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An Actual Princess
Dec 23, 2006

I liked Penpal :shobon:

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AngryRobotsInc
Aug 2, 2011

The stories from NoSleep about stairs in the woods were alright, and the story by the Dioneae House guy about ghost photographs and a disappearance. They're pretty much the only ones I found that I liked. The rest was either "enh" or "Part 1 of 67!"

Beginning of the stairs in the woods stuff.
Dioneae House guy's story.

Neither is video game related, but there are very few actually good video game based creepy pastas, and they're all in this thread.

GulagDolls
Jun 4, 2011

its hard to find good nosleep stories because there is zero correlation between quality and upvotes.


https://www.reddit.com/r/nosleep/comments/a2idn5/has_anyone_heard_of_this_city_no_one_seems_to/ this was a good one though. [NOT VIDEO GAME RELATED] i think it was probably just plagiarizing some junji ito story but w/e

Cartoon Violence
Oct 30, 2012

Stop being such goons, you CLODS!

The Left/Right Game was one that I found extremely compelling. It actually is one of my favorite short stories, has a really strong cast of characters, a writing style that doesn't grate at all, character moments that actually made me think, and just enough horror combined with paranormal mystery to make me shudder at what a hosed up situation the characters are in. It was posted in 10 parts on Reddit and honestly the author is probably too talented for that board.

https://www.reddit.com/r/nosleep/co...ntent=post_body

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


AngryRobotsInc posted:

The stories from NoSleep about stairs in the woods were alright, and the story by the Dioneae House guy about ghost photographs and a disappearance. They're pretty much the only ones I found that I liked. The rest was either "enh" or "Part 1 of 67!"

Beginning of the stairs in the woods stuff.
Dioneae House guy's story.

Neither is video game related, but there are very few actually good video game based creepy pastas, and they're all in this thread.

Stairs in the woods style posts apparently ended up popular enough that format got banned from the subreddit

Then they sold the rights to it, had to stop working on the book as a result, and Channel Zero season 3 was born

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Channel Zero season 2 on No End House (which I thought was a mediocre creepy pasta) is surprisingly solid, followed by season 3

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The Saddest Rhino posted:

Channel Zero season 2 on No End House (which I thought was a mediocre creepy pasta) is surprisingly solid, followed by season 3

We got rid of cable midway through season 2 but from what I saw it was significantly better than the story it was based off of

Cubone
May 26, 2011

Because it never leaves its bedroom, no one has ever seen this poster's real face.

Overwatch Porn posted:

I liked Penpal :shobon:
I wanted to like Penpal. I liked Footsteps and Balloons, but as it goes on it really has to stretch to fit the increasingly unlikely involvement of the stranger in the narrator's life into the premise of the narrator not noticing until later. it feels like a first draft

not that I think they have to be believable to be good (I love The Stairs and the Doorway, for instance, and I didn't follow too closely but I think The Sun Vanished is a great premise)
I guess "verisimilitudinous" is the word. if you put me in a world, keep me there

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cubone posted:

I wanted to like Penpal. I liked Footsteps and Balloons, but as it goes on it really has to stretch to fit the increasingly unlikely involvement of the stranger in the narrator's life into the premise of the narrator not noticing until later. it feels like a first draft

not that I think they have to be believable to be good (I love The Stairs and the Doorway, for instance, and I didn't follow too closely but I think The Sun Vanished is a great premise)
I guess "verisimilitudinous" is the word. if you put me in a world, keep me there

It probably was a first draft because it's been published but it sounds like it was self published so I'm not sure if it had some editing done or not

Hirayuki
Mar 28, 2010


I'd like to mention Eversion here, even though it's a real game. It feels very much like something people could be discussing in the distant future, sharing vague memories (or are they?) of an unsettling game that may or may not have actually existed. PSWII60 did a good subtitled playthrough of it that I might just watch a third time.

