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Yooper
Apr 30, 2012


Mr Luxury Yacht posted:

Now it's on Steam and the new nations/updated database is out I might finally get off my rear end and finish the next phase of my faction mod.

Egypt was done but I got about halfway through Israel before they announced France/Belgium since porting things to a new DB is a pain in the rear end manual process I put it on the backburner.

Please do! I'm thinking of working on a France 1940 mod. Anything you can post on the process would be greatly appreciated.

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Mr Luxury Yacht
Apr 16, 2012


Yooper posted:

Please do! I'm thinking of working on a France 1940 mod. Anything you can post on the process would be greatly appreciated.

For sure. Anything in particular you're curious about? If I get a chance on the weekend I can do a quick start to finish write-up on how to make a single unit from scratch. Once you get a process going it's actually surprisingly fast (unless they update the base DB and you want to integrate it there, but there's some best practices you can do to minimize the issues)

The hardest part is definitely sprite creation, which I've sort of sidestepped for now by either adapting "close enough" base game sprites (file off the star decals from an American M60 and it's Egyptian now. Or, there may not be a 17-pounder AT-gun sprite but this Pak-40 is close enough from a distance), or using slightly modified Steel Panthers sprites because SPMBT mod tools (and presumably SPWW2) dump sprites in a format that can be easily edited to work in AB.

Mr Luxury Yacht fucked around with this message at 18:42 on Oct 31, 2019

Flavius Aetass
Mar 30, 2011
On one hand, the highway of death was an all-out massacre of fleeing enemy troops.

On the other hand, the entirety of military tactics from prehistory to now are built on trying to do this.

Yooper
Apr 30, 2012


Mr Luxury Yacht posted:

For sure. Anything in particular you're curious about? If I get a chance on the weekend I can do a quick start to finish write-up on how to make a single unit from scratch. Once you get a process going it's actually surprisingly fast (unless they update the base DB and you want to integrate it there, but there's some best practices you can do to minimize the issues)

The hardest part is definitely sprite creation, which I've sort of sidestepped for now by either adapting "close enough" base game sprites (file off the star decals from an American M60 and it's Egyptian now. Or, there may not be a 17-pounder AT-gun sprite but this Pak-40 is close enough from a distance), or using slightly modified Steel Panthers sprites because SPMBT mod tools (and presumably SPWW2) dump sprites in a format that can be easily edited to work in AB.

A write up on a single unit from start to finish would be great.

Part of me wants to make a ridiculous 40k themed mod too, but I'll get my feet wet on something more conventional. France 40 sounds fun, or even Finland 1939.

Burt
Sep 23, 2007

Poke.



Yooper posted:

Matrix Halloween Sale, 30% off.



Armored Brigade on Steam today too.

I bought WarPlan on a whim. Am I going to regret it? It looks a bit of a "time sink" shall we say?

Dramicus
Mar 26, 2010
Grimey Drawer

Mr Luxury Yacht posted:

Now it's on Steam and the new nations/updated database is out I might finally get off my rear end and finish the next phase of my faction mod.

Egypt was done but I got about halfway through Israel before they announced France/Belgium since porting things to a new DB is a pain in the rear end manual process I put it on the backburner.

Please finish! It's really hard to find any half decent games to simulate the Arab-Israeli wars. It would totally rock if you could manage Syria and maybe Iraq/Iran afterward.

Yooper
Apr 30, 2012


Burt posted:

I bought WarPlan on a whim. Am I going to regret it? It looks a bit of a "time sink" shall we say?

I like it so far, some of the bits are a bit strange, but it's neat to have a larger scale. Corps and Armies verse Divisions and Regiments as in the WitX games. I'm not terribly far in but it seems decent. I've spent more on far worse grog games.

Mr Luxury Yacht
Apr 16, 2012


Yooper posted:

A write up on a single unit from start to finish would be great.

Part of me wants to make a ridiculous 40k themed mod too, but I'll get my feet wet on something more conventional. France 40 sounds fun, or even Finland 1939.

