|
|
# ? Nov 10, 2019 20:48 |
|
|
# ? May 31, 2024 23:43 |
|
whats the best gun on the su100? because i feel like the dpm gun is just better than the alpha gun.
|
# ? Nov 10, 2019 23:25 |
|
Slaapaav posted:whats the best gun on the su100? because i feel like the dpm gun is just better than the alpha gun. The 100mm D10S, same amount of penetration as the 122mm on the AP rounds, better APCR and much better DPM. Alpha gun is a trap and I laugh at every player I see using it. They invariably suck.
|
# ? Nov 10, 2019 23:27 |
|
I use the 122mm. Alpha is more important than DPM.
|
# ? Nov 11, 2019 00:12 |
|
I played the SU-100 for a couple dozen games to do some missions and used the 122mm, but mostly because I played it as an assault gun and wanted the higher alpha for damage trades.
|
# ? Nov 11, 2019 01:12 |
|
I ran into Xpedience in a few battles last night (which I guess is a function of the low player population, especially that late) and while we were waiting for our pubbies not to throw the battle we'd both worked hard to win, we had a chat about the old times, the NASA CW poo poo and so on. In the end, I made a new friend. Slaapaav posted:whats the best gun on the su100? because i feel like the dpm gun is just better than the alpha gun. I've used both, and prefer the 100, but both are viable. The 122 has worse handling and pen, which made it less tolerable to me, although it's still better as a TD variant than the same gun on HTs. If anything it feels like the SU-100 just needs more pen (both standard and gold) to balance the poor gun handling and lack of turret compared to something like the Hellcat (again, note the HEAT round.) Hellsau posted:I played the SU-100 for a couple dozen games to do some missions and used the 122mm, but mostly because I played it as an assault gun and wanted the higher alpha for damage trades. That's about all you can do if you want to play it not as a red-line sniper, but with only 580 HP as a tier 6 TD it's not like it can actually make a lot of trades. I mean maybe you can do that twice against low-alpha guns (and remember, you're likely going to be bottom-tier against all the tier 8s that somehow are absent when you want to play your own 8s and end up in constant tier 10 battles, but I digress) but it doesn't have the effective armor to bounce much and the 122 is bloopy enough to miss shots at close range.
|
# ? Nov 11, 2019 01:41 |
|
Atomizer posted:
the little mans chopping wood and etc in that forest will someday become aware this has all happened before like in westworld and revolt. Also there's a raccoon on top of the wall on Highway where that brawl area / railway is but is unshootable. They really should put more stupid random poo poo in the maps. The top gun on the conqueror is amazing and I'm not sure wtf HESH is but I loaded it at the end of a battle and 1 shot a tier X arty for all it's marbles so maybe this is what I should shoot at those new sweedish meds with the pesky armor?
|
# ? Nov 11, 2019 01:59 |
|
HESH is really just HE as far as game mechanics go. It tends to have really high pen for HE as it's defining feature though!
|
# ? Nov 11, 2019 02:14 |
|
High Explosive Squash Heads are pretty cool. They don't actually penetrate, they just kind of splat a bunch of plastic explosive against the side of something which explodes and it's the actual blast wave that does the killing. Because it's a plastic explosive that sticks to the side of whatever it's shot at the blast wave happens on the other side of the material which just does a load of spalling. It uses the targets own molton armour as shrapnel inside the target basically.
|
# ? Nov 11, 2019 09:04 |
|
Definitely use HE against the tier 9 and 10 Swedish mediums. I have beaten fellow UDES16 in a hull down battle by HEing them in the face. One of the only uses of HE I can think of.
|
# ? Nov 11, 2019 15:49 |
|
e; bonus
|
# ? Nov 11, 2019 17:11 |
|
dude come on
|
# ? Nov 11, 2019 17:25 |
|
Hellsau posted:dude come on
|
# ? Nov 11, 2019 17:51 |
|
The APDS one is the same as Sabot round right? Just like a tube of metal that get's super heated because it goes so fast and just slides through whatever it hits? No explosive but it has ridiculous penetration power. Edit: Yeah, Armour Piercing Discarded Sabot something something There is also FAPDS quote:Many newer medium calibre APDS cores use a frangible high density alloy, the resulting projectiles are called Frangible Armour Piercing Discarding Sabot (FAPDS) for APDS types, or FRAP (Frangible Armour Piercing) for full-calibre projectiles. During penetration, a frangible projectile's core fragments into many high-velocity pieces. The effect of a frangible projectile on a lightly armoured target is much the same as a high explosive incendiary round, but with a cloud of dense, high-velocity fragments penetrating deeper into the target's interior. Upon striking heavy armour the effect of FAPDS is more akin to a standard APDS, albeit with higher fragmentation of the core, and hence lethality if the armour is perforated. Dravs fucked around with this message at 17:56 on Nov 11, 2019 |
# ? Nov 11, 2019 17:53 |
|
APFSDS is slightly different to the FAPDS. APFSDS is a dart of extremly dense metal that is designed to have as much kenetic energy as possible and "push" the armor out of the way, then go through the squishy bits of a tank along with the pressure wave of the impact and any shrapel. The dart is often made of Depleted Urianium which is also self sharpening when it goes through the armor and the dust from the dart as it squeezes through the armor also burns making a nice fireball inside the tank. The problem is DU is as toxic as all gently caress so even if the crew survives the shot they will die horribly later and the area around the tank is a toxic site full of cancer and birth defects. Some pinko librul socialists think that firing kilogram lumps of flaming cancer at your enamy is bad so are using Wulfrum instead of DU but it is not as good as DU (but much less bad for your troops and the civilians whose oil you want to liberate)
|
# ? Nov 11, 2019 20:17 |
|
so to sum up, in actual war you don't want to be inside a loving tank
|
# ? Nov 11, 2019 20:18 |
|
They might be dragging their feet when it comes to making Sixth Sense stock, but I do wonder why they aren't smart enough to give the commanders on rental tanks zero-skill Sixth Sense to 1) get people excited about rentals, and 2) slowly but surely fill up players barracks with useful commanders for different nations, which could then be retrained for gold.
