Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
spit on my clit
Jul 19, 2015

by Cyrano4747
Dragon Quest 11

It is now the Post-game. There is a quest to retrieve a doll modeled after the hero of the orphans in this town. To get this doll, I have to win the jackpot in roulette, at the 200 chip-per-bet table. Nine hours total of spinning the wheel (After the Jackpot Bunny said "Someone will win very soon!", no less), and I have not gotten a jackpot. Now, games with gambling-related quests like Yakuza usually have some kind of obtainable "cheat button" that immediately meets the condition needed to fulfill the quest, but as far as I can tell, DQ11 does not have such a thing. Whoever put this quest in the game should be fired.

Adbot
ADBOT LOVES YOU

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Inspector Gesicht posted:

What's the point of a stat-system in Diablo if you ONLY have four and there's no real dilemma or choice to where things go? E.g. This level 70 Wizard has 30 STR, 30 DEX, 5000 INT and 3500 VIT.

Because it gives the illusion of choice. It's like how sure D2 had tons of skills and you could build however you wanted. But skeleton based necromancer wouldn't really work once you hit the highest difficulty so that guy was a waste.

Sure you could put points into other things but then you wouldn't synergize correctly and you'd be suboptimal and not able to survive or grind efficiently

Plus 90% of the gameplay post finishing the story was killing Baal on repeat

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...




The only good roulette quest is in Control, where it's a puzzle to solve and entertaining things happen if you fail.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Planet Alpha is a bad game. Clunky controls, annoying gotchas, too many moments of 'guess what we wanted you to do' or 'guess what direction this floating death orb is gonna look at next' etc' etc'. The main conceit of changing the day-night cycle that you take too long to be able to do at will is just a lame 'do I go daytime or nighttime to get through Obstacle', just augh. And pretty much everything related to stealth sucks. How an enemy spots you or not seems simple at first, but as you go things get less reliable or certain, something that worked a second ago won't always work on the next try after the gotcha right after gets you.

I'm not even gonna spoiler the ending because the game doesn't deserve it - it's the dumb non-ending of a time loop.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

The background in StarFox 64 3D is just a flat texture, which is to be expected but it's kind of a bummer when you turn the 3D on and the entire vastness of space is just a little bit behind everything else.

Zoig
Oct 31, 2010

I feel like for me to enjoy a arpg like diablos or poe or grim dawn It does need either really fast leveling or the ability to respec easily. Having something to mitigate time wasted feels really important and it still annoys me that grim dawn has respecs, but they only help earlier on and later it costs more and more and you may need to refund a lot more points and so on.

Diablo 3 is too far in the other direction taking too little time to reach max level and not even needing refunds because everything is available. One or the other is fine, but not both.

RareAcumen
Dec 28, 2012




Cleretic posted:

This is one of the things that stunned me when City of Heroes shut down and I had to try other MMOs, because that was a game designed to avoid that problem by making starting new characters fun. You were supposed to make a bunch of characters with different powersets and playstyles, and that gave the devs full freedom to put new content into lower level ranges, because established characters could just make new characters to play them (or use the 'flashback' feature they added in later to make it easy to play content you'd outlevelled). It also solved the 'level 80, still being threatened by wolves' problem because it just meant they could put the content they wanted in whatever level range works; if they want a street-level plot about gang thugs, they put it in the level range where that makes sense rather than have a punk with a shotgun and that's it be equal level to an otherworldly monster because that's just the level everyone's already got their characters at.

It was very weird to get into other MMOs and learn just how back-loaded they all are, because the content they keep making is all the stuff for people already at the endgame.

The games industry ain't about iterating on itself until things get perfected, they're about chasing the next big trend!


spit on my clit posted:

Dragon Quest 11

It is now the Post-game. There is a quest to retrieve a doll modeled after the hero of the orphans in this town. To get this doll, I have to win the jackpot in roulette, at the 200 chip-per-bet table. Nine hours total of spinning the wheel (After the Jackpot Bunny said "Someone will win very soon!", no less), and I have not gotten a jackpot. Now, games with gambling-related quests like Yakuza usually have some kind of obtainable "cheat button" that immediately meets the condition needed to fulfill the quest, but as far as I can tell, DQ11 does not have such a thing. Whoever put this quest in the game should be fired.

