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I'm still hoping for a TES one day that has 1 giant city a la Asscreed or The Witcher. And then a bunch of smaller villages here and there. It would make it so much fun to play as a real thief. Because right now, after a short time burglarizing you've hit every house in town.
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# ? Oct 18, 2019 12:35 |
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# ? Jun 10, 2024 18:25 |
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There's no interesting stuff to steal in Skyrim. Instead I used my thief skills to turn Whiterun into a town with a very relaxed dress code.
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# ? Oct 18, 2019 12:44 |
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John F Bennett posted:I'm still hoping for a TES one day that has 1 giant city a la Asscreed or The Witcher. And then a bunch of smaller villages here and there. I never realized I wanted The Elder Scrolls: The Imperial City, but here we are.
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# ? Oct 18, 2019 12:45 |
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bony tony posted:I never realized I wanted The Elder Scrolls: The Imperial City, but here we are. Warren Spector's "One City Block", except it's "One huge-rear end city in Tamriel." poisonpill posted:There is no way to make eating and sleeping in a game interesting, or having any kind of penalty for not doing I don't know, I think just adding it in lightly could add to the immersion without bogging the game down with tedium. Even if they did like New Vegas and only put it in via a 'hardcore' option. EDIT: Or.... your vital stats are what they are, and that's that. But, if you DO regularly eat and sleep, they're just that much better. Beyond the well-rested status, everything that refills normally would refill faster. "I eat a balanced breakfast of sweet rolls and cheese wheels after getting 8-10 hours of sleep. That's why I'm a champion and one-shot Whiterun guards regularly."
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# ? Oct 18, 2019 13:02 |
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They did add a survival mode to Skyrim. It was ok for roleplaying purposes mostly, otherwise it got tedious pretty fast.
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# ? Oct 18, 2019 13:06 |
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John F Bennett posted:They did add a survival mode to Skyrim. It was ok for roleplaying purposes mostly, otherwise it got tedious pretty fast. They did? Is this in the special edition? I haven't played that yet (laptop wasn't good enough to run it).
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# ? Oct 18, 2019 13:09 |
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Oh right, it was indeed added to the Special Edition. Eating hot soup to get warm was a pretty cool detail though
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# ? Oct 18, 2019 13:10 |
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John F Bennett posted:Oh right, it was indeed added to the Special Edition. Ah, I just looked it up and am reading about it now. Goddammit, the only console I own is the Switch, which I love, but why couldn't they add that to that version? I don't even care about not having access to the creation club, but like... that specific mode would, for me, greatly enhance the game. EDIT: welp, I've never actually tried to install the special edition on my laptop, I just assumed it wouldn't work. Definitely going to try it now. Rupert Buttermilk fucked around with this message at 13:32 on Oct 18, 2019 |
# ? Oct 18, 2019 13:13 |
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I liked the idea of survival mode but the values are hosed. I dont remember the exact numbers but after just a few in-game minutes you're hungry and even being at the first level of hungry/cold/etc is a huge penalty to even basic stuff like melee abilities. It was way more forgiving in F4 though both games have that "this game was built around being able to fast travel and not having it fucks things up" feeling. Skyrim at least has carriages and boats but its still a noticeable oversight.
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# ? Oct 18, 2019 15:01 |
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I would love a big open world that was just no fast travel by default so you were forced to really take your time and get a feel for the atmosphere of the various places you visited because you likely weren't coming back without a major time investment. Weirdly I think this is something early JRPGs got right - for at least the first part you're following a meandering path through the world that really encourages you to see all of a place before you move on, then you get the amazing feeling of freedom even you inevitably get an airship or whatever towards the end). I think combining that approach with the technical freedom of a wrpg could be very cool if done well.
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# ? Oct 18, 2019 15:46 |
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Wolfsheim posted:I liked the idea of survival mode but the values are hosed. I dont remember the exact numbers but after just a few in-game minutes you're hungry and even being at the first level of hungry/cold/etc is a huge penalty to even basic stuff like melee abilities. Skyrim even removed earlier games' ability to in-world fast travel, like mage teleportation or Mark and Recall, so you're even more dependent on non-diegetic fast-travel.
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# ? Oct 18, 2019 16:05 |
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Those fast travel changes were made in the jump from Morrowind to Oblivion. Oblivion introduced instant fast travel from the world map, and removed teleport spells and fast travel as a paid service by NPCs. Skyrim reintroduced fast travel as a paid service with wagons, but the wagons are extremely limited compared to Morrowind. They're actually limited enough that I would recommend installing a mod that puts more in if you plan to play a game without instant world map fast travel. I've always been disappointed with the shift in fast travel systems, because Morrowind had a real sense of civilization and wilderness on the map. Some faction quests really felt like they were sending you out to the middle of no-where, and you needed to make sure you had the supplies you needed. Sections of the map were more developed with towns and cities, while others were essentially just wilderness. In Oblivion and Skyrim, cities and villages are all over the map, equally spaced out. I really feel they would benefit from not making the game map province wide.
