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Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

Lil Peeler posted:

What I really want to know is how ammo gets from my mech's leg to its upper torso. :colbert:

Ammo in legs has never made much sense. I could see it as a way to resupply during emergency field maintenance, but there's no conceivable way for it to feed to the guns for most mechs. Heatsinks in legs are only marginally better but still 'huh?'

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PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

The ammo is like a ghost, just as heat is. Boom, explained.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
I seem to recall reading that a robotic arm comes out of the mech's back, pulls it out of whatever body part it's stored in, and then loads it into the weapon.

Because that same question about how ammo in the legs works also applies to how it works in the arms if the weapon is in a different location. You can store weapons in the right arm of a Timber Wolf where a bigass laser cannon is and it somehow gets to the center torso.

Scope
Jun 6, 2003

Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux.

Trainee PornStar
Jul 20, 2006

I'm just an inbetweener

Scope posted:

Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux.

I'd love this to be cannon lol

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Scope posted:

Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux.

Lol

Beet Wagon
Oct 19, 2015





smooth jazz posted:

https://www.youtube.com/watch?v=lXOKzPfWHDE

This was from Mechcon Dec 2018

The best part was the AI Marauder just milling about gettin' killed.

My god it's like they taught the AI to play by making it watch 400 hours of footage of me playing MWO

Pornographic Memory
Dec 17, 2008

Fil5000 posted:

In the earlier days there was some debate around where it was best to actually focus on. CT is instant kill but has the most armour and structure, side torsos are the obvious choice if you reckon they're running an XL, at one point it was suggested that actually legging people might be worth a go because a) there's no front/back split on the armour so you can hit them from any angle and b) people tend to stuff ammo in there. Aside from a few periods in the game's history hitting the head hitbox meant you were either REALLY good or REALLY lucky so I wouldn't even consider that one an issue. About the only thing that's always been a constant in MWO is that aiming for the arms is usually the worst option (because blowing the side torso takes the thing off anyway).

Unless that's changed in recent years of course, I'm talking history rather than current state of play, but I can't really think of a way that PGI could have made shooting the arms better than shooting a side torso.

They changed heat a bit so that you lose heat capacity but not heat when heatsinks are destroyed - I forget the exact way it works, but this is essentially the gist of it. So shooting off side torsos on Clan XL or IS LFE mechs can be a death sentence on builds that run hot because suddenly having a huge chunk of their heat capacity and dissipation destroyed can spike their heat way above 100%. Of course it's still kind of a crapshoot because if they're cool at the moment it's merely hugely crippling and not fatal.

Lawman 0
Aug 17, 2010

Scope posted:

Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux.

"Hey boss we ran out of the good mechobismal!"

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
A mech in its simplest breakdown is no more than a series of tubes

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

So, mechs are the internet

Patrat
Feb 14, 2012

Fil5000 posted:

In the earlier days there was some debate around where it was best to actually focus on. CT is instant kill but has the most armour and structure, side torsos are the obvious choice if you reckon they're running an XL, at one point it was suggested that actually legging people might be worth a go because a) there's no front/back split on the armour so you can hit them from any angle and b) people tend to stuff ammo in there. Aside from a few periods in the game's history hitting the head hitbox meant you were either REALLY good or REALLY lucky so I wouldn't even consider that one an issue. About the only thing that's always been a constant in MWO is that aiming for the arms is usually the worst option (because blowing the side torso takes the thing off anyway).

Unless that's changed in recent years of course, I'm talking history rather than current state of play, but I can't really think of a way that PGI could have made shooting the arms better than shooting a side torso.

Back when I played the game, it seemed that leg shooting was most efficient if you had a big group of brawlers. If you are overrunning enemies with like eight dudes using SRMs then shooting at the legs would wipe them out instantly because no damage was 'wasted' on side torsos, back armour, etc even with multiple people shooting from different directions and enemies twisting.

aniviron
Sep 11, 2014

Legging is also a guaranteed way to cripple a mech, no matter what it is. Some mechs deadside, for example, so you might blow off a side torso and have nothing to show for it. No mech enjoys being halfway to a mobility kill though.

Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS
do the sample builds in the OP work well in the battletech pc game or are there enough MWO only additions that make it not so good?

Pornographic Memory
Dec 17, 2008

Fauxtool posted:

do the sample builds in the OP work well in the battletech pc game or are there enough MWO only additions that make it not so good?

For the most part, MWO builds are not really applicable to Battletech for a few reasons - Battletech doesn't let you make use of various weight-saving measures like putting in new engines, internal structure, or armor types, nor does it give you easy access to double heat sinks, which drastically increase a mech's cooling capacity. A lot of MWO weapons simply aren't there in Battletech, or are severely limited in availability, and most of the mechs in the OP aren't in Battletech either, though the Heavy Metal expansion is going to add a bunch. MWO builds also tend to carry more ammo than is necessary in Battletech. Finally MWO has ghost heat, which artificially caps the number of identical weapon systems you can put on a mech, whereas in Battletech there's no extra penalty for putting too many of the same weapon on a mech but usually you don't have enough heat, payload capacity, or hardpoints to get too crazy anyway.

Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS
that makes sense thanks. I was outfitting a hunchback as a medium laser boat in battletech and it looked really similar to beta MWO when i played but not quite right. Double heatsinks and engine swaps would totally explain it. Not being able to popcorn in battletech also makes several builds bad

Fauxtool fucked around with this message at 05:53 on Nov 18, 2019

aniviron
Sep 11, 2014

There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good.

Koorisch
Mar 29, 2009

aniviron posted:

There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good.

Unless you use a Called Shot on the RCT, then you just laugh and watch the mech burn.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
It seems a lot more fun in HBS Battletech to just thump things with big ballistics or LRMS anyway because making things fall down is funny.

Koorisch
Mar 29, 2009

Fil5000 posted:

It seems a lot more fun in HBS Battletech to just thump things with big ballistics or LRMS anyway because making things fall down is funny.

Don't forget punching, it's always fun to hit someone with a Grasshopper and just watch the small lasers activate.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Ambaire posted:

Ammo in legs has never made much sense.

It's one of those "technically possible on paper" things that no canon 'Mechs actually do. Legs are pretty much reserved for jump jets, heat sinks, or (very) rarely a small weapon like a machine gun or a small laser.

Rysithusiku
Nov 10, 2013

Witness the assless man and despair!
All futures point to a world of filled holes.

PoptartsNinja posted:

It's one of those "technically possible on paper" things that no canon 'Mechs actually do. Legs are pretty much reserved for jump jets, heat sinks, or (very) rarely a small weapon like a machine gun or a small laser.

or anti-personnel pods

Pornographic Memory
Dec 17, 2008

aniviron posted:

There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good.

It's still pretty good though, because medium lasers being ridiculously tonnage efficient is apparently the original sin of Battletech rules that it cannot escape from. Tbh the Battletech thread is pretty boring because SRMs and medium lasers are the most efficient way to play and talking about using any other weapons besides those and LRMs means you're playing wrong.

TheParadigm
Dec 10, 2009

What happens to the game if you just remove medium lasers entirely?

edit: to clarify, the tabletop, not mwo

TheParadigm fucked around with this message at 05:54 on Nov 19, 2019

Armadillo Tank
Mar 26, 2010

TheParadigm posted:

What happens to the game if you just remove medium lasers entirely?

edit: to clarify, the tabletop, not mwo
Yes I see you said just Mlas. But removing those just puts the weight on SRMs. So I assumed those would be the next thing to go.

So damage is inverse to range in TT robots. So an AC-2 has 24 odd hexes of range (more if rules allow extreme range) and AC-20s have 9 hexes of range.This goes for lasers, missiles, guns, etc. So there would still be small lasers which have good damage to ton ratios, mguns, etc. The reason why Mlas, SRMs, AC-20s (all 9 hex range weapons) (small lasers are 3 hex) are popular is that the mapsheets in TT were 17 hexes long. So a mech in the middle could possibly hit anything(ish) on the map with those weapons. As movement/engine weights were built around map size this 9 hex range, while not excellent, will be useful to some extent in most combat encounters. Mechs are slow and can't run away well (jjets have less max range than running) so distances tend to close. Mlas and SRMs are of course much lighter and smaller than AC-20s. This makes lighter mechs more relevant. The staying power of them increases as one crit doesn't knock out a bulk of their damage output potentially.

