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My interpretation with "do you know" type checks is that everyone rolls them and the appropriate skill is basically the likelihood to know a specific piece of knowledge. The sage wizard is much likely to know about say, odd spell effects, but him rolling a 2 and the fighter rolling a nat 20 is another way of saying "Wiz doesn't know everything, but it turns out that Jocky McMuscles has seen this before when he fought against the dark witches of something-or--other". I see it as a good opportunity for improvising and character building.
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# ? Nov 6, 2019 04:07 |
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# ? Jun 1, 2024 03:56 |
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JustJeff88 posted:My interpretation with "do you know" type checks is that everyone rolls them and the appropriate skill is basically the likelihood to know a specific piece of knowledge. The sage wizard is much likely to know about say, odd spell effects, but him rolling a 2 and the fighter rolling a nat 20 is another way of saying "Wiz doesn't know everything, but it turns out that Jocky McMuscles has seen this before when he fought against the dark witches of something-or--other". I see it as a good opportunity for improvising and character building. The problem with everyone rolls rolls is that statistically, someone's gonna roll high in a normal group regardless of what anyone's skills are so if it's basically a near guaranteed success why even roll?
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# ? Nov 6, 2019 04:10 |
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Glagha posted:The problem with everyone rolls rolls is that statistically, someone's gonna roll high in a normal group regardless of what anyone's skills are so if it's basically a near guaranteed success why even roll? In this case, to see who knows.
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# ? Nov 6, 2019 04:46 |
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Glagha posted:The problem with everyone rolls rolls is that statistically, someone's gonna roll high in a normal group regardless of what anyone's skills are so if it's basically a near guaranteed success why even roll?
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# ? Nov 6, 2019 04:55 |
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Rolling with no chance of failure? Everyone makes an X, Y, or Z check, highest result gets to tell us how they overcame the obstacle. Then, if applicable: Highest roll describes how they helped everyone else. Second highest roll describes how they assisted. Lowest roll describes how they hosed up and what it cost them.
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# ? Nov 6, 2019 06:49 |
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I like your style Elector_Nerdlingen, sounds like my kind of fun. Different games have different tastes but the people I've played D&D with would basically agree with your interpretations.
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# ? Nov 6, 2019 07:35 |
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the thing I have the largest problem with is reliance on secret doors to get to the plot critical portions of the map, in official modules. It's just like, fiiiine you fuckers I will have this NPC will "Hey Listen" the secret door.
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# ? Nov 6, 2019 07:50 |
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yeah that's pretty bad. I've run a couple modules where players were paralyzed with indecision by things like, "Hey a gigantic blue dragon is attacking the castle. the story assumes you want to rush in as a bunch of level 1 guys and make the dragon leave, right? " secret doors are a bad idea if there is a chance that nobody in the party has that specific skill. you might as well have a "recommended party composition" section in your campaign module with stat blocks and skills. 2 tanks, 2 dps, 1 heals, 1 support LFG - LMoP (lost mines of phandelver).
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# ? Nov 6, 2019 07:59 |
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That is extremely good Elector_Nerdlingen and I should use it. Dexo posted:the thing I have the largest problem with is reliance on secret doors to get to the plot critical portions of the map, in official modules.
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# ? Nov 6, 2019 09:00 |
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If there's a secret door, it should lead to a bonus room or an alternate path, so that it's OK if it gets skipped. If it really has to lead to something plot-critical, there are multiple ways to find out about it. This also applies to metaphorical secret doors in the adventure structure.
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# ? Nov 6, 2019 12:19 |
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KingKalamari posted:I feel like 2 can occasionally be disregarded in cases like keeping watch or other activities where the roll is for the player's to anticipate something. Basically if the player's are setting up a watch at camp for the night I'd want them to always roll perception for each watch as having them only do so if they're going to get ambushed is going to telegraph what's going to happen. You could theoretically get around this by only using passive perception for watches but I feel like that could potentially skew the odds against the players as they wouldn't be able to take advantage of things like having multiple people on watch at once to gain advantage on the check. Elector_Nerdlingen posted:Rolling with no chance of failure? There are definitely wrong answers though: Strom Cuzewon posted:Adventure Zone have just gone back to 5e,and in the first episode they had 2,maybe 3 "roll to see if you know this thing, oh you rolled kinda poo poo but it's common knowledge so you know it anyway" Guildencrantz posted:If there's a secret door, it should lead to a bonus room or an alternate path, so that it's OK if it gets skipped. If it really has to lead to something plot-critical, there are multiple ways to find out about it. Splicer fucked around with this message at 13:31 on Nov 6, 2019 |
# ? Nov 6, 2019 13:19 |
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It is fun to roll dice
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# ? Nov 6, 2019 15:29 |
Verisimilidude posted:It is fun to roll dice This is why I require my players to roll 3d6 down the line after choosing a class and species. Lower stats, especially in a primary stat, leads to objectively better roleplaying.
