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Olaf The Stout posted:Why? the point of the complaint is that it's a shooter that it's possible to beat the entire game without touching the aiming stick at all, which is easiliy accomplishable. If you need that to be even easier you can i guess. I wouldn't describe the game as a shooter.
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# ? Oct 16, 2019 23:05 |
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# ? Jun 5, 2024 20:33 |
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madeintaipei posted:Turn on your monitor and turn off the auto-aim. What implies my monitor is off? I think saying that a shooter is so easy you don't have to touch the aimstick to shoot is a legit complaint, especially when that is the default setting millions of people played on. Olaf The Stout has a new favorite as of 23:10 on Oct 16, 2019 |
# ? Oct 16, 2019 23:07 |
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CJacobs posted:Aiming with a thumbstick is the devil so no thank you. Thing dragging down every single console shooter that's ever been released: aiming with a thumbstick Do you mainly play PC games? This has been a derail I caused over in the Switch thread because it feels like people who main PC games have this hated for controllers and shooters meanwhile I've grown up with both and have zero issues at all. Same with my friends who grew up mostly on consoles we can use either and don't have any issues or feel the need to point out "CONTROLLERS ARE EVIL" meanwhile the one weirdo who has someone never owned a console tells us every chance he gets that controllers are bad and terrible
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# ? Oct 16, 2019 23:32 |
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I mean, obviously if you've only used controllers, or primarily used controllers you're going to be used to it and not see it as a problem. But a mouse and keyboard is an objectively better system for aiming/shooting so it's no surprise that anybody with experience doing PC shooting would hate being forced to do analog shooting. That's hardly a galaxy brain take. Controllers are super good for lots of genres but aiming with an analog stick is hella bad.
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# ? Oct 16, 2019 23:46 |
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Agent355 posted:I mean, obviously if you've only used controllers, or primarily used controllers you're going to be used to it and not see it as a problem. But a mouse and keyboard is an objectively better system for aiming/shooting so it's no surprise that anybody with experience doing PC shooting would hate being forced to do analog shooting. I play shooters on PC with a controller all the time and do just fine even playing online so
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# ? Oct 16, 2019 23:48 |
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I must have some kind of Stockholm syndrome with RDR2 because I'm really into just slowly trotting round the landscape, collecting dreamcatchers and cigarette cards, playing poker and dominos with randos, and occasionally hunting animals and enjoying the views, before finally doing a story mission. But it's a huge pain in the arse when I go onto a ranch, someone points a gun at me and starts shooting, then the law come after me even though I didn't even shoot back!
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# ? Oct 17, 2019 00:04 |
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Len posted:Do you mainly play PC games? This has been a derail I caused over in the Switch thread because it feels like people who main PC games have this hated for controllers and shooters meanwhile I've grown up with both and have zero issues at all. Same with my friends who grew up mostly on consoles we can use either and don't have any issues or feel the need to point out "CONTROLLERS ARE EVIL" meanwhile the one weirdo who has someone never owned a console tells us every chance he gets that controllers are bad and terrible Pretty much any game that requires fine aiming, I play on PC. Third person shooters are ehhhh alright because I can wiggle my character so that the crosshair lines up instead of moving the analog stick to do it, but I wouldn't play a first person shooter on consoles because the stick just feels mushy to me. I think what gets me is the acceleration aspect, where how far I push the stick doesn't actually determine the camera's speed. It's how far I push it PLUS how long it takes to accelerate to that speed. I could never get the hang of it. Those of you out there with freakishly dexterous thumbs who can do snap headshots like it's Counter Strike with no aim assist? Good on you, that will never ever be me
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# ? Oct 17, 2019 00:15 |
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CJacobs posted:Motion control shooting is much more palatable. First time I played a PS4 game where you could use the dualshock lightbar to aim your weapon I felt like I was in some kind of crazy sci fi future movie.
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# ? Oct 17, 2019 00:38 |
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Lunchmeat Larry posted:I've only used a ds4 once or twice, I thought that was just a weird touchpad thing? how does it work for aiming? I think if you have the PS4 camera the lightbar gets tracked by that. Same tech as the move controller
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# ? Oct 17, 2019 00:43 |
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Lunchmeat Larry posted:I've only used a ds4 once or twice, I thought that was just a weird touchpad thing? how does it work for aiming? It's got a gyro inside it that responds to tilting, and some games can use the lightbar for positioning Wii style if you have a PS camera/webcam as Len mentioned. It's pretty neat. For an old school example, Uncharted 1 on PS3 used sixaxis tilting for grenade aiming- Uncharted Golden Abyss on PS4 uses the gyro for aiming in general, which is basically sixaxis 2.0 and is much more responsive. For some reason Uncharted 4 does not have this option last I checked which is a bummer because the shooting in that game feels just miserable. CJacobs has a new favorite as of 03:00 on Oct 17, 2019 |
# ? Oct 17, 2019 02:58 |
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CJacobs posted:Those of you out there with freakishly dexterous thumbs who can do snap headshots like it's Counter Strike with no aim assist? Good on you, that will never ever be me that doesnt sound like winner talk to me cjakes. just imagine: Dead Space 1 2 and 3 on console. Max Payne 3 on console. uh... other games that youve played that i know youve played... ...but on console!
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# ? Oct 17, 2019 04:42 |
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Rockstar games are weird with it's console auto-aiming. GTA5 shooting was too easy with auto-aim but you're too fragile for free-aim. RDR2 has a heap of settings you can tweak but doesn't fix the underlying Easy Mode Auto-Aim/Impossible To Hit Free Aim. Worst of the lot though. holy hell The Last Of Us was terrible and clunky. That's not how you make limited resources feel.
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# ? Oct 17, 2019 05:52 |
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Len posted:I play shooters on PC with a controller all the time and do just fine even playing online so This may explain why you say you have no problems, I played shooters on controller, and I played them on pc with a mouse and controller is definitively inferior for aiming without stuff like gyro aiming. I think the best example I can give is that i played some destiny 2 a few days before it went free to play to get back into the swing of things on ps4 and it felt pretty alright, but after getting on pc aiming felt far far better and when I went back to ps4 since the computer was taken I noticed it has decently strong target tracking while aiming and the headshot magnetism feels almost double or triple that of pc. The thing is destiny 2 was the best feeling console shooter I played and without any of those assist functions I'm confident it would feel wreched, and it has when other shooters didn't.
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# ? Oct 17, 2019 13:26 |
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I've softened a lot on playing third person shooter ports with a gamepad, I think in part because a lot of them these days also have stuff like melee and platforming mechanics which work better on gamepad. The only FPS I've played with one in years was Darkness 1 out of necessity and it was just unpleasant
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# ? Oct 17, 2019 13:38 |
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Croccers posted:Rockstar games are weird with it's console auto-aiming. GTA5 shooting was too easy with auto-aim but you're too fragile for free-aim. RDR2 has a heap of settings you can tweak but doesn't fix the underlying Easy Mode Auto-Aim/Impossible To Hit Free Aim. The Last of Us is Naughty Dog, not Rockstar, but I agree with the general sentiment.
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# ? Oct 17, 2019 15:32 |
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I'm just a crappy aim in general, so I never noticed too much of a difference between controller aiming and mouse aiming. Now, trying to play an RTS with a controller, that's only one step removed from a Saw trap.
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# ? Oct 18, 2019 05:40 |
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food court bailiff posted:The Last of Us is Naughty Dog, not Rockstar, but I agree with the general sentiment.
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# ? Oct 18, 2019 05:45 |
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https://twitter.com/NinEverything/status/1184841450460024832 This tweet has reminded me that I've enjoyed literally zero times when games suddenly dropping a much higher levelled random horrorbeast on me. Even the ones that are passive until you fight them don't work for me, they just worry me because of the non-zero chance I'll accidentally anger them.
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# ? Oct 18, 2019 07:53 |
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I generally enjoy that mechanic, with the sole exception of the giant glowing balls of gently caress you that wander some areas in FFXII.
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# ? Oct 18, 2019 08:52 |
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Cleretic posted:https://twitter.com/NinEverything/status/1184841450460024832 I don't mind running into extremely high level stuff as long as I can get away from it. So many games make it so that a level disparity between you and the enemy REDUCES your chance of being able to get away, when really it should make it exponentially easier.
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# ? Oct 18, 2019 08:55 |
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Catpain Slack posted:I generally enjoy that mechanic, with the sole exception of the giant glowing balls of gently caress you that wander some areas in FFXII. I liked this sort of thing, where you'd see like a Lvl 50 T-Rex wandering around the starting town. It wouldn't attack you at all unless you intentionally aggravated it. Of course that didn't stop many people from getting angry that they couldn't kill it with their lvl 5 adventuring party immediately after leaving town.
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# ? Oct 18, 2019 14:31 |
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Catpain Slack posted:I generally enjoy that mechanic, with the sole exception of the giant glowing balls of gently caress you that wander some areas in FFXII. the Entites were one of the better-realized versions of this idea imo, because they didn't aggro unless you cast magic in their vicinity
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# ? Oct 18, 2019 14:42 |
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I bet the Entites are why Libra is a technique and not a spell.
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# ? Oct 18, 2019 14:47 |
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Morpheus posted:I liked this sort of thing, where you'd see like a Lvl 50 T-Rex wandering around the starting town. It wouldn't attack you at all unless you intentionally aggravated it. Of course that didn't stop many people from getting angry that they couldn't kill it with their lvl 5 adventuring party immediately after leaving town. Out of depth enemies are fun and good when they're treated like complications to a scenario rather than obstacles to be overcome. Having an Anjanath, a fire-breathing tyrannosaurus, wandering around the early game of Monster Hunter added a lot of fun tension, because you never could know if it was going to interrupt a hunt of a much smaller monster by charging in and loving poo poo up. On the other hand, having an out of depth enemy pop up as a random encounter in a JRPG sucks, because it removes all semblance of challenge. There is no challenge when the numbers spell out, "You're hosed." It just sucks.
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# ? Oct 18, 2019 15:00 |
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Semi-related: it also sucks when RPGs don't give you an exit option once you're in a fight. That's one of my current issues with Indivisible, once you get in a fight, you're in it til one side dies. Not usually a big problem, but some of the areas have tougher/weirdly high health enemies that you may not feel like dealing with, and it's pretty easy to just be running straight across the map and plow into fights without trying. Not a *huge* problem, but one that keeps bugging me.
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# ? Oct 18, 2019 15:07 |
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Getting really tired of Control's "bonfire type" checkpoint system. It works for Dark Souls, it doesn't work for Control.
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# ? Oct 18, 2019 15:13 |
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Oxxidation posted:the Entites were one of the better-realized versions of this idea imo, because they didn't aggro unless you cast magic in their vicinity I.e. unless you had gambits for autocasting buffs on your party, which you did.
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# ? Oct 18, 2019 15:36 |
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Captain Hygiene posted:Semi-related: it also sucks when RPGs don't give you an exit option once you're in a fight. That's one of my current issues with Indivisible, once you get in a fight, you're in it til one side dies. Not usually a big problem, but some of the areas have tougher/weirdly high health enemies that you may not feel like dealing with, and it's pretty easy to just be running straight across the map and plow into fights without trying. Not a *huge* problem, but one that keeps bugging me. Love that in Trails in the Sky you can just hit Run and the battle is over. No waiting a turn or checking if it's possible, unless its a boss battle, you're out. Works even in ambushes and when you open a chest and it has monsters in it. Hilariously, together with the Turbo button that makes it so that running headfirst into monsters and immediately running away from the battle is faster than trying to avoid the encounters.
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# ? Oct 18, 2019 16:24 |
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Far Cry: Blood Dragon It is a poor-start to any game to begin with an escort-mission. Let alone having ten of them in the game. I really wish the game didn't bait you into thinking there would be bosses. Carlyle is built up as this weird mutant-freak who dies offscreen without you ever seeing him. The big bad Sloan is killed off in a cutscene. You take over garrisons to unlock side-missions. You beat side-missions to unlock weapon-mods in stores. You then physically buy the mods with hard-to-find cash. At this point you've completed the open-world and you don't even need the weapon-mod any more. This triple-unlock nonsense reminds me of how you needed a licence in FFXII to wear a hat. I have a sneaking suspicion that was this game was the genesis of Ubisoft "Humour". Which is unskippable cutscenes, loads of screen-time for "comedic" supporting-characters, self-deprecation about the formula, and jumping on social-trends like Selfies.
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# ? Oct 18, 2019 21:14 |
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Oxxidation posted:the Entites were one of the better-realized versions of this idea imo, because they didn't aggro unless you cast magic in their vicinity Entites are a nightmare in the rerelease when you're playing on 4x speed and don't realize one is nearby until you're suddenly dead.
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# ? Oct 19, 2019 03:52 |
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rodbeard posted:Entites are a nightmare in the rerelease when you're playing on 4x speed and don't realize one is nearby until you're suddenly dead.
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# ? Oct 19, 2019 04:26 |
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CJacobs posted:I don't mind running into extremely high level stuff as long as I can get away from it. So many games make it so that a level disparity between you and the enemy REDUCES your chance of being able to get away, when really it should make it exponentially easier. xenoblade did this pretty well imo, and baldurs gate lets you skip all the dragons until you're strong enough
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# ? Oct 19, 2019 04:50 |
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spit on my clit posted:Dragon Quest 11 I just want to point out also to anyone not familiar with DQ11, but who is familiar with roulette: To get a jackpot, you not only had to get the ball in your number, but that number had to be at a specific spot when the wheel stopped turning. So if you bet on 21, you'd have to get the ball there, and then that number had to stop spinning at 12 o'clock. To make your chances better than like 1 in 1444, you'd have to have a bet on every single number. It was a huge waste of time. And I can't prove it, but the fact that there's an NPC in the casino telling you when it's more likely to pay out tells me that there's some fuckery with your chances. I know I at least spun enough times to statistically have been expected to win several times.
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# ? Oct 19, 2019 05:25 |
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In Medal of Honor: Airborne you are able to level up weapons once you get enough kills with them. This is accompanied by the game slowing down and telling you what the upgrade is. The problem is some parts of this game are brutally hard and can end up with you dying a few times. The game works off checkpoints so if your weapon is really close to leveling up and you keep dying you need to sit through the slow down every time. Also the enemies that wear gas masks, carry MG42s, and can take multiple anti tank grenades can gently caress right off. They look like a 13 year olds edgy OC and grind the game to a halt as you put way too many bullets into them.
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# ? Oct 19, 2019 05:42 |
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One bothering me about Hyrule Warriors. I figure it's probably true of other Warriors games, but this is the only one I've played and it's the one bothering me right now: the way that the game's ranking system works means that there are some missions that actually get harder to A-rank if you're stronger. The game rates you in three categories: enemies killed, time taken, and damage taken, with one of those getting excluded for some missions, but most of them are in all of them. It's 'enemies killed' that's the tough one, because you can get so good at killing that not enough enemies spawn to hit the A-rank threshold. And some missions are right loving bastards for it, because if you're going for a hero-specific A-rank reward then you have to use that character, who might be extremely good. And of course, if you've poured some attention into them, they're even better. I'm actually hitting that problem right now, because getting Ganondorf's second weapon type requires you to get an A-rank on one of these missions. And Ganondorf, as you might be able to imagine, is a really good character at murdering a lot of people, to the point where he can very easily cut off every single way enemies have to respawn. Cleretic has a new favorite as of 09:05 on Oct 19, 2019 |
# ? Oct 19, 2019 08:59 |
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razorrozar posted:xenoblade did this pretty well imo, and baldurs gate lets you skip all the dragons until you're strong enough When games do this it makes me wish there was a way to lure the immortal emperor of darkness over to one of the wandering Trexes because they're like level 90 and he's just level 60 so they could probably one shot him.
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# ? Oct 19, 2019 13:39 |
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Something dragging down a lot of recent games for me are gimmicky weaponry. In Control for instance, I like the dea of the Service Weapon, but in practice it's just a dinky, kind of stupid looking pistol. And given the setting of the game and the protagonist's powers, I can't help but think of the lost opportunity to do something really cool while still keeping a satisfying arsenal to use in a third person shooter. I know I know, the powers are great, and they are, but you still have a GUN. Imagine instead of having a hyperspace arsenal if you hit, for instance, 3 to pick up a shotgun Jesse just telekinetically whips one from offscreen into her hand. I mean, all the enemies you fight use them, so in the game's fiction this wouldn't be out of place. Same thing with Timespinner, which I'm just getting around to. Your primary weapon are these wishy washy floaty orb things. :| Cool, I guess. Compared to other similar games, I can use a gallery of cool rear end swords in Castlevania or a suite of plasma based weaponry in Metroid. I dunno, if a game has combat in it I really want the weapons to look, feel, and sound GOOD both in execution and in concept.
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# ? Oct 19, 2019 13:42 |
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I think the worst part of 'super strong monster in low level area' is when it happens in an MMO. It's a bit less annoying now, but in older ones where you'd lose exp or equipment or who knows because the newbie area's Oblivion Wyrm decided to say hello that really sucked! Even worse when the super dangerous enemy looks like some cute rabbit or some similar poo poo because Monty Python lol and it looks similar enough to the local fauna that you can't be sure it's the Death Monster until you get close.
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# ? Oct 19, 2019 13:47 |
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Al Cu Ad Solte posted:Something dragging down a lot of recent games for me are gimmicky weaponry. In Control for instance, I like the dea of the Service Weapon, but in practice it's just a dinky, kind of stupid looking pistol. And given the setting of the game and the protagonist's powers, I can't help but think of the lost opportunity to do something really cool while still keeping a satisfying arsenal to use in a third person shooter. I know I know, the powers are great, and they are, but you still have a GUN. Imagine instead of having a hyperspace arsenal if you hit, for instance, 3 to pick up a shotgun Jesse just telekinetically whips one from offscreen into her hand. I mean, all the enemies you fight use them, so in the game's fiction this wouldn't be out of place. Guns being super unsatisfying is one of the bigger problems with Doom 2016. Something is deeply wrong with your game when a rocket launcher has no oomph to it and is only slightly more destructive than the peashooter you start with.
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# ? Oct 19, 2019 13:51 |
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# ? Jun 5, 2024 20:33 |
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The only thing wrong with DOOM is that there isn't more of it, an error that'll be rectified in the next few months.
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# ? Oct 19, 2019 17:22 |