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Crasical posted:Ghost pirates are entirely missable, nothing ever directs you up to that corner of the map and you never really address the pirates themselves. Now that we're past the days of unlockable contacts, you can be suggested Veluta Lunata if you're looking for something to do in Port Oakes so there's that at least. Fort Hades is essentially the zone event for Port Oakes, but since it's entirely self-directed you're only ever going to see badge hunters lingering around there. Fun fact: Originally you were supposed to be able to rob the ghost pirates of their buried treasure. The Goldbrickers and the Cage Consortium drive me nuts because they don't go anywhere and you never meet their leaders*. You have an entire zone completely owned by Cage so he can strip mine an elder god for fun and profit, you work both within and without of his organization, and not once does he make an appearance. *It really feels like Golden Roller was supposed to be King Midas but they wallpapered over that for whatever reason. John Murdoch fucked around with this message at 10:25 on Oct 8, 2019 |
# ? Oct 8, 2019 10:22 |
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# ? May 24, 2024 21:38 |
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The ghost pirates were just completely out of left field for me, I was bustling along redside and this lady with a ghost attached to her wanted me to check out a lab that hadn't reported in for a while. Head in expecting like, Longbow or something and surprise! Ghost pirates!
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# ? Oct 8, 2019 22:51 |
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Tastes like sargassum
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# ? Oct 9, 2019 00:17 |
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The weed of deceit
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# ? Oct 9, 2019 03:45 |
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if you ain't get it: https://www.youtube.com/watch?v=56DCp3jB8ZI
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# ? Oct 9, 2019 03:57 |
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usenet celeb 1992 posted:The weed of deceit
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# ? Oct 9, 2019 04:06 |
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GoatSeeGuy posted:Westin Phipps. Yeah, I said it... One of the few contacts that has you doing really bad poo poo. It's like they crammed all the chaotic evil stuff into one guy. I like him too.
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# ? Oct 10, 2019 03:05 |
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Sufficient likes to just afk in my base instead of logging off, so i gave him a little attention.
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# ? Oct 14, 2019 19:16 |
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That's the closest thing to human contact I've had all year Sufficient fucked around with this message at 22:01 on Oct 14, 2019 |
# ? Oct 14, 2019 21:54 |
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And finally overcame altitis to get my first 50 again. Burned through full patrol XP to get the last 3 levels on Dr. Q, the weekly strike. 240 merits, too, and as long as most people have bought the team teleporter you can crank the whole thing out in 2 hours. drat thing's a tremendous test of player endurance, finishing off with like half a dozen identical copies of the portal corp map and then a defeat all in the largest possible Oranbega. At least the levels got tweaked so incarnate powers work on it.
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# ? Oct 15, 2019 06:49 |
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We managed 1h58 with a lot of chatting through liberal use of the teleporters. The sad thing is even if you do speedrun it via powers/incarnate stuff, it's still less effective than just doing hami raids or tinpex.
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# ? Oct 15, 2019 07:50 |
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https://www.youtube.com/watch?v=HpFlVKBJZ6Q&t=5s
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# ? Oct 15, 2019 22:13 |
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I have an alt I do all my crafting on and wanted to get her the field crafter accolade. Am I wrong thinking it's cheaper just to buy the table power from P2W?
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# ? Oct 16, 2019 12:22 |
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I can make 10M inf in like 10 minutes. How long does it take to get the accolade?
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# ? Oct 16, 2019 12:26 |
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Platonicsolid posted:I have an alt I do all my crafting on and wanted to get her the field crafter accolade. Am I wrong thinking it's cheaper just to buy the table power from P2W? Pure crafting costs for the 10-40 recipes are over 10 million, yes.
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# ? Oct 16, 2019 14:32 |
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you'll spend around 8M memorizing one 25/30 recipe, ime also worth noting that you can actually make a good profit selling memorized red or yellow workbench IOs on the auction house, it's just that the market has very limited throughput so it's not really faster than farming
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# ? Oct 16, 2019 18:05 |
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In addition, now is a good time to get a crafter their 25/30 memorizations if you haven't already. Most common IO recipes have crashed pretty hard over the past week.
