Safety Factor posted:Space marines were immune to sweeping advances even back in 3rd, but it's perfectly possible the little guy chased them off the board. I won a 3rd edition tournament game that way, with my Guard Colonel escorting the last couple of Marine squads off the board. I like to imagine him going "Shoo! Shoo! You don't have to go home but you can't stay here!"
|
|
# ? Oct 30, 2019 07:44 |
|
|
# ? May 16, 2024 12:26 |
|
Have to say as an Imperial Guard/Empire player I always hated the sweeping advance rules in 40K and Fantasy. It always felt lame to have situations where you have like, two powerful guys kill 5 guardsmen or empire mooks, and instead of their 35 friends going "hey, that guy killed Steve! Let's gently caress him up boys!" they go "Oh no! Minor casualties, our one weakness! Run away everyone!" and then get totally wiped out. I think the new rules are a little better but still have some gripes with them. Anything is better than one dude wiping out 40 guys that's there's no way they could kill if combat had continued though.
|
# ? Oct 30, 2019 08:57 |
|
Kitchner posted:Have to say as an Imperial Guard/Empire player I always hated the sweeping advance rules in 40K and Fantasy. It always felt lame to have situations where you have like, two powerful guys kill 5 guardsmen or empire mooks, and instead of their 35 friends going "hey, that guy killed Steve! Let's gently caress him up boys!" they go "Oh no! Minor casualties, our one weakness! Run away everyone!" and then get totally wiped out. I actually love that because two space marines instantaneously killing five dudes says "let's get the gently caress out of here... I mean 'fall back'" to me. Particularly if they're Khorne Berserkers.
|
# ? Oct 30, 2019 10:19 |
|
Yeah, same. If it's you and 19 of your 'friends' in a hole somewhere, you've all got rifle butts and knives, and a polar bear rolls up and guys there people? Sure, the 17 that are left could probably kill the thing with hand weapons. But odds are you're gonna leave instead.
|
# ? Oct 30, 2019 10:37 |
|
Also it's Guard, who have multiple ways to mitigate that fact. Like an entire person whose job it is is to go "If you stay, you'll probably die. If you run, you'll *absolutely* die, because I'm the best shot in 20 miles and I will absolutely kill you.".
|
# ? Oct 30, 2019 10:46 |
|
Safety Factor posted:Space marines were immune to sweeping advances even back in 3rd, but it's perfectly possible the little guy chased them off the board. It's been a long time, but I think while Space Marines regrouped automatically after a fall back move, a grot in the fall back lane (i.e. they had to pass him before they automatically regrouped) would do it too.
|
# ? Oct 30, 2019 11:42 |
|
He (and his skwad) were behind cover, so the marines got quagmired and I rolled spectacularly awful. She rolled really really well. The Marines broke before the Grots did. edit to say: I suggested that if she ever wanted to get back into 40k (like say with kill team) that she should use an ork boy'z body and a gobbo head to make him her warboss. Cricken_Nigfops fucked around with this message at 14:05 on Oct 30, 2019 |
# ? Oct 30, 2019 13:52 |
|
raverrn posted:Yeah, same. If it's you and 19 of your 'friends' in a hole somewhere, you've all got rifle butts and knives, and a polar bear rolls up and guys there people? Sure, the 17 that are left could probably kill the thing with hand weapons. But odds are you're gonna leave instead. Normal guys off the street yes, but soldiers who have been subject to basic training and brainwashed with propoganda? It's why I like the new rules having granularity. Sure maybe a couple of guys break and leg it, but for anything short of total decimation on a short space of time some will stay. Also the guard didn't get anything effective at making people stay put until you could hide a commissar in a blob of 50 men and he couldn't be targeted. Even then you could fail your like Ld 8/9 test and get basically an entire platoon wiped out by one lucky space marine. Just never felt right.
