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Haha, the head of the Union guy is such an oleaginous, slimy, smug poo poo. I love his writing. Love his appearance, too. With the desk and all he reminds me of Mojo from the X-Men cartoon.
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# ? Oct 18, 2019 07:47 |
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# ? May 31, 2024 06:07 |
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Neurosis posted:Haha, the head of the Union guy is such an oleaginous, slimy, smug poo poo. I love his writing. Love his appearance, too. With the desk and all he reminds me of Mojo from the X-Men cartoon. He's the main reason why being pro-communist ends up feeling slimy. Even the neoliberal woman ends up looking extremely appealing in comparison as she at least has some empathy even if it's patronizing.
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# ? Oct 18, 2019 07:52 |
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Basileus777 posted:There is a point where a story event will happen and close off certain quests. The world isn't static just waiting for you to solve everything. Wow, I... really hate the hell out of that. I can't actually explore and enjoy the writing in this game without loving myself over? I've barely done anything and I'm at like three o'clock, I don't know where to go and now I can't even talk with NPCs without shooting myself in the foot.
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# ? Oct 18, 2019 08:02 |
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It does feel slimy, but if you have high empathy you can sense that he really does believe it. Also the game just called me one loving empathic cop for deducing someone's sexuality when I wasnt even talking to them, or aware of their existence at all.
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# ? Oct 18, 2019 08:04 |
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Eponymous posted:Wow, I... really hate the hell out of that. I can't actually explore and enjoy the writing in this game without loving myself over? I've barely done anything and I'm at like three o'clock, I don't know where to go and now I can't even talk with NPCs without shooting myself in the foot. Dont worry about it. There's plenty of time to do all kinds of poo poo. I'm thinking there's even too much time on Day 4 if you're really hustling you'll close off a lot of things probably too soon and leave a stretch of time where there seems to be nothing to do.
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# ? Oct 18, 2019 08:05 |
Side note for anybody who is a fan of the manga Hunter X Hunter. The Cryptozoologist Morell is most likely an hommage to Morel, who is a part of the hunter association and involved in finding... rare animals. They even look pretty similar! Propably the nerdiest thing I ever wrote and might still be a bit far-fetched, but it seems like too big of a coincidence to me.
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# ? Oct 18, 2019 08:25 |
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I beat it. I don't really know how to process it, this weird amazing genuinely beautiful game. I think I need to wait a bit before another run through but holy poo poo it was enthralling. I need to go calm down right now.
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# ? Oct 18, 2019 08:35 |
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I have almost finished my first run diving heavy into inland empire and generally being myself for on the spot decision and its been a blast. GOTY Looking forward to rerolling as a buff dumb idiot with heaps into elctrochemistry and shivers and going into full psychosis
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# ? Oct 18, 2019 08:35 |
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I've run into a really annoying bug where after I wake up on day 3 I can't move. My character's head follows the cursor and I can open my inventory and interact with stuff but he just won't move from the bedside. I guess if I wanna progress I have to reload and do an all-nighter or something? e: nvm save and reload fixed it Wafflecopper fucked around with this message at 08:44 on Oct 18, 2019 |
# ? Oct 18, 2019 08:37 |
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Give me hobocop or give me death
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# ? Oct 18, 2019 08:37 |
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Klaasje spoilers: Leaning hard into the detective thing with a classic femme fatale - and it both works as a story and led to the hilarious argument between your skills. Electrochemistry, who is basically Towelly from South Park except he is also interested in getting drunk and having sex, screaming SHE IS SOFT, SHE MUST BE PROTECTED got an audible laugh out of me, and I rarely laugh when I'm alone. Her voice and lines were the right level of world-weary artiste with a damaged life to perfectly sell her act, too. More good stuff. I was so-so on the game for the first day I played it - some of the political commentary felt a bit off and I didn't know what to make of it. But it's really clicked for me now - I think because the personal dramas and characters have worked to ground the more abstract elements.
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# ? Oct 18, 2019 09:18 |
How does time passing work? Does time pass while I'm reading dialogue or only when picking options? I like to take my time reading the dialogue and thinking about the options.
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# ? Oct 18, 2019 09:19 |
a7m2 posted:How does time passing work? Does time pass while I'm reading dialogue or only when picking options? I like to take my time reading the dialogue and thinking about the options. It's only when you click options. I'm fairly sure it's only fresh options too, but I might be wrong.