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# ? Oct 17, 2019 01:17 |
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Hello Heroes and/or Villains. Fellow goon, and lead designer of the Unofficial Roleplay Sewer supergroup base (visit on the Everlasting server at PROFITS-770,) Fendahleen (@boilinghands) just finished his masterpiece Architect mission arc the other day and we invite you all to check it out! I think AE missions are cross-server, so you don't even need to leave your non-rp safe space! The mission is titled A Game of Thorns. Do you dare to enter the exciting and immersive world of Circle of Thorns Online, the hot new MMO sweeping Paragon City and the Rogue Isles? A mysterious message on your SCUMBAG app (Sociopath Criminals Undertaking Morally Bankrupt Assignments Gladly) draws you into Abraxis Entertainment's digital opus, and from there leads further into a conflict between two guilds and the lengths they'll go to secure their place at the top, with the conflict spilling out into the real world. There's a flumph in there too. The mission is designed with Rogue/Villain alignment in mind, and despite the truly awful architect mission designer fighting him every step of the way, it seems to actually function the way it's supposed to (fun bugs during creation include text entries randomly disappearing, custom critters changing in size despite never being edited, objectives and dialogue just...deactivating at random, and more!) We did our best to balance things to avoid the usual problems with custom enemy groups, so that it should be doable by even low level characters without being instantly murdered by gremuloids. If you're an Incarnate or even a reasonably well built high level character you'll probably stomp all over it as a result, but that's not why you come to AE! You're here for... Guild Drama! Roleplayers! Realistic Physics! Ganking! Grobuloids! Freak Philosophy! /em barf! Cosplay! and The Deepest Lore... Rate and review, spread the word, or don't, because after all that time spent wrangling the editor he's probably just never going to touch the game again forever anyway. I just want the mission to go up the charts so people might actually see that missions that aren't fire farms occasionally exist, and also maybe some roleplayers will get mad.
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# ? Oct 18, 2019 23:42 |
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I might jump in again just to give this a spin. Been burned out for a while. The AE mission I mean.
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# ? Oct 19, 2019 00:30 |
Judgement posted:Hello Heroes and/or Villains. Fellow goon, and lead designer of the Unofficial Roleplay Sewer supergroup base (visit on the Everlasting server at PROFITS-770,) Fendahleen (@boilinghands) just finished his masterpiece Architect mission arc the other day and we invite you all to check it out! I think AE missions are cross-server, so you don't even need to leave your non-rp safe space! This is incredible.
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# ? Oct 19, 2019 01:24 |
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Just ran through it. Really cool idea, lots and lots of detail.
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# ? Oct 19, 2019 01:33 |
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Yeah there's an amazing amount of effort put into all the NPCs, dialogue, and everything else. I think I caught the last of the NPCs that didn't have any custom descriptions while we were testing. And then there's the Clues, and don't forget to claim your Souvenir ThornCon swag bag at the end!
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# ? Oct 19, 2019 01:54 |
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Sgt. Schorr's story arc is very bad.
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# ? Oct 20, 2019 01:49 |
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Crasical posted:Sgt. Schorr's story arc is very bad. I got the distinct impression it wasn't actually finished.
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# ? Oct 20, 2019 02:50 |
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You're probably right but there is just so much wrong with that arc that I don't know how many editing passes would be required to make it actually passable. The arc is a parade of fights with randos that absolutely don't deserve to be Elite Bosses, much less AVs, capped off by extortion from the NPC allies that sat on their butts the whole arc and somehow are ALSO Archvillains, and refusing to get mugged is the *wrong* choice.
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# ? Oct 20, 2019 03:12 |
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Crasical posted:You're probably right but there is just so much wrong with that arc that I don't know how many editing passes would be required to make it actually passable. My best guess is: They're meant to follow you around and actually help you and the tech guy is probably meant to have some sort of scheme? It feels like the arc barely has dialogue; everyone's really wooden the entire time and people just kind of blurt out their backstories at you all the time. I honestly suspect this was an initial proof of concept that was at it's minimum playable content that never got finished.
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# ? Oct 20, 2019 11:41 |
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Judgement posted:A Game of Thorns. Absolutely phenomenal. The pinnacle of this art.