That absolutely should not have happened, I'm so sorry that you had 9 hours wasted on nothing.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Reminds me of that one Shard in Final Fantasy 13-2 where you have to earn enough casino-bucks to buy it and everything is random chance so it's a pain to win at all, let alone enough. I shouldn't have to buy the DLC just to use the card game to grind money. Actually no I think I misremembered, there is also one that randomly drops from the slot machine too.

Ugly In The Morning
Jul 1, 2010
Pillbug
Didn’t Red Dead 2 have a gambler challenge where you had to win three hands of blackjack after hitting three times without splitting? It’s basically “luck into winning blackjack repeatedly while playing it incredibly badly”.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Ugly In The Morning posted:

Didn’t Red Dead 2 have a gambler challenge where you had to win three hands of blackjack after hitting three times without splitting? It’s basically “luck into winning blackjack repeatedly while playing it incredibly badly”.

That game also has an achievement for viewing every single one of the 200+ separate animals in it, and a different one for tracking, killing, and skinning all 160+ animals in it, and it several of these appear in story hubs you cannot revisit once you leave. Red dead redemption is the most baroque and ponderous game I've ever played. It feels like seeing some ornate carpentry piece coated in 70 layers of varnish, like holy poo poo it's a lot of effort into a game that plays like a big fat turd. The most exciting part of the game, the gunfights, occupy about 5% of your overall experience, and every single one can be beaten by squatting behind a barrel, hitting aim and letting autoaim snap to the exact middle of a target, firing three shots and then ducking back down. Arthur controls like he's wearing hundreds of pounds of fur and molasses, it sucks when you know you personally could easily outrun the videogame character you are controlling.

Thousands of manhours spent crafting loving flyfishing mechanics so you too can watch a fat out of shape cowboy fail to catch fish while he comments on his own boredom. 40 different separate species of birds with their own models, calls, flying animations true to their wing detail, proper attention paid to their preferred times of day and night for each species to be active, the predators will hunt the smaller ones, all for a handful of sidemissions amounting to a few characters betting you to shoot birds out of the sky or to collect some tail feathers. It just feels like a game designed by madmen with far too much money and nobody knowing how to say no or edit down their scope to increase their focus. It definitely beats the pants off RE6 as most overburdened overstuffed blockbuster that is far less than the sum of it's parts.

LIVE AMMO COSPLAY
Feb 3, 2006

Olaf The Stout posted:

That game also has an achievement for viewing every single one of the 200+ separate animals in it, and a different one for tracking, killing, and skinning all 160+ animals in it, and it several of these appear in story hubs you cannot revisit once you leave. Red dead redemption is the most baroque and ponderous game I've ever played. It feels like seeing some ornate carpentry piece coated in 70 layers of varnish, like holy poo poo it's a lot of effort into a game that plays like a big fat turd. The most exciting part of the game, the gunfights, occupy about 5% of your overall experience, and every single one can be beaten by squatting behind a barrel, hitting aim and letting autoaim snap to the exact middle of a target, firing three shots and then ducking back down. Arthur controls like he's wearing hundreds of pounds of fur and molasses, it sucks when you know you personally could easily outrun the videogame character you are controlling.

Thousands of manhours spent crafting loving flyfishing mechanics so you too can watch a fat out of shape cowboy fail to catch fish while he comments on his own boredom. 40 different separate species of birds with their own models, calls, flying animations true to their wing detail, proper attention paid to their preferred times of day and night for each species to be active, the predators will hunt the smaller ones, all for a handful of sidemissions amounting to a few characters betting you to shoot birds out of the sky or to collect some tail feathers. It just feels like a game designed by madmen with far too much money and nobody knowing how to say no or edit down their scope to increase their focus. It definitely beats the pants off RE6 as most overburdened overstuffed blockbuster that is far less than the sum of it's parts.

It's pretty easy and effective to make headshots so you really shouldn't be hitting enemies in the chest.

My Lovely Horse
Aug 21, 2010

Olaf The Stout posted:

It just feels like a game designed by madmen with far too much money and nobody knowing how to say no or edit down their scope to increase their focus.
Yeah, that's Rockstar for the last... three or four releases at least.

CJacobs
Apr 17, 2011

Reach for the moon!
One thing I do appreciate is that if you don't feel like doing things like birdwatching for the 200th special animal, the game doesn't penalize you in the slightest. All of the collectathon stuff frontloads the item/recipe/clothing rewards save for special stuff like the legendary animal hunts, or can just be found physically elsewhere in the game like the dynamite arrow recipe.

