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What I loving joke. I love it. E: taxxe, straight from my garden Kikas fucked around with this message at 13:09 on Nov 8, 2019 |
# ? Nov 8, 2019 13:05 |
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# ? Jun 4, 2024 01:52 |
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Blue On Blue posted:You're right aside from the 'is actually really good' part for Death Stranding I'm close to the then hour mark at the moment, and the game is exactly what was advertised. It's an AAA walking simulator with stealth mechanics (which don't feel tacked on). It's also a lot of fun if you are into slower paced games, and as someone already said, oozes with style and athmosphere. It's also totally batshit crazy, and at the same time visually extremely impressive. The opening alone is awesome. I was pretty sure I am seeing either pre-rendered still shots or actual photos, until you realize this is the actual engine running in real time. It's totally not for everyone, and I'd say the first 90 minutes are about 75 minutes of cutscenes. There are many things wrong with it, but the important things are done pretty good. And I'm not even close to the part where people say that the game changes completely. I also can't wait for Crobberts to see it's fidelity and demand heavy refactoring.
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# ? Nov 8, 2019 13:05 |
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Out of curiosity, checked out Berk and his SC stream. It's sad. You ask questions about the game and it is the same exact answers as years ago. "Stuff is coming soon!" "Mechanics in the very next patch!" "Game play loops are coming!" "They've made lots of progress in last year" "*DREAMS*" Is time a mystery to them? Do they not notice the passage? I even reference that in my messages, that i heard these comments actual years ago and all they can try is "This time its for real!" E: I haven't caught up on SC info since before the subforum got closed. Any huge embarrassments i've missed at CitCon or otherwise?
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# ? Nov 8, 2019 13:22 |
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Sum Mors posted:Any huge embarrassments i've missed at CitCon or otherwise? Two weeks
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# ? Nov 8, 2019 13:28 |
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Kikas posted:E: taxxe, straight from my garden pacific palisades? next to chris' mansion? (dont worry i do not want you to self-dox)
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# ? Nov 8, 2019 13:32 |
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No, wait' let's get back to this again: is the jiterring because of the bullets? I know it might be the NPC walking into the ship but I've been thinking - since we know everything is shrunk down, how small is the bullet? How small of an object can you track in Cryengine? How can you have any kind of precision with let's say, everything shrunk down 200 times? Assuming that you'd use 9mm bullets, that would make them 0.000045m, or 45 µm (micrometers). That is stupid small, and I doubt that the engine can handle sub-milimeter precision. So, how can the game know where the bullets actually are and have any sort of reliable gunplay, if it has to kinda guess every bullet position? The answer is "it can't" and it is the most satisfying thing to uncover another layer of their design flaws and technical debt.
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# ? Nov 8, 2019 13:38 |
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Bumble He posted:pacific palisades? next to chris' mansion? Wrong continent.
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# ? Nov 8, 2019 13:39 |
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Kikas posted:Wrong continent. Yeah, this time of year Chris is usually in Fiji.
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# ? Nov 8, 2019 13:39 |
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# ? Nov 8, 2019 14:49 |
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This clip basically explains why whatever crap CIG is making can never become a proper game. Hot Calders investor tip: zero-byte every storage space you have, toss Chris out the airlock, fire literally everyone, and start over with some game developers on staff.
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# ? Nov 8, 2019 14:56 |
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The replies on that video are just astounding. 70% elaborate fawning praise of how great they think it looks (when it doesn't), including specific callouts to individual members of the staff(??) and 30% talking about how Star Citizen is the only game that cares about sound design and no one else does. Over-under on how many of them are dummy accounts? Something about "Wow, years later and I am still amazed every day, I can't wait for Star Citizen to be released and then to enjoy it!" - type comments make me think Russian bot farm more than organic engagement.
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# ? Nov 8, 2019 15:05 |
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Zaphod42 posted:I'm with y'all. I think Kojima gets credit for what a lot of other people working under him do, unsung heroes who go "gently caress, he wants us to do WHAT? and we have HOW LONG? Okay, guess I won't go home this weekend..." and jam out the code needed to make his insane game concepts a reality. I think you might be overestimating how many people respect Kojima instead of just viewing him as weird but sort of interesting/amusing. Even fans of the MGS series that I know seem to be rather split on the more recent games.
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# ? Nov 8, 2019 15:08 |
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The fidelity has just not been layered for now.
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# ? Nov 8, 2019 15:14 |
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Iceclaw posted:A lot of them are, at their core, pc master race-ers. So console stuff aren't really games to them. Cymellion wants to watch console players' tears when they see Star Citizen. Other people are envious and sad because you have a better games machine. How is that in any way fun? Citizens, man, it's like a journey into being 13 again.
