the alloy and commercial goods buildings on all your other planets with research labs. Build habs over resource deposits (hopefully not moons or asteroid belt based) and focus them on exotic production. Once your Dyson sphere is up, switch to 'subscribing' to exotics you need with a monthly market purchase order to fill any gaps your habs can't reach. Relic worlds once they're filled with buildings and pops are best converted since you've hit your limit of what you can do with them. Labs can stay on your ecus too, 10% bonus is ok. My last game I got sling-shotted from middle to lead by getting 3 relic worlds (Fen Habbanis, Rubricator, and an archaeological site) once I was able to support full time researchers in all of the free slots they had, so don't convert them too early. Ecus take some support. Duodecimal fucked around with this message at 23:59 on Oct 14, 2019 |
# ? Oct 14, 2019 23:56 |
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I don't convert to ecus until I have habitats rolling, and then I make the switch because they put out a shitload of alloys/cgs and can sustain a lot of pops, making them a prime target for the automatic pop migration mod.
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# ? Oct 15, 2019 02:33 |
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Kaal posted:Is there an updated economic guide out there? I keep playing Stellaris at high difficulties fairly well, but as soon as it gets into midgame my planets don't know what to do with the excess population and everything falls apart. Even when I can keep things working, it seems like it requires so much micro to ensure planets aren't filling up with useless pops or operating at massive inefficiencies, and I just quit and start a new game. Turn on utopian abundance, now all of your unemployed pops aren't useless.
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# ? Oct 15, 2019 06:02 |
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Useless pops? More like turn on your monitor. The correct answer is Shared Burdens though.
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# ? Oct 15, 2019 06:10 |
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Useless pops? More like
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# ? Oct 15, 2019 06:18 |
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https://twitter.com/StellarisGame/status/1184091635702997000 That's definitely a spin-off game considering the version number.
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# ? Oct 15, 2019 14:48 |
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CK2 in Space Stellaris: now with people
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# ? Oct 15, 2019 14:56 |
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If they make a CKII in space i'm already excited for the Dune total conversion.
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# ? Oct 15, 2019 14:57 |
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Duodecimal posted:Convert your relic worlds and replace all the alloy and commercial goods buildings on all your other planets with research labs. Build habs over resource deposits (hopefully not moons or asteroid belt based) and focus them on exotic production. Once your Dyson sphere is up, switch to 'subscribing' to exotics you need with a monthly market purchase order to fill any gaps your habs can't reach. Relic worlds once they're filled with buildings and pops are best converted since you've hit your limit of what you can do with them. 10% is ok, but it's not 30%. It's really cheap to convert a regular planet to an Ecu, and it's a great way to deal with planets with low district counts. I just don't see why you would convert your best planet type to a slightly better one, rather than a really crappy planet into the same. It makes no sense. E: I just looked it up and you still have to pay the 200 influence and 20k minerals anyway? Then yeah it would be insane to convert a Relic world rather than just building a lot of city districts on an empty planet and converting that.
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# ? Oct 15, 2019 15:05 |
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Those city districts take a long time to build though and the relic world only needs to have blockers cleared.
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# ? Oct 15, 2019 15:06 |
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The problem with infinite scientists is how quickly you end up running out of interesting techs and start getting hit with continual repeat tech spam notifications
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# ? Oct 15, 2019 15:43 |
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Jack Trades posted:https://twitter.com/StellarisGame/status/1184091635702997000 Woah guys it's a picture of spaceships! Guys they have spaceships! *Runs down hallway still shouting* SPACESHIPS GUUUUUUYSSSS!!! Wow mega-hype poggers. Spaceships here!
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# ? Oct 15, 2019 16:02 |
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Splicer posted:The problem with infinite scientists is how quickly you end up running out of interesting techs and start getting hit with continual repeat tech spam notifications Repeating techs is where the real power is though.
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# ? Oct 15, 2019 16:05 |
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https://galaxycommand.stellaris.com/ What do you know, it is Stellaris mobile. Too bad there is no gameplay video only the tired ad where it shows you how playing this game in public makes you look like a dork.
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# ? Oct 15, 2019 16:14 |
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Bholder posted:https://galaxycommand.stellaris.com/ They better announce something good for Stellaris PC at PDXCon or else I'm gonna set my Blorg plushie on fire.
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# ? Oct 15, 2019 16:21 |
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Oh wow that video. I cringed the whole way through it.
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# ? Oct 15, 2019 16:22 |
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Fans: booing Johan, defensively: oh come on don't any of you own a phone???
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# ? Oct 15, 2019 16:28 |
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Bholder posted:Stellaris mobile.
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# ? Oct 15, 2019 16:33 |
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Bholder posted:https://galaxycommand.stellaris.com/ Man, I know they're a big market but I just absolutely 100% don't care at all about mobile games.
