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Stairmaster posted:yeah but you dont get to pick what ships go in what divisions so you can't do multiple types of light cruisers No, this is true. I do wish there was a way to easily set up your own permanent divisions. I mean, the functionality is there for fleet exercises, so... Edit I also wish the AI would build better ships.
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# ? Sep 5, 2019 00:01 |
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# ? Jun 5, 2024 07:01 |
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it's honestly kind of weird to me that they went to all this trouble adding carrier ops as an entire new game mechanic when there is still so much obvious work to be done improving and refining the core mechanics that were already present in the first game like, don't get me wrong, I love me some carriers, but poo poo like not being able to manage your fleet OOB at all or assign different classes of ships to different roles feel like really glaring omissions that should have been fixed when developing a sequel
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# ? Sep 5, 2019 01:01 |
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so uh if the new air management stuff in 1.08 is broke how come they haven't released a hotfix yet....
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# ? Sep 8, 2019 23:27 |
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So I'm pretty sure there's an accuracy penalty in-game for trying to shoot at a DD with guns bigger than 5 or 6 inches, but I can't find it in the manual or the forums errata. Does anyone know what the mechanic is?
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# ? Sep 17, 2019 15:14 |
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Pirate Radar posted:So I'm pretty sure there's an accuracy penalty in-game for trying to shoot at a DD with guns bigger than 5 or 6 inches, but I can't find it in the manual or the forums errata. Does anyone know what the mechanic is? There absolutely is, but I have no idea what the mechanic actually looks like.
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# ? Sep 17, 2019 15:22 |
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You can see it in the to-hit calcs accessible via the ship data screen during combat. It's -30 *unknown units* which is pretty significant and equivalent to 3 stages of fire control upgrades.
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# ? Sep 17, 2019 15:40 |
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Yep, "firing at small target" or some such. It also seems the accuracy calc has a lower limit or hard floor at 0.5 which it'll never go under regardless of modifiers, and (much more sadly) an upper limit as well of 10.00 (20.00?) or something. Why yes I do cheat and modify the game files almost all the time, why you ask?
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# ? Sep 17, 2019 16:01 |
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I think it also depends on the size of the DD. Something smaller than 900t, right?
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# ? Sep 17, 2019 16:22 |
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I just finished a lovely game as Spain. Only 58 prestige, but the Mediterranean is well on its way to becoming a Spanish lake. The highlight of the game was my only BC. Despite mines, torpedoes, and heavy caliber shells, she sank more tonnage than the rest of the navy combined. Always have at least one powerful BC. Try playing Spain, any success is so sweet.
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# ? Sep 18, 2019 07:22 |
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A most shameful Gibraltar.
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# ? Sep 18, 2019 08:28 |
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quote:The following are the fixes/changes made for the v1.09 update: Yawn
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# ? Sep 18, 2019 17:28 |
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Stairmaster posted:Added Dreadnought to the British ship names file. what the ABSOLUTE gently caress I mean, yeah, I'd never seen it but I manually name my first BB as Britain "Dreadnought" anyway and frankly I have better things to do with my life than read all 60 active British capital ship names from the Almanac at any given time. They made a game about Dreadnoughts and then didn't let it name ships Dreadnought.
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# ? Sep 19, 2019 00:41 |
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FrangibleCover posted:... Which reminds me how annoyed I am that if I want to actually name all of the 20 DDs I am building, I have to either build them one at a time, or go back and rename them all.
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# ? Sep 19, 2019 00:53 |
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Saros posted:A most shameful Gibraltar. I wanted Malta too, but I only had one short, inconclusive war with the British and that was mostly their blockade versus my subs and light cruisers strangling their trade.
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# ? Sep 19, 2019 03:00 |
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Aw, so much for my lategame B spam
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# ? Sep 22, 2019 16:18 |
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Radar is some spooky rear end poo poo when you have it but the other guy doesn't. I managed to stalk and bait a French BB into my DD screen as Russia. After it was crippled I finished it off with practically point blank 16-inch gunfire.
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# ? Sep 23, 2019 21:27 |
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Danann posted:Radar is some spooky rear end poo poo when you have it but the other guy doesn't. I managed to stalk and bait a French BB into my DD screen as Russia. After it was crippled I finished it off with practically point blank 16-inch gunfire. You want to watch that, the dying spasm of torpedoes from a crippled battleship has cost me dearly at times.
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# ? Sep 23, 2019 23:22 |
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Danann posted:Radar is some spooky rear end poo poo when you have it but the other guy doesn't. I managed to stalk and bait a French BB into my DD screen as Russia. After it was crippled I finished it off with practically point blank 16-inch gunfire. I really do enjoy getting blind firing before anyone else, and then shooting the poo poo out of things at night or in low visibility conditions when they cannot shoot back. Unfortunately blind firing often comes very late in the game, and most of my games I get bored and start a new game before that time comes.
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# ? Sep 24, 2019 16:04 |
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you could edit the save file
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# ? Sep 25, 2019 14:34 |
New patch as of this week:Patch notes posted:THE FOLLOWING ARE CHANGES/FIXES FOR THE 1.10 UPDATE:
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# ? Oct 23, 2019 02:00 |
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I'll likely stop my ongoing Germany game once I've beaten fascist France so that I can fully take advantage of the new patch. Looks like some good changes.
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# ? Oct 23, 2019 02:07 |
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Invasion Battle! 1908, Bay of Biscay. My (British) scouting force spawned on top of a French B division. I lost four destroyers to collision in the first five minutes of battle, but not before the destroyers torpedoed and sank three French Bs. It’s going to be a good day. Edit: Aaaayuuuup, although there doesn't seem to have been an invasion objective anywhere. FrozenVent fucked around with this message at 03:47 on Oct 23, 2019 |
# ? Oct 23, 2019 03:34 |
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quote:Longer starting ranges in battles where carriers are present. Well that's promising.
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# ? Oct 23, 2019 12:20 |
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someone should play it and verify thats actually the case
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# ? Oct 23, 2019 21:11 |
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I haven’t gotten to carriers yet but there’s definitely been some tweaking to the starting ranges.
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# ? Oct 23, 2019 21:29 |
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Ok someone explain to me why I'm losing prestige because "Russian forces are dominating the waters of Northern Europe" when I'm loving blockading Russia.
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# ? Oct 24, 2019 00:39 |
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FrozenVent posted:Ok someone explain to me why I'm losing prestige because "Russian forces are dominating the waters of Northern Europe" when I'm loving blockading Russia. That's worth reporting. Copy off a save in case they want to look at it. quote:If you setup a strike and select launch, you will have an opportunity to adjust the target location when the strike is spotting. Quality of life indeed !
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# ? Oct 24, 2019 07:03 |
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FrozenVent posted:Ok someone explain to me why I'm losing prestige because "Russian forces are dominating the waters of Northern Europe" when I'm loving blockading Russia. I have noticed this occasionally too. I have also noticed other weird things with this particular mechanic that just don’t sit well. For example, I had one game as the CSA playing with ‘historical’ resources (whose home region is the Caribbean) where I kept getting hit with “the President is upset you do not have enough forces in the Southeastern Seaboard to check American aggression.” Like, news flash to the president, if I sent all our battleships to the Southeastern Seaboard, which I did, we will still be outnumbered 2.5 to 1 in battleships and you will still keep taking away my prestige. Similarly when you start losing prestige because “you don’t have enough of X type of ship,” it doesn’t matter if you immediately start building 10 heavy cruisers. The game does not register your ‘construction program’ (ships under construction), and sometimes you will get a prestige death spiral, because the event will fire turn after turn and tank your prestige to “you lose” before a single ship could finish construction.
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# ? Oct 24, 2019 16:19 |
There's a hotfix:Patch notes posted:THE FOLLOWING ARE THE CHANGES/FIXES FOR THE 1.11 HOTFIX:
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# ? Oct 25, 2019 04:14 |
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So I started a new game as the USA with variable technology and apparently the field of ship design just plain doesn't exist. Same with hull construction, so that's gonna be interesting. Also single-gun mounts are more efficient than twins or triples, apparently. I have no idea what this is going to do to ship designs, but I am interested in finding out.
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# ? Oct 25, 2019 07:40 |
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Boksi posted:So I started a new game as the USA with variable technology and apparently the field of ship design just plain doesn't exist. Same with hull construction, so that's gonna be interesting. Also single-gun mounts are more efficient than twins or triples, apparently. I have no idea what this is going to do to ship designs, but I am interested in finding out. I've had that happen. It just means modern advanced theories aren't known, kinda like how there's no aviation tech trees until they get discovered. Give it a while and they'll show up. Only real effect is you can't prioritise them in your research
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# ? Oct 25, 2019 07:54 |
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Paingod556 posted:I've had that happen. It just means modern advanced theories aren't known, kinda like how there's no aviation tech trees until they get discovered. Give it a while and they'll show up. Only real effect is you can't prioritise them in your research Yeah, ship design's already shown up in 1902. A shame, I was hoping for it to stay away for a bit longer.
