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Average Bear posted:Competitive Civ players have a fair amount of AIDS
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# ? Oct 8, 2019 17:56 |
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# ? May 31, 2024 15:55 |
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Fleetwood Crack posted:This is very true and I'm the same way. If you're looking for more casual games, there's a goon civ discord here: Sweet, hope there's some interest.
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# ? Oct 8, 2019 20:53 |
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just got in. not sure if i'll be able to play civ 6 multi, but i'm definitely in for 5
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# ? Oct 8, 2019 20:55 |
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If you understand a game's systems you have "aids" or are "toxic" or "cancerous" that's just the way things are, you also might be a "try-hard" and are clearly not "having fun."
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# ? Oct 11, 2019 22:11 |
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ate poo poo on live tv posted:If you understand a game's systems you have "aids" or are "toxic" or "cancerous" that's just the way things are, you also might be a "try-hard" and are clearly not "having fun." it's weird how so many games' systems revolve around screaming slurs at online randos that are doing things differently than you
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# ? Oct 12, 2019 00:38 |
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Straight White Shark posted:it's weird how so many games' systems revolve around screaming slurs at online randos that are doing things differently than you Maybe it is because so many games make you play an rear end in a top hat.
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# ? Oct 12, 2019 01:12 |
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Lotti Fuehrscheim posted:Maybe it is because so many gamers choose to play as an rear end in a top hat. I think I fixed it
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# ? Oct 12, 2019 02:37 |
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You guys are some miserable fucks lol lighten up.
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# ? Oct 12, 2019 02:58 |
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Average Bear posted:You guys are some miserable fucks lol lighten up. No need for this toxicity among the 4x discussion
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# ? Oct 12, 2019 03:59 |
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4xtra chromosomes maybe. Topic locked.
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# ? Oct 12, 2019 05:46 |
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Haven't played since the Fall Patch. According to Civfanatics, the AI seems to be handling itself better in combat now? Gort, I don't know if you're still doing your tests?
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# ? Oct 12, 2019 11:59 |
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Im not sure, but on my last game I did almost lost a war on the beginning. The AI attacked me with a surprisingly effective force with a good amount of catapults. I resisted, but I think it was the closest victory Ive ever had on Civ 6 I didint noticed any AI improvement on diplomacy or city building though
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# ? Oct 12, 2019 12:10 |
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John F Bennett posted:Haven't played since the Fall Patch. According to Civfanatics, the AI seems to be handling itself better in combat now? nobody is updating mods, so I've been playing Beyond Erf (with mods)
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# ? Oct 12, 2019 13:31 |
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I noticed in PotatoMycWhiskey's Youtube videos he has a display in the top right center of his hud that shows all the AI leader's outputs in terms of science/culture/religion/etc. Is that from a mod and if so which one, otherwise how do I enable that in my games?
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# ? Oct 12, 2019 18:36 |
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That's part of the main game since 2 patches ago, I think.
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# ? Oct 12, 2019 20:13 |
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I thought it was too, but can't for the life of me figure out how to turn it on.
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# ? Oct 12, 2019 21:20 |
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John F Bennett posted:That's part of the main game since 2 patches ago, I think. No, it inst. I don't have that Unless it's something you have to enable
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# ? Oct 12, 2019 21:37 |
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It's an option but I forgot where it is.
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# ? Oct 12, 2019 21:52 |
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It's literally in the options HUD ribbon or something like that This question gets asked several times in the comments on Potato's videos and nearly every day on Reddit, and I don't think it will ever end
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# ? Oct 12, 2019 21:55 |
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Oh, thanks Maybe they should make it enabled by default? People don't usually go look on the options menu to see if a new option was added Plus it looks very useful, specially since this game is so lacking in information
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# ? Oct 12, 2019 22:07 |
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Really nice option, super dumb it isn't enabled by default. For the record it's in options, under interface labeled "Show Yields in HUD Ribbon" which would be completely overlooked by anyone who didn't know what they were looking for already.
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# ? Oct 14, 2019 15:33 |
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Marbozir plays an AI only game of CIv 6 while giving Georgia a Giant Death Robot on turn 1 just to test the AI. You won't believe what happens next. https://www.youtube.com/watch?v=IcMnyI-jXjk
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# ? Oct 17, 2019 16:53 |
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John F Bennett posted:Marbozir plays an AI only game of CIv 6 while giving Georgia a Giant Death Robot on turn 1 just to test the AI. lol is like its doing on purpose, is like it dont really wants to win
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# ? Oct 17, 2019 17:01 |
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drat - once you hit 30+ cities it starts to get much harder to manage your production, remembering your build plans. Or is there a build queue that I've just never found?
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# ? Oct 17, 2019 19:09 |
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Shift click
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# ? Oct 17, 2019 19:11 |
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John F Bennett posted:Marbozir plays an AI only game of CIv 6 while giving Georgia a Giant Death Robot on turn 1 just to test the AI. You can tell Marb is a smart guy as he's turned off the HUD ribbon to stop people asking how to turn it on!
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# ? Oct 17, 2019 20:22 |
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My gosh, watching those units shuffle back and forth... does the AI just roll a dice with directions written on it, and hope they brush up against a bad guy?
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# ? Oct 18, 2019 05:05 |
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As near as I can tell, the Civ 6 AI determines where each unit goes independently of each other unit. So what you're seeing is units backtracking across the empire to get to a goody hut because they saw the goody hut was unclaimed by another unit, despite the fact that there's already a unit two tiles away from the hut. And yes, the AI is programmed to move every unit every turn unless it's a ranged unit setting up to attack because the AI is programmed to move every unit every turn if at all possible.
