Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Reveilled
Apr 19, 2007

Take up your rifles

Megazver posted:

Numenera's writing is pretty bad. I couldn't endure it long enough to get to the cool world-building. (Which, in either case, is not even them and I could just read the RPG sourcebooks instead.)

PoE 1&2 are dry as gently caress. I can't quite put my finger on what it is that makes them so unsatisfying, but I am totally not surprised the series is in a coma now.

I’m not so sure the issue is that it’s dry, my favourite book is probably the driest work of fiction ever written (an economics history textbook from a universe where the British won the American Revolutionary War) and I didn’t find PoE engaging. I think the real clue is in how almost everyone who is talking about PoE’s merits, or lack thereof, is talking about the setting. Even when the complaints are generally about the writing being dry, it’s usually in reference to the setting stuff.

That’s because the plot totally failed to be compelling or memorable. Which is fatal to making a great RPG.

Adbot
ADBOT LOVES YOU

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



itry posted:

And that pen! Kim's pen is nice and all, but that one's clearly better.

Where can you get it?

Looking at the items on the wiki, I apparently also missed out on something called a "tare pile" somewhere?

divx posted:

How does the good cop/bad cop stat under your officer profile work? Mine just says 10 so I assume you get a point for being a good cop and lose a point for being a bad cop. Is it refering to the quality of your police work or if you're a dick?
It's Kim's opinion of you, and is only affected by things you do in his presence. I'm writing up a full guide to what actions do what, but in short, anything that makes him go "heh" or "sure he's weird, but he gets results goddamit" is a good cop point, while anything that makes him think you're really gone / are just stupid brutal rear end in a top hat gets a bad cop point.

...

I love Baldur's Gate style combat, have a high tolerance for RPG exposition, and rarely abandon games, period. The tediously boring writing and the boringly tedious combat got me to drop Pillars just as I got to the first real city.

Xander77 fucked around with this message at 14:07 on Nov 11, 2019

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Lil Swamp Booger Baby posted:

That's not really the problem, the issue isn't necessarily the specifics of the setting but how it's presented. PoE's method of divulging its lore is pretty dry and voluminous while also coming off extremely artificial. It feels lifeless, the distance between the writers and you is very thin, every bit of worldbuilding and lore in PoE had the writers' voices being excessively obvious. Disco Elysium is far more natural and doesn't feel so forced.

Like I said before, the earnestness and eagerness of other games isn't nearly as well matched as the actual talent of their writers. That's a problem DE doesn't have, it managed to imbue its setting with depth and great amounts of character but, for the most part, keeps all that lore hyper-relevent to the plot. Skills like Interfacing and Encylopedia are where the worldbuilding is at its driest, but even then they're active components of conversation. Not journal or diary entries you tediously pore over.

Reveilled posted:

I’m not so sure the issue is that it’s dry, my favourite book is probably the driest work of fiction ever written (an economics history textbook from a universe where the British won the American Revolutionary War) and I didn’t find PoE engaging. I think the real clue is in how almost everyone who is talking about PoE’s merits, or lack thereof, is talking about the setting. Even when the complaints are generally about the writing being dry, it’s usually in reference to the setting stuff.

That’s because the plot totally failed to be compelling or memorable. Which is fatal to making a great RPG.

Yeah I think you have it exactly right. You can look at how people who praise PoE's writing go mostly towards the premise, the idea of it being 1790s USA or whatever, and assume the intrinsic interestingness of the setting is sufficient for good writing. It reminds me a lot of doing worldbuilding where you can spend days and days with your friends putting together the coolest setting possible with a continent of cat people who are socialists who have a frosty relationship with the psychometry using wizards of the middle continent who have due to that a weird idea of property being people and isn't that interesting and fantastical and novel and also... and no one realises you've totally forgotten to tell a story.

PoE is a story told by the Encyclopedia skill.

PS: the psychometry wizards were super cool

Fangz fucked around with this message at 13:55 on Nov 11, 2019

Hogama
Sep 3, 2011

Xander77 posted:

Where can you get it?
From Lena on Day 1. You need to get quizzed about your recollection of the modern world and answer as much correctly as possible; this will at least require having looked at the calendar upstairs in the Whirling to know the year. Can't remember if you need any passive checks. Anyway, she'll reward you with the pen. Having it will also let you ask about the cryptid it represents when Lena does storytime! (It'll get taken away by the bums later if you have them sign the contract.)

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Hogama posted:

From Lena on Day 1.
Huh. Do you still get the "reality lowdown" suggestion?

