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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ugly In The Morning posted:

If you make Adelaide the mayor of edge water they turn a profit which is why the geothermal plant had a bunch of new security bots installed that murdered everyone. Faster to collect that insurance policy.

That only happens if you side with the board. If you don't the board member ladyacknowledges they've lost total control of the town because of you and they've turned it around with the cannery being a corpse garden or whatever.

Though the ending I got couldn't decide if my actions led to the complete destruction of the Board or if it was just weakened or if it was perfectly fine

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Owl Inspector
Sep 14, 2011

Leal posted:

The assassin just gets my tits.

The sniper? Honestly, not really that bad because you should be sticking to cover anyways, and their whole thing is just being able to mark a soldier and land the shot on their next turn if you don't break line of sight.

Warlock? At first he was my "gently caress this guy" cause it was annoying seeing him summon troops, or psi zombies, and then move over to also mind control your troops. But throw a psi shield on 2 troops and have them keep the pressure on him and he becomes a non factor, keep a sniper to shoot his summoned peons.


The assassin is like having a ranger with shadowstep used against you, except the ranger can go invisible, has a movement range of 15, and can move after using their sword. Oh and knows where you are at at all times.

the assassin can be awful for sure, but you've just seen the hunter's dumb AI so far. He flips from being a total chump most of the time to a mission-ruining dickfuck if his AI suddenly decides to take full advantage of what he can do, which is to grapple somewhere and also move an absurd number of spaces before shooting. If he actually takes advantage of this there is almost never a terrain configuration where he can't get a flank on someone no matter what you do. my best answer for how to prevent this early in the game is "pray that he doesn't." I had a commander campaign just end on the first terror mission where he showed up with explosive immunity, meaning there was zero guaranteed way to hurt him, and every single high % attack I took missed while he just grapple-moved somewhere else every turn and insta downed another character.


thing dragging the chosen down: nothing prevents explosion immunity from appearing on the first chosen in the game, which is extremely bad when explosives are the only guaranteed damage at that point in the game. The devs were very intelligent to give the premade assassin overwatch immunity (makes her scary and non-trivializable in a good way) but explosion weakness (gives you guaranteed ways to counterattack and gently caress her up), but as soon as you're playing a campaign without the story intro enabled you had better pray the first chosen doesn't roll explosion immunity. You might have gotten the single unluckiest roll possible with an assassin that has both explosion immunity and overwatch immunity

John Murdoch
May 19, 2009

I can tune a fish.

food court bailiff posted:

I just accidentally killed a dude in Hitman 2 by trying to distract him near some waist-deep water that he drowned in while bending over to pick up a coin.

Posted this in the wrong thread.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



John Murdoch posted:

Posted this in the wrong thread.

I know right? That's not far behind "auto-tracking hover briefcase" in convincing me to jump into the franchise.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

John Murdoch posted:

Posted this in the wrong thread.

It would be, except the modern Hitman games are littered with game modes where you can’t save and/or only get one attempt, so glitches like that are less “haha” and more “oh poo poo I hope I didn’t ruin literally my only chance at this Elusive Target mission”.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Ok this next level in Legend of Jack Sparrow has a really neat but hard part right at the end and it's a long level. It ends being chased by a dragon which is cool, but if the dragon catches up you lose a life. Next time I'll try swapping to the other character on the last life, seeing if they have more to try to make things easier. I also know how to deal with the level though.
There are neat enemies though, these clay warriors that you need to force into nearby water to destroy. They aren't too tough, the main problem is the boss fight against the magic lady, trying to deal with her without losing lives is annoying. I'll just need to get better at it.

it just sucks that there are no checkpoints mid level, this is the first one hard enough that I'm starting to notice the lack of them.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

food court bailiff posted:

I just accidentally killed a dude in Hitman 2 by trying to distract him near some waist-deep water that he drowned in while bending over to pick up a coin.

Did you get caught?

Dienes
Nov 4, 2009

dee
doot doot dee
doot doot doot
doot doot dee
dee doot doot
doot doot dee
dee doot doot


College Slice

food court bailiff posted:

It would be, except the modern Hitman games are littered with game modes where you can’t save and/or only get one attempt, so glitches like that are less “haha” and more “oh poo poo I hope I didn’t ruin literally my only chance at this Elusive Target mission”.

