|
Fallom posted:Sick, it’s got single player content? I don’t bother with most mods because there’s no way I’m doing multiplayer with 30-year C&C vets or skirmish AI that can’t handle new units.
|
# ? Sep 4, 2019 02:28 |
|
|
# ? May 27, 2024 04:43 |
|
I'd also say that "newer" mods for TS and RA2 put a bigger emphasis on singleplayer than a lot of other RTS mods. Off the top of my head, I can think of Red Resurrection, Dawn of the Tiberium Age and Twisted Insurrection. Bonus points: those last two don't even need you to own any of the original games to play them.
|
# ? Sep 4, 2019 17:45 |
|
Fallom posted:Sick, it’s got single player content? I don’t bother with most mods because there’s no way I’m doing multiplayer with 30-year C&C vets or skirmish AI that can’t handle new units. Spoiler alert: the single player content was made by those 30-year vets. The missions I tried were insanely hard. I swear the slowest game speed was equal to the fastest in vanilla.
|
# ? Sep 5, 2019 00:23 |
|
I only played the co-op so far but those seemed fine. Not sure what was up with the speed, it uses the same options as normal YR (I usually play one above the middle) so that might have been a bug.
|
# ? Sep 5, 2019 02:29 |
|
Can someone explain the appeal of the C&C series to me? Is it that multiplayer is particularly fun? I've never been enamored of C&C in single player. The non-fighty bits are too slow, while fighty bits felt too fast (ie, units seem to be made of tissue paper) and too unit-spammy to me to actually rate as enjoyable. I liked the concept/setting (particularly Tiberian Sun) but never really seemed the enjoy the execution. The only one in the series I actually liked was Red Alert 3 and that's largely because of how ridiculous a lot of it was and the sheer amount of ham on display in the cinematics. I literally only bought the game because of Tim Curry.
|
# ? Sep 5, 2019 05:14 |
|
In retrospect it may have just been super speed compared to normal, lagging, Yuri's revenge. Which would in turn make the missions impossible. Does it work well on Windows 10? I might double check for myself.
|
# ? Sep 5, 2019 06:59 |
|
Soul Reaver posted:Can someone explain the appeal of the C&C series to me? Is it that multiplayer is particularly fun? the incredibly over the top story and fun varied campaign missions really. whether its cultists vs globalists or soviets vs capitalists watching all the over the top cutscenes and pretending i was invading america brought me a lot of joy when i played them as a kid
|
# ? Sep 5, 2019 09:23 |
|
Soul Reaver posted:Can someone explain the appeal of the C&C series to me? Is it that multiplayer is particularly fun? Now admittedly I haven't played once since I was a kid, and I only ever played single player, but: The games had a fun cinematic feel. You'd have some guy yelling at you to do XYZ in a cutscene and then go into the mission with scripted events and so on. There was a good balance of regular missions where you'd build up a force while defending and then crush the enemy bases, and "puzzle" ones where you had to work with limited resources like Tanya or started out with limited resources and damaged units like that mission where GDI gets their funding cut. Cool unit design. GDI had the Mammoth Tank and Orca fighters, NOD had flamethrower/stealth tanks and rocket buggies and so on. Red Alert was more conventional but still had stuff like the Tesla Tanks and so on. Tiberium Sun gave GDI mechs and more super tech while NOD had cyborgs and tunneling tanks. RA2 went further towards camp and had stuff like rocket pack infantry, airships and mind-controlled giant squids. Generals came right around when modern military shooters started taking off in popularity and had all sorts of poo poo like super weapons, anthrax missiles, nuke shooting bunker tanks, unit upgrades, etc. In all cases this resulted in some level of asymmetric gameplay, everybody had tanks yeah but they're not equal so you have to play a bit differently. Good music. I haven't played the more recent games, I was always more of a fan of RA2 over TS and in the time between Generals (which wasn't very "charismatic" compared to the other games) and Tiberium Wars I lost interest in the series, and when RA3 came out it looked overly silly and had SecuROM.
|
# ? Sep 5, 2019 09:27 |
|
Is the new faction icon a grenade? It kind of looks like it in the trailer.
|
# ? Sep 5, 2019 10:09 |
|
It's some sort of shark-sphere...thing.
|
# ? Sep 5, 2019 14:23 |
Soul Reaver posted:Can someone explain the appeal of the C&C series to me? Is it that multiplayer is particularly fun? “Behind me, war-torn Bialystok...”
|
|
# ? Sep 5, 2019 14:57 |
|
I guess if you like Warcraft 3... https://www.youtube.com/watch?v=R2REJkiLHds
|
# ? Oct 4, 2019 15:16 |
|
i got in the beta and despite several tries i was never able to find another player, probably doa
|
# ? Oct 4, 2019 16:48 |
|
Mordja posted:Time for another effortpost, this one on Mental Omega. Mental Omega loving rules but Foehn and Yunru are lame as hell. The SP campaign is terrific though.