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# ? Nov 6, 2019 15:36 |
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Admiral Joeslop posted:This is why I require my players to roll 3d6 down the line after choosing a class and species. Lower stats, especially in a primary stat, leads to objectively better roleplaying. Yes that is exactly what he was saying. Good job.
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# ? Nov 6, 2019 15:37 |
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Verisimilidude posted:It is fun to roll dice Also I know being idiotically reductionist is like, your thing, but please gently caress off we're having an actually interesting discussion. e: actually the idiotically reductionist guy is someone else, rest still stands. Dameius posted:Yes that is exactly what he was saying. Good job. Sorry I mean "whoosh lol" Splicer fucked around with this message at 16:02 on Nov 6, 2019 |
# ? Nov 6, 2019 15:48 |
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Glagha posted:It's essentially a lovely sword they can die It would be super interesting to stat ranger beasts as 'just a GOOD sword that can die' - or more accurately, as effectively ranged weapons you can only use when the figure concerned is adjacent to the target. You'd have tyo stat them as good ranged weapons, and you'd have to stat them as somehow able to do magical damage because 5e, but other than that it would be a neat solution. (This would assume they would move when you move, without needing to spend actions on it, and not have their own turn) There are a whole range of good ways to do pet classes.
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# ? Nov 6, 2019 16:08 |
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Amazing how two separate people can take a very non-controversial statement and blow it meaninglessly out of proportion. I think people need to take a step away from this thread and perhaps D&D as a game because it gets incredibly toxic in here sometimes.
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# ? Nov 6, 2019 16:16 |
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thespaceinvader posted:It would be super interesting to stat ranger beasts as 'just a GOOD sword that can die' - or more accurately, as effectively ranged weapons you can only use when the figure concerned is adjacent to the target.
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# ? Nov 6, 2019 16:20 |
Verisimilidude posted:Amazing how two separate people can take a very non-controversial statement and blow it meaninglessly out of proportion. I think people need to take a step away from this thread and perhaps D&D as a game because it gets incredibly toxic in here sometimes. You don't get to dictate who can and can't post in this thread. If you don't want to defend your white noise post, just say so.
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# ? Nov 6, 2019 16:20 |
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Verisimilidude posted:Amazing how two separate people can take a very non-controversial statement and blow it meaninglessly out of proportion. I think people need to take a step away from this thread and perhaps D&D as a game because it gets incredibly toxic in here sometimes.
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# ? Nov 6, 2019 16:22 |
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I wasn't even responding to either of you and am in complete agreement with literally everything you're both saying though? You both took what I wrote as a jab against you and instead of handling it like adults you decided to get immediately triggered. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 6, 2019 16:24 |
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Verisimilidude posted:I wasn't even responding to either of you and am in complete agreement with literally everything you're both saying though? You both took what I wrote as a jab against you and instead of handling it like adults you decided to get immediately triggered. Go back to 4chan with the triggered poo poo. Also, complaining about everyone getting angry and argumentative, says the person who starts lecturing everyone because like one rear end in a top hat took your post out of proportion and another made a sarcastic statement that could have been just a joke and not even intended as a dig at you.
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# ? Nov 6, 2019 16:28 |
Verisimilidude posted:I wasn't even responding to either of you and am in complete agreement with literally everything you're both saying though? You both took what I wrote as a jab against you and instead of handling it like adults you decided to get immediately triggered. Speaking of being toxic, you can gently caress off with that garbage.
