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Night10194 posted:This is actually in the Career Compendium in 2e: Slayers get a Leather Jack as trappings because they pass it off as a warm leather jacket for the weather. It isn't mail, so it doesn't count as armor, and really, they don't actually like freezing to death either. You also had Makai Makaisson who used a goddamn battle-zepplin as his "slayer weapon" (among other things), being a slayer engineer. Anything that could get past his engineering marvels and kill him was surely a worthy death indeed!
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# ? Oct 5, 2019 06:13 |
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# ? Jun 10, 2024 05:21 |
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While death in battle may be the only way to honorably discharge the Oath, what a Slayer actually swears to do is to kill bad guys. Do that in the most effective way possible and eventually you will meet a bad guy who can kill you.
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# ? Oct 5, 2019 07:33 |
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Like I said earlier, if I can't stand up without you in it then it ain't armour.
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# ? Oct 5, 2019 21:22 |
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So, could someone please explain to me what the deal was with WHFRP 3e, and which books in it might be worth reading to see how it actually worked? Apparently it got reprinted at some point to be more of a "stand-alone" game, but I'm not clear on how the cards and everything actually fit into it.
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# ? Oct 9, 2019 23:54 |
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FFG sent a good game to the RPG prom dressed up like a boardgame. Everyone laughed and it went home crying.
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# ? Oct 10, 2019 00:14 |
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id kill to have 3e redone with the all refinements theyve made with star wars
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# ? Oct 10, 2019 00:20 |
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Just use Genesys. I’m sure someone has made a WFRP conversion for it.
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# ? Oct 10, 2019 12:28 |
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I played 3e once and thought it was fine! The cards were a bit much, and the dice were apparently hard to come by, but it was fun
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# ? Oct 10, 2019 13:32 |
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I bought the boxed set of 3e and never got the chance to play it with literally anyone. I tried. Lord help me, I tried. I gave it to a friend because he was intrigued and he eventually gave it back because he was no more successful than I at getting a group that was interested in playing it.
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# ? Oct 10, 2019 17:35 |
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it took a while but i finally got a group together and it was a good time, but the number of cards made it borderline unplayable past a certain point.
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# ? Oct 10, 2019 17:54 |
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Verisimilidude posted:I played 3e once and thought it was fine! The cards were a bit much, and the dice were apparently hard to come by, but it was fun yea it was fine, but 'RPG dressed as a board game' is 100% right, there was a huge layer of 'I'm not sure what this product is meant to be' at the start that they never really shook
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# ? Oct 10, 2019 22:19 |
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I'm pretty sure the answer is "a roleplaying game that's inconvenient to steal by just downloading a PDF", but that kind of puts a negative spin on things so I get why they didn't say it out loud
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# ? Oct 10, 2019 22:23 |
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For real this is a stupid amount of poo poo required to play and I stopped collecting partway though it all:
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# ? Oct 10, 2019 22:44 |
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To be fair, the Blood Bowl pitch is optional.
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# ? Oct 10, 2019 22:57 |
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moths posted:To be fair, the Blood Bowl pitch is optional. not in my campaigns it ain't
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# ? Oct 10, 2019 23:35 |
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I own pretty much everything in the 3e line and I tried running it with my friends and they all hated the amount of fiddly crap required. I’d probably have liked it if it had come out in the SW format. The books themselves were fine, really. I’d just prefer to not have Twilight Imperium mixed in with my WFRP.
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# ? Oct 11, 2019 00:26 |
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Rand Brittain posted:So, could someone please explain to me what the deal was with WHFRP 3e, and which books in it might be worth reading to see how it actually worked? Apparently it got reprinted at some point to be more of a "stand-alone" game, but I'm not clear on how the cards and everything actually fit into it.
There's a hell of a lot there, much of it before its time and it's in desperate need of something like the 4e character builder and the 4e monster maker (no MM3 on a business card here!) I've run a campaign in it and, ironically, it's a better theatre of the mind system than D&D 5e - but I'm glad I was running a pregen module rather than trying to write my own.
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# ? Oct 11, 2019 01:13 |
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yea it is a shame they went so buck wild with fiddly bits and add-ons because the game itself was actually pretty interesting and a little ahead of its time even.
