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Milkfred E. Moore posted:Starcraft 2 also, like, made it impossible to do custom campaigns which were a big part of the Brood War customs scene. I'm pretty sure blizzard had intended to sell custom campaigns or provide that for the whole pay to play scene originally.
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# ? Oct 17, 2019 08:32 |
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# ? May 16, 2024 18:32 |
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Milkfred E. Moore posted:Starcraft 2 also, like, made it impossible to do custom campaigns which were a big part of the Brood War customs scene. Not sure where you heard that from, but there's actually quite a few. Mass Recall in particular imported the entirety of the Starcraft and Brood War campaigns into Starcraft II and is pretty great.
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# ? Oct 17, 2019 12:52 |
Kith posted:Not sure where you heard that from, but there's actually quite a few. Mass Recall in particular imported the entirety of the Starcraft and Brood War campaigns into Starcraft II and is pretty great. Correct me if I'm wrong, but don't most custom campaigns need to be, like, loaded in strange ways? I remember for one of the Starcraft conversions, you had to load a setup map in the editor and then play it that way. I think Antioch Chronicles had similar. There's nothing like Brood War where you chuck them into a folder, click custom scenario, and just browse to the first map in the sequence. Checking some of these out, the instructions to play seem to back that up - load in editor, test map, play campaign.
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# ? Oct 17, 2019 13:08 |
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Oh yeah, I won't argue that the Custom Campaign implementation is not nearly as smoothly supported as Warcraft III's - they're much closer to a traditional mod rather than something you can build easily. The Galaxy Editor being almost completely inscrutable for the non-technically minded doesn't help.
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# ? Oct 17, 2019 21:14 |
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Galaxy is them just going "well people loved world edit because it was so powerful and could do lots of cool stuff right?" And then doubling down on that logic. It can indeed do lots of cool stuff in engine. It also took me something around 40-50 files to create a chain lightning spell that leveled up. It's by far the least user friendly map editor blizzard has put out.
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# ? Oct 17, 2019 22:34 |
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idk about the actual quality of the editor, but theres some pretty wild stuff in the dota one, like there's a warlocks equivalent and rpgs and i recently played a tower defense with gacha elements that was a lil wild?
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# ? Oct 18, 2019 01:43 |
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Back in the sc2 beta in 2010 one of the first things I attempted to do was to make the simplest possible 16 player map, mostly for myself and a few friends to mess around against the AI, as at the time that was the technical max player limit. It was just a few ridges and piles of rich mineral and gas fields that never exhausted, basically big game hunters. But I quickly discovered a complication - the 16th player slot was also used to own the minerals and gas, meaning all minerals and gas would be hostile and unharvestable to other players. Since I couldn't add a 17th disused slot for neutral stuff, the most sensible solution seemed to be to alter the targeting properties for the mineral harvesting and geyser building commands so they could target hostile owned resources, remove vision from resources so player 16 gained no advantage, and then everyone gets used to resources being red highlighted instead of yellow. But in the summer of 2010 in the beta galaxy editor this was loving impossible to figure out how to do and the mapping community couldn't help me. After about 8 hours that concluded in fruitless exploration of obscure properties that were indecipherable I gave up and just made it be 15 players instead. A few years later Blizzard reduced the official playercount to 15, saying 16 players 'was not intended to be supported'. I'll say. There's some good sc2 custom campaigns, I played a couple, Subjection and Mass Recall (played the latter several times) both were fun. The most comprehensive list is probably Jayborino's.
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# ? Oct 18, 2019 10:24 |
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Eregos posted:There's some good sc2 custom campaigns, I played a couple, Subjection and Mass Recall (played the latter several times) both were fun. The most comprehensive list is probably Jayborino's. I'll agree that he's got a good list - one of the reasons he started branching out into other games was because he was running out of decent custom campaigns to play for Warcraft 3, Brood War, and SC2.