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# ? Oct 15, 2019 16:41 |
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hobbesmaster posted:Those city districts take a long time to build though and the relic world only needs to have blockers cleared. I guess, the city districts can be planned for though. I usually have a few candidates selected by the time the second weather control tech comes up, you select urban world, spam down a planet's worth of city districts, and it takes care of itself. It is slower than doing it with a relic world, but is that time saving worth sacrificing a world with a +30% research bonus? I doubt it. PittTheElder fucked around with this message at 16:45 on Oct 15, 2019 |
# ? Oct 15, 2019 16:42 |
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First they release a game in early access exclusive to the Epic Store, then they tease a mobile game like anyone sane cares. The gently caress's going on? Do they not realize that this poo poo basically murders any trust anyone has in them?
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# ? Oct 15, 2019 16:43 |
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*Me on the toilet, looking at my phone* Man I really gotta optimize my consumer goods production...
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# ? Oct 15, 2019 16:44 |
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RagnarokZ posted:First they release a game in early access exclusive to the Epic Store, then they tease a mobile game like anyone sane cares. It's a bad look for us old fans, yeah. I expect they announced it early now so that it won't be a boo fest at the convention, though to be fair the Epic Store thing is a Haemimont third-party license so it's technically twice removed from Paradox who are just acting as the publisher here, they won't have a lot of money in it.
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# ? Oct 15, 2019 16:49 |
I imagine their "regular" Stellaris (PC) announcement is saved up for the PDXcon, so they got the mobile announcement out of the way before.
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# ? Oct 15, 2019 16:50 |
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I guess Stellaris is just the guinea pig for Paradox. Put that poo poo on console, put that poo poo on mobile, oh god what do you have to do to sell something to anyone other than PC gamers????
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# ? Oct 15, 2019 16:52 |
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Bholder posted:https://galaxycommand.stellaris.com/ Just stopped by to laugh at all the people who thought this wasn't going to be a mobile game. It is one of their biggest selling franchises and has little political implications for international sales. That and they're still learning to make games that aren't EUROPE or EUROPE + BIG. There was nothing else it could have been.
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# ? Oct 15, 2019 16:54 |
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Didn't the new CEO come from one of those companies that poo poo out mobile games by the dozen? Hopefully the mobile vicky is good
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# ? Oct 15, 2019 16:54 |
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hobbesmaster posted:Repeating techs is where the real power is though. *deflating balloon noise* RagnarokZ posted:First they release a game in early access exclusive to the Epic Store, then they tease a mobile game like anyone sane cares.
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# ? Oct 15, 2019 16:55 |
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quote:Please note that the game is available now only in: Canada, Sweden, New Zealand and Australia. Stay tuned for more available countries! Is this for real, can someone with an IP in one of those countries check the stores?
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# ? Oct 15, 2019 17:11 |
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They should have announced it after pdxcon. Shows the potential new (Chinese) market is more important to PDX as a publisher, than the current market and their current market.
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# ? Oct 15, 2019 17:15 |
https://twitter.com/StellarisMobile/status/1184140437122174977 Rolling with the punches
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# ? Oct 15, 2019 17:20 |
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I thought "don't hype mobile game announcements because nobody cares" was pretty understood at this point
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# ? Oct 15, 2019 17:22 |
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Senior Dog posted:Didn't the new CEO come from one of those companies that poo poo out mobile games by the dozen? Said CEO is Ebba Ljungerud, her background is online gambling, and she's been a big advocate of expanding to new platforms (mobile, tablets, wearables, etc.), but that's not quite the same thing. I wouldn't assume she's drawing a direct line from "gambling is more profitable on alternative platforms" to "grands strategy games will be more profitable on alternative platforms". hobbesmaster posted:Is this for real, can someone with an IP in one of those countries check the stores? I'm in Canada and it shows up in the Google Play store for me. Not about to install it, but it's there. PittTheElder fucked around with this message at 17:26 on Oct 15, 2019 |
# ? Oct 15, 2019 17:23 |
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canepazzo posted:https://twitter.com/StellarisMobile/status/1184140437122174977 https://twitter.com/StellarisMobile/status/1184141244613775361
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# ? Oct 15, 2019 17:23 |
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Chalks posted:I thought "don't hype mobile game announcements because nobody cares" was pretty understood at this point I assume that's why they didn't announce at pdxcon, but I think that's the wrong lesson to take from the DI announcement. They should have announced it at pdxcon as just a small extra IMO. Blizzard's problem with DI wasn;t announcing it at blizzcon but rather announcing it and nothing else.
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# ? Oct 15, 2019 17:25 |
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# ? May 20, 2024 17:51 |
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Somebody over thinks they're god drat Wendy's.
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# ? Oct 15, 2019 17:25 |