Something more focused like France 40 would be pretty doable. Two factions (three I guess if you include the BEF), a constrained amount of equipment, not having to do a half a dozen era specific rifleman squads, etc...

Dramicus posted:

Please finish! It's really hard to find any half decent games to simulate the Arab-Israeli wars. It would totally rock if you could manage Syria and maybe Iraq/Iran afterward.

I was originally thinking of doing Japan next, but after reading Polyakov's Iran-Iraq war posts in the MilHist thread I was considering adding both them in, but only from 80-91 to start to save some time while also allowing for the Iran-Iraq/Gulf Wars. The other factions I've been doing from 50-95.

Mr Luxury Yacht fucked around with this message at 19:44 on Oct 31, 2019

Yooper
Apr 30, 2012


Mr Luxury Yacht posted:

I was originally thinking of doing Japan next, but after reading Polyakov's Iran-Iraq war posts in the MilHist thread I was considering adding both them in, but only from 80-91 to start to save some time while also allowing for the Iran-Iraq/Gulf Wars. The other factions I've been doing from 50-95.

Iran-Iraq war would be really interesting to see.

Mr Luxury Yacht
Apr 16, 2012


Yooper posted:

Iran-Iraq war would be really interesting to see.

The one downside is that the only current desert terrain is Fort Irwin so I guess Iran and Iraq can fight over the marshes of southern Finland or something :shrug:

Dramicus
Mar 26, 2010
Grimey Drawer

Mr Luxury Yacht posted:

I was originally thinking of doing Japan next, but after reading Polyakov's Iran-Iraq war posts in the MilHist thread I was considering adding both them in, but only from 80-91 to start to save some time while also allowing for the Iran-Iraq/Gulf Wars. The other factions I've been doing from 50-95.

That sounds perfect. It would open up loads of possibilities for battles. Once you get to Japan, maybe North/South Korea would be in order too. Anything you choose to do would be fantastic!

Yooper
Apr 30, 2012


Mr Luxury Yacht posted:

The one downside is that the only current desert terrain is Fort Irwin so I guess Iran and Iraq can fight over the marshes of southern Finland or something :shrug:

It's possible to make custom maps now isn't it?

Mr Luxury Yacht
Apr 16, 2012


Yooper posted:

It's possible to make custom maps now isn't it?

It is, but it's a much more involved process. Off the top of my head on the official forums I've seen maps for Chechnya and the BOAR sector of Germany.

Yooper
Apr 30, 2012


Mr Luxury Yacht posted:

It is, but it's a much more involved process. Off the top of my head on the official forums I've seen maps for Chechnya and the BOAR sector of Germany.

That Chechnya map looks pretty wild too. I'm not sure I'd want to do a massive map on the get go.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Is Armored Brigade fun? I'm probably going to buy it tomorrow.


Is the DLC worth it? My plan is to hold off until the next time they go on sale and see if I like AB as is.

Yooper
Apr 30, 2012


skooma512 posted:

Is Armored Brigade fun? I'm probably going to buy it tomorrow.


Is the DLC worth it? My plan is to hold off until the next time they go on sale and see if I like AB as is.

I like it. The terrain can be kind of wonky depending on where you play. In one map you might be gimped by trees but the next your tanks do splendidly.

One example is a spot in Finland I played with a chokepoint and two lakes. I smugly deployed my Finnish AT and expected a bloodbath. Except the lakes were frozen and the Soviets drove across and massacred my pixelfinns. The Yugo-Italian maps are really cool, tons of terrain variation and a heavy emphasis on weirdo crappy units. Some of the battles can feel same-ish, waves of Soviet armor. A ragtag defence of NATO units. But it's possible to crank up the devastation to 100% and play a post ww3 wasteland with crap units.