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# ? Oct 11, 2019 01:49 |
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Rand Brittain posted:So, could someone please explain to me what the deal was with WHFRP 3e, and which books in it might be worth reading to see how it actually worked? Apparently it got reprinted at some point to be more of a "stand-alone" game, but I'm not clear on how the cards and everything actually fit into it. Apart from being set in the same world, it was a complete departure from the previous two edition of WFRP. Instead of the d100 mechanic, it uses a "narrative dice" system, making use of proprietary d6s, d8s and d10s with symbols instead of numbers. The core mechanic revolves around building dice pools. You start with a number of characteristic dice (blue d8s) equal to the stat the relevant skill is based on, then add a number of challenge dice (purple d8s) to represent the difficulty of the test. If you roll more hammers than swords you pass the test. You can also add other dice depending on the level of training you have in the skill and other relevant (positive and negative) circumstances: expertise dice (yellow d6s), fortune dice (white d6s) and misfortune dice (black d6s). Finally, if you are in either "Conservative" or "Reckless" stance (only in combat RAW), you can replace a certain number of characteristic dice with either green or red d10s, which increase the chance of success but with drawbacks. In addition to successes and failures, there are also eagles for boons, skulls for banes, comets for critical successes, and Chaos Stars for Very Bad things. Hammers and swords, and eagles and skulls cancel each other out, leaving you with a result of either success or failure with banes or boons. So the nice thing about the system (for those who like it), is that you get more than just success or failure (which can be a bit boring from a roleplay perspective). You can have a success with drawbacks, a failure with something good happening, or anything in between. There are lots of different cards, which basically have everything you need to know written down. So instead of just having everything listed on the character sheet and then needing to check what X talent does, you can see straight away. This is great for people like me who have a terrible memory and end up writing everything down on separate bits of paper in other games. The action cards are the most detailed, and really the most necessary for playing the game. They supplement skill tests by giving you specific things you can do. So, for example, instead of just shooting your bow you could use the "Accurate Shot" action. The card lists all the possible effects of the action (assuming you pass the test) for various combinations of hammers, boons, banes, comets and Chaos Stars. So a card might have a line that says what happens if you roll a single hammer (normal damage), another line for if you roll 3 hammers (bonus damage), and a line for if you roll a couple of boons (bonus manoeuvre). Again, this is great for making things a bit less all or nothing, but it can be a bit limiting when you have characters routinely rolling more hammers than they need (there are a couple of suggestions for dealing with this scattered throughout the supplements). The career system was carried over from previous editions, but also modified. There are no career entries and exits. Instead each career has four key words, and (apart from obvious exceptions like wizards and priests), any career can transition into any other career. It just costs more XP the fewer key words the two careers have in common. Each career also has a unique ability, and a sheet that explains everything you need to know about it and determines how many talents you can have active at a time (talent cards are slotted onto the career sheet). Even though I'm one of those weirdos who prefers 3e to the other editions, I find it difficult to recommend now because it has been out of print for so long that prices are getting ridiculous on the second-hand market. So it's difficult to get even the minimum stuff you'd need to play (unless you want to ). There are people in the community who advocate playing without all the components, which you can do with just the Player's and GM's Guides, but I've never tried it so I'm not sure how it works out in practice. The game has never been reprinted, but the Star Wars and Genesys RPGs from FFG are basically the next edition of the system with (AFAIK) all the card components removed. I believe someone in the 3e FB group posted recently about doing a Warhammer mod for Genesys. There's still an old thread that inevitably petered out here: https://forums.somethingawful.com/showthread.php?threadid=3474414 There are also quite a few rules summaries around, which would be the best place to get an idea of how the game worked. The one here is widely considered the best: https://www.orderofgamers.com/games/warhammer-fantasy-roleplay-3rd-edition/
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# ? Oct 11, 2019 14:24 |
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3rd edition is great, even if it does have a million pieces and a lot of the good stuff could have been great with a little more polish.
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# ? Oct 11, 2019 15:17 |
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There's nothing weird about enjoying a different style of game. The main reason I never played it is I was playing and running on IRC at the time and all those moving parts would have been impossible. Didn't FFG also get a little screwed over by 3rd coming out right when GW had decided the fluff had to go back to THE STORM OF CHAOS IS HAPPENING RIGHT NOW as opposed to 2nd's 'it happened, world isn't currently dying' and 4th's 'a fairly normal time in history'? Naturally, no Storm in 1st, for obvious reasons.
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# ? Oct 11, 2019 15:22 |
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3e was a system ahead of its time, the cards were amazing for teaching the game, you just got too many as you leveled, monsters could have done with battle mats rather than small packs of cards and a few other innovations.
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# ? Oct 11, 2019 17:23 |
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Night10194 posted:There's nothing weird about enjoying a different style of game. The main reason I never played it is I was playing and running on IRC at the time and all those moving parts would have been impossible. Didn't FFG also get a little screwed over by 3rd coming out right when GW had decided the fluff had to go back to THE STORM OF CHAOS IS HAPPENING RIGHT NOW as opposed to 2nd's 'it happened, world isn't currently dying' and 4th's 'a fairly normal time in history'? Yeah, I wouldn't say FFG got screwed as such, but 3e came out after GW had retconned Storm of Chaos out of existence. Most of the adventures don't specify when they take place (apart from that the Storm hasn't happened). But the 3e The Enemy Within* takes place in 2522 against the backdrop of a Chaos invasion that could be either the start of the Storm or the End Times. *Completely separate and unrelated to the original 1e TEW that's getting a 4e "Director's Cut".