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# ? Nov 8, 2019 15:16 |
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Saladin Rising posted:Quite a few of the Star Citizen backers are also older dudes who probably haven't played games since the late 90's/early 2000's. So of course they're impressed with Star Citizen, they'd be impressed with any game that came out after 2010. I say this because in a way, I almost fall into that category. I think I've posted this before, but I was amazed with the graphics on Portal 2 and Borderlands when I played them last year. I was similarly amazed with Breath of the Wild played largely in handheld mode, but that one is a more universally acclaimed game. When the games you're most familiar with are 15 years old, anything vaguely modern looks impressive. It's not exactly weird to be amazed with Breath of the Wild when it (framerate issues aside) largely managed to recapture that sense of danger, magic and wonder that the first 5 or so Zelda games had. I suspect it was probably made largely by younger devs who grew up wanting to replicate that NES/SNES era magic, though it could just have been a fortunate combination of circumstances.
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# ? Nov 8, 2019 15:19 |
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SelenicMartian posted:QA Can any any one explain this to me ... cinematic QA sounds like they are watching Netflix and writtimg IMDB reviews
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# ? Nov 8, 2019 16:10 |
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Kikas posted:What I loving joke. I love it. You should get on that Virginia Creeper, it's a pain in the arse once established.
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# ? Nov 8, 2019 16:35 |
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# ? Nov 8, 2019 16:46 |
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Just a matter of building the house (of a 100 systems).
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# ? Nov 8, 2019 16:53 |
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Dynastocles posted:Over-under on how many of them are dummy accounts? Something about "Wow, years later and I am still amazed every day, I can't wait for Star Citizen to be released and then to enjoy it!" - type comments make me think Russian bot farm more than organic engagement.
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# ? Nov 8, 2019 16:56 |
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Bofast posted:I think you might be overestimating how many people respect Kojima instead of just viewing him as weird but sort of interesting/amusing. Even fans of the MGS series that I know seem to be rather split on the more recent games. Yeah, I have super weird, conflicted feelings about Kojima. The only MGS game I disliked playing is 4, MGS5 is one of my favorite games, and PT is possibly the greatest horror experience I've ever had. Whether it's him or his team, he DOES produce phenomenal games. But I cannot loving stand his writing and dialogue and I think he's sniffing his own farts when it comes to that, and DS sounds worse than usual in that regard. But I can't help but feel compelled by the weird gameplay and I'm tempted to try it at some point. I just really, really don't want to sit through 8 more hours of Kojima cutscene. At the very least it's interesting to see ardent Kojima defenders in the DS thread flip and say they're not liking the game. Bofast posted:It's not exactly weird to be amazed with Breath of the Wild when it (framerate issues aside) largely managed to recapture that sense of danger, magic and wonder that the first 5 or so Zelda games had. I suspect it was probably made largely by younger devs who grew up wanting to replicate that NES/SNES era magic, though it could just have been a fortunate combination of circumstances. That's exactly what happened. Nintendo has recently had a very intentional passing of the baton from the old guard and are actively trying to innovate by elevating young designers with new ideas. Splatoon and BOTW are the best examples of that, and even Super Mario Odyssey's giant love letter to Mario 64 makes it clear it was developed by many people who grew up during the N64 era. Rotten Red Rod fucked around with this message at 17:09 on Nov 8, 2019 |
# ? Nov 8, 2019 17:05 |
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https://twitter.com/RobertsSpaceInd/status/1192834139763834882
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# ? Nov 8, 2019 17:13 |
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How is this transparent scam still a going concern lmao
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# ? Nov 8, 2019 17:15 |
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Hav posted:You should get on that Virginia Creeper, it's a pain in the arse once established. that's no way to talk about some goon's cat
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# ? Nov 8, 2019 17:19 |
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it's a terrible joke but that's where we are
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# ? Nov 8, 2019 17:21 |
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this thread needs moma
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# ? Nov 8, 2019 17:22 |
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Jobbo_Fett posted:Would you rather be blowing up churches and deporting civilians like the Global Defense Initiative?! *spits* I would never betray the brotherhood.
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# ? Nov 8, 2019 17:27 |
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Rotten Red Rod posted:Yes, but also, good art design is always more important than pure fidelity. All 3 of these games are beautiful in their own right because of distinct, well-realized art styles. They're also timeless - look at how well Wind Waker held up, especially in it's HD remake. Exactly, which is why TF2 still looks good but realistic games from 2007 look like rear end now. Especially since graphics fidelity hits diminishing returns. Each generation now, the improvements are going to be less and less dramatic and noticeable. Plenty of games come out now that aren't quite on the bleeding edge of graphics and nobody really seems to care because even 1 generation old graphics still look good now.
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# ? Nov 8, 2019 17:33 |
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Bofast posted:I think you might be overestimating how many people respect Kojima instead of just viewing him as weird but sort of interesting/amusing. Even fans of the MGS series that I know seem to be rather split on the more recent games. Yeah, but there's soooo many people who legit lose their poo poo over him. Like Norman Reedus himself was just talking about Kojima, and he's literally said "I met this guy Kojima, he hung out at my house, he seems like a nice and normal guy. Then we go outside and people fall over and start crying when they see him, and I'm like, whoa, who is this guy Kojima?" For Norman Reedus, himself a TV star, to have that reaction about a celebrity, they have to have a massive, fanatical following. I mean you have to imagine Reedus himself has a ton of fangirls, right? What would it take for him to be like "holy poo poo these guys are huge fans of Kojima" ?? There's definitely something unique about Kojima among gamers compared to basically any other game developer I can think of. I'm really struggling to think of anybody who commands the same clout and fanatical devotion that he does. I think you may be underestimating it.