|
# ? Oct 30, 2019 14:19 |
|
I read the new way reflecting troops getting cut down in a moment of wavering discipline or distraction. The sergeant is shot and a guardsman stands up in surprised shock, then falls down without a head. An ork pauses to pull teef off a fallen boy and explodes. A necron's phaseout program prematurely triggers. It makes more sense than hyper-super soldiers just slinking off because they're scared.
|
# ? Oct 30, 2019 14:39 |
|
I mean the only race that wouldn't technically "flee" as such is maybe the Necrons or Space Marines. Even then its easy to explain as the "dead" models are falling back in an ordered manner because they are sure the battle is lost or they've sustained too heavy casualties, and the remaining models have been ordered/volunteered to fight a rear guard action to cover their retreat.
|
# ? Oct 30, 2019 14:50 |
|
I always just imagined it represented the victorious Space Marines unloading their boltguns into the fleeing horde, and the survivors deserting.
|
# ? Oct 30, 2019 14:52 |
|
Not like... The squad of Black Legionaire's morale fails, so they all admit defeat, take off their helmets and commit sudoku.
|
# ? Oct 30, 2019 14:53 |
|
Black Legion marines take off their helmets and throw them on the ground screaming "it's not fair it's not fair" when they fail morale.
|
# ? Oct 30, 2019 14:58 |
|
What units are good for Nids?
|
# ? Oct 30, 2019 15:06 |
|
Beer4TheBeerGod posted:What units are good for Nids?
|
# ? Oct 30, 2019 15:21 |
|
If I want to use a Vindicare with my guardsmen, do I need to use an auxiliary detachment and waste a CP? Or, would taking a squad with sniper rifles be better?
|
# ? Oct 30, 2019 15:26 |
|
Beer4TheBeerGod posted:What units are good for Nids? Generally the following are accepted as “good” units: Hive Guard (both guns are considered good but vary) Hive Tyrants (generic build is monstrous rending claws and devourers) Units that lots of players swear by: Exocrines Tyrannofex Genestealers Broodlord Swarmlord Trygons Everything else is pretty middling to bad.
|
# ? Oct 30, 2019 15:41 |
|
goose willis posted:If I want to use a Vindicare with my guardsmen, do I need to use an auxiliary detachment and waste a CP? Or, would taking a squad with sniper rifles be better? The former, unless you want to field like 30 ratlings/snipers to get the same odds as 1 vindicare. That being said I thought it could be done simply with the 85 points/2 CP allocation without taking a detachment slot.
|
# ? Oct 30, 2019 16:08 |
|
goose willis posted:If I want to use a Vindicare with my guardsmen, do I need to use an auxiliary detachment and waste a CP? Or, would taking a squad with sniper rifles be better? Set aside 85 points for reinforcements and use the 2cp stratagem to pull whichever assassin that you need.
|
# ? Oct 30, 2019 16:09 |
|
Booley posted:Set aside 85 points for reinforcements and use the 2cp stratagem to pull whichever assassin that you need. Is there a reason to do that vs. losing 1 cp from the aux detachment? Basically that if you don't think you need the assassin you get to keep the 2cp?
|
# ? Oct 30, 2019 16:11 |
|
You don't have to write it into your list, it's effectively a sidebar assassin where you pick the one most suitable against your opponent. Beer4TheBeerGod posted:What units are good for Nids? You can feed then guardsmen daily, but make sure you've removed any inorganic material that might cause choking.
|
# ? Oct 30, 2019 16:20 |
|
It lets you tag in any assassin, iirc. So if you think you'll need a Callidus more than a Vindicare, you can take them instead
|
# ? Oct 30, 2019 16:20 |
|
jassi007 posted:Is there a reason to do that vs. losing 1 cp from the aux detachment? Basically that if you don't think you need the assassin you get to keep the 2cp? You need to set aside 85 reserve points to do it too. The main reason to use the strat is if you have multiple assassins and want to pick the most suitable one at the start of a game, so for example you don't end up wasting a Culexus vs Necrons. It also saves a detachment in environments like tournaments where you may only get to use three.