But if you ARE interested in staring at mountain goats through your binoculars, whether it's to fill out a checkbox or to see the realistic goat balls or w/e, you're rewarded with another little tick mark on your record. RDR2 seems designed to break completionist habits- yes, you do get a platinum star for doing absolutely everything, but I think they designed it knowing that 99% of players are not going to want to. I think to make your achievements be boring is to admit your game is boring, if most of them are boring stuff that your average player won't want to do. But imo there's nothing wrong with rewarding people invested enough to stop and see the sights. You don't wanna do it, but somebody does, and it's nice to be acknowledged for it.

Tying it to your completion percentage so that you HAVE to do it to achieve what some would call a 'complete' save file kinda sucks though. That's one thing GTA 5 is cool for doing- only about half of the stunt jumps count toward completion percent, as do only the repeatable random open world events (one-time-only ones don't count unless you can't miss them).

edit: I looked it up, and RDR2 does the same thing. For example you only need about 50 animals to reach max completion percent for animal-spotting, not all 200 of them. So... yeah, it's really not so bad unless you're trying to get 100% achievements which you probably shouldn't do unless you really like the game. Game's got a lot of stuff dragging it down such as having to craft individual hollow point bullets one by one, but I think giving them a strike for their attitude toward completionism isn't really fair.

CJacobs has a new favorite as of 13:33 on Oct 16, 2019

Ugly In The Morning
Jul 1, 2010
Pillbug

Olaf The Stout posted:

. It feels like seeing some ornate carpentry piece coated in 70 layers of varnish, like holy poo poo it's a lot of effort into a game that plays like a big fat turd.

It’s one of my least favorite games ever because of that. It’s one thing if a game has problems because you couldn’t pull off what you were going for, but all the things that game does wrong are delibratelythat way. It’s detail for detail’s sake and it gets in its own way constantly.

My Lovely Horse
Aug 21, 2010

Speaking of GTA I was talking to a coworker and we had the brainwave that GTA 6 should be set in Vice City with extensive swamps around it with gators and stuff, and also both in present day and the 80s, switching between the same protagonist as a young upcoming gangster and an old tired veteran, with a plot full of flashback and flash-forward opportunities, and I'm just gonna be preemptively bummed out that it's probably not going to be that cool.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



My Lovely Horse posted:

Speaking of GTA I was talking to a coworker and we had the brainwave that GTA 6 should be set in Vice City with extensive swamps around it with gators and stuff, and also both in present day and the 80s, switching between the same protagonist as a young upcoming gangster and an old tired veteran, with a plot full of flashback and flash-forward opportunities, and I'm just gonna be preemptively bummed out that it's probably not going to be that cool.

I'll sign off on that, with the stipulation that they also make the game "fun".

Morpheus
Apr 18, 2008

My favourite little monsters

Captain Hygiene posted:

I'll sign off on that, with the stipulation that they also make the game "fun".

Nah there'll just be meters to fill up by taking drugs that will have little effect except that you can't function well without them and then at the end of the game you die a slow and painful death as a result.

Also you need to collect 200 pigeons around the city.

Leal
Oct 2, 2009

Captain Hygiene posted:

I'll sign off on that, with the stipulation that they also make the game "fun".

Gotcha covered

The protagonist will move like they have 50 pound bags of cement on each leg, and it'll have "realistic" damage where getting shot 3 times will kill you, and should the AI happen to land a hit on your head its a one shot.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Leal posted:

Gotcha covered

The protagonist will move like they have 50 pound bags of cement on each leg, and it'll have "realistic" damage where getting shot 3 times will kill you, and should the AI happen to land a hit on your head its a one shot.

Well okay......but if that happens will I still get to meander for five or ten minutes of the same unskippable dialogue after the last checkpoint before starting the actual mission again?

Leal
Oct 2, 2009
Well yeah, do you not want to hear biting commentary on American society?!

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

Perestroika
Apr 8, 2010

Ugly In The Morning posted:

I have a gun (Graviton Lance) that does, in fact, turn enemies into bombs. Enemies killed in that explosion also explode, so it can turn a swarm of weak enemies into a fireworks show. It rules.