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# ? Nov 6, 2019 16:29 |
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Splicer posted:4e tries for the it's a sword but good approach, how effectively it was executed is... up for debate. I mean, it's not, really. 4e's beastmaster ranger was complete trash, and there were zero effective builds in which the beast did anything other than get in the way, provide combat advantage, and enable bonuses. 4e got the mechanical basis of how the beast worked more or less OK, but the scaling of its attacks was terrible, and essentially all the powers using it were terrible, doubly so on the highest-damage class in the entire game.
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# ? Nov 6, 2019 16:32 |
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Glagha posted:Go back to 4chan with the triggered poo poo. Also, complaining about everyone getting angry and argumentative, says the person who starts lecturing everyone because like one rear end in a top hat took your post out of proportion and another made a sarcastic statement that could have been just a joke and not even intended as a dig at you.
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# ? Nov 6, 2019 16:33 |
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Last night my group teleported back to port Nyanzarou after completing the Tomb of Annihilation and I got to spend money for the first time in about 7 levels. My Paladin now has 23 AC w/ immunity to crits, Resistance to Spell Damage and Advantage on Saves vs Spells. Come at me bro.
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# ? Nov 6, 2019 16:37 |
Not everyone knows you're a hive mind!
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# ? Nov 6, 2019 16:46 |
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Ignite Memories posted:Last night my group teleported back to port Nyanzarou after completing the Tomb of Annihilation and I got to spend money for the first time in about 7 levels. And then you have no more upgrades to aspire to because 5e’s systems are really shallow?
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# ? Nov 6, 2019 16:48 |
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Arivia posted:And then you have no more upgrades to aspire to because 5e’s systems are really shallow? Let them have their fun, goddamn.
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# ? Nov 6, 2019 16:55 |
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Sorry, multiple assholes. Multipasshole. Polydickery.
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# ? Nov 6, 2019 16:56 |
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Arivia posted:And then you have no more upgrades to aspire to because 5e’s systems are really shallow? haha i know right My dwarf is very old so if i hit ancients paladin 15 before the end of his natural life he is theoretically immortal tho
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# ? Nov 6, 2019 17:18 |
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Admiral Joeslop posted:Not everyone knows you're a hive mind!
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# ? Nov 6, 2019 17:20 |
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Arivia posted:And then you have no more upgrades to aspire to because 5e’s systems are really shallow? what do you do for fun, christ
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# ? Nov 6, 2019 17:58 |
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Farg posted:what do you do for fun, christ be disappointed that this terrible game is the face of the hobby and has done nothing interesting in ~7 years of production (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 6, 2019 18:00 |
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change my name posted:Yeah the way I use history rolls (and my friends do when DMing) is that you have a baseline knowledge of a thing, but the better you do on the roll the more specialized info you have one; IE, recognizing a cult symbol as a cult symbol vs. knowing who it belongs to and some history on that thing. In the Curse of Strahd game I'm running I have a player running an elf noble with history trained. Since Barovia is it's own demi-plane his characters knowledge of history has been completely useless but the party took over a manor in Vallaki and I've let him roll history to represent how much he's learned and retained from reading the books left behind by the previous owner. It let's him use one of his trained skills and given me the opportunity to let them know lore bits that may have not come up otherwise.
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# ? Nov 6, 2019 18:54 |
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I literally don't remember a 4e beastmaster ranger. What book is it in?
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# ? Nov 6, 2019 19:18 |
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Arivia posted:be disappointed that this terrible game is the face of the hobby and has done nothing interesting in ~7 years of production Post somewhere else then? My stupid paladin got duped into putting on some armor of vulnerability and we don't have anyone with remove curse yet so I'm trolling around in plate about to rolled by the first dude I see with a hammer or knife.
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# ? Nov 6, 2019 19:19 |
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Arivia posted:be disappointed that this terrible game is the face of the hobby and has done nothing interesting in ~7 years of production Opentarget posted:Post somewhere else then?
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# ? Nov 6, 2019 19:45 |
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Gharbad the Weak posted:I literally don't remember a 4e beastmaster ranger. What book is it in? I don't think there was one. There was however a summoner wizard in some book that I don't remember.
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# ? Nov 6, 2019 19:51 |
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# ? Jun 1, 2024 03:56 |
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Gharbad the Weak posted:I literally don't remember a 4e beastmaster ranger. What book is it in? Martial Power.
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# ? Nov 6, 2019 19:55 |