Zereth
Jul 9, 2003



i still need to figure out how to trigger the "metaphor for the atomic bomb" acheivment, im pretty sure thats something added in the steam version and i mostly played the pre-steam one

Zamujasa
Oct 27, 2010



Bread Liar

Zereth posted:

i still need to figure out how to trigger the "metaphor for the atomic bomb" acheivment, im pretty sure thats something added in the steam version and i mostly played the pre-steam one

Sit on one of the clouds for two hou-- er, wrong game

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Hirayuki posted:

I'd like to mention Eversion here, even though it's a real game. It feels very much like something people could be discussing in the distant future, sharing vague memories (or are they?) of an unsettling game that may or may not have actually existed. PSWII60 did a good subtitled playthrough of it that I might just watch a third time.

:stare:

I think I heard about this game around when it came out, but never more than a passing reference, never looked into it.

Good LP, thanks for the link.

Zamujasa
Oct 27, 2010



Bread Liar
The updated "HD" release adds a few nice things, mostly a button that makes potential eversion points "ping", so you don't have to rely on vague shifts in color.


Somewhat fittingly, the original also has the mysterious "World X-0" and "World X--1":



Black August
Sep 28, 2003

Zamujasa posted:

The updated "HD" release adds a few nice things, mostly a button that makes potential eversion points "ping", so you don't have to rely on vague shifts in color.


Somewhat fittingly, the original also has the mysterious "World X-0" and "World X--1":





this poo poo right here is my wheelhouse

weird little game about creepy dark world descents, and it entertains, sure, but doesn't capture me NEARLY as hard as those two images do, the weird nonworlds not meant to be seen buried behind the back of the game

packetmantis
Feb 26, 2013
I've come across so many people who think the stairs in the woods stories are real. :psyduck:

Zereth
Jul 9, 2003



Zamujasa posted:

The updated "HD" release adds a few nice things, mostly a button that makes potential eversion points "ping", so you don't have to rely on vague shifts in color.


Somewhat fittingly, the original also has the mysterious "World X-0" and "World X--1":




Wait, the original has what? :staredog:

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
The main stairs in the woods author(s) are known to have plagiarized and otherwise ripped off a lot of the stuff they wrote, especially after their first nosleep post or so. Big rear end in a top hat move.

Sleeveless
Dec 25, 2014

by Pragmatica

packetmantis posted:

I've come across so many people who think the stairs in the woods stories are real. :psyduck:

NoSleep has an explicit rule that you have to play along with the fiction of the stories and aren't allowed to question or criticize the story being told.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Sleeveless posted:

NoSleep has an explicit rule that you have to play along with the fiction of the stories and aren't allowed to question or criticize the story being told.

And it looks like they've lightened up on it recently but everything used to have to be from a first person format which made for some stories ending in

"Even now while I write this I hear the clawing at the door and can only pray that I don't die"

Also CK Walker is a one note writer and I don't understand the praise she gets over there. The horror is always child rape.

Not Operator
Jan 1, 2009

Not A doctor, THE Doctor!
Incidentally, has there been a ghost story thread on SA since GBS 2.0?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Sleeveless posted:

NoSleep has an explicit rule that you have to play along with the fiction of the stories and aren't allowed to question or criticize the story being told.

Yeah it's lame. I get how it's supposed to replicate the feel of how creepypasta was originally interspersed in "real" ghost stories or stuff about aliens on forums. But it's still lame because a lot of those would actually interact with doubters within the text/posts as a story went along.

Bogart
Apr 12, 2010

by VideoGames
What really bugs me is the amount of like. Narrator accounts on YT. Not only are they reading lovely creepy pasta, but... they didn’t even write them to begin with! I can hit them to ignore all I want, but they just keep coming.

AngryRobotsInc
Aug 2, 2011

fishmech posted:

The main stairs in the woods author(s) are known to have plagiarized and otherwise ripped off a lot of the stuff they wrote, especially after their first nosleep post or so. Big rear end in a top hat move.

I hadn't heard anything about that, as I never looked too far into them besides reading them. Can you point me to some info about it? Not doubting you, just want to know more.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

AngryRobotsInc posted:

I hadn't heard anything about that, as I never looked too far into them besides reading them. Can you point me to some info about it? Not doubting you, just want to know more.

Sorry I don't have any easy to use links for this stuff anymore, it mostly relates to stuff in chats and on old podcasts. But the gist of it is that they bulk out the posts, especially the later ones, with what amounts to summarizing stuff from earlier creepypastas (the original nosleep postings for the stairs in the woods/search and rescue start in 2015, these stories were from the late 2000s/early 2010s shorter creepypasta mostly). And of course the main concept of "I work in national parks and there's so many spooky deaths" and "i'm a park ranger guy and I found creepy stairs that are tied to a conspiracy" are somewhat long standing tropes from before the nosleep guy was doing it.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


That reminds me of the time the guy behind Lore read someone's lovely creepy pasta that was slipped into Wikipedia as fact. I stopped listening to the podcast once it was confirmed he just read Wikipedia entries to me in a spooky voice

Hokkaido Anxiety
May 21, 2007

slub club 2013

Len posted:

That reminds me of the time the guy behind Lore read someone's lovely creepy pasta that was slipped into Wikipedia as fact. I stopped listening to the podcast once it was confirmed he just read Wikipedia entries to me in a spooky voice

I stopped when his cadence started to annoy me more than the stories intrigued me. Nexpo on youtube (another creepy story/speculation reader) is just as bad.

Heroic Yoshimitsu
Jan 15, 2008

Bogart posted:

What really bugs me is the amount of like. Narrator accounts on YT. Not only are they reading lovely creepy pasta, but... they didn’t even write them to begin with! I can hit them to ignore all I want, but they just keep coming.

I've seen them too. I wonder if there are any good ones? Or at least ones who pick decent material.

field balm
Feb 5, 2012

Just read the left/right game one, that was honestly much better than I've come to expect from reddit. The 'exploration log' format really works for me

field balm fucked around with this message at 07:44 on Oct 18, 2019

BobTheJanitor
Jun 28, 2003

field balm posted:

Just read the left/right game one, that was honestly much better than I've come to expect from reddit. The 'exploration log' format really works for me

Yeah it's not bad, I also just read through it while catching up on this thread. It drags a bit towards the middle when the story starts becoming about conflict between the characters instead of the weird spooky stuff, but that's a trap that almost all horror writers fall into eventually. It rights itself by the end, and even manages to have a somewhat satisfying ending, which is quite hard to do with an 'exploration into mystery' type of story.

Not Operator posted:

Incidentally, has there been a ghost story thread on SA since GBS 2.0?

Good question. I haven't touched GBS in years since it turned into chud heaven. The ghost story thread was the worst casualty of that inexplicable change. I wonder if 50FA is still around or if the winter finally got him.

Puppy Time
Mar 1, 2005


BobTheJanitor posted:

Yeah it's not bad, I also just read through it while catching up on this thread. It drags a bit towards the middle when the story starts becoming about conflict between the characters instead of the weird spooky stuff, but that's a trap that almost all horror writers fall into eventually. It rights itself by the end, and even manages to have a somewhat satisfying ending, which is quite hard to do with an 'exploration into mystery' type of story.


I kind of liked the character conflict, although the "irrationally rational" skeptic character was sooooo weak (then again, I also really hate that trope)

My biggest problem with the story was that there isn't really a thematic through line of any sort. It's just a bunch of events that happen-- very cool events, but without any particular cohesion or unifying idea beyond "well, that was hosed up."

That said, it's still pretty gripping and has some good writing. I'd love it to get the radio performance treatment.

burial
Sep 13, 2002

actually, that won't be necessary.

field balm posted:

Just read the left/right game one, that was honestly much better than I've come to expect from reddit. The 'exploration log' format really works for me

Did I miss a direct link somewhere along the line? because please.

Puppy Time
Mar 1, 2005


burial posted:

Did I miss a direct link somewhere along the line? because please.