|
# ? Oct 4, 2019 17:13 |
|
Happy Hedonist posted:I would like to play co-op AI War. I just reinstalled it a few days ago and realized it's been a long rear end time since I've played it because I'm completely lost. Anyone else interested in trying to schedule a clueless newbie game? Hmmm... I've got a busy couple of days in front of me but after that I could entertain the ideal So, Fantasy General 2 briefly popped up on my radar with good reviews, but then dropped back off my radar hard. I've seen more Dominions 5 streams than FG streams in the past week. Any goon opinions?
|
# ? Oct 12, 2019 15:26 |
|
We've been playing Zero K (freeware Supcom/Total Annihilation-like) and enjoying it a lot. Are there any fantasy themed games with similar gameplay out there? I'd love to play a crazy RTS like Supcom but with the flavour of Dominions.
|
# ? Oct 12, 2019 16:11 |
|
Chas McGill posted:We've been playing Zero K (freeware Supcom/Total Annihilation-like) and enjoying it a lot. Are there any fantasy themed games with similar gameplay out there? I'd love to play a crazy RTS like Supcom but with the flavour of Dominions. Total Annihilation with a fantasy theme, you say? Perhaps Kingdoms?
|
# ? Oct 12, 2019 16:59 |
|
Fallom posted:Total Annihilation with a fantasy theme, you say? Perhaps Kingdoms? I fully acknowledge Kingdoms was pretty bad and derivative - though not moreso than 99% of fantasy -, but I still have a soft spot for it. The artwork and designs was pretty good? It is definitely a game I'd love to see resurrected.
|
# ? Oct 12, 2019 17:22 |
|
Some brave soul is still modding TA:K, trying to make it somewhat balanced. New Era I think it's called?
|
# ? Oct 14, 2019 18:56 |
|
https://www.youtube.com/watch?v=OjbtTJ3sNe0
|
# ? Oct 24, 2019 04:50 |
|
Hah, I just reviewed the Unification Mod for Dawn of War - Soulstorm (basically the be-all uber-mod that combines bugfixing and allows you to easily use all the major race mods) and realized they've incorporated my armour pierce fix by default. I don't know if anyone really cares, but I'm going to talk about it anyway because I find the story behind that fix interesting. As I was doing some bugfix modding, I ran into some very odd values. Most of those weird values came from the first expansion for Dawn of War (Winter Assault), but the same values have been kept in every iteration of the game. The values were concerning 'armour penetration'. Dawn of War assigns different armour penetration values for attacks, depending on the armour type they're hitting, and they'll affect the damage of attacks and abilities accordingly. Normally, armour penetration ranges from 0-100 (0 will mean it does minimum damage, 100 means it'll do max) However, I ran into a number of values where armour penetration was over 100 - right up to 300, in fact. The game itself just rounds those numbers down to 100, but when I started thinking about it, I realized that the developers had almost certainly intended (but never properly tested/implemented) for those attacks to, in fact, do multiple times more damage to certain unit types than they were doing. Affected abilities/weapons were almost invariably ones that were surprisingly underwhelming in-game. For those that have played the game: do you notice how the Imperial Guard General's "Stafing Run" ability is really underwhelming? It sucks against buildings, it sucks against infantry (except knocking them over) and it has a long charge time. Tech wise it's comparable to the Eldar's Psionic Storm or the Force Commander's Orbital Strike, but it totally and utterly sucks in comparison. Thing is, according to the armour pierce values, it was supposed to do 300% as much damage to infantry than it does in the vanilla game. And when you test it with that, it actually feels like it suddenly makes sense: in much the same way that Orbital Strike can nuke buildings, Strafing Run can nuke troops that don't get out of its way (which they usually can if they're paying attention). It suddenly became a much more useful and interesting ability. The Tau Crisis suit's missile pod (which just pales in comparison to the mutually exclusive flamer option) is supposed to do a lot more damage to light/medium vehicles if you go by the buggy armour piercing value, giving it some utility. The Hellhound's flame cannon is supposed to burn down light buildings (like listening posts) much faster than it does, which makes sense from a fluff perspective and makes them better 'hit and run' units. The Eldar Harlequin's Riveblade should make them into commander-killing assassins, even moreso than they already are. Assuming they live long enough to get that close. I found it interesting that all this was likely intended, yet never really implemented. I find it shocking to what extent the creators of the game/expansions didn't understand their own engine, and how little they cared about correcting this sort of stuff over numerous iterations and patches. Thank god for community modding/bugfixing, I guess?
|
# ? Oct 24, 2019 23:16 |
|
Relic's games always felt fairly unpolished compared to Blizzard's RTSes. It took them like a year to fix Jeeps loving with Kettenkrad pathfinding in CoH. Like if you just ordered the Jeep around the krad, the krad would slomo freak out and barely move. HUGE bug for competitive play, but they took forever to fix it.
