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Harminoff posted:Thief simulator VR is out on November 12th! Finally, I can get the joy of breaking into houses without getting in trouble! Realtalk though, breaking into places and sneaking around in Skyrim VR was pretty intense.
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# ? Oct 30, 2019 16:43 |
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# ? Jun 1, 2024 05:53 |
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Harminoff posted:Also, looks like car mechanic simulator is getting a VR port. Oh my god, that was the perfect "just chill out game but also I wish I could do this in VR" game for me.
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# ? Oct 30, 2019 16:49 |
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Welp. Heres a full play through of DEATH from Pistol Whip. (NORMAL difficulty) You'll see more videos pop up today from a few of us folks. https://www.youtube.com/watch?v=VfheGZ3-PcE
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# ? Oct 30, 2019 18:08 |
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Truga posted:Oh my god, that was the perfect "just chill out game but also I wish I could do this in VR" game for me. I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim?
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# ? Oct 30, 2019 18:30 |
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So I've had Virtual Desktop on my Quest saying there is an update available in the updates menu for a week, but whenever I click on it it doesn't update. Is this something to do with sidequest loading on the steamvr forwarding? Will an app not update if it has been modded by sideloading?
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# ? Oct 30, 2019 19:11 |
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zer0spunk posted:I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim? You can create a ponzi scheme where you have to keep stealing parts out of a customer cars to repair others, feels realistic to me.
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# ? Oct 30, 2019 19:18 |
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zer0spunk posted:I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim? If you want more realistic there is wrench VR. https://store.steampowered.com/app/936720/Wrench/
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# ? Oct 30, 2019 19:26 |
If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native!Chin Strap posted:So I've had Virtual Desktop on my Quest saying there is an update available in the updates menu for a week, but whenever I click on it it doesn't update. Yeah, it's a bug caused by the sideload. It can update when there's a "real" update but you'll need to install the sideloaded apk manually.
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# ? Oct 30, 2019 19:53 |
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Harminoff posted:Thief simulator VR is out on November 12th! Yes yes yes! Just finished Alien: Isolation in VR (very slowly and on easy) and also finished the Rotweiners update in H3VR, I guess this will be the next thing to beat.
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# ? Oct 30, 2019 20:07 |
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zer0spunk posted:I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim? Car mechanic is very realistic. The whole game is just swapping parts, but that is extremely intricate. That said, I think Wrench VR is a goon project?
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# ? Oct 30, 2019 20:09 |
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ZombyDog posted:OK so I haven't tried GTA V in VR because I didn't really want to buy VorpX, but if you do own GTA V and don't mind a bit of jank I seriously recommend giving this a shot, guy named Luke Ross released a GTA V VR mod that doesn't require VorpX ( apparently he did a VR conversion for No One Lives Forever 2 that I think I need to investigate ) and it works with the current version of the game, and is pretty basic to set up. Can you look around without your gun always facing where you look? If the answer is no, I don't consider that VR support. That's just 3d.
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# ? Oct 30, 2019 20:10 |
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lunar detritus posted:If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native! By it's a bug do you mean that it shows an update is a bug and there is no update? Or that I have to get rid of sideloaded apk, update, then reinstall? Chin Strap fucked around with this message at 20:40 on Oct 30, 2019 |
# ? Oct 30, 2019 20:27 |
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Zaphod42 posted:Can you look around without your gun always facing where you look? Apparently it's a design decision by the author. quote:Oculus Touch controllers, however, are NOT supported. Perhaps someone will add them in by forking the source code that I'll provide, but it's not something I'm personally interested in doing, for various reasons:
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# ? Oct 30, 2019 21:32 |
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Very curious. I would say that Beat Saber is "hard on the arms", but I've put hours into Skyrim VR and Onward without feeling like this is a limitation.
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# ? Oct 30, 2019 22:14 |
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AgentF posted:Very curious. I would say that Beat Saber is "hard on the arms", but I've put hours into Skyrim VR and Onward without feeling like this is a limitation. Apparently hes aiming it at the "too fat to stand unassisted" demo. Which does fit my experience of people who beat GTA V
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# ? Oct 30, 2019 22:18 |
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I'd rather have a Thief Simulator VR as in Thief the Dark Project, blackjacking some taffers.
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# ? Oct 30, 2019 23:54 |
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ZombyDog posted:Apparently it's a design decision by the author. Yeah sorry that's a hard no from me. I think head-aiming is loving awful. I bought Rez on PS4 and while having it in VR was cool, the head aiming turned me off real hard. Then I got it on PC and turned on fully independent input, and now I loving love it. It feels great. That's real VR, having separate hands and eyes. If your hands and eyes are tied together... that's just 3D. (PS4VR Rez probably has an option to use move controllers too I just didn't get around to it I guess)
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# ? Oct 31, 2019 00:12 |
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lunar detritus posted:If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native! Link if anyone wants to check it out: https://www.reddit.com/r/OculusQuest/comments/dovc7l/virtual_desktop_update_with_sliced_and_foveated/
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# ? Oct 31, 2019 00:32 |
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Sorry for being slow, but what cool stuff does Virtual Desktop let me do (other than presumably giving me a 3D desktop)? It sounds like a useful tool but I don’t know why I need it. Is it useful for Oculus , or porn, or something else I don’t know about?
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# ? Oct 31, 2019 00:36 |
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TACD posted:Sorry for being slow, but what cool stuff does Virtual Desktop let me do (other than presumably giving me a 3D desktop)? It sounds like a useful tool but I don’t know why I need it. Is it useful for Oculus , or porn, or something else I don’t know about? In this case they're talking about the fact that it provides wireless VR streaming from a PC to a Quest.