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# ? Oct 18, 2019 17:59 |
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ThomasPaine posted:I would love a big open world that was just no fast travel by default so you were forced to really take your time and get a feel for the atmosphere of the various places you visited because you likely weren't coming back without a major time investment. Weirdly I think this is something early JRPGs got right - for at least the first part you're following a meandering path through the world that really encourages you to see all of a place before you move on, then you get the amazing feeling of freedom even you inevitably get an airship or whatever towards the end). I think combining that approach with the technical freedom of a wrpg could be very cool if done well. I dont think its realistic with AAA games as they are now, really. Like, the only developer with the budget to even do 'big beautiful handcrafted location that you may only visit once' is Rockstar and even they reuse a bunch of that stuff for multiplayer purposes. Witcher 3 almost gets there because outside of the main hubs a lot of the towns are very much "heres a village with a random well-written quest or two" but even then with as good a game as it is I couldn't really differentiate one swamp village from the next. That kind of design also runs counter to the reason people actually like the Elder Scrolls, which is running around doing whatever rather than following a strong central main quest that takes you down a linear path.
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# ? Oct 18, 2019 19:34 |
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Kingdom Come: Deliverance has a very good fast travel system that Elder Scrolls should just adopt wholesale.
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# ? Oct 18, 2019 19:40 |
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If you don't like the google maps fast travel, there's a game that has a somewhat intuitive fast travel that I'd love to see Bethesda use. it's morrowind
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# ? Oct 18, 2019 20:24 |
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chaosapiant posted:Kingdom Come: Deliverance has a very good fast travel system that Elder Scrolls should just adopt wholesale. is it like red dead redemption? iirc that game didn't have map-clicking, just mounts and transit. i wish boats and silt striders in morrowind worked like carriages and trains in that game.
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# ? Oct 18, 2019 20:31 |
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Doc Hawkins posted:is it like red dead redemption? iirc that game didn't have map-clicking, just mounts and transit. i wish boats and silt striders in morrowind worked like carriages and trains in that game. I have no idea, I ain't ever played no RDR. It's map based travel, but you see your dude travelling on the map and you can get into random encounters that pull you back into the game world. There's other games with these travel systems, but none in first person that I'm aware of.
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# ? Oct 18, 2019 20:35 |
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Doc Hawkins posted:is it like red dead redemption? iirc that game didn't have map-clicking, just mounts and transit. i wish boats and silt striders in morrowind worked like carriages and trains in that game. RDR2 does have map-clicking, but only one-way - from your camp to a remote location. RDR1 has regular fast-travel, you just need to set up a camp in the wilderness first.
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# ? Oct 18, 2019 20:38 |
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RDR2 also has the system that the last two AC games have, the 'set your horse on autopilot then chill out and enjoy the scenery without having to hold a button down' deal which I'm a fan of. You could still be waylaid by bandits or have random questgivers call out to you or something too which kind of stays in the spirit of things. At some point before survival mode was even a thing I tried to do a no-fast-travel playthrough of Skyrim and what it ended up being was me turning into a werewolf (fastest travel speed in the game) and sprinting back to town. If I was still a werewolf when I arrived, welp, guess some guards are gonna die horribly. I ended up in jail a lot but it was an interesting idea, at least.
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# ? Oct 18, 2019 20:48 |
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I prefer real fast-travel - setting my horse to "autopilot" while I browse the internet for ~10 minutes isn't all that engaging. Especially with RDR2 being a game where pretty much every gameplay mechanic is all about being at least a little bit annoying.
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# ? Oct 18, 2019 20:56 |
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if moving around in the game world is boring, that is a fault of the game broader than its fast-travel syatem
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# ? Oct 18, 2019 20:59 |
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axolotl farmer posted:There's no interesting stuff to steal in Skyrim. Instead I used my thief skills to turn Whiterun into a town with a very relaxed dress code. Some next level design would be having the game respond to the player's actions. You could have the jarl send more patrols to guard homes and hire an investigator to interrogate people. Some time later, the game generates a book chronicling the history of the trouser thief.
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# ? Oct 18, 2019 23:35 |
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When I'm in the mood for really immersive in Bethesda games, I like to 1) Get a darker nights mod that makes it not impossible, but much more difficult to travel at night, especially without a torch, and then 2) Use a console command to slow in game time down to between 1/2 to 1/4 what it is by default. That way you have to get up in the morning, and have a general plan for what you're going to do during the day and where you're going to end up/sleep at that night. Generally I could do a quest and one or two random dungeons along the way in Skyrim, and then get back to town before it got dark. It worked pretty good in Fallout 4 too. In Skyrim I'd disable fast travel, or just refuse to use it and rely on the crappy wagon/boat system, and in FO4 I got a mod that would allow fast travel, but only between towns you made, so there was actually a reason to have more than 1 of them, and pick the ones with strategic locations.