Yeah, there are a handful of pretty fun guns around, but they're still stupidly outnumbered by boring ones. This is a game with immortal space wizards fighting worm gods from outer space inbetween diving into the astral plane or battling a cyborg space emperor on his planet-eating megaship. You'd think they could bring something a bit more interesting than ye older leadthrower. Yet almost all guns that do have actually fun effects are Exotics, meaning you can only ever bring one of them, and all the rest are largely interchangeable except for a couple that at least look cool.

Agent355
Jul 26, 2011


RagnarokAngel posted:

Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

I don't play rockstar games but I can only guess that it's basically the same as the reason I keep buying Bethesda games.

I WANT to like them, I should, by all accounts, enjoy an open world RPG. It's just that Bethesda completely fail to make them compelling in the ways that appeal to me and they're so full of bad design that they're basically ruined. Then they announce another one and I think 'maybe this time...'

jjack229
Feb 14, 2008
Articulate your needs. I'm here to listen.

Zoig posted:

I feel like for me to enjoy a arpg like diablos or poe or grim dawn It does need either really fast leveling or the ability to respec easily. Having something to mitigate time wasted feels really important and it still annoys me that grim dawn has respecs, but they only help earlier on and later it costs more and more and you may need to refund a lot more points and so on.

Diablo 3 is too far in the other direction taking too little time to reach max level and not even needing refunds because everything is available. One or the other is fine, but not both.

I had a similar feeling with D3. It addressed the issues that I've had with arpg games, but it did feel like it went too far with some of the fixes. A balance between D3 and PoE would be great.

I don't know when arpg games started using replenishing potions (versus one-time consumable potions), but my first encounter was D3 and then PoE. That is a huge plus for me. I will always over-ration any consumables and have died many times in D2 with a belt full of potions. It's part of why I avoid alchemy in RPGs, because I'll just end the game with a huge inventory of potions that I never used because I'm always saving them for a fight where I really need them.

Casey Finnigan
Apr 30, 2009

Dumb ✔
So goddamn crazy ✔

RagnarokAngel posted:

Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

Well I mean for me the problem is that I did really, really like GTA 4, GTA 5, and Red Dead 1 but Red Dead 2 was atrocious to a point where I could not have fun with it if I tried.

CJacobs
Apr 17, 2011

Reach for the moon!

RagnarokAngel posted:

Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

To be fair, each new Rockstar game promises gameplay and story evolution and building on the ones that came before it, and so far they've delivered that in spades. I can definitely see why someone would take the position of "hmm, maybe this time it'll be different". It's just that the 'player tolerance for monotony' gunk has built up underneath the games over time and it needs to be cleaned out. Every Rockstar game gets the same complaints about injecting tedium where there didn't need to be any- one that sticks out in my mind is the gang wars minigame in GTA SA; cool in concept, but in execution it sucked because enemies took your sections of the city back very quickly and so it was unnecessarily hard to clear them all. The problem is that they didn't listen to those complaints, nor the ones about the tedium in the next game and so on and so on and now the result is RDR2 requires you to hold a button to not walk just like GTA 5.

HaB
Jan 5, 2001

What are the odds?

RagnarokAngel posted:

Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

That would definitely be weird. The problem is...I end up really liking SOME of them, so I'm always hoping that the latest one will scratch that itch again. RDR? Amazing. GTA IV? Loved it. GTA5 is terrible and RDR2 is "mindless tedium simulator - but you know....like...horses n poo poo"

So it's not that I dislike Rockstar games. It's just they are totally Love or Hate - there's no in between. So I always pick up the new hotness hoping it lands in the Love column.

My Lovely Horse
Aug 21, 2010

I don't expect anything more from Rockstar games anymore than for-better-or-worse memorable characters, a servicable plot that's at least good entertainment, truly spectacular graphics and a world that gives the impression of incredible depth as long as you specifically avoid any activity that would force you to take a closer look at it. That's exactly what I got with the last few, I enjoyed them for what they were, and just as soon as I'm in the mood for another one of them I'll check out RDR2 but I'm not about to go actively chasing that dragon.

wafflemoose
Apr 10, 2009

I refuse to buy another Rockstar game after the shitfest that was GTA5/Online. There was not much you could do in single player once you finish the campaign besides dicking around, there needed more be post game side missions and activities.

And GTA Online? I could write a whole loving novel on how much I despite it, but I'll just say this, any game with an entry fee should not have the micro-transaction system of a chinese moblie game. You know something is wrong with the micro-transactions cost more than the game itself, and missions are deliberately designed to be annoying and tedious as possible to encourage players to open their wallets. Don't want to pay up? Hope you like driving slow rear end UPS trucks for your delivery missions.