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# ? Oct 18, 2019 09:21 |
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a7m2 posted:How does time passing work? Does time pass while I'm reading dialogue or only when picking options? I like to take my time reading the dialogue and thinking about the options. Some actions can advance much more time than usual (like you can wait on a bench, or go to sleep at night), but most frequently it's just minutes ticking by as you advance dialogue. (This includes internal dialogue)
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# ? Oct 18, 2019 09:22 |
Huge relief. Thanks guys
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# ? Oct 18, 2019 09:34 |
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I like my horrific necktie talking to me. If i dump it for a cool scarf I assume I'll miss out on its important insights?
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# ? Oct 18, 2019 09:42 |
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Neurosis posted:Klaasje spoilers: Leaning hard into the detective thing with a classic femme fatale - and it both works as a story and led to the hilarious argument between your skills. Electrochemistry, who is basically Towelly from South Park except he is also interested in getting drunk and having sex, screaming SHE IS SOFT, SHE MUST BE PROTECTED got an audible laugh out of me, and I rarely laugh when I'm alone. Her voice and lines were the right level of world-weary artiste with a damaged life to perfectly sell her act, too. More good stuff. I was so-so on the game for the first day I played it - some of the political commentary felt a bit off and I didn't know what to make of it. But it's really clicked for me now - I think because the personal dramas and characters have worked to ground the more abstract elements. She's also voiced by yet another intertube leftie.
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# ? Oct 18, 2019 09:53 |
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Hogama posted:Time only advances when clicking through dialogue, and only after each click. Hmmmm. This means 6666 would actually eat up noticeably more time, right?
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# ? Oct 18, 2019 09:54 |
Does anyone know if there's any collection of items and buffs being made?
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# ? Oct 18, 2019 10:01 |
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JESUS CHRIST I JUST FINISHED THE GAME WHAT THE gently caress WAS THAT
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# ? Oct 18, 2019 10:04 |
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Megazver posted:She's also voiced by yet another intertube leftie. Is that really the voice actor? That's incredible if so.
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# ? Oct 18, 2019 10:09 |
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Inland Empire pays the gently caress off in that loving ending, I was covered in goosebumps the whole time in the long talk with the phasmid. It was the kindest creature I had ever met. I love you phasmid.
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# ? Oct 18, 2019 10:10 |
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Wolpertinger posted:Is that really the voice actor? That's incredible if so. Yeah https://en.wikipedia.org/wiki/Dasha_Nekrasova https://twitter.com/studioZAUM/status/1184524991213309952
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# ? Oct 18, 2019 10:39 |
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Has anyone figured out if there's a possible use to get out of 'Medicinal Purposes of the Pale' book? The first time i did it, when i made a medicine it actually reacted to my choices and told me about what i made, but the second time I added whiskey and then every single time afterwards it just gives the same medicinal whiskey medicine even if I don't put any in - it almost seems bugged. Considering that Inland Empire was REALLY interested in this it seems like there should be.. something.
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# ? Oct 18, 2019 10:43 |
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Synthbuttrange posted:JESUS CHRIST I JUST FINISHED THE GAME THAT'S DISCO BABY. HARDCORE TO THE MAX! I finished it yesterday and I can't stop thinking about it. It's a sad indictment on the state of games writing that this is the only "cerebral" game in recent memory that's had an impact on me. It's smart, without being up its own arse. It's funny, without trying too hard. Its worldbuilding is multilayered and complex, without trying to be epic. It's a small story, told intimately within a larger context. Aside from some annoying bugs that railroaded me into a particular story choice, I felt I had freedom. I went with a mix of inland empire, shivers, hand-eye and physical implement. Ended up being the apococop and a superstar at the same time: certain that the world was ending due to a malevolent presence, but going down in a blaze of glory. I was a steadfast partner and a chainsmoker. I was an accelerationist and a poet. The tribunal ended in a bloodbath. The ending was transcendent.10/10 returned plastic bottles.
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# ? Oct 18, 2019 10:46 |
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Figured out what this game reminds me of. It's not Planescape Torment, like it is for so many people, but The Last Express. The Last Express was a truly supernal point-and-click adventure, set immediately before the outbreak of WW1 and concerning a plot to spark WW1 (ultimately unnecessary, of course) involving some representatives of the Black Hand and the protagonist's Serbian-sympathising rich American friend. A lot of the game is unraveling personal dramas and mysteries, where your character's thrown into things without too much context (the protagonist is himself on the run from the law for non-political reasons). It also has a timed element, running against an actual clock which governs people's behaviours and what you can discover. Solving the mysteries in Disco Elysium against a politically charged backdrop gives much the same kind of feeling. (You could not, however, play a drug-hosed nutjob hobocop in The Last Express.) The similarity reflects well.