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# ? Oct 25, 2019 07:55 |
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Late game battleships definitely seem to become a liability, partially because they are still considered to be worth insane victory point values. I am in 1948 with a UK vs Germany war and just had a gigantic battle cross the north sea. I had six battleships and three battlecruisers, all relatively modern or upgraded ships in the 45-55 thousand ton range with radar and electro optical directors for a dozen sixteen inch guns apiece plus heavy AA armament, also of course I had enough carriers for about four hundred planes as well as a bunch of screening vessels I engaged a German fleet consisting entirely of cruisers and destroyers screening seven or so carriers, mangled them, then pushed through as night fell to attack the carriers before sinking three of them in a night battle using radar directed sixteen inch gun fire. I lost two destroyers and a light cruiser. And I lost the battle? Because my battleships had been torpedoed/bombed a bit, even though non of them were in danger of sinking and even the worst hit was still capable of making 23 knots. Apparently the damage inflicted to my quasi obsolete capital ships outweighed sinking half of the German carriers outright. Also one of my AI directed carriers went insane and I found a 55,000 ton fleet carrier closing on German warships during the night to directly attack them with its six inch dual purpose wing turrets. I guess they did not seem to have fire control radar and the carrier was faster than their cruisers, so it was actually able to sink one of them without being shot in return? Either way that was alarming. Now I keep getting cruiser battles where my battlecruisers do not join in but the German horde of 20 plus heavy cruisers does keep spawning in and crushing my light cruisers. I have a handful of heavy cruisers myself but they are trash with 8 inch guns I built during a treaty period.
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# ? Oct 25, 2019 11:06 |
v1.12 is outpatch notes posted:THE FOLLOWING ARE THE CHANGES/FIXES FOR THE 1.12 UPDATE:
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# ? Nov 18, 2019 23:54 |
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Airstrike target prioritization is nice. Weaker bombardment targets for CLs is particularly nice. Previously if you got DDs or CLs on a bombardment mission, you might as well resign yourself to failing to destroy the target and an enemy victory.
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# ? Nov 19, 2019 00:14 |
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What are people's strategies for garrisoning the British empire? (or any far-flung empire I guess) I've tried light cruisers with the colonial box ticked, set to "Foreign station", which worked fine to satisfy the tonnage requirements of the empire, but when I was at war those cruisers never seemed to show up to do stuff like deter or fight raiders, which was weird. I then switched to manually assigning the light cruisers to the places with tonnage requirements and setting them to "active fleet", which both satisfied the requirements and seemed to do much better against raiders, but is micromanagement hell - finding out where ships are needed, sending them out, and then waiting for them to actually show up which can take multiple months. Was I just imagining "foreign station" being bad? Are colonial light cruisers the way to go? Or is there a better way to do it? What designs are best for colonial ships?
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# ? Nov 26, 2019 15:02 |
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Mostly just having crap, cheap colonial cruisers to make up the tonnage and not worrying too much about the Empire at wartime because you're busy blockading the enemy into collapse. Put older CA/BC/B in areas the enemy has colonies and contain their fleet with your superior one in their home area.
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# ? Nov 26, 2019 15:20 |
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Playing as Britain requires more management than other countries, you’re not wrong. Figuring out your tonnage requirements and how to meet them with a pencil and a piece of paper works for me and also feels like it represents the guys in London sitting around trying to figure out the sheer logistics of an empire that size.
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# ? Nov 26, 2019 16:03 |
It's one of the reasons I don't play GB, so I'm probably not the best advice-giver. Have you ever tried the "colonial aviso" route? (Disclaimer: I have only done so in RTW1.) An 800-ton MS/KE with colonial service counts as a nice round 1000. I think TP status counts for garrison purposes in wartime, so you could just bulk-switch from FS to TP.
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# ? Nov 26, 2019 16:33 |
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# ? Jun 5, 2024 07:01 |
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OpenlyEvilJello posted:It's one of the reasons I don't play GB, so I'm probably not the best advice-giver. Have you ever tried the "colonial aviso" route? (Disclaimer: I have only done so in RTW1.) An 800-ton MS/KE with colonial service counts as a nice round 1000. I think TP status counts for garrison purposes in wartime, so you could just bulk-switch from FS to TP. Yes, this is a fun point I messed up recently--though the manual says colonial service is a +50% modifier, it's actually just +25%. I've done avisos. They're fine. I made them strong enough to stave off light cruisers but not too expensive to miss. I haven't tried them in RtW2 either so I don't know if they're viable once planes exist.
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# ? Nov 26, 2019 16:45 |