|
# ? Nov 11, 2019 22:25 |
|
BIG HEADLINE posted:They might be dragging their feet when it comes to making Sixth Sense stock, but I do wonder why they aren't smart enough to give the commanders on rental tanks zero-skill Sixth Sense to 1) get people excited about rentals, and 2) slowly but surely fill up players barracks with useful commanders for different nations, which could then be retrained for gold. *pointing at a graph on a powerpoint slide* Making poo poo more of a pain in the rear end sells more gold and premium time. e; The graph is also misogynist, homophobic or racist in some way.
|
# ? Nov 11, 2019 22:29 |
|
MariusLecter posted:*pointing at a graph on a powerpoint slide* Making poo poo more of a pain in the rear end sells more gold and premium time. why did they promote SgtGrunt to work on the graphs...
|
# ? Nov 11, 2019 23:26 |
|
BIG HEADLINE posted:They might be dragging their feet when it comes to making Sixth Sense stock, but I do wonder why they aren't smart enough to give the commanders on rental tanks zero-skill Sixth Sense to 1) get people excited about rentals, and 2) slowly but surely fill up players barracks with useful commanders for different nations, which could then be retrained for gold. At this point, they need to just jettison the entire crew skill system in the game and just rewrite it. However, I believe they are afraid to touch it because of so many sub systems it touches and affects throughout the game. Also, the guy that originally wrote it has long quit the game and forgot to actually document the code. So we have standard wargaming paralysis.
|
# ? Nov 11, 2019 23:47 |
|
Was on Ensk with the T32 "heavy" tank and had to play super defensively, sidescraping a S. Conqueror, M46 Patton, T57 Hvy and T34. And this mother fucker hiding to the rear telling me to "grow a dick" cause I wasn't pushing out and suiciding into the enemy guns to distract them so they could poke out and get hits in. And this S. Conqueror was a real pain in my rear end. MariusLecter fucked around with this message at 05:39 on Nov 12, 2019 |
# ? Nov 12, 2019 05:19 |
|
JuffoWup posted:At this point, they need to just jettison the entire crew skill system in the game and just rewrite it. However, I believe they are afraid to touch it because of so many sub systems it touches and affects throughout the game. Also, the guy that originally wrote it has long quit the game and forgot to actually document the code. So we have standard wargaming paralysis. Yup, I was just explaining to the new guy how, not only are the equipment, module, and crew skill systems outdated because there are clear "correct" choices and there's generally only one way to properly, fully outfit a tank, but the crew system itself is a relic of a previous era. It made sense at one point to manage individual crew members because of course they have different roles in real life, but in practice the system is overly complicated with different crew layouts and roles, to say nothing of the value of individual perks/skills or their astronomical XP costs. There's a reason all of WG's other games, including the non-PC tanks versions use simplified crew systems.
|
# ? Nov 13, 2019 00:16 |
|
I dont know too much about code but cant you revese engineer to kinda figure out the language? Or did Radium go to work for WG to pull a fast one of them?
|
# ? Nov 13, 2019 00:45 |
|
Katamari Democracy posted:I dont know too much about code but cant you revese engineer to kinda figure out the language? Or did Radium go to work for WG to pull a fast one of them? You can, but it’s painstaking and labour-intensive.