The enemy NPCS in particular also really grind my gears....why the gently caress are gangbangers from the ghetto holding their rusty tec9s sideways have the same damage and accuracy of an elite marksman?

Speaking of lethal npcs, I really hated how fragile you were in GTA5. In the old games you were a one man army.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Rockstar hasn't made a good game since Bully.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

RagnarokAngel posted:

Im very baffled by people who dislike rockstar games and then keep playing them. I can totally understand why someone wouldn't, thats not the problem, but if you hated GTA4, 5, and RDR why would you think another open world game by them would change your mind?

RDR2 was a massive turning point for me due to how much I enjoyed it after the trite bullshit that was GTAV so I'm glad I gave them another chance.

madeintaipei
Jul 13, 2012

CJacobs posted:

Every Rockstar game gets the same complaints about injecting tedium where there didn't need to be any- one that sticks out in my mind is the gang wars minigame in GTA SA; cool in concept, but in execution it sucked because enemies took your sections of the city back very quickly and so it was unnecessarily hard to clear them all

That is the only part of the game I actually dislike. One you figure out how to cheese the takeover and interrupt the counter attacks (save, leave the city, or start a mission/side mission), it isn't hard but drat is it boring. The whole gang territory system is weird, like they didn't get finished with it and left some parts in.

Casey Finnigan
Apr 30, 2009

Dumb ✔
So goddamn crazy ✔
The way I see it, GTA 5 had a bad plot and bad writing, really bad humor, and truly terrible player characters who sucked horribly (except for Franklin, who is okay but he doesn't do much in the plot). A lot of the mission ideas are half-baked, like the barely-there heist missions, and there's never a point where the game makes you actually invested in what's going on in any real way. But it had a pretty cool recreation of LA and it was a lot of fun driving around at super high speeds, using Franklin's superpowers to zip through traffic, and honestly that was enough for me to put the game into my "good" column. The songs in the radio were also... okay - they suck compared to GTA SA or Vice City, they really can't pull it off when they have to make radio stations full of modern music, but it was still fun to see what songs they licensed and who they got to do the radio station commentary.

RDR2 puts a lot more focus and emphasis into the storytelling, exhibits a massive increase in writing quality from GTA 5, and has characters who seem like real people and not just wacky cartoons. However, they also removed absolutely anything that is fun to do from the game world. It's why I'd be a lot more interested in watching an RDR2 movie or reading an RDR2 book than playing the game itself.

Oxxidation
Jul 22, 2007
i appreciate rdr2 for giving me a glimpse into a world of biodiversity that no human being will ever see again

the rest of it, ehh

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

LIVE AMMO COSPLAY posted:

It's pretty easy and effective to make headshots so you really shouldn't be hitting enemies in the chest.

Why? the point of the complaint is that it's a shooter that it's possible to beat the entire game without touching the aiming stick at all, which is easiliy accomplishable. If you need that to be even easier you can i guess.

madeintaipei
Jul 13, 2012

Olaf The Stout posted:

Why? the point of the complaint is that it's a shooter that it's possible to beat the entire game without touching the aiming stick at all, which is easiliy accomplishable. If you need that to be even easier you can i guess.

Turn on your monitor and turn off the auto-aim.

CJacobs
Apr 17, 2011

Reach for the moon!
Aiming with a thumbstick is the devil so no thank you. Thing dragging down every single console shooter that's ever been released: aiming with a thumbstick

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



CJacobs posted:

Aiming with a thumbstick is the devil so no thank you. Thing dragging down every single console shooter that's ever been released: aiming with a thumbstick

Splatoon motion controls are actively good and the best console shooter controls by a long shot, a hill I am willing to die on :woomy:

CJacobs
Apr 17, 2011

Reach for the moon!
Motion control shooting is much more palatable. First time I played a PS4 game where you could use the dualshock lightbar to aim your weapon I felt like I was in some kind of crazy sci fi future movie.

Adbot
ADBOT LOVES YOU

Leal
Oct 2, 2009

CJacobs posted:

Aiming with a thumbstick is the devil so no thank you. Thing dragging down every single console shooter that's ever been released: aiming with a thumbstick

:hai:

My brother is a console scrub and I got The Division 2 on PS4 so I can play with him and fuuuuuuuuuuuuuuuuuck that poo poo. God drat that was hot garbage.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply