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TheLoquid
Nov 5, 2008
I would be surprised if enforced roleplaying was harshly enforced, at least at launch. A combination of minor bonuses - dread, for instance, seems like a welcome balance to being a harsh ruler - with minor maluses from stress would probably be enough to point most players towards roleplaying in most circumstances. I would just hope that heirs are more malleable if a player's preferred play style is going to be punished.

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Servetus
Apr 1, 2010
I guess the question is how hard is it to change your ways. In current CK2 it is possible to stop being Wroth and Cruel through random events, will there be ways to do that in CK3? Presumably trying to change could raise that stress bar and cause other problems, but it could be possible. A kingdom falling apart because a cruel brute followed his gentler father is a good story, but so is a ruler struggling to live up to his father''s memory against his own desires. It shouldn't be easy or as random as it was in CK2 but I think if it is possible to change an adult character's virtues and vices through play then this won't be a big problem.

Certainly less of a problem then all your surviving sons being known kinslayers, which has happened to me more than once in CK2.

Coolguye
Jul 6, 2011

Required by his programming!

Best Friends posted:

If you have a bad heir then you can choose to not role-play them, make optimal decisions, and then as a bonus your bad ruler dies faster from stress.

this has the much more dangerous bang-on effect of putting the next ruler in a regency with large amounts of residual negative sentiment.

Knuc U Kinte
Aug 17, 2004

Coolguye posted:

this has the much more dangerous bang-on effect of putting the next ruler in a regency with large amounts of residual negative sentiment.

Balancing that almost sounds like some kind of game

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Knuc U Kinte posted:

Balancing that almost sounds like some kind of game

judging by the responses, i don't think some people want anything bad to happen to their characters at all, for some reason

Knuc U Kinte
Aug 17, 2004

Randaconda posted:

judging by the responses, i don't think some people want anything bad to happen to their characters at all, for some reason

Which I kind of understand...I hate it when my cards come crashing down. I also understand that those moments need to happen or I might as well be playing cookie clicker.

ilitarist
Apr 26, 2016

illiterate and militarist

AnEdgelord posted:

One thing I always wondered about, though this is more of an EU4 thing is how Orthodox Christianity and the various Protestant sects saw each other.

The basic answer was Orthodox didn't care that much, at least as a whole big church. By the time of Reformation Orthodox churches were nationalized more or less. Muscowy didn't even like having to acknowledge Constantinopolis Patriarch, and they didn't even care much for Orthodox people in Lithuania. By the time of Peter the Great, the Russian Orthodox Church became an administrative branch of government. Through the centuries Russians recruited specialists and artists and governors from the West. At the time of Peter the Great you had a Lutheran district in Muscowy that had Dutch and Prussians, but for the people there it was a German district. When Russia participated in holy wars it was on the Protestant side just because it had to beat Poland which was Catholic. Russian Tsars married German Protestant princes and they converted to Orthodox faith but, again, it was more of a geopolitical thing.

The most fascinating thing about Reformation and Orthodox Church was the fact that Jesuits in Poland-Lithuanian Commonwealth didn't have enough Protestants to deal with so they got a nice plan to deal with Orthodox church. https://en.wikipedia.org/wiki/Union_of_Brest made it so that Orthodox priests continued to operate in an Orthodox fashion but now they were Catholics, IIRC the only change common people would notice is that prayers mention Pope. In Belarusian it's called Uniactvo (Unity Movement) but I can't find an official name for it in English wiki. I rarely see it mentioned anywhere and I find it fascinating.

ilitarist fucked around with this message at 09:39 on Oct 24, 2019

ilitarist
Apr 26, 2016

illiterate and militarist
I'm playing that Monarch Journey challenge at the moment and I feel that even though I was playing CK2 since beta I still don't quite get this game.

Those small challenges are fine and interesting. I like them more than achievements. Achievements in CK2 are either something random that happens to you eventually or require you to consciously work for generations for some goal that is not that beneficial in itself. They look like they'd work better in EU4. But here the goal is to have many sons and kill many Normans. I thought my illegitimate sons would count so I switched to seduction and seduced my way through the Europe. Those sons didn't count and I asked myself what's the purpose of this seduction thing. It's immersion-breaking (I have a "lover" in Norway and France and Scotland and many others. This would be hard to do even with modern technology!) and I don't even see the point. I can have non-agression agreement with my bastards and they like me more, I guess?.. Later I used my lovers as helpers in plots against William spawns but it was certainly a suboptimal way to do it. Instead of seducing I could do a more conventional scheming or just earning more gold.

So I felt experimental and engaged in various activities I considered memetic previously. I had low piety because of all the promiscuity and I needed it to become a king, so I joined Benedictians (later I realized I could just go for Piligrimage). I know they help with teaching wards and purging vices but it all feels so small and insignificant in a grand scheme of things. Like I can see that it's not just for roleplaying, this stuff has a purpose, I can drop stress and bad traits through Pennance, but it's so random and rare that I can't see it as part of a strategy. Another thing I did was keeping an eye on characters and learning what happens under the hood. And I can't believe this game (and the sequel, for that matter) doesn't have some sort of character history. I had to do detective work looking and history of titles and relations between characters to remember that this count out there was a rival of my father who seduced count's wife and came to her funeral. When I went out of my way to learn about the character it made everything much more interesting and meaningful.

The challenge made me do it cause I had to keep an eye on William's dynasty and want to conquer very specific places. In a normal game, I wouldn't do any of this because it wouldn't make sense. I wouldn't care about specific land, I would keep an eye on weak neighbors and my claims. It's certainly rewarding in itself to get deeper in this ant farm but the game doesn't seem to want me to do it - both UI and gameplay. All those interesting activities may give you better stats and health; many problems can be solved in an interesting way but almost any problem can be solved by throwing money at it; none of the activities would give you boon as big as getting a lot of gold and prestige from conquest of a weak foe, and conquest is a simple affair with such a primitive diplomacy system.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
To be clear, aside from maybe imbecile or exceptionally long regencies, ruler stats, while they make quite a difference, have never actually been important.

The most successful ruler I ever had in this dumb game was a homosexual dwarf who was a detached priest. I think his best stat was an 8.

Moreau
Jul 26, 2009

Ergh, duelling is awful. Every time I get close to this achievement, I die to a -15 person combat skill loser. Good thing I started in 769, this is going to take awhile

ilitarist
Apr 26, 2016

illiterate and militarist

Veryslightlymad posted:

To be clear, aside from maybe imbecile or exceptionally long regencies, ruler stats, while they make quite a difference, have never actually been important.

Another thing is that ruler personality affects AI. But with all the random noise you very rarely notice it except in very extreme cases. E.g. zealous ruler will actively try to revoke your titles if you're infidel even if he doesn't hate you that much.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Carcer posted:



I saw the mod is rated to work on 3.2.1 and my launcher version is 3.3, is there anything I can do or should I just live with these issues?

yeah reinstall the mod and make sure you have the right version, i see a province which definitely should not exist in the ocean there. something is hosed with your game files

e: looks like you'll have to roll ck2 back to 3.2.1 if you want to play ATE

e2: i got sucked into looking at the ATE dev diaries and nantucket is a new province which hasn't been released yet :psyduck: what did you do??? did they somehow push testing changes to the steam mod release branch?

Mr. Fall Down Terror fucked around with this message at 15:09 on Oct 24, 2019

Wyld Karde
Mar 18, 2013

She's so ~dreamy~
Dev diary 0 is up.

It's pretty thin as you might expect this early into the process, mainly a condensation and reiteration of the game vision statement they put out a few days ago.


quote:


Character Focus: Crusader Kings is clearly and unequivocally about individual characters, unlike our other games. This makes CK most suited for memorable emergent stories, and we wanted to bring characters into all important gameplay mechanics (where possible.)

Player Freedom and Progression: We want to cater to all player fantasies we can reasonably accommodate, allowing players to shape their ruler, heirs, dynasty and even religion to their liking - though there should of course be appropriate challenges to overcome.

Player Stories: All events and scripted content should feel relevant, impactful and immersive in relation to the underlying simulation. That way, players will perceive and remember stories - their own stories, not the developers’ stories.

Approachability: Crusader Kings III should be user friendly without compromising its general level of complexity and historical flavor. It’s nice if it’s easier to get into, but more than that, it should be clear what everything in the game is, what you might want to be doing, and how to go about it.

Average Bear
Apr 4, 2010
I want full penetration in my sex event pics.

Coolguye
Jul 6, 2011

Required by his programming!

Randaconda posted:

judging by the responses, i don't think some people want anything bad to happen to their characters at all, for some reason

then you're not reading because i specifically mention a bunch of situations where i'm fine with bad things happening, it should just not co-opt my interactions as part of those bad things happening.

Veryslightlymad posted:

To be clear, aside from maybe imbecile or exceptionally long regencies, ruler stats, while they make quite a difference, have never actually been important.

The most successful ruler I ever had in this dumb game was a homosexual dwarf who was a detached priest. I think his best stat was an 8.

traits, however, can mean quite a lot, especially if they are things that stack opinion maluses - and that's when you're already doing as much as you can in random events to limit their damage.

if you were forced to choose between a disastrously long regency (due to early death from stress/insanity/etc) or a disastrous choice that pisses off one of your strongest vassals and causes a faction uprising simply because someone is cruel that would not be a change for the better.

Coolguye fucked around with this message at 16:49 on Oct 24, 2019

Carcer
Aug 7, 2010

luxury handset posted:

yeah reinstall the mod and make sure you have the right version, i see a province which definitely should not exist in the ocean there. something is hosed with your game files

e: looks like you'll have to roll ck2 back to 3.2.1 if you want to play ATE

e2: i got sucked into looking at the ATE dev diaries and nantucket is a new province which hasn't been released yet :psyduck: what did you do??? did they somehow push testing changes to the steam mod release branch?

I rolled CK2 back and I still have PROV789 but at least I can now move stuff in and out.

As for how I got nantucket I have no idea! It was there when I first installed the mod and played it on 3.3.0 and its still there now that I rolled back to 3.2.1.

That Guy Bob
Apr 30, 2009
All I want from Ck3 is W A S D scrolling, Hoi4 has wasd right?

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
WASD scrolling would be welcomed indeed,

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
I want a dlc supernatural event pack. Put it in a dlc so the spergs won't whine, and let me have even more satanism and druid poo poo.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

Randaconda posted:

I want a dlc supernatural event pack. Put it in a dlc so the spergs won't whine, and let me have even more satanism and druid poo poo.

As a sperg it would make me happy precisely because in Monks & Mystics it was billed as the societies pack when the Monk part was just so utterly ignored

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

My previous ruler got the Werewolf modifier, but there were 3 events that that related to it. It was pretty underwhelming.

SirPhoebos fucked around with this message at 19:58 on Oct 24, 2019

Another Otter
May 14, 2012

Randaconda posted:

I want a dlc supernatural event pack. Put it in a dlc so the spergs won't whine, and let me have even more satanism and druid poo poo.

Are you sure they won't? The release of Sunset Invasion was pretty amusing from a distance.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Sunset Invasion ruled but some of the supernatural effects are too much for me. That said they're generally rare unless I go looking for them specifically.

hot cocoa on the couch
Dec 8, 2009

Another Otter posted:

Are you sure they won't? The release of Sunset Invasion was pretty amusing from a distance.

yeah i don't really care to have unicorns or bears or magic or other monkey cheese poo poo in ck2 but people got so bent out of shape over something completely optional it was hilarious

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

ilitarist posted:

I'm playing that Monarch Journey challenge at the moment and I feel that even though I was playing CK2 since beta I still don't quite get this game.

Go back and read my spoilered post. Legitimising your bastards makes them count, per the text of the achievement.

The whole thing is designed as a random challenge to earn cosmetics in CK3. Nothing deeper than that. It chooses those specific characters purely because in reality the guy you play got dumpstered by William, and it’s asking you to rewrite history. It’s all just a backdrop to challenge you to take a relatively weak position and overcome a relatively strong foe. You seem to be reading into it way too much.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
mental note: manage to play as a bear satanist to annoy people who hate fun

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

hot cocoa on the couch posted:

yeah i don't really care to have unicorns or bears or magic or other monkey cheese poo poo in ck2 but people got so bent out of shape over something completely optional it was hilarious

In my games, William the Bastard seems to get owned by the Norse like four out of five times for some reasons.

ilitarist
Apr 26, 2016

illiterate and militarist

Nam Taf posted:

You seem to be reading into it way too much.

My point os that giving me some actual reasons to read into stuff (as opposed to throwing me into a world with the only goal being survival in a zero sum game) makes the game less straightforward, more interesting.

tombom
Mar 8, 2006

The Cheshire Cat posted:

It's an interesting question because it's one of those weird abstractions the game uses that doesn't really apply to real life. Like in England there wasn't really any formal succession law for centuries - the first son of the king would usually inherit but there were tons of cases where they just picked someone else entirely, sometimes even a cousin over one of their own children or siblings. This usually caused problems but it wasn't strictly forbidden.