Night missions are a lot of fun, the illumination makes some intense firefights.

sum
Nov 15, 2010

I watched a few AARs and it seemed like Armored Brigade suffers from Combat Mission disease where an average engagement has a casualty rate of 80%. Is that pretty typical?

Yooper
Apr 30, 2012


sum posted:

I watched a few AARs and it seemed like Armored Brigade suffers from Combat Mission disease where an average engagement has a casualty rate of 80%. Is that pretty typical?

It depends how full you make the maps. Push a large Soviet mechanized unit against a dug in NATO unit and you will absolutely hit party time. A heavily wooded map with adequate cover and room to maneuver plays totally differently. That's one thing I like about the Yugo-Italian pack, those few rear guard units in the hills can really bog you down without being ridiculously overpowered.

Mr Luxury Yacht
Apr 16, 2012


On a side note has anyone managed to redeem their Steam key for AB from the Matrix purchase?

Every time I try and sign up for a Slytherine account it just fails with "request invalid".

e: never mind I'm an idiot and already had an account with the email I was trying to sign up with.

Mr Luxury Yacht fucked around with this message at 22:50 on Oct 31, 2019

Alchenar
Apr 9, 2008

Anyone found the settings to get Armored Brigade to work in 4k? Full Screen results in something zoomed on the top left corner, Windowed does not fill the screen.

sum
Nov 15, 2010

I bought Armored Brigade, and after playing one quick battle I think I'll be returning it. Seems like a fun game if you're into doing ultra-nuanced setups where you individually check the LOS of a battalion's worth of troops for an hour before pressing "go", but that's not really my cup of tea.

Yooper
Apr 30, 2012


sum posted:

I bought Armored Brigade, and after playing one quick battle I think I'll be returning it. Seems like a fun game if you're into doing ultra-nuanced setups where you individually check the LOS of a battalion's worth of troops for an hour before pressing "go", but that's not really my cup of tea.

Huh, if anything I enjoy it for being the opposite of that. I tend to give entire formation orders, have them move via cover, and seek cover at the end of the move and they for most part do just that. Fairly rare I use the LOS tool, usually the map is enough to get me what I need.

Stairmaster
Jun 8, 2012

I was hype up until i gen'd a battle and there was no auto-deploy option. then I had a panic attack.

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug
I’ve been running into that issue in the new close combat.

Doing the combat mission thing where I make a save after I’ve finished my deployment since it takes so long.

Hav
Dec 11, 2009

Fun Shoe

Flavius Aetass posted:

On one hand, the highway of death was an all-out massacre of fleeing enemy troops.

On the other hand, the entirety of military tactics from prehistory to now are built on trying to do this.

Seriously, if you can get one unit of Goblins to rout, they can usually cause enough leadership checks amongst Orc units to cause problems.

BattleMaster
Aug 14, 2000



saw this on twitter and thought people were talking about Admiral Bill Halsey; was disappointed

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture

Alchenar posted:

Anyone found the settings to get Armored Brigade to work in 4k? Full Screen results in something zoomed on the top left corner, Windowed does not fill the screen.

Right click on the executable, go to Properties or something, and turn on the setting to Override DPI something-or-other.

It’s a side-effect of the way Windows scales poo poo up for high dpi displays.

Yooper
Apr 30, 2012


Picked up the France-Belgium pack for AB. This thing is begging for an Ardennes 44 mod.



Soviet armor made excellent use of the terrain to avoid my kanonejagdpanzers. Those things wiped out a ton of poo poo, after that the hostiles stuck to the ravines and woods and managed to wreck my Leopard 1's. My Mirage's and Alpha Jets were rather underwhelming.



Caught a MIG-23 airstrike mid-strike. Can even see the shadows of the jets.My Gepards were knocked out by cluster artillery about five minutes prior.



Terrain is nice, not quite as crazy as the Yugo-Italy pack, but more variety than Fulda.



Can now stack units too.

