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Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

stingtwo posted:

The closet this guy has ever been to a woman is a porno, because the strip clubs with 100 miles of this weirdo have his photo on the board of "do not let these people in"

Dont dox me!

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jarlywarly
Aug 31, 2018
Planets are a trap for space games, they should be there as backdrops only once you add them as landable and traversable people start expecting them to be 1:1 Earths and you can just never fill them or you use procgen and everything feels the same.

I just think space games are really hard to do well, you get this uncanny valley effect where you can make these huge spaces that look real and you can go anywhere but the more expansive you make it do it the more apparent it is that it's all window dressing.

Kosumo
Apr 9, 2016

zebedy posted:

you could fit the entirity of Skyrim Chris Roberts in one every planets citizen butthole

Did I hear that right? I agree!

stingtwo
Nov 16, 2012

Agony Aunt posted:

Dont dox me!

pay the tax :argh:

tuo
Jun 17, 2016

Zaphod42 posted:

Yeah, filling 100 real scale planets with content is absolutely impossible. GTA can barely do a scale version of a single city, even as detailed as those games are. Red Dead's cities have to be scaled down in order to have a bigger overall space. Trying to do a single city to actual, 100% fidelity scale is still unrealistic, much less literally thousands and thousands of cities.

You have two options:

One real city as the hub of each planet, and the rest is just background dressing and space to right enemies in. (GTA)

Lots of cities, but procedural generated, so they all follow templates and use the same content in different arrangements. (No Man's Sky)

Both are reasonable, and plenty good for videogames. Having 1,000 cities wouldn't even add anything meaningful to the game; as a player you'd barely have time in your life to explore a couple of them. Its a fool's errand to even try to do more, but Roberts is the ultimate fool and Star Citizen is that errand.

I could see a mix of both concepts, though. 100% procedural generation like NMS to fill out the void, with a couple of "handcrafted procedural generation" (or however CIG calls it) with handmade POIs for certain planets.

You know, like Elite 2 did it back in 1993. Though I doubt CIG is able to pull off Elite 2.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Inspector Gesicht posted:

How much time and resources would it have taken to make a game with Elite Dangerous ship gameplay and Outer Worlds on-foot gameplay? The answer is probably less than 250 million dollars and 8 years.

It'll be hilarious if the first working mission the public can play is the one where you fix a vending-machine.

It depends on what you want exactly - if you want complete mash of these two games, it's possible it would take this much time and resources. Remember that Elite is in year 6/7 of development as well.

If instead you'd be content with limited subset (some on-foot missions, simple static NPCs for shops, flying and PvP only - meaning no mining and other side things), it would probably be easier, yes.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

jarlywarly posted:

Planets are a trap for space games, (...) everything feels the same. (...)

Which, funnily enough, is where it's most similar to real space simulator~

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

tuo posted:

I could see a mix of both concepts, though. 100% procedural generation like NMS to fill out the void, with a couple of "handcrafted procedural generation" (or however CIG calls it) with handmade POIs for certain planets.

You know, like Elite 2 did it back in 1993. Though I doubt CIG is able to pull off Elite 2.

You just described Elite Dangerous (procgen systems and planet, handcrafted and procedurally generated establishments, POIs and space locations in (and outside of) orbits).

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


So the correct course of action if CIG had a time-machine is to start with a small game like Elite Dangerous of Warframe, and just keep adding content and polish over time. I don't know poo poo about game development but usually a creator nails down down the formula first, then they have a pipeline that creates new content at a steady rate. I.E. Bioware made Baldur's Gate II in two years. It was twice as long as the original, with better graphics and deeper gameplay. They accomplished by establishing the formula of the first game and learning of all the little mistakes afterwards.

It also helps to have developer who didn't disappear from games for over a decade and actually accounts for modern trends.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Sanya Juutilainen posted:

It depends on what you want exactly - if you want complete mash of these two games, it's possible it would take this much time and resources. Remember that Elite is in year 6/7 of development as well.

If instead you'd be content with limited subset (some on-foot missions, simple static NPCs for shops, flying and PvP only - meaning no mining and other side things), it would probably be easier, yes.

