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TheAgent posted:gently caress Facebook. Delete your loving accounts Is Facebook still a thing even? When I hear it my brain automatically translates it to MySpace or GeoCities.
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# ? Nov 6, 2019 22:11 |
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# ? Jun 5, 2024 15:37 |
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I dunno all the pros I like are on twitter and snap
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# ? Nov 6, 2019 22:14 |
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Sorry...switter
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# ? Nov 6, 2019 22:14 |
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Rexzilla trying to look all intense but just looks tired
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# ? Nov 6, 2019 22:17 |
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Dr. Kyle Farnsworth posted:Rexzilla trying to look all intense but just looks tired Someone get that man a Red Bull!
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# ? Nov 6, 2019 22:18 |
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So who is going to step up and be the main SC streamer now? Are WTFO and his grabby hands still streaming?
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# ? Nov 6, 2019 22:21 |
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Mirificus posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/this-video-tripped-across-my-recommended-i-challen/2499472 So, 3 years tops until this guy’s seated on an empty pool table cry-emoting stoically?
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# ? Nov 6, 2019 22:26 |
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Strangler 42 posted:So who is going to step up and be the main SC streamer now? Are WTFO and his grabby hands still streaming? Serious non drunk answer: whoever CI decides to pay next
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# ? Nov 6, 2019 22:27 |
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TheAgent posted:Serious non drunk answer: whoever CI decides to pay next It's me, I'm the next big SC streamer Instead of chugging Red Bull, tho, it's gonna be Evan Williams
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# ? Nov 6, 2019 22:28 |
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Quavers posted:CIG's 12 month marketing contract expired: Where was this batshit crazy shitizen long post about how organic all this fan base growth was?
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# ? Nov 6, 2019 22:30 |
Foo Diddley posted:It's me, I'm the next big SC streamer Finally, a star citizen streamer I can relate to!
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# ? Nov 6, 2019 22:36 |
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"To see what FPS is like, go watch RexZilla!"
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# ? Nov 6, 2019 22:41 |
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Time_pants posted:Someone get that man a Red Bull!
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# ? Nov 6, 2019 22:45 |
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MedicineHut posted:Where was this batshit crazy shitizen long post about how organic all this fan base growth was? G0rf posted it iirc
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# ? Nov 6, 2019 22:45 |
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MedicineHut posted:Where was this batshit crazy shitizen long post about how organic all this fan base growth was? Via Reddit message to G0rf: Jade Starwatcher posted:So i had never heard of you or the forum you post on until someone sent me a link where you were talking about me. Then i saw you have become fascinated by the rise of Rexzilla "seemingly out of nowhere." and the Alex Jones-esque conspiracy theories of him being a paid marketer by CIG's due to an investment in marketing Squadron 42.....
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# ? Nov 6, 2019 22:52 |
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Mirificus posted:Via Reddit message to G0rf: Good bot
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# ? Nov 6, 2019 22:58 |
https://www.youtube.com/watch?v=4er7z0iVmyk
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# ? Nov 6, 2019 23:05 |
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Quavers posted:CIG's 12 month marketing contract expired: Looks like there was a ZDF Con a few weeks ago. If Rexzilla does indeed not return to Star Citizen this was loving cold as he would have known at the time he was going to abruptly leave. https://twitter.com/hashtag/ZDFCON
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# ? Nov 6, 2019 23:14 |
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Quavers posted:CIG's 12 month marketing contract expired: Oh dear... Somebody needs to break it to JadeStarWatcher... EDIT: Dammit Mirificus scooped me while I was digging up the old hyperlink!
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# ? Nov 6, 2019 23:21 |
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What's a Rexzilla?
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# ? Nov 6, 2019 23:24 |
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kilus aof posted:Looks like there was a ZDF Con a few weeks ago. If Rexzilla does indeed not return to Star Citizen this was loving cold as he would have known at the time he was going to abruptly leave. Well, there definitely was a con going on, I'll say that much.
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# ? Nov 6, 2019 23:24 |
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drunk answer: if you like, like haven't realised yet that CIG will gently caress you over at the first opportunity, that they will gently caress you out of money not only owed but promised, that they will make and break any promise given or supposed, thus they will do anything -- absolutely anything -- to make a dollar, you are straight up loving stupid and and and, like, this isn't for just the players, Morty, no, no, but but but, I mean BACKERS, Morty, the backers, it's for for the loving SPONSORS Morty, the loving SPONSORS are getting hosed, like a zabazian porno Morty they they they are getting their flongdargs turbofucked into the next gungflarg, and and and the thing is the thing is THEY LOVE IT Morty, they they they love getting their flongdargs played with and and it's loving crazy Morty, and see, the whole thing see, was was just, look. Look at me, Morty. I'm gonna need to have you shove this print out of an Idris deep in your rear end Morty, just like wrapped around your prostate, because because the gray market wants this so BAD, their vivgolks are moist here, and and and just get it up there and pledge more Morty pledge more because if we don't we are gonna be sucking duplawinks in Hell
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# ? Nov 6, 2019 23:25 |
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Rexzilla has been live for the past half-hour and he's apparently doing COD:MW, SC, COD:MW. So mostly COD with maybe a tiny bit of SC squeezed in there to meet contractual obligations?
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# ? Nov 6, 2019 23:27 |
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I sincerely wish Rex luck though, the man is a pro streamer. I'm glad he got to siphon some money from these idiots for a year.