Neurosis
Jun 10, 2003
Fallen Rib
Patch notes just went up:

quote:

Fixed autopsy dialogue when asking Kim about wounds you caused causing the player to get stuck in dialogue.
Fixed issue where Kim leaves the party when entering the tent under certain conditions.
Kim VO in Joyce intro volume boosted.
Abigail VO volume turned down.
Idiot doom spiral VO volume turned down slightly.
WCW VO at plaza volume boosted.
Fixed visual issue when dying from morale loss with Evrart.
Game will now return to the main menu if there is an issue with loading.
Fixed issue with save file giving out error on loading null item.
Fixed inventory issue where clothes would go missing but were actually stacked on top of each other.
Fixed issue when equipping two of the same type of bottle, only one is visible.
Fixed Tare bag "contents" line formatting.
Added backup art for save games which don't have screenshot image included.
Fixed issue where tooltip on the health boost seemed to be missing.
Implemented new rich guy, money effect.
Improved tutorialization of Hardie first confession hub.
Fixed issue where if the player tries to remove the boots while Kim isn't there before conducting the autopsy, they'll lock themselves out of getting the boots.
Player can no longer lose chain cutters during the autopsy.
Fixed issue where the necktie orb pops up and a dialogue is initiated mentioning Rosemary even though he is not present.
Fixed incorrect END dialogue in tent.
Fixed empty dialogue option when reporting back to Morell.
Fixed Titus camera transition.
Fixed issue where dialogue ends early in day 1 debrief with Kim on balcony.
Fixed Vicquemare feet clipping through the floor.
Vastly improved Mailbox petting.
Improved cat clock material.
Fixed Infinite loading screen encountered when quick loading after failing the "Savoir Faire" red check in the dialogue with Garte.
Fixed issue with Reset Settings still changing settings after canceling it.
Fixing further errors with resolution switcher at the start of the game.

Hogama
Sep 3, 2011

Xander77 posted:

Huh. Do you still get the "reality lowdown" suggestion?

Yeah, you can still get the recommendation. Also, having just tested it again with a 3/3/3/3 build and looking at every available node in the Whirling, I was able to obtain it with a combination of saying we're in the Whirling-in-Rags because it was on my room key, not getting "we live in Revachol" correct, and then correctly identifying the current year as '51. The last bit may or may not be the most relevant part, since that was when I got the pen, but I didn't exactly exhaust permutations of the conversation.

Cao Ni Ma
May 25, 2010



steinrokkan posted:

Also Empathy told me that, ultimately, his concern for the working class was genuine, and who am I to doubt Empathy.

Empathy is a neo liberal ultra centrist. Do not trust it and it’s apparent concern for the working class

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Generally the skills can be trusted if they go against their biases. If Empathy (whose bias is *moralist* - i.e status quo supporting) is telling you the guy launching the revolution actually means it, then I think it has a point. Similar to how suggestion can be trusted when it tells you to go in sober with the Lillienne date, etc. If the advice to support Evrart comes from Rhetoric then I would be more suspicious of it.

pmchem
Jan 22, 2010


Neurosis posted:

Patch notes just went up:

good stuff, seems like a big patch. Notes also here:
https://store.steampowered.com/news/?appids=632470

Mystic Stylez
Dec 19, 2009

the new patch notes have some really amusing stuff, like "Idiot doom spiral VO volume turned down slightly."

Its Coke
Oct 29, 2018
how do you get past the haunted furnace and curtain in the cursed store if you don't have good physical instrument to yell into the former

Megazver posted:

Numenera's writing is pretty bad. I couldn't endure it long enough to get to the cool world-building. (Which, in either case, is not even them and I could just read the RPG sourcebooks instead.)

PoE 1&2 are dry as gently caress. I can't quite put my finger on what it is that makes them so unsatisfying, but I am totally not surprised the series is in a coma now.

what's wrong with Numenera's writing

steinrokkan
Apr 2, 2011



Soiled Meat

Its Coke posted:

what's wrong with Numenera's writing

The writers think that vomiting up the whole thesaurus makes them look clever. It's the worst in the final chapter, where even the most banal actions and feelings are described through paragraphs of blithering non-sense, apparently in an effort to sell you on the oulandishness of The Bloom, not realizing that the more you describe the alien, the less interesting it becomes.

steinrokkan fucked around with this message at 16:17 on Nov 11, 2019

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
I'll say this: PoE 1 was one hell of a thing to play through as a new parent.

