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45 ACP CURES NAZIS posted:EQ came out in 1999 and Morrowind came out in 2002 but single player games have advanced game play wise since then so you're not going to get younger people to play what is basically the same base game as EQ but better graphics. The one thing that makes me interested in solutions like Google's Stadia is the prospect of large-scale battles between hundreds or thousands of people. MMOs may be kind of deadish right now, but massive multiplayer is one of the areas where Stadia and co. could really shine.
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# ? Nov 9, 2019 21:52 |
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# ? May 25, 2024 13:43 |
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tbh massive battles are something that sounds fun on paper but are boring AF in reality. "Oh look I got selected as primary and got deleted within a picto second as 30+ casters cast their basic attack spell on me. Guess I'll wait to respawn."
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# ? Nov 10, 2019 04:26 |
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The sad irony is that I can vouch that the engine CU spent six years building does in fact do that, at least on a graphical level. It does not do anything else though!
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# ? Nov 10, 2019 11:56 |
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45 ACP CURES NAZIS posted:There isn't going to be a new, successful, MMO until another generation of internet infrastructure and a game that can take advantage of that in order to offer a game that has game play on par with current games, but with hundreds of people on screen. As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit.
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# ? Dec 17, 2019 15:25 |
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soy posted:As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit. I'm curious about this because I don't understand computers or internet systems or anything, but like, would a truly high-fidelity thing with like the gameplay and latency of, say, a contemporary COD actually be viable with like 500+ people on screen? an actual MMOFPS of the WWIIonline variety but with actual battles is one of my most perennial nerd fantasies but I always thought it was basically inconceivable
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# ? Dec 17, 2019 18:14 |
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Not sure how anyone gets around the exponential networking problem of having more people in one area in an MMO. That's always been the sticking point from my understanding. Probably some smart people out there with a solution that I've never heard.
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# ? Dec 18, 2019 00:37 |
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Frog Act posted:I'm curious about this because I don't understand computers or internet systems or anything, but like, would a truly high-fidelity thing with like the gameplay and latency of, say, a contemporary COD actually be viable with like 500+ people on screen? Yes absolutely it’s possible but it would require game developers to actually make their own engine or at least be competent enough to optimize netcode on unreal or unity which none of them are because only idiots work in gaming since it pays poo poo and if you’re that good at coding you can get an easy job making a ton doing boring business stuff.
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# ? Dec 18, 2019 01:59 |
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soy posted:As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit. Fellow cloud space engineer here - You're absolutely right, but I think the bottleneck would be scaling up/out network infrastructure to support player counts as opposed to server infrastructure.
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# ? Dec 18, 2019 04:16 |
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Isn't it also the unpredictability of our network infrastructure and the sheer size of the US? So even if you do a datacenter in Dallas you have to make sure someone in Houston on gigabit fiber has a good connection but you also have to make sure someone in Bumfuck Alabama on janky cable has similar results. I just worked on MMOs for a long time and I remember constantly having an issue of "Something that plays fine on our internal network or even on a server we're using for testing shits the bed when people from all over the country on a bunch of different connections" constantly. I guess see also Stadia's launch.
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# ? Dec 20, 2019 19:55 |
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Marc Jacobs is talking a big game for a January update, using words like "actually a game" and "fun". Can they do it? At least we will find out fairly soon.
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# ? Jan 1, 2020 02:49 |
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I really hope they dumpster the million health bars for all your body parts idea which is the dumbest and ugliest UI I’ve seen in an mmo.
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# ? Jan 8, 2020 19:59 |
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Hy_C posted:I really hope they dumpster the million health bars for all your body parts idea which is the dumbest and ugliest UI I’ve seen in an mmo. They removed that and scrapped the body part system about a year ago
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# ? Jan 8, 2020 22:41 |
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I do understand they want to completely change the whole mmorpg thing, but am I wrong if I say that -most- people who pledged mainly want a 2012....err i mean 2020 update of DaoC with decent graphics and gameplay, with some world/castle building, with the whole game foremost centered on RvRvR. When I pledged for the kickstarter I just started dating.... now I think my children I have with her will be old enough to play on release...
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# ? Jan 9, 2020 14:02 |
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Yeah it's the same problem that Pantheon: Terrible Name has. They get bogged down in feature creep bullshit when people just want DAOC 1.5 or EQ 1.5
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# ? Jan 9, 2020 14:13 |
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Pvp games seem to get bogged down in feature development when really all you need is an asskickin combat system and a reason for people to throw themselves at each other. Why we cant start here and then build features I'll never know.
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# ? Jan 9, 2020 14:43 |
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Some people don't even need a "reason" to throw themselves at each other.