|
# ? Oct 24, 2019 23:21 |
|
relic had/has the best ideas and made the most fun games, but polish was never their strong suit. blizzard is the diametric opposite: bog standard ideas but amaaazing polish and balance.
|
# ? Oct 24, 2019 23:37 |
|
AI War came up a while ago; following up on that with this: AI War 2 is out, got it on a pretty major markdown between the sale (till november 1st) and steam coupon. It's good, though the changes to a fleet system are taking a while to soak in. There's already a Thotmix LP in progress, though I haven't seen a general games thread yet. https://forums.somethingawful.com/showthread.php?threadid=3901855
|
# ? Oct 25, 2019 00:58 |
|
Seconding the ai war 2 recommendation! For ten bucks it's a no brainer.
|
# ? Oct 25, 2019 10:30 |
|
LordSloth posted:AI War came up a while ago; following up on that with this: Fantastic. I don't have time yet to play it (though it was an immediate release buy for me), but an LP I can sneak in now and then. I plan on campaigning for one of my preferred features from AI War 1: on loss of focus, auto pause and drop CPU/GPU usage to a minimum--for that extra "should really not be multitasking right now" goodness.
|
# ? Oct 26, 2019 04:31 |
|
AI War always looked like a clusterfuck to manage everything, how user friendly is their UI this time around?
|
# ? Oct 26, 2019 04:54 |
|
Deakul posted:AI War always looked like a clusterfuck to manage everything, how user friendly is their UI this time around? Very! I couldn't grok the first one but in this one I did the tutorials and now I'm losing to the AI in an understandable way. (I overspent my metal)
|
# ? Oct 26, 2019 18:45 |
|
When I tried to play ai wars I got nowhere because trying to understand anything meant reading a god drat book for every mouse over tooltip. Has the information overload been improved at all?
|
# ? Oct 27, 2019 04:04 |
|
Yeah it's way simpler, in a good way. From the wiki: quote:A Note To Players from AI War Classic and some other changes: quote:In general, AI War 2 is not as micro intensive as classic, and many things have been removed due to redundancy, clutter, or making things easier to understand.
|
# ? Oct 28, 2019 00:02 |
|
Has anyone played the Homeworld Remastered campaigns with the 2.3 fan patch that lets you adjust/completely disable the dynamic difficulty? Does it break the game, make it too easy? Because I'm on like the 4th or 5th mission and they just spawned Destroyers on me. I guess one option would be to retire my whole fleet every mission but that's real cheesy.
|
# ? Nov 7, 2019 01:29 |
|
Samopsa posted:Yeah it's way simpler, in a good way. I’d also add that the game has a pretty good internal AIWarapedia and I haven’t had to look at a Wiki yet.
|
# ? Nov 7, 2019 04:26 |
|
Age of Empires II: Definitive Edition comes out on 14 November and it sure has alot of campaigns. quote:Complete the William Wallace Campaign. Also an Age of Mythology remaster teaser! https://twitter.com/AgeOfEmpires/status/1192223893651697664
|
# ? Nov 9, 2019 23:26 |
|
Fanatic posted:Age of Empires II: Definitive Edition comes out on 14 November and it sure has alot of campaigns. Ahh sick. Can't wait for AoE2 on Thursday, and AoM whenever they remake that. Edit: did they create a bunch of brand new campaigns for AoE2 DE? PirateBob fucked around with this message at 20:45 on Nov 10, 2019 |
# ? Nov 10, 2019 20:25 |
|
yeah, a 4 new civs and 3 campaigns. The AoE2 youtubers are already showing off the game, like here: https://www.youtube.com/watch?v=TkFJNKk3IFc
|
# ? Nov 10, 2019 21:32 |
|
I don't like the UI and font :/
|
# ? Nov 11, 2019 16:00 |
|
A Year of Rain is in EA now. Any takers from our steemed forums? Reviews suggest there are quite a few technical problems with the game.
|
# ? Nov 11, 2019 17:35 |
|
PirateBob posted:I don't like the UI and font :/
|
# ? Nov 11, 2019 19:11 |
|
What options are around as far as co-op RTS gaming? Not counting just custom skirmishes vs AI, almost everything has that. SC2's co-op mode is good, though ideally I'd like something that's more of a campaign. Gonna be playing with my 8 year old.
|
# ? Nov 12, 2019 14:53 |
|
|
# ? May 27, 2024 04:43 |
|
Cicero posted:What options are around as far as co-op RTS gaming? Not counting just custom skirmishes vs AI, almost everything has that. SC2's co-op mode is good, though ideally I'd like something that's more of a campaign. Gonna be playing with my 8 year old. Red Alert 3 had them - the campaign were designed so it'll be either the player+AI, or co-op. Dawn of War 2 did co-op by giving two squads for each player (single, you control all four). Note that I didn't play either, even if I'm familiar with them, so.
|
# ? Nov 12, 2019 15:10 |