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Lil Peeler posted:What I really want to know is how ammo gets from my mech's leg to its upper torso. Ammo in legs has never made much sense. I could see it as a way to resupply during emergency field maintenance, but there's no conceivable way for it to feed to the guns for most mechs. Heatsinks in legs are only marginally better but still 'huh?'
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# ? Nov 14, 2019 19:23 |
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# ? Jun 2, 2024 03:17 |
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The ammo is like a ghost, just as heat is. Boom, explained.
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# ? Nov 14, 2019 19:33 |
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I seem to recall reading that a robotic arm comes out of the mech's back, pulls it out of whatever body part it's stored in, and then loads it into the weapon. Because that same question about how ammo in the legs works also applies to how it works in the arms if the weapon is in a different location. You can store weapons in the right arm of a Timber Wolf where a bigass laser cannon is and it somehow gets to the center torso.
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# ? Nov 14, 2019 19:46 |
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Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux.
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# ? Nov 14, 2019 19:59 |
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Scope posted:Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux. I'd love this to be cannon lol
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# ? Nov 14, 2019 20:05 |
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Scope posted:Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux. Lol
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# ? Nov 14, 2019 20:07 |
smooth jazz posted:https://www.youtube.com/watch?v=lXOKzPfWHDE My god it's like they taught the AI to play by making it watch 400 hours of footage of me playing MWO
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# ? Nov 14, 2019 20:35 |
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Fil5000 posted:In the earlier days there was some debate around where it was best to actually focus on. CT is instant kill but has the most armour and structure, side torsos are the obvious choice if you reckon they're running an XL, at one point it was suggested that actually legging people might be worth a go because a) there's no front/back split on the armour so you can hit them from any angle and b) people tend to stuff ammo in there. Aside from a few periods in the game's history hitting the head hitbox meant you were either REALLY good or REALLY lucky so I wouldn't even consider that one an issue. About the only thing that's always been a constant in MWO is that aiming for the arms is usually the worst option (because blowing the side torso takes the thing off anyway). They changed heat a bit so that you lose heat capacity but not heat when heatsinks are destroyed - I forget the exact way it works, but this is essentially the gist of it. So shooting off side torsos on Clan XL or IS LFE mechs can be a death sentence on builds that run hot because suddenly having a huge chunk of their heat capacity and dissipation destroyed can spike their heat way above 100%. Of course it's still kind of a crapshoot because if they're cool at the moment it's merely hugely crippling and not fatal.
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# ? Nov 16, 2019 03:11 |
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Scope posted:Sorry, the real method of ammo feeding is through peristalsis. Just like how the myomer "muscles" move the mech's arms and legs, there is a myomer intestinal system with sphincters that poops ammo into the guns. Heat buildup is actually caused by a form of acid reflux. "Hey boss we ran out of the good mechobismal!"
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# ? Nov 17, 2019 16:37 |
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A mech in its simplest breakdown is no more than a series of tubes
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# ? Nov 17, 2019 16:44 |
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So, mechs are the internet
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# ? Nov 17, 2019 17:04 |
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Fil5000 posted:In the earlier days there was some debate around where it was best to actually focus on. CT is instant kill but has the most armour and structure, side torsos are the obvious choice if you reckon they're running an XL, at one point it was suggested that actually legging people might be worth a go because a) there's no front/back split on the armour so you can hit them from any angle and b) people tend to stuff ammo in there. Aside from a few periods in the game's history hitting the head hitbox meant you were either REALLY good or REALLY lucky so I wouldn't even consider that one an issue. About the only thing that's always been a constant in MWO is that aiming for the arms is usually the worst option (because blowing the side torso takes the thing off anyway). Back when I played the game, it seemed that leg shooting was most efficient if you had a big group of brawlers. If you are overrunning enemies with like eight dudes using SRMs then shooting at the legs would wipe them out instantly because no damage was 'wasted' on side torsos, back armour, etc even with multiple people shooting from different directions and enemies twisting.
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# ? Nov 17, 2019 17:14 |
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Legging is also a guaranteed way to cripple a mech, no matter what it is. Some mechs deadside, for example, so you might blow off a side torso and have nothing to show for it. No mech enjoys being halfway to a mobility kill though.
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# ? Nov 17, 2019 20:40 |
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do the sample builds in the OP work well in the battletech pc game or are there enough MWO only additions that make it not so good?