|
# ? Nov 13, 2019 00:51 |
|
Atomizer posted:Yup, I was just explaining to the new guy how, not only are the equipment, module, and crew skill systems outdated because there are clear "correct" choices and there's generally only one way to properly, fully outfit a tank, but the crew system itself is a relic of a previous era. It made sense at one point to manage individual crew members because of course they have different roles in real life, but in practice the system is overly complicated with different crew layouts and roles, to say nothing of the value of individual perks/skills or their astronomical XP costs. Kind of. World of Warplanes was their second release after WoT. Annd, it shows with the crew system there being a double as well. There is a pilot and a tail gunner. But yes, I agree that it is old and an old relic. It also doesn't help where you have to hold onto old crew members that don't fit in the next tank just in case you need them back later in the tree (some of the old trees did that). Nevermind the oddball premium tank layouts. And boy, remember the days when you couldn't take an old radioman and turn him into that spare loader for the next tier? So there have been changes, but the basis of that entire system needs to be yanked out and redone. Katamari Democracy posted:I dont know too much about code but cant you revese engineer to kinda figure out the language? Or did Radium go to work for WG to pull a fast one of them? You can, but let me give you an example of how difficult this is: CCP went through a similar process to the entire eve online code converting some to c, while others just had code clean up done in python. This took them something like 2 years of dedicated time to do. That was the entire game and server code granted, but it isn't a small task. Also, I assume a lot of that code was documented. So the end result is: it will cost a lot of money and time that isn't making new revenue to comb through that code to document and understand what all it does. Or they could ignore it and make new content that keeps the revenue going. In a f2p system, there is more of a lean towards the latter because you can't afford for your players to lose interest. Meanwhile, in a subscription model like eve online, CCP could write up that content will come but in a slower speed as they rework the code and they have the room to do that. Of course, eve is unique in that the players do most of the content anyway, but still.
|
# ? Nov 13, 2019 03:40 |
|
JuffoWup posted:Kind of. World of Warplanes was their second release after WoT. Annd, it shows with the crew system there being a double as well. There is a pilot and a tail gunner. and also crew skills in warplanes were hilariously overpowered - i remember one of the tail gunner skills turned the tail gun from pointless to like a 500 meter murder laser.
|
# ? Nov 13, 2019 04:53 |
|
The only way they could clean up the legacy poo poo holding this game back is to make a WoT2 and start fresh. Problem is, no one would play it unless they could bring all the vehicles over from 1, and if they did, they wouldn't need to give them money since they have all the vehicles.
|
# ? Nov 13, 2019 05:58 |
|
hey guys, we need to take over the SA server there is only 20 players in queue and battles never pop, its got our name on it ok? yeah so lets party sometime! its only natural
|
# ? Nov 13, 2019 15:50 |
|
Turmoilx posted:hey guys, we need to take over the SA server there is only 20 players in queue and battles never pop, its got our name on it ok? yeah so lets party sometime! its only natural Obj 279(e) rigging, anyone?
|
# ? Nov 13, 2019 16:40 |
|
worst radley walther of all time? im professional kill stealer
|
# ? Nov 13, 2019 17:00 |
|
https://i.imgur.com/X0h47ll.mp4 https://i.imgur.com/KApB60g.mp4
|
# ? Nov 13, 2019 17:41 |
|
BIG HEADLINE posted:Obj 279(e) rigging, anyone? i can't use that word its illegal, i just wanna play with goons the goon way TAKE OVER THE SERVER large news boys, i got the mission i was stuck on done..that was pretty sad.. i got er done in the is6b SO NOW all i have to do is get ace tanker in something 3 times within 20 battles this will be wonderful because i can play normal nothing stupid like going to medium flanks in an is6 to wreck em all while my team loses then i go back to pick up those extra kills.. thats how i did it anyway. then i shall obtain the glorious balanced non bias tank Turmoilx fucked around with this message at 22:18 on Nov 13, 2019 |
# ? Nov 13, 2019 17:46 |
|
Watched the flank of a T28 proto as they pushed enemy base in the South on Live Oaks from the rail bridge and got a ton of punishing shots and spotting from people trying to defend. Proto didn't make it tho. People keep telling me to take hits for them instead of maybe not rushing the field on Ensk and eating poo poo till they're 1 shot and hiding in the yard area complaining that arty killed most of their crew.
|
# ? Nov 13, 2019 23:11 |
|
I just tell them they're not my real dad
|
# ? Nov 13, 2019 23:22 |
|
I compared my stats and experience that of my friend, with whom I began playing WoT. The difference is stark. I'll see if I can grab a screen shot when I get home.
|
# ? Nov 13, 2019 23:27 |
|
Cannon_Fodder posted:I compared my stats and experience that of my friend, with whom I began playing WoT. The difference is stark. I'll see if I can grab a screen shot when I get home. Taking bets on which one is the "tomato".
|
# ? Nov 13, 2019 23:57 |
|
choosing to play the m60 in a pub game and questioning other people's choices? lol
|
# ? Nov 14, 2019 01:04 |
|
Rheadshot isn't wrong about tking
|
# ? Nov 14, 2019 01:08 |
https://i.imgur.com/eszhc88.mp4 kinda like the no fall dmg glitch. That is slowly becoming more popular. Its like tank version of lemming rush off a cliff
|
|
# ? Nov 14, 2019 14:31 |
|
|
# ? May 31, 2024 23:43 |
|
WTF!? How does that work? Did they remove all fall damage or something?
|
# ? Nov 14, 2019 16:36 |