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# ? Nov 6, 2019 23:29 |
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Also that took me way too long on this earnout call So I was supposed to get like 80k+ from the sale of the company I am now getting 900 dollars gently caress capitalism lol
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# ? Nov 6, 2019 23:29 |
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chaosapiant posted:What's a Rexzilla? quote:REXSHILLA Oh no, he’s chasing Facebook dough, Don’t go Rexshilla!
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# ? Nov 6, 2019 23:30 |
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ErrEff posted:Rexzilla has been live for the past half-hour and he's apparently doing COD:MW, SC, COD:MW. Yeah I don't buy that he's stopped playing SC entirely, as he is a true believer, but I wouldn't bet on it being his focus after this change. There's literally no mention of SC on the Facebook page aside from that description.
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# ? Nov 6, 2019 23:30 |
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ErrEff posted:Rexzilla has been live for the past half-hour and he's apparently doing COD:MW, SC, COD:MW. First you have some fun, they you get your spreadsheets out and try to organize 50 or so guys onto one server without having lag issues or desyncs or random crashes to do some scripted "gameplay" that you have to chop up and edit into something watchable, then you have some fun.
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# ? Nov 6, 2019 23:31 |
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ErrEff posted:Rexzilla has been live for the past half-hour and he's apparently doing COD:MW, SC, COD:MW. I looked at his video from yesterday, he had an hour and half of Star Citizen sandwiched by COD. And his stream today is sitting around 20 viewers.
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# ? Nov 6, 2019 23:32 |
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TheAgent posted:Also that took me way too long on this earnout call Man, that truly sucks.
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# ? Nov 6, 2019 23:32 |
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# ? Nov 6, 2019 23:33 |
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G0RF posted:Oh dear... Somebody needs to break it to JadeStarWatcher...
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# ? Nov 6, 2019 23:33 |
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TheAgent posted:Also that took me way too long on this earnout call this isn't a joke btw. If you spend a dozen years sacrificing your life and weekends and time and energy into a company, this is what you get. $800. Btw my department was the focus of the sale, which got liquidated and sold to our only rival company in the world. In the loving world lol gently caress all these people lol
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# ? Nov 6, 2019 23:34 |
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TheAgent posted:this isn't a joke btw. If you spend a dozen years sacrificing your life and weekends and time and energy into a company, this is what you get. $800. Btw my department was the focus of the sale, which got liquidated and sold to our only rival company in the world. In the loving world lol Sorry dude, that really does suck On a happier note, CIG are hiring!
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# ? Nov 6, 2019 23:38 |
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I mean we literally just sent our last invoice for $800k. We made more than anyone else and our department was 2.5 FTEs. $858. Jesus Christ.
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# ? Nov 6, 2019 23:40 |
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that will buy a really nice jpg though. silver linings
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# ? Nov 6, 2019 23:41 |
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Star Citizen Monthly Report October 2019 We kick off October’s report with the AI Character Combat Team, who spent time iterating on NPC aiming. They simplified the ability to control if and when they want the lower body turning while aiming at a target and improved the way aim-tracking works. This makes it easier to determine when the movement should blend slowly or snap quickly. They also fixed a look-target synchronization bug that was causing general issues. On the behaviors side, they improved cover selection during combat by introducing new ways to weight cover locations based on target direction. NPCs can now choose between using a weapon’s predefined fire mode or actively selecting auto, burst, or single shot. They added more wild lines and flavor to the behaviors too, such as NPCs taunting a target before they start investigating. Ship AI moved the first pass of their new 3D pathfinding functionality into the main game-development branch. This approach is based on a non-canonical A* implementation that uses the signed distance field (SDF) to incrementally compute a path in a 3D environment. Progress is currently being made on the first version of 3D ORCA implementation and is getting close to a first working version. A new way for the designers to request that a ship follow a ‘spline’ (a tunnel that guides a ship’s movement rather than a prescriptive track) was exposed. At runtime, the calculation automatically adjusts the tunnel size based on the environment and the information reported by the SDF. They also added new nodes to monitor target distance and the vehicle’s relative state and make decisions according to the reported values. Social AI optimized the ‘usable search’ function and are now able to cache the location of usables on the navmesh. This means they don’t have to constantly recalculate the time an object is static in one location. They also continued the unification of operator and generic seats so that behaviors can utilize them regardless of height. Implementation of generic vendors continued, which employs usables that can ‘provide’ or ‘accept’ specific object types. This allows designers to create many different object types. For example, drinks bartenders can offer to patrons. They’re currently progressing on the patrol functionality that defines paths for AI to follow. This path will carry information on which types of logic to activate while hitting the different path nodes. Regarding core services, the team now have navmesh support on planetary locations and are moving towards a more dynamic creation of navigation data on planet surfaces. They’re also working on different bug fixes and optimizations, including multithreading the AI audio component to enable them to process audio events quicker on the servers. Bartender hype!
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# ? Nov 6, 2019 23:42 |
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Guess I gotta lay off the sex workers to pay for this wedding. Btw also took a 40k/year pay cut to work here. Just goddamn. Just goddamn.
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# ? Nov 6, 2019 23:42 |
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Awesome! posted:that will buy a really nice jpg though. silver linings
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# ? Nov 6, 2019 23:44 |
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# ? Jun 5, 2024 15:37 |
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https://twitter.com/TheAstroPub/status/1192203818747994112 Maybe CitCon will be a LARP event, or like those historical tourist trap towns in the US, where everyone acts like it's the 1800s or whatever - except this will be in the year 2949.
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# ? Nov 6, 2019 23:48 |