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# ? Nov 18, 2019 04:10 |
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Fauxtool posted:do the sample builds in the OP work well in the battletech pc game or are there enough MWO only additions that make it not so good? For the most part, MWO builds are not really applicable to Battletech for a few reasons - Battletech doesn't let you make use of various weight-saving measures like putting in new engines, internal structure, or armor types, nor does it give you easy access to double heat sinks, which drastically increase a mech's cooling capacity. A lot of MWO weapons simply aren't there in Battletech, or are severely limited in availability, and most of the mechs in the OP aren't in Battletech either, though the Heavy Metal expansion is going to add a bunch. MWO builds also tend to carry more ammo than is necessary in Battletech. Finally MWO has ghost heat, which artificially caps the number of identical weapon systems you can put on a mech, whereas in Battletech there's no extra penalty for putting too many of the same weapon on a mech but usually you don't have enough heat, payload capacity, or hardpoints to get too crazy anyway.
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# ? Nov 18, 2019 04:33 |
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that makes sense thanks. I was outfitting a hunchback as a medium laser boat in battletech and it looked really similar to beta MWO when i played but not quite right. Double heatsinks and engine swaps would totally explain it. Not being able to popcorn in battletech also makes several builds bad
Fauxtool fucked around with this message at 05:53 on Nov 18, 2019 |
# ? Nov 18, 2019 05:49 |
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There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good.
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# ? Nov 18, 2019 07:23 |
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aniviron posted:There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good. Unless you use a Called Shot on the RCT, then you just laugh and watch the mech burn.
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# ? Nov 18, 2019 14:52 |
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It seems a lot more fun in HBS Battletech to just thump things with big ballistics or LRMS anyway because making things fall down is funny.
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# ? Nov 18, 2019 15:22 |
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Fil5000 posted:It seems a lot more fun in HBS Battletech to just thump things with big ballistics or LRMS anyway because making things fall down is funny. Don't forget punching, it's always fun to hit someone with a Grasshopper and just watch the small lasers activate.
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# ? Nov 18, 2019 16:28 |
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Ambaire posted:Ammo in legs has never made much sense. It's one of those "technically possible on paper" things that no canon 'Mechs actually do. Legs are pretty much reserved for jump jets, heat sinks, or (very) rarely a small weapon like a machine gun or a small laser.
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# ? Nov 18, 2019 16:53 |
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PoptartsNinja posted:It's one of those "technically possible on paper" things that no canon 'Mechs actually do. Legs are pretty much reserved for jump jets, heat sinks, or (very) rarely a small weapon like a machine gun or a small laser. or anti-personnel pods
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# ? Nov 19, 2019 01:52 |
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aniviron posted:There's also an important caveat- in MWO, weapons are entirely dependent on your aim, so that HBK-4P can put all eight medium lasers onto a single point which makes it fantastic. In HBS' Battletech, all eight weapons fire independently and will spray damage all over the place, which makes it much less good. It's still pretty good though, because medium lasers being ridiculously tonnage efficient is apparently the original sin of Battletech rules that it cannot escape from. Tbh the Battletech thread is pretty boring because SRMs and medium lasers are the most efficient way to play and talking about using any other weapons besides those and LRMs means you're playing wrong.