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# ? Nov 8, 2019 17:35 |
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Kojima's games are just more "interactive" versions of David's Cage "games" when you look at it carefully. I'm taking the piss but he's genuinely one of the most overrated "Game designers" out there, and MGS is probably the most overrated Japanese AAA franchise. The best MGS game is Metal Gear Rising Revengeance, because it had actual gameplay, had no 30 minutes long cringe cutscenes, Kojima wasn't involved, and was dev'd by a studio that makes actual games instead of boring 10 minutes long """""""""stealth"""""""" gameplay sessions that are just breaks for the godawful cutscenes. You could easily argue that MGS 1 to 4 are basically exactly the same game than the original one on MSX, almost down the meme/meta bossfight mechanics. Wow, Kojima-san such genius of meta-gameplay comentary, I have to look at my PSX game's box to progress in game! GENIUS! KOJIMA-SAN?! NO IT IS NOT TRUE?! I HAVE TO PLUG MY CONTROLLER INTO THE PLAYER 2 SLOT TO BEAT THAT BOSS! SO DEEP! This kind of meta-garbage memery is the only kind of exemple Kojima fanboys will give you for why he is such a game design genius. This unwarranted cult of personality, and a Japanese AAA vidya industry bent on milking their cash cow franchises without changing anything of substance until they dry are the only reasons why Konami kept funding his fanfic projects for so long.
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# ? Nov 8, 2019 18:05 |
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his nibs posted:this thread needs moma I'm sure he'll be back for a drive-by victory lap after Citcon. You can quote the poo poo out of this.
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# ? Nov 8, 2019 18:13 |
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Megalobster posted:Kojima's games are just more "interactive" versions of David's Cage "games" when you look at it carefully. I'm taking the piss but he's genuinely one of the most overrated "Game designers" out there, and MGS is probably the most overrated Japanese AAA franchise. I agree with you about the cutscenes, but the gameplay in MGS games are legit good, particularly in MGS5, which is one of my favorite games of this console generation and the best stealth-action game I've ever played. I wouldn't compare them at all with the "gameplay" of David Cage games. Whether that's all Kojima or his team, I don't know, but his studios make fun games.
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# ? Nov 8, 2019 18:19 |
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BOUNTY CLIPPED THROUGH MY DEFENDER AND GOT STUCK IN THE COCKPITquote:-Once ship is destroyed the Bounties body is floating in space NPC INSIDE CRATE COLISION
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# ? Nov 8, 2019 18:20 |
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I played all the MGS games via that MGS HD Collection on PS3 a couple years ago, that being the first time I had ever played one. Followed it up with MGS4 and 5. As a review of Kojima, I don't remember a loving thing about most of the story as it was all weird conspiracy nonsense. The gameplay was fairly solid throughout although I imagine it was more interesting on its initial release than it was when I ended up playing it. MGS5 was a fairly big departure but I quite liked that one. In the end, nothing particularly outstanding about them but solid. Maybe if he had made less weird-rear end storylines I would have cared to remember what was going on.
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# ? Nov 8, 2019 18:26 |
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Zaphod42 posted:Yeah, but there's soooo many people who legit lose their poo poo over him.
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# ? Nov 8, 2019 18:27 |
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Fidelitious posted:I played all the MGS games via that MGS HD Collection on PS3 a couple years ago, that being the first time I had ever played one. Followed it up with MGS4 and 5. MGS1's gameplay was really groundbreaking when it came out, it helps if you played and experienced it then. 2 was a pretty influential as well. 3 less so, but still a very solid game, especially the version with the better camera. 4 is the only one I really didn't enjoy, even though it still wasn't bad. 5 is, again, is the best stealth game I've ever played, despite its issues (the empty open world, uneven mission design, the stupid skulls and boss fights).
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# ? Nov 8, 2019 18:30 |
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You have crazy people over many C-list and D-list celebrities. That Romero AMA was hilarious for people fawning over him. Although, in the words of Civvie11, he did make the gaming equivalent of Thriller. It's the volume of crazy that really makes the grade. Roberts is all kinds of not that famous.
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# ? Nov 8, 2019 18:31 |
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his nibs posted:this thread needs moma Congratulations on making the world's greatest shitpost. edit: But agree.
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# ? Nov 8, 2019 18:48 |
Zaphod42 posted:Yeah, but there's soooo many people who legit lose their poo poo over him. Games are by far the most unhinged members of any fandom genre by far. They are almost the pinnacle of the very definition of fanatics. I have spent some time around a few sports and acting celebrities and nothing touches on that level of psychosis that gamers bring to the table. Nothing.
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# ? Nov 8, 2019 19:01 |
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# ? Jun 4, 2024 01:52 |
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Thom12255 posted:Just a matter of building the house (of a 100 systems). House of the Dying Fun
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# ? Nov 8, 2019 19:04 |