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# ? Oct 20, 2019 16:00 |
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Judgement posted:Hello Heroes and/or Villains. Fellow goon, and lead designer of the Unofficial Roleplay Sewer supergroup base (visit on the Everlasting server at PROFITS-770,) Fendahleen (@boilinghands) just finished his masterpiece Architect mission arc the other day and we invite you all to check it out! I think AE missions are cross-server, so you don't even need to leave your non-rp safe space! i just did this, and this is real good! lots of joke-y bits and optional objectives. the enemies on the final mission at +4/x8 are 'overtuned' in that scenario and destroyed a fully built character but that's entirely on me and nothin' to do with the arc - just somethign to watch out for if you're gonna play it.
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# ? Oct 23, 2019 19:56 |
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An update to my Base Tutorial. Imgur gallery on Base Basics https://imgur.com/a/y4X1fbQ A (more indepth) Guide on Base Teleporters with pics https://forums.homecomingservers.com/topic/6402-raevyns-guide-to-base-teleporters-or-see-the-world-on-less-than-5-inf-a-day/ A video guide on base building. https://forums.homecomingservers.com/topic/10126-base-building-video-guide/ A look at others bases for ideas. https://forums.homecomingservers.com/topic/859-show-off/ I'm totally doing that sub area in my base. For those that don't want to build a base or just simply haven't yet, ask in the channel for the link, or simply mail me ingame @ognar and i'll send you the link that you can always have ready to copy and paste on new alts. Not posting it here since this thread and subforum are open to the public
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# ? Oct 23, 2019 21:57 |
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Not sure where to post this, spent the last couple days downloading the CoT character builder from the early access of City of Titans. initial impressions are good. The sliders can allow for some truly hideous characters. They reset to default when you change tabs, but dont change effect. Sliders should start at 0, then go -50 to 50 vs the 0-100 scale I see for a lot of parts. A lot of parts will clip into your body as you move sliders toward extremes, even things like face masks. I had to tune my face shape back to get the mask to not be clipped, and the thigh high boots I wanted for the outfit were buried in the legs, so I swapped to the shorter boots. Still, I see a lot of potential. Pubbies will make ruinously hideous things in the name of 'Sexy' This was me messing with a She Hulk type look. winterwerefox fucked around with this message at 00:56 on Oct 26, 2019 |
# ? Oct 26, 2019 00:51 |
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winterwerefox posted:Pubbies will make ruinously hideous things in the name of 'Sexy' This was me messing with a She Hulk type look. Can I make truly dysmorphic women, or am I still stuck with a big tiddy model to buff model ratio?
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# ? Oct 26, 2019 02:26 |
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OgNar posted:An update to my Base Tutorial. OgNar's base code
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# ? Oct 26, 2019 02:57 |
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if anyone who has the City of Titans thing can show us like, all sliders set to max and min for both dudes and ladies, on like a generic tights look with nothing fancy going on, that would be rad
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# ? Oct 26, 2019 03:46 |
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is there a City of Titans thread? not trying to kick anybody out, just wondering if there's discussion I've been missing
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# ? Oct 26, 2019 03:59 |
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LordSaturn posted:is there a City of Titans thread? not trying to kick anybody out, just wondering if there's discussion I've been missing generally, consensus has been that we should wait until theres like an actual game to discuss to make a CoT thread. now might be the right time for someone to do one? but no there isn't one yet
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# ? Oct 26, 2019 04:07 |
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Ok. Im not feeling too well, but here is the base female with nothing touched. Pay attention to the car in back for sense of scale. Here is the same, with everything set to 100 that wasnt a clear glitch. Likely near 12 feet tall. Here is 0 in every scale. unsure if you can get rid of the pelvic bone diaper there, but... winterwerefox fucked around with this message at 05:00 on Oct 26, 2019 |
# ? Oct 26, 2019 04:55 |
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The sliders are really going to take a lot of adjustments to get the hang of, it's pretty overwhelming.
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# ? Oct 26, 2019 04:58 |
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I’m getting character creator anxiety; the technology has come too far
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# ? Oct 26, 2019 05:13 |
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There are spelling errors in the launcher too. It seems like a small thing, but it does add up.
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# ? Oct 26, 2019 19:57 |
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# ? May 24, 2024 21:38 |
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"Reset Toon" button. This is violence, to me.
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# ? Oct 26, 2019 22:24 |