Ugh, that sounds awful. Why on earth would you make a single-attempt quest like that? At least make it a challenge mode you can opt into.

Ugly In The Morning
Jul 1, 2010
Pillbug

Dienes posted:

Ugh, that sounds awful. Why on earth would you make a single-attempt quest like that? At least make it a challenge mode you can opt into.

Elusive Target is a challenge mode.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Ugly In The Morning posted:

Elusive Target is a challenge mode.

Specifically


quote:

Elusive Target missions are unique, as they only appear once, and if the mission ends in any way, other than restarting, they cannot be attempted again. So far, they've appeared at a rate of roughly once every few weeks.

The target cannot be seen on the map or through Instinct Mode, but the briefing gives mediocre clues about their location and antics, which mostly consist of background. The level can also be modified during the mission to seal off certain areas that are available during normal gameplay, and can also contain extra guards.

When a new target is added to the game, players only have a limited time (initially ca. 48 hours, though the norm has since become a whole week) to compete in the mission, or it'll be lost


Dienes
Nov 4, 2009

dee
doot doot dee
doot doot doot
doot doot dee
dee doot doot
doot doot dee
dee doot doot


College Slice

Len posted:

Elusive Target missions are unique, as they only appear once, and if the mission ends in any way, other than restarting, they cannot be attempted again. So far, they've appeared at a rate of roughly once every few weeks.

The target cannot be seen on the map or through Instinct Mode, but the briefing gives mediocre clues about their location and antics, which mostly consist of background. The level can also be modified during the mission to seal off certain areas that are available during normal gameplay, and can also contain extra guards.

That seems fine then...

Len posted:

When a new target is added to the game, players only have a limited time (initially ca. 48 hours, though the norm has since become a whole week) to compete in the mission, or it'll be lost

Oh gently caress that noise.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Dienes posted:

That seems fine then...


Oh gently caress that noise.

It sounds like it's just an event mission that cycles through but keep them knee jerk reactions going

Ugly In The Morning
Jul 1, 2010
Pillbug

Len posted:

It sounds like it's just an event mission that cycles through but keep them knee jerk reactions going

They’ve done fun stuff with the time limited stuff, too. Like the Wet Bandits from the home alone movies at Christmas time, and I think Sean Bean was an elusive target at one point.

Punished Chuck
Dec 27, 2010

food court bailiff posted:

It would be, except the modern Hitman games are littered with game modes where you can’t save and/or only get one attempt, so glitches like that are less “haha” and more “oh poo poo I hope I didn’t ruin literally my only chance at this Elusive Target mission”.

It’s not a glitch, enemies just drown the instant their faces touch water. The first and only non-target I killed in the game (until the bank DLC came out and I found the tanto while a bunch of guards were hunting for me :ninja:) was in Colombia, where I threw a wrench at a guard to knock them out while they were crossing a bridge over a shallow creek, thinking I’d just drag them out of the water immediately but nope, dead the instant he hit the 6-inch-deep water. Kind of silly.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Chuck Buried Treasure posted:

It’s not a glitch, enemies just drown the instant their faces touch water. The first and only non-target I killed in the game (until the bank DLC came out and I found the tanto while a bunch of guards were hunting for me :ninja:) was in Colombia, where I threw a wrench at a guard to knock them out while they were crossing a bridge over a shallow creek, thinking I’d just drag them out of the water immediately but nope, dead the instant he hit the 6-inch-deep water. Kind of silly.

That I understand, the fact that the dude kneeled into it was frustrating.



Len posted:

It sounds like it's just an event mission that cycles through but keep them knee jerk reactions going

No, time-locked content with only one attempt does in fact suck rear end, why would you defend that since it sounds like you haven’t even played it?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


food court bailiff posted:

That I understand, the fact that the dude kneeled into it was frustrating.


No, time-locked content with only one attempt does in fact suck rear end, why would you defend that since it sounds like you haven’t even played it?

It's true I haven't played it but the Hitman wiki has a big section about them cycling back around so they aren't gone forever. Also missable event content is fine because it's an event?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

food court bailiff posted:

No, time-locked content with only one attempt does in fact suck rear end, why would you defend that since it sounds like you haven’t even played it?