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# ? Jan 9, 2020 15:06 |
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Evernoob posted:Some people don't even need a "reason" to throw themselves at each other. Eg. Rust.
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# ? Jan 12, 2020 23:03 |
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95 days have passed since I submitted my refund request. No response to the email I sent at day 90, so emailed them again.
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# ? Jan 14, 2020 16:47 |
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I wrote off my investment years ago. At this time I think the only one working on the project is the one writing the newsletters. If that's the case he deserves a raise
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# ? Jan 14, 2020 17:28 |
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I logged in for a test last week and the combat still feels pre-DAOC so...
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# ? Jan 14, 2020 19:34 |
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Remit posted:95 days have passed since I submitted my refund request. No response to the email I sent at day 90, so emailed them again. Scratch that, refund received. I certainly hope they are able to sell this engine to some MMOFPS in the year 2008.
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# ? Jan 14, 2020 23:18 |
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At this point I await the next Korean mmo for a dopamine hit
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# ? Jan 15, 2020 14:39 |
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whelp, I think we just got Diablo Immortaled https://massivelyop.com/2020/01/31/interview-camelot-unchaineds-mark-jacobs-just-announced-a-new-game-called-colossus/
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# ? Feb 1, 2020 01:05 |
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Thats what theyve been working on for the past six months? So whats the word to describe when feature creep becomes so bad that it leads to the creation of a whole new game?
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# ? Feb 1, 2020 02:27 |
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Acelerion posted:whelp, I think we just got Diablo Immortaled Goddamnit.
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# ? Feb 1, 2020 18:43 |
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Didn't a hugely successful kickstarter do something like this.
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# ? Feb 1, 2020 19:04 |
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This is the most amazing making GBS threads it off a Kickstarter MVP I have seen in a while
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# ? Feb 2, 2020 01:57 |
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Seems like a good idea for creating a cash injection, using assets to make another game, though they probably shouldn't have a release date for camelot unchained if they are just going to keep pushing it back.
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# ? Feb 2, 2020 02:50 |
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Remembering Dawn, the 1999 kickstarter that was a scam that created Dusk, a rts that was gonna create a cash injection for Dawn. Also a scam.
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# ? Feb 2, 2020 06:47 |
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It's hard to care when so many other kickstarted MMOs either didn't make it or were stillborn on release. It's just expected now.
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# ? Feb 2, 2020 09:01 |
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I'm not even sure I'm still interested in playing the game we were once promised.
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# ? Feb 3, 2020 06:31 |
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Ra Ra Rasputin posted:Seems like a good idea for creating a cash injection, using assets to make another game, though they probably shouldn't have a release date for camelot unchained if they are just going to keep pushing it back. Once you start using terms like "cash injection" rather than "trash looking side project on a game that itself is already 7-9 years behind schedule" I begin to worry that you're drinking the kool-aid or even helping stir it I watched maybe twenty minutes of the orcs must die game with no traps or strategy, an overwatch style HUD made in MS Paint and the CEO of the company spamming left click as the main playstyle before closing it, laughing and being glad I refunded
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# ? Feb 3, 2020 16:30 |
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Cash injection from what? Who wants to play this thing? People outside of this bubble barely even know what CU is, let alone some spinoff.
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# ? Feb 4, 2020 01:48 |
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I'm mostly reading the thread for a mix of nostalgia of the old game's sake and the comedy of a tech demo being delayed forever and barely have any intention to actually buy the thing, I have no idea what colossus is supposed to play like and just assume it's probably going to be cheap garbage and if it is it doesn't bode well for camelot. Cash injection was just the most optimistic take on that, since after all these years they probably wasted a lot of their cash.
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# ? Feb 6, 2020 12:17 |
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capital is always looking for the next best thing to throw money at since they have a lack of areas to put said money an old project, not good new project? Hell yah buddy investors be dumb as hell
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# ? Feb 6, 2020 12:22 |
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Anyone that's been involved with or played any of Mark Jacob's games knows he's just a grifter. This is not surprising.
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# ? Feb 6, 2020 18:17 |
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Wasn't Jacobs out insisting he wasn't going to sell Mythic ever and then a couple days later, EA announced the acquisition?
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# ? Feb 7, 2020 01:08 |
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I’m still waiting for Imperator Online.
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# ? Feb 7, 2020 01:34 |
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Dr. Kyle Farnsworth posted:Wasn't Jacobs out insisting he wasn't going to sell Mythic ever and then a couple days later, EA announced the acquisition? Something to that effect, I think it was during something about Warhammer Online.
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# ? Feb 7, 2020 04:29 |
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# ? May 25, 2024 13:43 |
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I think it's funny that it's a legitimate question to ask "Which July is the thread title referring to?"
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# ? Feb 7, 2020 04:35 |