I'm enjoying it. At times I wish units would use a bit of common sense and move to cover rather than right next to cover. I can set a formation and watch as one side of the echelon is out in the open. I should be able to make small "adjustments" without incurring a command delay penalty. I can understand the delay for unit movements but an adjustment that a platoon leader would make shouldn't incur as much time.

Magni
Apr 29, 2009
Anyone mention Order of Battle WW2 yet?

It's a Panzer General/Panzer Corps-esque hex game with a few twists of its own, like actually putting a lot of spotlight on the Pacific theatre, (the game was originally titled Order of Battle Pacific and came with the Boot Camp, US Pacific and Rising Sun campaigns as a full-price game) having mechanics for territorial control and supply lines and having a system of "specialisations" (basically a kind of mini-tech tree that opens up bonuses) and secondary objectives influencing future campaign missions.

The really nice thing is that it's kind of a modular game: The "main" game is free of charge here and includes the tutorial Boot Camp campaign and the first mission of each of the "proper" campaigns, which are then sold as DLC. So you can actually try out a good deal of content without having to pay a dime. Also, some campaigns are "linked" so you can export your army core (with some limitations) from the end of one campaign to the next.

As for the campaign packs:

The Pacific:
- US Pacific goes from Pearl Harbor to an alt-historical finale of Operation Downfall. Imports your core from the Boot Camp. It's pretty balanced between the land, air and naval components of the game overall, and overall a good start for the series, though it at some points does show its age. And yes, Okinawa and Downfall let you play around with some wacky late-war tech and prototype units. T28, T29, jet fighters etc. Hell if you have resource points to waste, you can totally end the campaign with a Montana sitting in Tokyo harbor.
- US Marines puts the spotlight more on the island hopping campaign, spanning from Tulagi to Iwo Jima, with an almost exclusive focus on relatively small maps and more setpiece, meatgrinder-esque fights. It's also somewhat more challenging overall, and really kinda different from the heavy maneuver war emphasis you get a lot in classic PG-esque games.
- Morning Sun details Japans' war in China from 1937-1941, with an ahistorical drive for Chonqing if you're really successful. It's kinda delightfully low-tech. Infantry rules the day, FT-17s are respectable opponents, and you'll start to hate just how many drat Chinese Militia there are. Overall pretty fun, and it allows exporting your core to Rising Sun.
- Rising Sun was the original Japanese campaign. It spans from Pearl Harbor to ahistorical invasions of New Caledonia, New Zealand and Austrailia. Has more of an emphasis on land battles than US Pacific overall, and some more shiny late-war toys potentially. Solid campaign overall and another good starter IMO.
- Burma Road deals with the british experiences in the Pacific theatre, from Operation Krohcol to the return to Rangoon. It completely omits the naval part of the game. Overall more of an advanced campaign, with some pretty drat difficult levels including multiple mission in which you have to try and organise retreats in the face of overwhelming opposition. Also has a mission dedicated to the Chindits, which plays completely differently from pretty much any classic PG-style mission with its emphasis on hit&run attacks and trying to juggle between supply landing zones to keep your force in fighting shape.