It wouldn't be that difficult given the scope of Outer Worlds. Of course then you're running into the exact same problem - there's a single location per "planet" so there's no point in having a shitload of procgen rocks and dust surrounding it. It'd just be Elite with five planets (or whatever Outer Worlds has) with one spot on each that's worth visiting. At that point you've divided your resources (and budget) so you have to decide if you want the tightly woven on-foot experience of Outer Worlds, the space-ness of E:D, or a NMS compromise that does neither particularly well.

Or you sell dreams.txt.

Zushio
May 8, 2008
As much as I am a sucker for open-world style games most of them have a serious content problem. Things like Skyrim just have caves and dungeons to explore outside the main plot, maybe some wilderness encounters with NPCs or hidden loot/easter eggs. Something like Horizon and Assassin's Creed just has variations of fight (bandit camps, hard robosaur, wandering elite) or platforming challenge. Usually there is lots of random collectibles. In theory I don't dislike any of that that, heaven knows I have a Platinum in Horizon and have in game 100% completed every Assassin's Creed, but it does get boring after awhile (usually around hour 80ish). Sometimes you get something like The Witcher 3 though, where it all works really well together and has such character that I did't mind sinking 130 hours in to it. I've heard Breath of the Wild has a good world and am currently reserving judgement on Death Stranding until I'm done.

All that said, I think the only games that truly nail the open-world concept are the Yakuza games. I mean, they aren't the quite as large as any of the above examples. Here is an example of the main city, Kamurocho, if you haven't played any of them. Some games have multiples maps, but very few are much larger than this one.



As you can see, the entire map is basically a few city blocks. Realistically you can run corner to corner in less than 5 minutes. The whole of Judgment (most recent game to use this map and only this map) would fit inside of one of the dungeons in Skyrim inside the crater in Star Citizen.

However, in that minuscule space there is more diversity of content than almost any other open world game around. Obviously you run around doing the story while getting accosted by thugs and going in buildings for dramatic cutscens/dungeons, but there is a lot more. Most of the games have 70+ sidequests, many with unique characters and totally bonkers nonsense that has no place in the otherwise serious attempt at a crime story. If you get bored doing that you can always just enjoy a meal at one of the dozens of restaurants around town. Or get drunk and go shopping for your girlfriend/hostess. Or, using Judgment again as an example, you could go enjoy:

Drone Racing
Pinball
Mahjong (Normal and Gimmick Rules.)
Batting centre
Shogi
Darts
Western Gambling (Poker, Blackjack)
Eastern Gambling (Koi Koi, Oicho Kabu)
UFO catcher (A Claw Machine)
Dice & Cube (a VR board game based on Kamurocho)
Club Sega (Fighting Vipers, Space Harrier, Kamuro or the Dead, Fantasy Zone, Puyo Puyo :bang:, Virtua Fighter 5 Final Showdown, Motor Raid)

Missing from Judgment are a proper Coliseum and kareoke. But adds a substantial secondary sidequest group related to making friends with the people around town. Other game also have different amounts of gambling and different arcade games. Some of the arcade games are 2 player couch VS. Golf, Slot Cars, an unfortunate wrestling minigame with sexy ladies/sexy lady bugs, fishing, pachinko, hunting, play the real estate market, run a hostess club, chicken racing, and god knows what else. Not to mention a tonne of adult stuff played (poorly, but getting more sensitive every game) for laughs. Where the main character and greatest badass of all time is canonically a virgin. For a series of games you can clear in about 3 hours if you skip cutscenes, I have put close to 100 hours in to all of them just doing stuff.

In conclusion, kinda wired, sorry for babbling, play Yakuza franchise titles, pray Croberts doesn't.

Zushio fucked around with this message at 13:03 on Nov 19, 2019

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Yakuza is the greatest videogame franchise of all time.

Spatial
Nov 15, 2007

Inspector Gesicht posted:

usually a creator nails down down the formula first
Yeah. Imagine if you were making a space game and you hadn't even finalised the flight model seven years into its development...

Zzr
Oct 6, 2016

Mu77ley posted:

A New Hope cost $11 million to make, which in today's money is $46.7 million.