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# ? Oct 18, 2019 10:39 |
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Eregos posted:Back in the sc2 beta in 2010 one of the first things I attempted to do was to make the simplest possible 16 player map, mostly for myself and a few friends to mess around against the AI, as at the time that was the technical max player limit. It was just a few ridges and piles of rich mineral and gas fields that never exhausted, basically big game hunters. But I quickly discovered a complication - the 16th player slot was also used to own the minerals and gas, meaning all minerals and gas would be hostile and unharvestable to other players. Since I couldn't add a 17th disused slot for neutral stuff, the most sensible solution seemed to be to alter the targeting properties for the mineral harvesting and geyser building commands so they could target hostile owned resources, remove vision from resources so player 16 gained no advantage, and then everyone gets used to resources being red highlighted instead of yellow. But in the summer of 2010 in the beta galaxy editor this was loving impossible to figure out how to do and the mapping community couldn't help me. After about 8 hours that concluded in fruitless exploration of obscure properties that were indecipherable I gave up and just made it be 15 players instead. A few years later Blizzard reduced the official playercount to 15, saying 16 players 'was not intended to be supported'. I'll say. That's why they had Neutral Passive in War3 in the first place!
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# ? Oct 18, 2019 11:51 |
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Whoa, just found someone apparently made warcraft 3 custom campaign remakes of warcraft 1 & 2? This is exceptionally rad
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# ? Oct 19, 2019 09:05 |
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I haven't tried the Warcraft 2 remakes, but I've seen the Warcraft 1 remake. One is notable in that is does a good job recreating Warcraft 1 mechanically within Warcraft 3. Whether this is a good or bad thing is... up for debate.
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# ? Oct 19, 2019 09:22 |
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They don't make you build roads at least (easy to forget that was a thing in War1) war 1 seems real impressive, each of the level intros is preserved with audio and cutscenes in-engine. And the units and tech trees of war1 are recreated faithfully. The only thing off is some of the units say the war1 things and some units say war3 things, including like the warlocks saying war3 necromancer quotes about arthas and poo poo that doesn't belong. But no biggie. war 2 started good with a good in-engine remake of the opening cutscene, but then... they stop doing that completely. Missions don't have any briefing, which is a bummer. The units and icons and tech tree are again faithfully recreated though, including the oil economy. Overall very impressive work. Very faithful.
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# ? Oct 19, 2019 09:25 |
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Zaphod42 posted:including the oil economy.
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# ? Oct 19, 2019 09:31 |
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Wow, the High Elf King and Quel'Delar guy actually got models. There's even a high elf archmage now.
McTimmy fucked around with this message at 12:28 on Oct 19, 2019 |
# ? Oct 19, 2019 09:43 |
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https://news.blizzard.com/en-us/warcraft3/23150112/warcraft-iii-reforged-s-multiplayer-beta-begins-this-week Multiplayer beta this week invites will be out soon. Orcs and human only.
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# ? Oct 29, 2019 18:34 |
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Nelf and UD gonna be all placeholder models when reforged "releases"
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# ? Oct 29, 2019 19:43 |
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no way this game is released in 2019
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# ? Oct 29, 2019 22:22 |
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It will release with Orcs versus Humans, like god intended. NE and UD will be optional expansion packs in 2020.
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# ? Oct 29, 2019 22:58 |
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They color-coded the health bars! Awesome.
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# ? Oct 29, 2019 23:41 |
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whose bright idea was it to make warcraft 3 Realistic and Grey
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# ? Oct 30, 2019 01:12 |
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Endorph posted:whose bright idea was it to make warcraft 3 Realistic and Grey I was concerned about some of the models myself but when you see it in action from RTS perspective, it looks basically the exact same as war3 just more polys. So E: Are you looking at that link gif? Because that has a grey texture overlaid on it. This is what it looks like: https://www.youtube.com/watch?v=YDf3DQuvp6k Zaphod42 fucked around with this message at 01:41 on Oct 30, 2019 |
# ? Oct 30, 2019 01:24 |
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Jesus christ this looks so bad, the shoddy animations I can forgive since they are unfinished but the overall aesthetic and the unit portraits just look ugly
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# ? Oct 30, 2019 01:26 |
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I'm just happy to see relatively advanced tactics from I guess an official Blizzard-sanctioned thing. Buying invuln potions never really crosses a typical pubbie's mind. Mountain King/Rifleman is a similar 'pretty good player' build since a lot of human players just do footman/paladin for a stupid long time.
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# ? Oct 30, 2019 03:11 |
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jokes posted:a lot of human players just do footman/paladin for a stupid long time. It tickles the RP part of your brain, and the tickling's good.
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# ? Oct 30, 2019 08:47 |
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MK Rifles tickles the Command & Conquer part of my brain.