|
# ? Oct 30, 2019 16:22 |
|
jassi007 posted:Is there a reason to do that vs. losing 1 cp from the aux detachment? Basically that if you don't think you need the assassin you get to keep the 2cp? Sometimes you''ll also want to take the max 3 detachments (mainly for organized/tournament games) for cp and army composition purposes. If you're only going to use 2 detachment anyway, and you are going with the vindicare regardless of what happens, aux detachment saves you a cp (disclaimer: I haven't kept up lately, but I'm quite sure it's still completely legal).
|
# ? Oct 30, 2019 16:55 |
|
The leaks were real, here are the Xmas box sets: https://www.warhammer-community.com/2019/10/30/gifts-for-good-grotsgw-homepage-post-1/
|
# ? Oct 30, 2019 17:06 |
|
I'd love a GSC start collecting box
|
# ? Oct 30, 2019 17:21 |
|
I kind of want that Vanguard box because it pretty much has all of the Shadowspear models I want to paint. And then suddenly I find myself with a Raven Guard force.
|
# ? Oct 30, 2019 17:22 |
|
The Vanguard and Chaos Venegence force boxes appeal the most to me. Just thinking of the conversion possibilies when making a terminator Chaos Lord with newer bits...
|
# ? Oct 30, 2019 17:25 |
|
drat, I don't want any of the boxes this year
|
# ? Oct 30, 2019 17:35 |
|
The new Chaos Start collecting is drat near prefect, gently caress.
|
# ? Oct 30, 2019 17:36 |
|
For once the AoS boxes seem more appealling, and I don't even play AoS.
|
# ? Oct 30, 2019 17:42 |
|
Cage Kicker posted:drat, I don't want any of the boxes this year Awesome, I don't want any boxes this year!
|
# ? Oct 30, 2019 17:53 |
|
I really like the Dark Eldar One but I have it all.
|
# ? Oct 30, 2019 18:39 |
|
It's me, I'm the guy that's still confused about the roles of all the primaris marines. Back when it was Scouts, Tacs, Assault marines and devastators it felt like everything had a place and a role. All of these new units (that all start with I for some reason) seem to bleed together.
|
# ? Oct 30, 2019 18:49 |
|
They are beefy.
|
# ? Oct 30, 2019 19:14 |
|
Oh I can answer this! Intercessors: they are your tac squads now Aggressors are your terminators Infiltrators and eliminators are your scouts with incursors Inceptors are your assault team with plasma or heavy bolters Hellblasters are your devastators. Does that help?
|
# ? Oct 30, 2019 19:17 |
Bob Wins posted:It's me, I'm the guy that's still confused about the roles of all the primaris marines. Back when it was Scouts, Tacs, Assault marines and devastators it felt like everything had a place and a role. All of these new units (that all start with I for some reason) seem to bleed together. Cricken_Nigfops posted:Oh I can answer this! The trouble is that there's a lot of overlap, and some are a little deceptive. For instance Eliminators are indeed advanced Scout Snipers...if you get them the Bolt Sniper Rifle. If you get the Las Fusil, though, they're a small anti-tank Dev Squad that can infiltrate. Inceptors look like an Assault Squad on crack, but they really aren't all that good in melee. You don't want them charging for the most part, you want them 18" out strafing with their guns. Aggressors look like Terminators, but they can't deep strike, and there's no Assault Cannon/Cyclone/Heavy Flamer option. Etc, etc, etc. So yeah, there are similarities, but you can't really use them exactly the same as their small marine counterparts.
|
|
# ? Oct 30, 2019 19:23 |
|
Clawtopsy posted:...commit sudoku.
|
# ? Oct 30, 2019 19:30 |
|
Oh I forgot reivers... I think they're the assault team now?
|
# ? Oct 30, 2019 19:32 |
|
|
# ? May 16, 2024 12:26 |
|
Cricken_Nigfops posted:Oh I forgot reivers... I think they're the assault team now? If you give them knives, kinda. But you can also give them bolt carbines.
|
# ? Oct 30, 2019 19:34 |