Crobbers has blown more than 5 times that, and still has gently caress all to show for it!

But I'm sure that if Chris was given the chance to produce a space movie it would have an impact greater tan star wars.

tuo
Jun 17, 2016

Sanya Juutilainen posted:

You just described Elite Dangerous (procgen systems and planet, handcrafted and procedurally generated establishments, POIs and space locations in (and outside of) orbits).

Yes, because it's the same as Elite 2. (though Elite 2 did it better imo, and Elite 3 even more so)

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Star Citizen: We need two Star Citizens...

:roflolmao:

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

That's not how you spell Pachinko! :reeeeeeeee:

marumaru
May 20, 2013



Sarsapariller posted:

This is the kind of thing I chuckle at, but honestly wouldn't give two craps about if the game had any actual content. I feel like the scale of their planets is one of the only genuinely interesting things about the project, and then whoops- they didn't actually do anything with them. No fighting, no atmospheric flying, no missions, no NPC's- just big empty rocks. Now with caves, I guess.

You know, I keep seeing this and it's getting old. You non-believers keep repeating the same old arguments and forcing us to educate you again and again.

Chris Roberts and other developers at CIG are currently setting down the foundations for the game, the base technology upon which the 'Verse will be constructed. The game as you see now is merely a speckle of what the complete piece will be.

Once they finish building up these systems development speed will increase exponentially. Keep on spreading lies and negativity, though - I'll be testing the game in my 890 Jump. (because i have a job and i'm not poor like you) :)

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

quote:

We need two Star Citizens...

We need one Star Citizen, and the rest will follow.


I am in it to win it...


That's what it comes down to, isn't it?

It's a business and we can't just keep going and going and going. We need to see the results. You cannot just keep spending millions and millions and millions of dollars on something and not see results.


I have an opportunity...


Yes...

I want to be a part of it...


I have an opportunity to help you make Star Citizen a reality.

It has to be a game...

It has to be a game, and a service...


It has to be something unique, something that no one's done before...


Yes...

And I need the support and funding...


And I need your support...


I can only do so much...

I can
:tinfoil:

TheDeadlyShoe
Feb 14, 2014

Too real...

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Taintrunner posted:

Yakuza is the greatest videogame franchise of all time.

This.

Daztek
Jun 2, 2006



quote:

Derek Smart and Chris Roberts are friends. They are also both in the business of making videogames. Smart and Roberts also happen to be brothers. Derek Smart is one of the people who came to the attention of Star Citizen.

You know how in all the Star Wars movies there is a scene where a Jedi has to stop a Sith from killing the Emperor. You know the scene. You know all of the lines. If the Emperor is killed, the Jedi don't die. That is Derek Smart. He's not a Sith or anything. But he is the leader of CIG. And Star Citizen is his game.

quote:

Derek Smart was Right About The End Times

A new prophecy by Derek Smart

by Richard A. Stallman

Derek Smart's new book, End Times, has been a source of constant controversy. It claims that an apocalypse is coming, and that we will all die. I am not convinced of these claims, but I will discuss the book and its predictions anyway, to see if I can't find some truth in them. I think, however, that Smart's book is correct in its main predictions, and that it is a useful book for anyone concerned with the end of the world.

It says that the last days are going to be bad, and that many people will die in these days. It is also a warning of the coming of the Antichrist and the coming of the end of the world. The book also says that the world's last king will be the Antichrist, and that it will come to an end in a [...]

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

quote:

We need two Star Citizens... and I need $5. I can't make this without your help! Please pledge today and make this game happen!

This would work as a pinned tweet till the end of time.

Dementropy
Aug 23, 2010



Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.

Zushio posted:

Missing from Judgment are a proper Coliseum and kareoke.

This franchise is dead to me. First they came for Disco dancing and slot racing, and now this travesty?

Zushio
May 8, 2008

Sanya Juutilainen posted:

That's not how you spell Pachinko! :reeeeeeeee:

In the case of Judgment it is explicitly pinball. A really bad Unity pinball table that came out at least a year prior on Steam.