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# ? Oct 19, 2019 00:26 |
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no fast travel skyrim is mostly fine, 9 out of 10 times when youre just going from point A to B whether the next city over or to some dungeon it really plummets with some locations you have to keep going back to, like the Blades Temple or High Hrothgar
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# ? Oct 19, 2019 03:59 |
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Rupert Buttermilk posted:That playstyle was brought up in the Daggerfall manual, where the devs mentioned that you should roll with your decisions and not to save scum (not the wording they used, of course). I have to remind myself how rewarding it is, in general, to do this, from time to time. Easier to do in Daggerfall because it's one of the few games that let you simply flee the country to avoid the consequences of your crimes.
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# ? Oct 19, 2019 04:40 |
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Doc Hawkins posted:is it like red dead redemption? iirc that game didn't have map-clicking, just mounts and transit. i wish boats and silt striders in morrowind worked like carriages and trains in that game. Boats and Silt Striders.
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# ? Oct 19, 2019 14:23 |
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The Nish posted:Those fast travel changes were made in the jump from Morrowind to Oblivion. Oblivion introduced instant fast travel from the world map, and removed teleport spells and fast travel as a paid service by NPCs. Skyrim reintroduced fast travel as a paid service with wagons, but the wagons are extremely limited compared to Morrowind. They're actually limited enough that I would recommend installing a mod that puts more in if you plan to play a game without instant world map fast travel. One little tweak I added to my tweaks file is adding all of the carriage drivers to the Hearthfires Carriage Driver faction. This gives them a poo poo-ton more destinations, pretty much every place you could want to go.
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# ? Oct 19, 2019 15:48 |
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kinda sad to never have seen the secret of mana classic, cannon travel, used since for those who never played it, your party is shot from a cannon to a destination
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# ? Oct 19, 2019 15:59 |
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bony tony posted:I never realized I wanted The Elder Scrolls: The Imperial City, but here we are. This is basically what I thought Oblivion might be, based on descriptions I'd heard of Cyrodiil: 80% city, 20% jungle, with some significant fraction of the game taking place on the other side of an oblivion gate. Something like Mournhold, but with scenery past the walls.
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# ? Oct 20, 2019 03:27 |
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Speaking of realism mods, here's one for Daggerfall Unity. It's pretty much mechanical and not cosmetic, so it shouldn't be a big trick to get running on any machine that can already run DFU. Here's a list of features: quote:Clickable Beds
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# ? Oct 20, 2019 13:36 |
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young scrolls is back https://www.youtube.com/watch?v=WkyPnpW7eQ8
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# ? Oct 21, 2019 14:15 |
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I would be very happy to play an Elder Scrolls game with Skyrim level graphics (hell, Morrowind level graphics) if it tried to fully flesh out the gameplay systems in Daggerfall that were barely implemented, like complex faction relationships or boat ownership, that actually had some gameplay effect beyond bragging rights, and noncombat skills that had an appreciable effect. One of my favorite parts of Skyrim modding is the archeology guild in the Legacy of the Dragonborn; I could lots of cool ways the language skills could integrate with that.
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# ? Oct 22, 2019 02:46 |
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Babe Magnet posted:young scrolls is back UPDATE: Full EP just dropped like Icarian Flight wore off https://www.youtube.com/watch?v=rTeVz6rP6r4 e: Horny should win a Grammy FBS fucked around with this message at 03:20 on Oct 27, 2019 |
# ? Oct 27, 2019 03:15 |
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there's a vivec funko pop. I feel like CHIM makes that really loving weird. Like it should be in a shrine, not an EBGames.
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# ? Oct 27, 2019 05:58 |
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it should be in the trash
Babe Magnet fucked around with this message at 06:06 on Oct 27, 2019 |
# ? Oct 27, 2019 06:02 |
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jiub didn't die for this
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# ? Oct 27, 2019 06:04 |
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FBS posted:UPDATE: Full EP just dropped like Icarian Flight wore off There are some good lines in there. You from the Sixth House 'Cause you be sleeping on me You say your diss is magical You don't know how to spell I think Balmora Blue has the smoothest voice editing. 7c Nickel fucked around with this message at 07:52 on Oct 27, 2019 |
# ? Oct 27, 2019 07:42 |
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I like zoom better. Saint is just more zoom but less hot.
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# ? Oct 28, 2019 03:22 |
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album power rankings: -Zoom -CLOUDS -Riften Ruckus (specifically "Work") -SAINT -Clout Ruler Temple -Riften Ruckus (the rest of the album)
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# ? Oct 28, 2019 21:19 |
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# ? Jun 10, 2024 18:25 |
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Star is so good
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# ? Oct 28, 2019 22:26 |