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# ? Oct 31, 2019 00:40 |
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NRVNQSR posted:In this case they're talking about the fact that it provides wireless VR streaming from a PC to a Quest. Oculus Quest master race.
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# ? Oct 31, 2019 00:59 |
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I get it GTA modding dude, a proper VR GTA5 would need to be completely reworked control-wise and that's completely unreasonable to expect. Don't pretend that look to aim isn't garbo tho.
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# ? Oct 31, 2019 02:50 |
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When I saw look aim in the YouTube video I cancelled the rockstar loader download.
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# ? Oct 31, 2019 02:53 |
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I'm not going to go to bat for the first person stuff, but as far as open world driving goes there's not a lot out there - I do wish the rear vision mirrors worked though.
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# ? Oct 31, 2019 02:57 |
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Yeah, I give Alien Isolation a pass on that front but that's because I'll Stan the poo poo out of that game and the film, but GTA? No thanks.
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# ? Oct 31, 2019 02:58 |
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I really don't care about look to aim because I just want to drive around. The shooty parts of GTA always bored me anyway. Definitely giving that mod a try.
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# ? Oct 31, 2019 03:02 |
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Mr Phillby posted:I get it GTA modding dude, a proper VR GTA5 would need to be completely reworked control-wise and that's completely unreasonable to expect. Don't pretend that look to aim isn't garbo tho. It's already been done, the GTA:Vive mod had full hand controller support. I don't think it's getting updated anymore, and probably no longer works properly, but it looked pretty cool. https://www.youtube.com/watch?v=7AVfCTpUUi4
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# ? Oct 31, 2019 03:03 |
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ZombyDog posted:I'm not going to go to bat for the first person stuff, but as far as open world driving goes there's not a lot out there - I do wish the rear vision mirrors worked though. Sure, if you don't mind rendering the game times the number of functional mirrors + angle calculations.
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# ? Oct 31, 2019 03:05 |
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Extremely impressed at how well Thrill Of The Fight runs on Quest. But this is a game that could realllly use the halo-style head mount.
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# ? Oct 31, 2019 03:25 |
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Took me quite a while to find a frame-incrementing latency test on YouTube but I tracked one down: https://www.youtube.com/watch?v=-oFcrxVFzvo Now I can directly compare ALVR to the new-and-improved Virtual Desktop and see how they both fare. I'd just have to use my cell phone camera to get a picture of one of the VR lenses and the monitor in the background so I can see how many frames worth of spread there is. I'd be interested to see what other people get on their own setups. Wifi routers have quite a bit of variance.
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# ? Oct 31, 2019 03:29 |
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Neddy Seagoon posted:Sure, if you don't mind rendering the game times the number of functional mirrors + angle calculations. Works in iracing and project cars 2
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# ? Oct 31, 2019 04:00 |
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Tip posted:It's already been done, the GTA:Vive mod had full hand controller support. I don't think it's getting updated anymore, and probably no longer works properly, but it looked pretty cool. That does look fun, but the fact that half the video is waving a machine around gun inside a helicopter to aim missiles kinda underscores there's much more work to be done than just making the gun point where the controller does. Regardless if the dude don't wanna he don't wanna. I hope someone else gives it a shot.
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# ? Oct 31, 2019 04:02 |
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Mr Phillby posted:Don't pretend that look to aim isn't garbo tho.
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# ? Oct 31, 2019 04:02 |
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Zaphod42 posted:Works in iracing and project cars 2 Which doesn't have to deal with things like ambient pedestrians, randomized clutter with physics, and just a far larger variety of assets to hold in active memory.
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# ? Oct 31, 2019 04:04 |
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AgentF posted:Works amazingly in Vox Machinae, unless we're talking about something else. I just don't think its a a great fit for GTA because its a crime simulator you should be able to do expressive stuff like hold your gun sideways and blind fire from behind cover and shoot in the air to frighten pedestrians.
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# ? Oct 31, 2019 04:27 |
Yeah it feels very in-universe in Vox. Your hands are controlling stuff, and your head tracks your externally mounted cannon, the same way several actual helicopters and their sims work (the Ka-50 in DCS World, for example). It would feel weird if, say, Payday 2 did that, having you control a handheld gun by looking at things.
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# ? Oct 31, 2019 04:56 |
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So this was 6 hours ago: https://www.youtube.com/watch?v=XGVxBpMXpzc As is the usual with Kickstarter the 8KX was delayed by many years, but apparently these claim to ship in December so we'll see. It's a lot to chew through in the video but it's cool to see the headset will have a single DP 1.4 cable, and they still seem to be doing an eye tracking module.
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# ? Oct 31, 2019 05:08 |
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Neddy Seagoon posted:Which doesn't have to deal with things like ambient pedestrians, randomized clutter with physics, and just a far larger variety of assets to hold in active memory. So cull everything but cars and the base environment? They already do that for reflection cubemaps. You do that and render at low resolution and its pretty drat cheap. Or dial it back to non perspective mirrors. They may not be "correct" in VR, but they're better than nothing. I've played racing games that had flat mirrors and they still let you know if a car is right behind you. But the real thing is that doesn't mean it can't be done, just that you need beefy hardware to do it. Buuuut the whole thing is a fan hack so
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# ? Oct 31, 2019 05:49 |
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Zero VGS posted:So this was 6 hours ago: Pushing two 4k screens sounds like kill ur videocard territory
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# ? Oct 31, 2019 06:58 |
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# ? Jun 1, 2024 05:53 |
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most vr games run great on a gtx970, so with a beefy gpu it's not gonna be a big deal
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# ? Oct 31, 2019 07:08 |