Europe:
- Winter War deals with Finlands experiences in WW2, from the initial Winter War all the way to the Lapland War in 1944. Also more of an advanced and difficult campaign, often putting you against numerically superior opposition while saddling you with relatively old and outdated equipment. For much of the campaign, your only tanks are captured soviet stuff, and they're both weak and hard to replace. Your airforce has some decent fighters, but is otherwise kind of a joke. (Your best tactical bomber is a freakin' Fokker biplane, from 1940 all the way to 1944!) You do have some decent to good infantry and good light artillery, though, and youcan get expensive but very nice stuff from the Germans (Bf109s, Panzer IVs, PaK 40s, StuGs) later on in the Continuation War. It's still an uphill struggle and the defensive battles against the Soviets can be brutal as all hell.
- Kriegsmarine is a pretty ahistorical romp centered around the KM, from Danzig to an ahistorical sortie against D-Day. Gets some craziness going via the specialization tree (operational Graf Zeppelin and H-class BBs) and is overall probably the weakest campaign pack to most people because the naval warfare component is kinda meh when it's not in concert with ground action and there's little air/carrier play going on.
- Blitzkrieg is the classic early war german campaign. Poland, Norway, France, Greece and Barbarossa up to the gates of Moscow. Starts kinda small and overall slightly harder than US Pacific or Rising Sun, and gets pretty big later on, with Barbarossa having some truly gigantic scenarios. The territorial control and supply mechanics are more important in some of these than in most other campaigns. Kiev in particular is just completely built around being a brutal demonstration of how devastating the effects of getting cut off can be.
- Panzerkrieg is the continuation of Blitzkrieg and deals with the eastern front between the winter battles of 1941 all the way to Kursk. Can import your core force from Blitzkrieg, and does some new things like actually depicting operations during the mud seasons with specific rules changes for those slogs.
- Endsieg continues on from Panzerkrieg (and imports your core) to an ahistorical end of the war, the first half dealing with the eastern front up to a german conquest of Moscow in 1944, while the second half of the campaign then goes west, for a short trip to Anzio to a number of defensive battles in France and the german border regions to an ahistorically successful Wacht an Rhein throwing the Allies back into France. Has the wonky late-war fictional tech come out in force. Big campaign overall, and pretty fun and varied.
- Sandstorm is all about the Africa Korps. Smaller battles, lots of maneuver warfare in the desert and overall another nice changeup. Haven't played with it that much beyond yet. Can export your core to Endsieg once you finish it.
- Red Star is the latest pack and first Soviet campaign. It's kinda rough around the edges currently, but already has some nice scenarios and a wide variety of missions. Spans the Soviet-Japanese border conflict, the Winter War and Barbarossa.

Magni fucked around with this message at 21:52 on Nov 4, 2019

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
OOB WW2 is a lot of fun as a simple beer 'n' pretzels wargame, but holy moly it's a lot of money to buy all the stuff.

Next sale I'll probably pick some up though.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Not a particularly huge fan of the way that supply is emphasized and how combat works out, but that may just be because I'm so used to Panzer Corps.

Dramicus
Mar 26, 2010
Grimey Drawer

COOL CORN posted:

OOB WW2 is a lot of fun as a simple beer 'n' pretzels wargame, but holy moly it's a lot of money to buy all the stuff.

Next sale I'll probably pick some up though.

I got all of it on sale for something like 30 bucks at one point. They semi-frequently go on deep discount.

Polyakov
Mar 22, 2012


I wouldnt worry too much with OOB and its packs, you dont need all of them to get a good amount for your money, each campaign is a large chunk of actual game. I've done all the campaigns once and a couple twice and its taken me 370 hours of gametime on steam for something like 25 hours or so per pack. Just pick a couple that look interesting and they should keep you entertained.

Just dont pick Kriegsmarine because it sucks rear end.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Yooper posted:

Picked up the France-Belgium pack for AB. This thing is begging for an Ardennes 44 mod.


There is one. It's called Command Ops 2.

Yooper
Apr 30, 2012


V for Vegas posted:

There is one. It's called Command Ops 2.

Yup! I've played a good deal of it. The two games are definitely similar, even if the scales differ. One complaint I've had about CO2 is knowing whether or not a unit is in cover, on the edge, not in cover, or a mix of all the above. AB does a pretty good job of answering that question. I really would love some of the command types that CO2 has for AB though.

Infidelicious
Apr 9, 2013

I wish AB had Multiplayer.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
I was thinking of picking up OOB US Marines a little bit ago when I was wondering if there were good wargames covering island battles.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Advanced Squad Leader

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
I have no grog wish bigger than a modern geopolitical sim that wasn't absolute dick and balls

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Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Jobbo_Fett posted:

Advanced Squad Leader

Except you need practically a Juris Doctorate to comprehend the beach landing and (God help you) cave rules.

In general though I'm with you

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