I really don't know what removing SRMs and Mlas would do. It would change the game to be more sniping with jjeting from woods/partial cover to other cover spot hitting with high damage long range weapons. Fights would take longer as the damage output decreases at those ranges. There wouldn't be as much for light mechs to do damage wise. Head shots would be more relevant with more 8-10 damage weapons present. An optimum 1 ppc mech with jjets, a 2 ppc mech with jjets, etc would appear. Maybe replacing stuff with AC-10s. The idea being long range high damage that if it hits the head would cause a crit and possibly kill the pilot.

One of the clear differences in Tech Level 1 (inner sphere succesion wars post star league) vs Tech Level 2 (post clan invasion around Tukayyid battle) is that they did everything they could in TL2 to increase damage output. They added endosteel, FerroFib, XL engines, UACs, LBXs, MRMs, etc. They did this to decrease battle time to make it more appealing to casual (as casual as a robit painting tabletop games nerd is) players and expand sales. I mention this as to show the direction the game was going from Tech Level 1 (current battletech game) to the future (Tech Level 2).

Tech level 2 would be entirely focused on a mechs with gauss rifles. Maybe the new LRM (or MRMs?)stuff would help expanding play styles in this Mlas free world.

Personally I feel that some of the experimental/Tech 3/ whatever the hell they call it it new-CBT survivability increasing stuff like hardened armor and stealth stuff should be added to lower tech things. It makes it more interesting.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
Another thread just reminded me of the days when we'd just type "Alt-F4 wowee!" and see how many people accidentally quit this game. I think we even had a kill count for it on the wiki. Ah, great days.

Paingod556
Nov 8, 2011

Not a problem, sir

https://www.reddit.com/r/mwo/comments/12qcpm/list_of_1000_altf4_victims_are_you_on_this_honor/

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.

Shenanigans like this are how I found SA and enjoyed being part of a dead comedy forum.

So, thanks Word of Lowtax.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
I love that it got one comment and it's someone whining, perfect.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing.

quote:

We have a big enough problem with people quitting matches intentionally and others losing connection due to bugs, do you really need to try to trick people into quitting too?

An empathetic person wouldn't call that comment 'whining'.

RobotsLoveSpectres
Dec 29, 2008

Ambaire posted:

There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing.


An empathetic person wouldn't call that comment 'whining'.

Lmao this guy fell for it

Q_res
Oct 29, 2005

We're fucking built for this shit!
So apparently, MechWarrior 5 novellas are going to be a thing. https://www.mw5mercs.com/novellas

edit: I guess I should mention it's free.

Q_res fucked around with this message at 20:05 on Nov 19, 2019

Rysithusiku
Nov 10, 2013

Witness the assless man and despair!
All futures point to a world of filled holes.

Ambaire posted:

There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing.


An empathetic person wouldn't call that comment 'whining'.

hahahahahahahahahahahahahahahahaha

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny.

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Fil5000 posted:

Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny.

As you know, alt - f4 is the same as swatting

Q_res
Oct 29, 2005

We're fucking built for this shit!

Fil5000 posted:

Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny.

What's it like not to be capable of empathy, you loving monster?

Noir89
Oct 9, 2012

I made a dumdum :(

Ambaire posted:

There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing.


An empathetic person wouldn't call that comment 'whining'.

Why did you press alt + f4?

On a tangent, it was just as fun in old guild wars 1 random arena, it was basically roulette if more of yours or their teammates quit :v:

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Q_res posted:

What's it like not to be capable of empathy, you loving monster?

Best not say anything about the trials of position.

Freakazoid_
Jul 5, 2013


Buglord
The trial of walter changed people. You're just not the same person afterwards.

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Parallelwoody
Apr 10, 2008


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