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# ? Oct 18, 2019 05:39 |
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berryjon posted:As near as I can tell, the Civ 6 AI determines where each unit goes independently of each other unit. So what you're seeing is units backtracking across the empire to get to a goody hut because they saw the goody hut was unclaimed by another unit, despite the fact that there's already a unit two tiles away from the hut. I'm not entirely sure this is true - or it's bugged. Numerous times I've had both AI civs and barbs leave units in place without moving or attacking, just for me to kill them the following turn. Running away would have been an option, attacking my unit would have been an option, instead they just stay planted.
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# ? Oct 18, 2019 05:40 |
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Shooting Blanks posted:drat - once you hit 30+ cities it starts to get much harder to manage your production, remembering your build plans. Or is there a build queue that I've just never found? LoL I rarely go beyond 3 cities. But then I’ve yet to go beyond Prince difficulty.
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# ? Oct 18, 2019 08:21 |
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Shooting Blanks posted:I'm not entirely sure this is true - or it's bugged. Numerous times I've had both AI civs and barbs leave units in place without moving or attacking, just for me to kill them the following turn. Running away would have been an option, attacking my unit would have been an option, instead they just stay planted. Yeah, the combat AI would be improved significantly if ranged units prioritised shooting the enemy higher than moving, but as it is you often see enemy ranged units making pointless moves and then being unable to shoot.
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# ? Oct 18, 2019 08:58 |
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Another interesting gimmick game by Marbozir to test the AI. This time he gives every AI 10 nukes at the start to see what will happen... https://www.youtube.com/watch?v=4mCO1KC650g
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# ? Oct 24, 2019 17:26 |
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This is kinda why I stopped playing. Once you pierce the veil and realize you are playing a bunch of AIs that are basically doing things at random, it becomes less interesting.
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# ? Oct 24, 2019 17:49 |
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I feel the opposite. These “tests” are silly. If you replace every piece on a chess board with a pawn then the chess AI will get confused because it wasn’t designed to do anything with that and it would lead to unexpected results. The AI is bad - it cant take cities, it needs bonuses to put up a fight on higher difficulties, but things where you gently caress up the core aspect of the game to see what happens are bad judges of its capabilities. They’re fun to see what breaks and what the AI does, but when it’s designed to take up space, provide some sort of threat, and potentially ally with you or backstab you, why would it work fine on a map where every tile is a volcano? I think the AI is fine for what it is which is an enabler for the single person civilization-building and optimizing game. It provides a barrier even if it doesn’t provide a true challenge. It’s more environmental than competitive, which is why you can play against another person for that. The ai can and should be improved but I find the game perfectly fun the way it is and am often surprised by its willingness to be deceptive and unpredictable. Giving it a giant death robot turn 1 and asking “why hasn’t it won yet??” Is silly. It’s not designed to win turn 1 so why should it try to? Also the Nuke one seems... totally reasonable? Using nukes generates tons of ill will, so if you use your nukes it’s likely an emergency comes and you’re the target of a massive war where every opponent has nukes and now out-nukes you 5-1 or some such. Why would you ever nuke first in that situation? He just created a MAD simulator. Tom Tucker fucked around with this message at 18:52 on Oct 24, 2019 |
# ? Oct 24, 2019 18:45 |
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Tom Tucker posted:I feel the opposite. These “tests” are silly. If you replace every piece on a chess board with a pawn then the chess AI will get confused because it wasn’t designed to do anything with that and it would lead to unexpected results. But yet they do often try to conquer neighbours early game often if they have a superior army, so its really kinda weird how it refuses to use the robot or the tanks I mostly agree with you on the rest, though. But I sure wish the AI was at least decent on city building so at least it could better keep up on science and etc late game
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# ? Oct 24, 2019 18:54 |
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If you give the civ4 ai a stack of modern armor it will take over the whole world by turn 50. What the hell is civ6's problem?
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# ? Oct 25, 2019 04:17 |
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ate poo poo on live tv posted:If you give the civ4 ai a stack of modern armor it will take over the whole world by turn 50. What the hell is civ6's problem?
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# ? Oct 25, 2019 04:33 |
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No; while 1UPT is totally a hurdle that the AI struggles with, and is irksome to players trying to move their carpet of units, Civ6 AI's inability to mount warfare is something more fundamental and broken. Nobody would be complaining if the AI was losing due to poor tactical moves in rough terrain, the problem is that it won't take things handed to it on a silver platter, which has been shown anecdotally in everyone's games, and more empirically with these test videos. I've come back to playing 4x titles after an absence, and quickly bouncing between Stellaris/Civ6/EL/ES2/SoaSE. Civ6 has a lot of merits, but its tragic AI is honestly the thing holding it back from greatness.
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# ? Oct 25, 2019 05:50 |
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I think it's kind of nice that just giving the AI an impressively strong army doesn't mean they just don't go automatically conquer everything in sight. The combat AI is exploitable but it's not broken because it doesn't just roll over everything with its single death robot. Similarly, the fact that the AI is given a dozen nukes shouldn't necessitate it using them even if they're about to lose. I'd hope that even our real world leaders are smart enough to realize that dropping some nukes out of spite because you're losing is a lovely thing to do. And gently caress anyone still clinging onto 1UPT being the death of the franchise.
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# ? Oct 25, 2019 09:22 |
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# ? May 31, 2024 15:55 |
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Launching because you're flying to another planet, however, is custom and tradition
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# ? Oct 25, 2019 09:30 |