Interestingly, I don't think any Yakuza has actual Pachinko. 5 has Pachi-Slot, but that's basically a slot machine with some balls in it.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Zushio posted:

In the case of Judgment it is explicitly pinball. A really bad Unity pinball table that came out at least a year prior on Steam.

Interestingly, I don't think any Yakuza has actual Pachinko. 5 has Pachi-Slot, but that's basically a slot machine with some balls in it.

All hope is lost, not fidelitious enough orz

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Zushio posted:


Interestingly, I don't think any Yakuza has actual Pachinko.

There is some oddball reason for this if I could remember. And due to my age and reflexes, gently caress disco.

Hav
Dec 11, 2009

Fun Shoe

Colostomy Bag posted:

There is some oddball reason for this if I could remember. And due to my age and reflexes, gently caress disco.

So you’re a mahjong man?

Zushio
May 8, 2008
No, that's me. I'm totally broken and actively look forward to playing. Considering getting in to FF14 exclusively for the Mahjong.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Colostomy Bag posted:

There is some oddball reason for this if I could remember. And due to my age and reflexes, gently caress disco.

Some reddit post says 4, dead souls and 5 have pachinko. And sure enough, there's a footage of someone playing it for an hour in Y5 to get an achievement: https://www.youtube.com/watch?v=uxLzulMHHng

The problem is that it's luck based like real pachinko, so not really much fun. Also pachinko is already bordering legal territory, so maybe they are just playing it safe (not sure why they do have pachislot, then, though).

Zushio
May 8, 2008
I meant traditional Pachinko for the record. I knew about the PachiSlot.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Hav posted:

So you’re a mahjong man?

Heh, could be. Even with a big teevee I have troubles reading some of the tiles due to old age (like I said) but was rectified in later versions. I guess I enjoy the games on teaching a dominatrix, helping fill out a crossword puzzle and running a cabaret club and having a chicken help in my real estate business. Guess that makes me a perfect Star Citizen.

Mr.PayDay
Jan 2, 2004
life is short - play hard

Zazz Razzamatazz posted:

So they updated Talktotransformer with the full version of the AI a couple of weeks ago, so I decided to see what it had to say about the BDSSE.



Completion

Star Citizen is a scam, because Chris Roberts and co. can't ship a game on time and in quality, they just can't. And you know that's the truth because the game is going nowhere, but we know that because we can watch the development closely and see the lies. We also know that because Chris Roberts and co. have spent $120m on this project and they haven't delivered a single thing of value.

The game is being built in CryEngine 4 which is a sub-par engine from what I've read. But I'm not here to talk about that, I'm here to talk about the lies, lies and more lies that CIG/RSI have spread about the game. The following is a list of some of the more blatant lies.

1. No Star Citizen Gameplay Footage Yet

Chris Roberts has repeatedly stated that he has no gameplay footage and that the game will never have a full cinematic cutscene

Patrat
Feb 14, 2012

tuo posted:

I could see a mix of both concepts, though. 100% procedural generation like NMS to fill out the void, with a couple of "handcrafted procedural generation" (or however CIG calls it) with handmade POIs for certain planets.

You know, like Elite 2 did it back in 1993. Though I doubt CIG is able to pull off Elite 2.

Elite 2 also did not just fit on a 1.44 Mb floppy disk, it could run directly from a floppy disk and had enough room for a single save alongside the game. Of course it was a very sterile gigantic universe and there was little reason to actually explore it from the default start, you could just run robots from Bernard's Star to Sol and Luxury Goods from Sol to Bernards Star forever and make more money than doing pretty much anything else with zero risk.

The Lave Station start with a Cobra III and large Imperial and Federal bounties on your head was a lot more interesting though.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Fierro is making me a sad Panda.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Well, that's not out of character.

Lladre
Jun 28, 2011


Soiled Meat
Is this the part where someone comes in and says the thread is getting weird again?

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Lladre posted:

Is this the part where someone comes in and says the thread is getting weird again?

We haven't even started!

https://www.youtube.com/watch?v=ZEkwHrzPtOk

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monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

The OP deleted their post. Is their a copy of the original?

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