Here you go

razorrozar
Feb 21, 2012

by Cyrano4747

field balm posted:

Just read the left/right game one, that was honestly much better than I've come to expect from reddit. The 'exploration log' format really works for me

the exploration log format can be done badly, but when it's done well, it really loving works. the example that always comes to mind for me is SCP-093, which has some of the best world-building ive ever experienced in writing.

razorrozar fucked around with this message at 18:45 on Oct 18, 2019

BobTheJanitor
Jun 28, 2003

Puppy Time posted:

I kind of liked the character conflict, although the "irrationally rational" skeptic character was sooooo weak (then again, I also really hate that trope)

Yeah the conflict with said character was part of what I found kind of annoying. I'm enjoying the weird spooky story, I don't want to stop that thread to read about a non-spooky crazy person being a violent rear end in a top hat.

razorrozar posted:

the exploration log format can be done badly, but when it's done well, it really loving works. the example that always comes to mind for me is SCP-03, which has some of the best world-building ive ever experienced in writing.

This is always the quintessential example of a good exploration SCP. A slow burn without ever dragging. Just enough details to keep you curious but never quite pulling back the curtain enough. There's a real conflicting feeling of 'oh my god don't open that next door' and 'I've got to know what's through that next door' throughout the whole thing. Although I think later revisions of it probably over-explained some stuff near the end, but it's a hard line to walk between vague confusion and giving away too much, and tons of SCPs have trouble with that balance.

burial
Sep 13, 2002

actually, that won't be necessary.

Thank-you, friend.

Also, yes. I knew which SCP that was going to be before I even clicked it. It might be time for a reread.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Which SCP was it where the team exploring slowly adds members and nobody notices until they have two or three extra guys

Serperoth
Feb 21, 2013




BobTheJanitor posted:

There's a real conflicting feeling of 'oh my god don't open that next door' and 'I've got to know what's through that next door' throughout the whole thing.

I think this is what's keeping me interested in Petscop, and I guess what makes it so unnerving to me. I know it's not going to end well, but also I want to see more

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Serperoth posted:

I think this is what's keeping me interested in Petscop, and I guess what makes it so unnerving to me. I know it's not going to end well, but also I want to see more

Dread is so much more powerful a part of horror than a lot of amateur horror creators actually realize. Maybe that's because a lot of visual horror (which like I said before is what a lot of these people, even the ones working only with text, use) doesn't actually use dread as a core, recognizable element, it's always more about the actual payoff. Funnily enough, I think it's video games--especially non-horror games doing horror bits--that I've most often seen use that feeling to effectively build horror. Just off the top of my head I can think of instances in Metal Gear Solid, Metroid Prime, and Zelda that all manage to elicit that feeling of 'I'm terrified of seeing what comes next, but I also have to'.

And on a very different tack, I've always thought that Gone Home never gets enough credit for how good it is at that feeling, most likely because it deliberately builds up for a turn that it never makes. On paper Gone Home is a really happy, cute story that never really takes a turn for the worse, but the game is set up in such a way that you really can't say that in the moment, all the tension comes from the fact that it's an empty, dark house on a stormy night that you're slowly exploring, so an average player is absolutely prepared for it to take a turn at any moment and hit you with a dead body or something.

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Cubone
May 26, 2011

Because it never leaves its bedroom, no one has ever seen this poster's real face.

Cleretic posted:

And on a very different tack, I've always thought that Gone Home never gets enough credit for how good it is at that feeling, most likely because it deliberately builds up for a turn that it never makes. On paper Gone Home is a really happy, cute story that never really takes a turn for the worse, but the game is set up in such a way that you really can't say that in the moment, all the tension comes from the fact that it's an empty, dark house on a stormy night that you're slowly exploring, so an average player is absolutely prepared for it to take a turn at any moment and hit you with a dead body or something.
dude totally

that's one of the reasons the happy ending hits as hard as it does
all the way up until the point you enter attic you're preparing yourself for the worst

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