Because it's an optional, extra challenge. It's meant to be hard and all you get is bragging rights rewards.

Lunchmeat Larry
Nov 3, 2012

also unless you die, you can restart at any time before killing the target, so they're a lot more forgiving than they sound

RyokoTK
Feb 12, 2012

I am cool.
Elusive Targets are only permanently lost if you get killed after assassinating your target. You get as many tries as you like to feel out the mission until you pull the trigger. They’re forgiving and only give a cosmetic or nothing at all. And cosmetics only matter for your starting suit in a mission. They’re fine.

The main game pretty much blatantly encourages you to save scum and replay missions to master everything, that’s how it works. All of the challenges (Escalations, Master Difficulty, Elusive Targets) limit or disallow saving because they’re meant to be a true test of an expert player.

also

food court bailiff posted:

No, time-locked content with only one attempt does in fact suck rear end, why would you defend that since it sounds like you haven’t even played it?

This is fuckin rich since you haven’t played it either.

RyokoTK has a new favorite as of 17:08 on Nov 9, 2019

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

RyokoTK posted:

This is fuckin rich since you haven’t played it either.

What the gently caress are you talking about, I literally started this conversation. Read better.

Len posted:

It's true I haven't played it but the Hitman wiki has a big section about them cycling back around so they aren't gone forever. Also missable event content is fine because it's an event?

They don’t cycle back around and missable events are dumb in a single player game.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Yakuza Kiwami. gently caress Mesuking.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


food court bailiff posted:

What the gently caress are you talking about, I literally started this conversation. Read better.


They don’t cycle back around and missable events are dumb in a single player game.

I mean I haven't played it but there's a chart here that says otherwise

https://hitman.fandom.com/wiki/Elusive_Targets

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Those repeats are for different releases of the game, they don’t cycle. Did you read the page? The very first line talks about how they only appear once.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


food court bailiff posted:

Those repeats are for different releases of the game, they don’t cycle. Did you read the page? The very first line talks about how they only appear once.

I read enough of it to think I was right and slam poo poo post

Ugly In The Morning
Jul 1, 2010
Pillbug

food court bailiff posted:

Those repeats are for different releases of the game, they don’t cycle. Did you read the page? The very first line talks about how they only appear once.

Click through to some of the targets, most of them were reactivated in Hitman 1 about a year after they ran them the first time, and then they were usually put into hitman 2 as well.

Dienes
Nov 4, 2009

dee
doot doot dee
doot doot doot
doot doot dee
dee doot doot
doot doot dee
dee doot doot


College Slice

Len posted:

I mean I haven't played it but there's a chart here that says otherwise

https://hitman.fandom.com/wiki/Elusive_Targets

quote:

On October 24th, 2017, iOi announced the return of the elusive targets[1] to be available for purchasers of the newly released Game of the Year Edition. This re-activation would allow players to try any elusive target that they didn't finish on the first appearance. If a target was killed or the mission was failed, they would not return.

So purchasing another edition allowed you one more, time-limited attempt, that must be completed in a specific date range. That doesn't read as 'cycles' to me.

Games can have challenges without artificially upping the difficulty by adding real life calendar restrictions. God forbid I have something do to in the 48 hours the mission is available.

Its okay for people to dislike something in a game that you don't have an issue with. Its weird to white knight for a game you haven't even played because someone had a negative reaction to someone's experience in the game.

spit on my clit
Jul 19, 2015

by Cyrano4747
little thing dragging down the Xbone: Bionic Commando 2 Rearmed is available to download, but not Bionic Commando 1. I can't download the Scott Pilgrim game, either, nor a few other games I bought ten+ years ago, but hey...i can play doritos crash course. so thats neat. also, the home menu is loving garbage even though the store menus are surprisingly navigable.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



spit on my clit posted:

also, the home menu is loving garbage

Ugh, I'm hating it so much, I feel like I'm lost half the time if I want to do anything other than just play the most recent game or two I've used. I don't know how you fail at something so basic, it doesn't even automatically make a shortcut for a game after you install it :psyduck:

dracula vladdy AF
May 6, 2011
The thing about the Elusive Target stuff that folks need to know is that it is a tiny, tiny part of the game and you're barely missing anything should you be unable to partake in one. Hitman 2 has a pretty massive amount of content in it all told and the ETs are pretty small potatoes in the grand scheme of it all.