Calico Heart
Mar 22, 2012

"wich the worst part was what troll face did to sonic's corpse after words wich was rape it. at that point i looked away"



Fangz posted:

Yeah I think you have it exactly right. You can look at how people who praise PoE's writing go mostly towards the premise, the idea of it being 1790s USA or whatever, and assume the intrinsic interestingness of the setting is sufficient for good writing. It reminds me a lot of doing worldbuilding where you can spend days and days with your friends putting together the coolest setting possible with a continent of cat people who are socialists who have a frosty relationship with the psychometry using wizards of the middle continent who have due to that a weird idea of property being people and isn't that interesting and fantastical and novel and also... and no one realises you've totally forgotten to tell a story.

PoE is a story told by the Encyclopedia skill.

PS: the psychometry wizards were super cool

Again, only talking about Deadfire, but I quite enjoyed the writing in that game. The conflict eeach character was going through felt believable and engaging which is a big ask I think when one of the problems is "sexy fish man is just getting too much pussy and dick". I never finished the first game but really liked the prose, characters and world of Deadfire and thought it really pulled off a "one massive story point explored in a thousand ways through side quests" narrative.

I think Tyranny is pretty cool too, but it's a game with a really clear vision in mind. The routes where you're a "hero" or "go it alone" are incredibly boring and tacked-on, and seem to be there because they *have* to be even though the entire point of the game is explored in the two main routes.

Parallelwoody
Apr 10, 2008


Ephemeron posted:

I'll say this: PoE 1 was one hell of a thing to play through as a new parent.

Dad gaming is in.

Accordion Man
Nov 7, 2012


Buglord
PoE1 does actually have a strong themes that runs through the game on colonialism and its legacy. Deadfire is more quick to give you a clear picture because as I said its more confident in itself and not initially playing it as safe, but PoE1 does a good job tying a good deal of its narrative into those themes, namely the revelation that the gods themselves are the creations and legacy of a horrible colonialist state that continue to subjugate the world even though they are long gone.

Accordion Man fucked around with this message at 16:55 on Nov 11, 2019

garfield hentai
Feb 29, 2004
Is going to the islets on the boat after the tribunal near the end? It definitely feels like things are starting to head towards an ending but I've also only been playing for ~20 hours while taking my time and I remember hearing estimates of ~60 hours.

Accordion Man
Nov 7, 2012


Buglord

garfield hentai posted:

Is going to the islets on the boat after the tribunal near the end? It definitely feels like things are starting to head towards an ending but I've also only been playing for ~20 hours while taking my time and I remember hearing estimates of ~60 hours.
It is the final area. The game is not that long.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



50 hours is 2 fairly completionist playthroughs.

I got 70+ hours in two playthroughs, but I was writing guides, frequently reloading, and not necessarily turning the game off while doing something else.

UP AND ADAM
Jan 24, 2007

by Pragmatica
I did one playthrough, fairly complete as far as clearing tasks off my ledger, at 26.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Its Coke posted:

how do you get past the haunted furnace and curtain in the cursed store if you don't have good physical instrument to yell into the former

Find some clothing that makes you feel tough?

I also had some success with woading my face up with coal dust but you need enough Authority to not be ashamed to do it.

I think it's technically a side quest so that's really the only way in.

garfield hentai
Feb 29, 2004
I kind of figured that sacrificing my tie to make the molotov cocktail that I threw way off to the side was indicative of things wrapping up but figured I'd ask since the site itself advertises it as a "colossal 60 hour game".

I absolutely loved what I've played, the dialogue was all incredible and everything was insanely detailed and my 1551 build only saw half of what the game has to offer. I don't see how an indie studio would be able to keep up this quality level over anything much bigger and I'd much rather have this smaller better game than a bigger less ambitious one. Still though, even reading this article now, it seems insanely misleading. If it didn't explicitly list off that the five areas were just sub areas where you could walk through all of them in five minutes, I would assume that Martinaise as a whole was one of these five areas.

cubicle gangster
Jun 26, 2005

magda, make the tea

Volte posted:

It sounds like Harry making a terrible attempt at doing a voice, which I found oddly appropriate

It is the same person!
Another excuse to share this...
https://youtu.be/RASePNexfgY

cubicle gangster fucked around with this message at 17:45 on Nov 11, 2019

wit
Jul 26, 2011

garfield hentai posted:

Is going to the islets on the boat after the tribunal near the end? It definitely feels like things are starting to head towards an ending but I've also only been playing for ~20 hours while taking my time and I remember hearing estimates of ~60 hours.