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# ? Oct 30, 2019 08:54 |
Got into beta. Totally forgot how to play W3 or RTS games in general Game looks sweet as poo poo tho
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# ? Oct 30, 2019 12:25 |
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Yeah the beta has been interesting to check out. I am SO. loving. SLOW. What's it called, micro? My micro is non-existent. That said, it's a fun-rear end nostalgia trip. Doesn't feel super ready for release, though. I had some crashing issues and the multiplayer had a little (but notable) chop. Thought maybe it was on my side, but other people were complaining about the same. Constructing a Barracks can cause you to lock up, sometimes. Kind of a hurdle.
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# ? Oct 30, 2019 15:13 |
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boredsatellite posted:Jesus christ this looks so bad, the shoddy animations I can forgive since they are unfinished but the overall aesthetic and the unit portraits just look ugly I really, really hope the animations get completely overhauled. The graphics look almost decent, like an uncanny valley version of Blizzard style, but not a single animation has any weight to it. Heavily armoured dudes are ballerina tapping across the ground; other walking brick shithouses look like they're gliding on ice. Weapons gracefully slide through the air with no sense of momentum or impact. Orcs and Ostriches fucked around with this message at 18:09 on Oct 30, 2019 |
# ? Oct 30, 2019 18:07 |
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I thought they kept the animations the same to remain consistent with old War3. Maybe they could achieve the same by updating the animations but just keeping the timing the same.
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# ? Oct 30, 2019 19:56 |
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The animations are very different from OG War3, so it's not even a problem with consistent timing, which would make sense. To see what I mean, take a look at how those footmen run. They do not look like burly dudes wearing their weight in steel. Or even worse, look at the mountain king. He's running in place like a bugs bunny animation, and gliding around on ice. Look at the peasants chopping the trees. The axe doesn't impact at any point of the swing, like they're just hitting air. Their building animation looks better, to be fair, but a lot of the melee attacks look like that. It was really apparent with the close up to the Paladin and Tauren Warrior in the earlier videos, but even the footmen here look like they're just lazily swinging through the air. There's no point of impact, and they decelerate their weapon at the end of the swing. If you can look up the Paladin and Tauren in the old Warcraft 3 battle.net site you'll see where I'm coming from. Those attacks look liked they had momentum and hit something.
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# ? Oct 30, 2019 21:15 |
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Orcs and Ostriches posted:He's running in place like a bugs bunny animation, and gliding around on ice. This part sounds very WC3 to me.
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# ? Oct 30, 2019 21:26 |
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footmen never looked weighty to me. My problem is how grey everything is. When I think wc3 I think of a glowing royal blue cape on a light green background. Like an illustration in a picture book. Naga sea witch went from turquoise to grey. Its weird.
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# ? Oct 30, 2019 23:04 |
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Footmen actually seem like they swung and the sword kinda got stuck for a second on impact. It seemed weighty considering most other weapon swings in video games at the time were just soldiers whiffing through the air in a big ol' horizontal slice or something but still registering a hit.
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# ? Oct 30, 2019 23:48 |
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Footmen have that shield ability that lets you HUP HUP HUP into battle erryday. Like it's not that good but you feel good protecting your footies.
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# ? Nov 1, 2019 00:03 |
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One issue is everything is super detailed and realistic which clashes with War3 (and arguably Warcraft as a franchise) and its cartoony, chunk models. This likely means animations don’t translate correctly because you this hyper realistic unit trying to mimic the animation of a cartoon. Also the color palette is not bright enough and the textures for terrain are...ugh.
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# ? Nov 1, 2019 01:22 |
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Warcraft III: When men were men, orcs were orcs, and that’s it nothing else.
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# ? Nov 1, 2019 14:18 |
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lol no release date at blizzcon
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# ? Nov 1, 2019 19:30 |
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George H.W. oval office posted:lol no release date at blizzcon You can buy your way into the beta with a blizzcon ticket I think that’s the only announcement they made for it hahaha
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# ? Nov 1, 2019 19:33 |
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Anyone at Blizzcon dressed as Winnie the Pooh? God, Xi is such a dumb baby.
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# ? Nov 1, 2019 20:05 |
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# ? May 16, 2024 18:32 |
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I hope they completely overhaul the unit portraits because holy poo poo do they look terrible
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# ? Nov 1, 2019 20:35 |