My main issue with Hitman 2 is that it's really weird about when it auto saves and is sometimes saving when I am in a particularly hairy situation. I know I should save manually more often but here's the thing, I am profoundly dumb

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I know Hitman is like porn in that the plot is purely a vehicle to drive Agent 47 from one set-piece to the next, but the fact that Hitman 1 and 2 have the one storyline that has yet to have anything resembling a climax scares me off. Blood Money had a solid finish in that you kill your direct-to-video counterpart and then eliminate all the witnesses at your own funeral.

LIVE AMMO COSPLAY
Feb 3, 2006

It would probably be improved by cutting out the remainder of the plot too but that stuff sells to somebody I guess.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I just picked up Hitman 2 on a whim since I found I could get it for a bit over :fivecbux: and I will complain about it here if it has any substantial required plot that I have to sit through.

Judge Tesla
Oct 29, 2011

:frogsiren:
Hitman has never really known what to do with its plot, 47 being a clone of like 5 people and also a super human literally created to be the best assassin ever keeps cropping up and I'm fine with it but it just seems to play out around 47 as he doesn't seem overly bothered by his past, even when directly confronted by it in earlier games and partially in the modern series.

Pingcode
Feb 25, 2011

dracula vladdy AF posted:

The thing about the Elusive Target stuff that folks need to know is that it is a tiny, tiny part of the game and you're barely missing anything should you be unable to partake in one. Hitman 2 has a pretty massive amount of content in it all told and the ETs are pretty small potatoes in the grand scheme of it all.

I get it on a rational level, though there’s something about the particular cocktail of pressure elusive targets that really drags the game down for me. It just twinges something that causes the whole game to fall into the doldrums of ‘I ought to get that done at some point’ every time I intend to do the ETs and I end up not coming back to the game for ages

RyokoTK
Feb 12, 2012

I am cool.
The 3-stage escalations are pretty much entirely better than the ETs imo.

Kennel
May 1, 2008

BAWWW-UNH!

Judge Tesla posted:

Hitman has never really known what to do with its plot, 47 being a clone of like 5 people and also a super human literally created to be the best assassin ever keeps cropping up and I'm fine with it but it just seems to play out around 47 as he doesn't seem overly bothered by his past, even when directly confronted by it in earlier games and partially in the modern series.

While Absolution had its flaws, it was quite nice to have few hours of build-up and some personal agenda when killing certain major targets (instead of a short pre-mission paragraph saying that they are drug-dealing pedophiles or something).

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Elusive Targets are bad.

MiddleOne
Feb 17, 2011

Holy hell do the gyroscope puzzles in Breath of the Wild live up to the hype. Just tedious, unreliable and straight up wonky. How did this survive past play-testing.

Perestroika
Apr 8, 2010

I've started with Red Dead Redemption 2, and goddamn some of these design decisions are just so dumb. Take for example whistling for your horse. In other games like e.g. Witcher 3 the same feature is pretty straightforward: You press the button, your horse is teleported to you, letting you hop on and go where you need to go nice and quick. Which is a good way to do things, because horses are for traveling quickly, and having to stand around waiting for your horse kind of defeats that purpose.

Not so in RDR2! No, here your horse's position is always tracked. If you whistle for it, first you have to make sure that you're actually within hearing range and that your horse likes you enough. If that's not the case, it's actually you who has to run after your horse to get it to listen. And once it does, it'll have to manually try to navigate to your position, with all the issues that entails. Even in the best case you often end up standing there for half a minute until the drat animal finally finds its way.

It's just so unnecessary. They went out of their way to put time and effort into a system that does nothing but cause an inconvenience.

Fake edit: Similar thing with buying clothes. They actually have a nice convenient view where you can see and try out all the clothing you already own. But if you actually want to buy any, you have to open up the store's dumbshit hand-drawn catalogue and manually thumb through the pages to select a single piece from there, and only then can you actually try it on and see what it looks like.

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oldpainless
Oct 30, 2009

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It’s better to imagine RDR2 as more of a cowboy simulator than an actual game

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