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# ? Nov 19, 2019 02:33 |
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What happens to the game if you just remove medium lasers entirely? edit: to clarify, the tabletop, not mwo TheParadigm fucked around with this message at 05:54 on Nov 19, 2019 |
# ? Nov 19, 2019 05:33 |
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TheParadigm posted:What happens to the game if you just remove medium lasers entirely? So damage is inverse to range in TT robots. So an AC-2 has 24 odd hexes of range (more if rules allow extreme range) and AC-20s have 9 hexes of range.This goes for lasers, missiles, guns, etc. So there would still be small lasers which have good damage to ton ratios, mguns, etc. The reason why Mlas, SRMs, AC-20s (all 9 hex range weapons) (small lasers are 3 hex) are popular is that the mapsheets in TT were 17 hexes long. So a mech in the middle could possibly hit anything(ish) on the map with those weapons. As movement/engine weights were built around map size this 9 hex range, while not excellent, will be useful to some extent in most combat encounters. Mechs are slow and can't run away well (jjets have less max range than running) so distances tend to close. Mlas and SRMs are of course much lighter and smaller than AC-20s. This makes lighter mechs more relevant. The staying power of them increases as one crit doesn't knock out a bulk of their damage output potentially. I really don't know what removing SRMs and Mlas would do. It would change the game to be more sniping with jjeting from woods/partial cover to other cover spot hitting with high damage long range weapons. Fights would take longer as the damage output decreases at those ranges. There wouldn't be as much for light mechs to do damage wise. Head shots would be more relevant with more 8-10 damage weapons present. An optimum 1 ppc mech with jjets, a 2 ppc mech with jjets, etc would appear. Maybe replacing stuff with AC-10s. The idea being long range high damage that if it hits the head would cause a crit and possibly kill the pilot. One of the clear differences in Tech Level 1 (inner sphere succesion wars post star league) vs Tech Level 2 (post clan invasion around Tukayyid battle) is that they did everything they could in TL2 to increase damage output. They added endosteel, FerroFib, XL engines, UACs, LBXs, MRMs, etc. They did this to decrease battle time to make it more appealing to casual (as casual as a robit painting tabletop games nerd is) players and expand sales. I mention this as to show the direction the game was going from Tech Level 1 (current battletech game) to the future (Tech Level 2). Tech level 2 would be entirely focused on a mechs with gauss rifles. Maybe the new LRM (or MRMs?)stuff would help expanding play styles in this Mlas free world. Personally I feel that some of the experimental/Tech 3/ whatever the hell they call it it new-CBT survivability increasing stuff like hardened armor and stealth stuff should be added to lower tech things. It makes it more interesting.
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# ? Nov 19, 2019 07:28 |
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Another thread just reminded me of the days when we'd just type "Alt-F4 wowee!" and see how many people accidentally quit this game. I think we even had a kill count for it on the wiki. Ah, great days.
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# ? Nov 19, 2019 11:26 |
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https://www.reddit.com/r/mwo/comments/12qcpm/list_of_1000_altf4_victims_are_you_on_this_honor/
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# ? Nov 19, 2019 14:29 |
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Paingod556 posted:https://www.reddit.com/r/mwo/comments/12qcpm/list_of_1000_altf4_victims_are_you_on_this_honor/ Shenanigans like this are how I found SA and enjoyed being part of a dead comedy forum. So, thanks Word of Lowtax.
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# ? Nov 19, 2019 15:56 |
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I love that it got one comment and it's someone whining, perfect.
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# ? Nov 19, 2019 16:33 |
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Paingod556 posted:https://www.reddit.com/r/mwo/comments/12qcpm/list_of_1000_altf4_victims_are_you_on_this_honor/ There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing. quote:We have a big enough problem with people quitting matches intentionally and others losing connection due to bugs, do you really need to try to trick people into quitting too? An empathetic person wouldn't call that comment 'whining'.
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# ? Nov 19, 2019 19:10 |
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Ambaire posted:There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing. Lmao this guy fell for it
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# ? Nov 19, 2019 19:37 |
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So apparently, MechWarrior 5 novellas are going to be a thing. https://www.mw5mercs.com/novellas edit: I guess I should mention it's free. Q_res fucked around with this message at 20:05 on Nov 19, 2019 |
# ? Nov 19, 2019 20:01 |
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Ambaire posted:There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing. hahahahahahahahahahahahahahahahaha
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# ? Nov 20, 2019 06:32 |
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Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny.
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# ? Nov 20, 2019 08:59 |
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Fil5000 posted:Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny. As you know, alt - f4 is the same as swatting
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# ? Nov 20, 2019 15:05 |
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Fil5000 posted:Hi i'm a sociopath because I find people disconnecting after someone types "ALT-F4 WOWEEE!" with literally no other context to be funny. What's it like not to be capable of empathy, you loving monster?
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# ? Nov 20, 2019 18:39 |
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Ambaire posted:There certainly are a lot of sociopaths and psychopaths on this site, and that post is a perfect example of their griefing. Why did you press alt + f4? On a tangent, it was just as fun in old guild wars 1 random arena, it was basically roulette if more of yours or their teammates quit
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# ? Nov 20, 2019 19:54 |
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Q_res posted:What's it like not to be capable of empathy, you loving monster? Best not say anything about the trials of position.
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# ? Nov 20, 2019 23:21 |
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The trial of walter changed people. You're just not the same person afterwards.
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# ? Nov 21, 2019 04:16 |
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# ? Jun 2, 2024 03:17 |
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Please share.
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# ? Nov 21, 2019 04:52 |