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# ? Oct 18, 2019 10:50 |
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# ? Oct 18, 2019 10:51 |
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The Eurogamer review seems a bit off but eh
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# ? Oct 18, 2019 10:53 |
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Yea https://twitter.com/eurogamer/status/1185121182263267328?s=21 I’m baffled how anyone can play this and think the game doesn’t give people enough choice to play a role
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# ? Oct 18, 2019 10:56 |
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theblackw0lf posted:I’m baffled how anyone can play this and think the game doesn’t give people enough choice to play a role It seems like I can only be some sort of ... detective??
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# ? Oct 18, 2019 10:59 |
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theblackw0lf posted:Yea I mean, it's probably worthwhile to remember that freelancers don't get to choose the titles of the articles they submit and that the takeaway from the review seems to be less about the breadth of the options offered and more about how they're organized and what it says about the game experientially. And it's not something you have to agree with, but it'd be good to actually try to at least understand what the author was going for, before policing her for not agreeing with the consensus on the game, which is overwhelmingly positive.
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# ? Oct 18, 2019 11:02 |
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Wolpertinger posted:Has anyone figured out if there's a possible use to get out of 'Medicinal Purposes of the Pale' book? The first time i did it, when i made a medicine it actually reacted to my choices and told me about what i made, but the second time I added whiskey and then every single time afterwards it just gives the same medicinal whiskey medicine even if I don't put any in - it almost seems bugged. Considering that Inland Empire was REALLY interested in this it seems like there should be.. something. Haven't tried putting alcohol in it yet, but the few times I messed around with it I got recipes that'd heal my morale or health, so there's that.
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# ? Oct 18, 2019 11:03 |
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quote:These different voices and personalities could either be a representation of a mind in flux, or the result of an unrestrained outpour of content. I suspect the latter, mainly because while the game locks your skill growth, it never actually allows you to commit to any kind of moral compass. If it serves the game that I behave like a fascist, I can do that, and nothing is going to stop me - if I want to, I can discard thought models that don't work for me later on. It's confusing player freedom with inciting chaos at every opportunity.
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# ? Oct 18, 2019 11:04 |
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“Earthquake-cracked”
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# ? Oct 18, 2019 11:07 |
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Fair Bear Maiden posted:I mean, it's probably worthwhile to remember that freelancers don't get to choose the titles of the articles they submit and that the takeaway from the review seems to be less about the breadth of the options offered and more about how they're organized and what it says about the game experientially. The argument seems to be that it's a roleplaying game and not a CYOA, and that stats and genre inherently make it so that certain builds and options make it easier to experience the content. And also they reject the fundamental intention of the game. They think the chaos of information thrown at you is just that, chaos, and not an intentional attempt to show your unbalanced mind. Combine this with them saying they couldn't play a kind person [Which, incidentally, is how I went through the game. Hug the working class to defeat the bourgeois!] makes me think yeah.....they missed the point. And that's from me reading the entire article, not the little bit quoted. e: Also here's a spoiler question for folks that beat the game or don't care: How many ways to change your portrait are there? You can never look in the mirror, you can, you can get rid of The Expression, and you can shave. That's what I know. Mulva fucked around with this message at 11:11 on Oct 18, 2019 |
# ? Oct 18, 2019 11:09 |
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Fair Bear Maiden posted:I mean, it's probably worthwhile to remember that freelancers don't get to choose the titles of the articles they submit and that the takeaway from the review seems to be less about the breadth of the options offered and more about how they're organized and what it says about the game experientially. quote:No matter how low your skill in a certain area is however, all parts of your personality are weighted equally when it comes to taking up real estate in your head, and thus on my screen. This is factually wrong, in a sense that your higher skills absolutely pipe up more and have stronger influence. Also: quote:Disco Elysium doesn't allow me to be the type of character I want to be - an even remotely kind one, and I don't necessarily mean one with a higher empathy stat. In my playthrough, I'm finding this to be incorrect too. Like, you can't change your character's past, but it's perfectly possible to be kind going forward. If you, as a player, decide to play as "a flippant macho and above all a weirdo who stands for nothing" for mechanical reasons, that's on you, not the game.
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# ? Oct 18, 2019 11:12 |
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what if you went and met Kim without picking up your clothes.
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# ? Oct 18, 2019 11:15 |
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Should've been a centrist
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# ? Oct 18, 2019 11:20 |
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HORMELCHILI posted:“Earthquake-cracked” They're a liar, yes.
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# ? Oct 18, 2019 11:25 |
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# ? May 31, 2024 06:07 |
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Synthbuttrange posted:what if you went and met Kim without picking up your clothes.
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# ? Oct 18, 2019 11:26 |