Not trying to be a pedantic dick and I'm probably not aware of some but I think William I passing Robert over for England (although still giving him Normandy) is the only example when the ruling monarch actually willed it one way. There were a few other difficult successions but they don't fit the description (eg Steven becoming king over Matilda, but Henry II had made it very clear Matilda as his only living child should be his successor, Edward the Confessor where the issue is he never made it clear who his intended successor was)

Best Friends
Nov 4, 2011

On the Monarch's challenge, when I log in it shows my score as 0, but as soon as I start playing it presents me with pop ups for the challenges I passed and then if I hit escape, I see the correct score. Is there any way to see what I've unlocked outside of the game? I'm worried that my points aren't actually being recorded, probably due to Mac/steam weirdness.

Lotti Fuehrscheim
Jun 13, 2019

If you want CK to represent Mediaeval History as we know it, then 'supernatural events' should have a place in it.

Because the same sources from which we know anything at all about that time all mention such events constantly. They were part of the world people lived in.

Now we today discard the reality of those events and just accept the part of the story that fits our view of the world, but playing a character in that time, you should be exposed to such events as they are regarded as real by all that are around you. Denying their reality would probably get you burned at the stake for devilish knowledge. You will have to deal with it.

ilitarist
Apr 26, 2016

illiterate and militarist
There are "supernatural events" (like people who are rumored to be witches, wizards or werewolves) and there are supernatural events. People can become immortal here, it's not just immersion.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
They specifically mention that “witches” will be in CK3, but in the style if “medieval people believed that pagan rituals were witchcraft” rather than actually turning people into frogs or whatever. So they are keeping supernatural “flavour” in the game, just not the superpowers.

Coolguye
Jul 6, 2011

Required by his programming!
yeah there's a real distinction between the sinkhole event that makes people think it is a hole to hell and the satanists literally giving you cancer

Kaza42
Oct 3, 2013

Blood and Souls and all that
I like supernatural events, but I am 100% fine with them being in a dlc that you can turn off

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

I'm sad that they're going with all-dynamic event images, because CK2's event images are really good in places.

Like, how the hell are they going to match King_Lunatic_muslim.dds with their goofy 3D models?

SlothfulCobra
Mar 27, 2011

Honestly, what bugs me most about supernatural things like satanism is how it doesn't really seem to be done with the idea of medieval perspectives on the supernatural in mind. Their take on satanism seems more modern (like 19th century at least), and there's a real lack of things outside of satanism to maintain the appearance of a supernatural world (especially since the hellmouth event never happens anymore). There's not really any saints walking around expressing miraculous powers, the game has a very secular take that saints are just ordinary people who get exaggerated after death. It's less a supernatural world and more just a couple random easter egg features.

I'd be down for a full-on supernatural mode where horrors could be in every nook and cranny or even an extra-fantasy wizard mode, but it's gotta fit with the rest of the game. I don't want Skeletor showing up in the middle of a Byzantine succession dispute chowing down on babies with no meaningful way to respond. You've either got to go for the mundane or go for the supernatural.

Coolguye
Jul 6, 2011

Required by his programming!

KOGAHAZAN!! posted:

I'm sad that they're going with all-dynamic event images, because CK2's event images are really good in places.

Like, how the hell are they going to match King_Lunatic_muslim.dds with their goofy 3D models?



Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
The more batshit insane the event the better, imo. :colbert:
Like, I'd love to see rare events where dragons 'reappear', gods appearing on battlefields to laugh at the other gods during holy wars, mystical healers, selkies and kelpies and the other mythological beasties, lodges with actual animism and spirit animals, etc.

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hot cocoa on the couch
Dec 8, 2009

yeah I like the thematically appropriate use of supernatural elements, the ones that are a construct of human misunderstanding of the natural world. Those are fun and help characterize the world as being "medieval". It's great that you can have characters who can (or sometimes have to) believe or not believe in it, with consequences for both. What I'm not so into is literal magic and demons and poo poo, I like my CK to be plausible (NOTE: deliberately avoiding the word "realistic" since people will crow on and on about Europe being conquered by reformed Romuva tribes and poo poo and using that as evidence that "the game was never realistic anyway! It was always a fantasy game!!!")

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