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# ? Oct 11, 2019 19:27 |
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Similar sort of story with my group. A friend of mine swore 3E WFRP was good, but me and the other DM in our group both looked at the price*, then at the vast array of 2E stuff we already owned and had a collective 'Nah, we're good' *Which was pretty stiff for the time as I recall. Edit: Oh it's my turn to DM now and rather than a long campaign I'm running briefer one-shots of stuff I've never run before. I'm gonna pick up WFRP 4 in the next month or so for when I've finished with BASH. Is there a good 'stuff to watch out for, rules that are broken, useful house rules' type guide that anyones got a link or put togethor? Deptfordx fucked around with this message at 20:59 on Oct 11, 2019 |
# ? Oct 11, 2019 20:54 |
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Deptfordx posted:Similar sort of story with my group. Cap advantage at 6 and use a D6 to keep track of it. Also, print out all of the charts, cut them from the pages and staple them together. There's a lot of charts and you want them handy without having to shuffle through a stack of pages.
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# ? Oct 11, 2019 22:25 |
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kidkissinger posted:Cap advantage at 6 and use a D6 to keep track of it. I prefer the variant rule in the book of capping it at the Initiative bonus.
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# ? Oct 11, 2019 23:22 |
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Question: How long would it usually take to run through the Enemy in Shadows adventures (Mistaken Identity, Shadows over Bogenhafen)?
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# ? Oct 12, 2019 00:00 |
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Well it's not released yet of course. Based on the original Enemy Within. Not too long to work your way through MI and SoB. If you mean the whole campaign that's going to be enormous . Hard to say since it's diverging from the original. They're quite rightly replacing Something Rotten in Kislev, and Empire in Flames is also going to be rewritten as Empire in Ruin, but just based on the original ones they're keeping in, it's going to be quite a lengthy campaign. At least as long as a 5E dnd campaign book. Deptfordx fucked around with this message at 00:50 on Oct 12, 2019 |
# ? Oct 12, 2019 00:30 |
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Deptfordx posted:Well it's not released yet of course. Basically I'm wondering if I start running the first book soon after it comes out will there be enough material to last roughly until the second book is released (assuming playtime of the new edition is roughly the same as the old). I've got enough of my own material for 3-4 3hr sessions so if I can get another 4 sessions out of book 1 that should last my group into next year (assuming book 1 is released this month).
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# ? Oct 12, 2019 04:10 |
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I imagine it's going to be later than advertised considering their track record with the line plus the project lead quitting (sacked?) recently.
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# ? Oct 12, 2019 05:04 |
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Enemy in Shadows released today. Pretty meaty, 160 odd pages with the two adventures plus some new rules, diseases and a fair bit of background info. The companion book will apparently be released early next month.
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# ? Oct 16, 2019 22:12 |
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Random Integer posted:Enemy in Shadows released today. Pretty meaty, 160 odd pages with the two adventures plus some new rules, diseases and a fair bit of background info. The companion book will apparently be released early next month. The delay for the Companion is annoying, but the book itself is pretty awesome.
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# ? Oct 16, 2019 22:45 |
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The companion also apparently contains the Chaos Sorcerer and Morr Doomsayer careers as well as Tzeench magic.
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# ? Oct 16, 2019 22:49 |
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Gotta admit I'm pretty tempted to get it. I played through it back in the day (Not Empire in Flames, which may not have been available then), would be tempted to DM it this time. Half my group are the same guys though. It's been 20+ years so my own memories are pretty dim, but didn't I see something in a preview about there going to be including suggestions to shake things up for returning players. Did they do that?
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# ? Oct 17, 2019 10:14 |
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Deptfordx posted:Gotta admit I'm pretty tempted to get it. They added side bars through out the adventure with suggestions on how to alter the events of the adventure to make it different for people who have experienced it before.
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# ? Oct 17, 2019 11:15 |
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Good to know thanks.
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# ? Oct 17, 2019 12:29 |
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Ok so I pulled the trigger on the 4th edition rulebook. So when is the dead tree version of Empire in Shadows likely to be released?
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# ? Oct 20, 2019 22:55 |
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Deptfordx posted:Ok so I pulled the trigger on the 4th edition rulebook. Early Q1 next year.
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# ? Oct 21, 2019 16:45 |
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As much as I want the special edition, I don't trust all the books to come out before some crazy bullshit happens. It's frustrating, because by goddamn those are some pretty covers.
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# ? Oct 21, 2019 17:44 |
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# ? Jun 10, 2024 05:21 |
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Deptfordx posted:A friend of mine swore 3E WFRP was good, but me and the other DM in our group both looked at the price*, then at the vast array of 2E stuff we already owned and had a collective 'Nah, we're good' Yeah, the MSRP was like $100. Not unbearable, but still twice as much as most RPG core rules for all those tchotkies.
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# ? Oct 21, 2019 22:51 |