It is. I stayed up til 4am without knowing it after tribunal. Once you go there you'll start to really savour the words more and less runny roundy stuff. I would like a mod to change Sad FM to "Real Folk Blues".

I played it pretty conservatively with a little gently caress da polis in it and got a great ending I didn't know I wanted till I got it, that was around 30 hours. Warm fuzzy ending with a little hope for him getting over it, vindication of his methods and validation as a functioning person. The estimates are daft, because you'll be back if you like it or turn off in 5 minutes if you don't. Review-this-one-before-lunch people just line chart time spent in first 4-10 hours playing it against steam achievements (which are there for dev feedback and a reviewer crutch as much as a player thing) are a terrible metric. It works for cinematic plot on rail games but doesn't lend itself to really big scope oddball things. Especially this type which is like asking how long it takes to read a deck of playing cards.

Finish it, decide if you think a better or worse version of you again would win, or should die because he's a piece of poo poo. I played sad recovering alcoholic cop with a little commie rhetoric who thought picking up poo poo in a plastic bag would give him a win because its all connected but pushed down and hid from his hell. Game gave me poo poo for that, he ended up mocked by the voices as boring but he won. I want to see what happens to him if he didn't let desperation push him toward siding with a racist against his partner just for the case, or a roof over his head etc.

My only regret is not speccing more into shivers. If they called it psychogeography I'd have mained it, my own stupidity for second guessing the skills. I didn't get its voice loud enough to appreciate it until towards the end. On the plus side, Conceptualization is loving hilarious to me. I'm cosplaying as that fucker.

[e: removed typoes]

wit fucked around with this message at 18:54 on Nov 11, 2019

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I wonder if there's a mod to double or triple your running speed.

Mystic Stylez
Dec 19, 2009

I know there's no right or wrong way to play the game, but do you guys that already finished it think it's better to select three or four skills and put all your points into them or should you be more of a well rounded character?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Go extreme.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I just kinda put points wherever as I leveled and it went fine.

Epic High Five
Jun 5, 2004



there's no max and there's no min, read the INFO tab for all the skills and roll with whatever seems fun or most in line with what you want to roleplay

wit
Jul 26, 2011

Night10194 posted:

I just kinda put points wherever as I leveled and it went fine.

Then who was your buddy? Did you not really love your voices? Did you just spec in what was needed or sscum rolls or something? I didn't even think to just be level and level as needed. That's proto post ultra hardcore.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I basically put points into whoever felt like they were telling me interesting stuff. I ended up with really high Psyche skills across the board, plus Visual Calc, and I put the 2 points I could into most of the Motorics because I thought it fit Harry kinda shaking himself off and climbing out of the hole.

itry
Aug 23, 2019




Xander77 posted:

I wonder if there's a mod to double or triple your running speed.

I don't know if this works, but it needs to be in the OP if it does

fallout style running (hold shift to run) (nexusmods) woops nm, it's not actually a mod. :(

You can use CheatEngine's basic Speedhack for faster running.

itry fucked around with this message at 19:57 on Nov 11, 2019

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



itry posted:

You can use CheatEngine's basic Speedhack for faster running.
I'm too stupid to use cheatengine :/

steinrokkan
Apr 2, 2011



Soiled Meat
Open Cheat Engine, click Edit -> Settings -> Hotkeys
In the list, pick any of the Speedhack items, select a key and a speed multiplier.
Now you can use that key to change the speed of any game by the chosen coefficient. Use a 1* speed hotkey to return to default.

It's a simple tool that can really improve a lot of games.

steinrokkan fucked around with this message at 20:09 on Nov 11, 2019

Khanstant
Apr 5, 2007
What's the deal with the Kim debrief? Is it only on the first day? I know I missed it Day 2 because he was away for the night. Day 3 I missed it and I reloaded and tried resting at both the whirling and the free shack. Can't tell if it's because it was 2 o clock or if debrief only happens that one time.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



The debrief is just for day 1, it's basically a tutorial.

wit
Jul 26, 2011

Xander77 posted:

The debrief is just for day 1, it's basically a tutorial.

stumped me a lot and i gathered crap just for it too. It was worded almost like a promise.

CottonWolf
Jul 20, 2012

Good ideas generator

Reveilled posted:

(an economics history textbook from a universe where the British won the American Revolutionary War)

That sounds like my jam. What's it called?

Adbot
ADBOT LOVES YOU

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Neurosis posted:

Patch notes just went up:
Vastly improved Mailbox petting.
Improved cat clock material.

Huh...

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply