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El Grillo posted:
I'd put money on it being pre-gordon's return I am super curious how locomotion will be handled
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# ? Nov 19, 2019 14:26 |
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# ? Jun 5, 2024 06:28 |
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Finally got my quest to update. I also found that most of my USB c cables were 2.0 because I tried to transfer a large data file from a portable SSD and they would only get about 30 megabytes per second. I finally found a couple with USB 3 speeds and I took the active USB 3 extender from one of my wall mounted sensors and plug that into the quest. I tried messing around in the Oculus home area and I also played some elite dangerous and I found the experience to be better than my OG rift but I don't have a rift s to compare it to. I could not find any compression issues or artifacts at all for most of the time. But when I got into a dog fight in elite dangerous then the signal froze a couple of times.
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# ? Nov 19, 2019 15:51 |
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I think most of the most ardent circa-Vive launch teleportation only people are no longer with the company. Probably at one point it was teleport only and then reworked into some kind of free loco
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# ? Nov 19, 2019 15:51 |
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SCheeseman posted:According to Carmack's talk, better than Rift-S latency is technically achievable on the Quest with some low level software engineering to allow for the output of the video feed per scanline instead of per frame. That was ONLY head motion to Photon latency since they do a quick ASW after the frame is received on the HMD. However you'll still have higher latency for things like controller position than the S. But the link solution is so good we're probably talking something like 15ms which is probably below perceptible.
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# ? Nov 19, 2019 16:54 |
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I am really enjoying this new "VR IS A GIMKICK AND FAD AND I HATE IT" resurgence, totally unironically. Boneworks looks incredible too!
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# ? Nov 19, 2019 17:00 |
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KakerMix posted:I am really enjoying this new "VR IS A GIMKICK AND FAD AND I HATE IT" resurgence, totally unironically. Big same on both of these
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# ? Nov 19, 2019 17:19 |
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Got a lot of whiplash going from "oh cool they finally announced that Half Life VR game everyone's known about for years" to seeing everyone online go "holy poo poo they announced a new Half Life game out of nowhere and its VR exclusive??"
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# ? Nov 19, 2019 17:21 |
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homeless snail posted:I think most of the most ardent circa-Vive launch teleportation only people are no longer with the company. Probably at one point it was teleport only and then reworked into some kind of free loco Teleportation movement came from an assumption of motion sickness being far bigger issue than it turned out to be. Valve would've known for YEARS now that it's not by now.
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# ? Nov 19, 2019 17:33 |
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Motion sickness is certainly an issue but the issue is (mostly) that developers were not providing enough haptic feedback. Or they were taking control away for the player and moving the camera which hits so many "no gently caress off barrrrf" levels in me. Even Vader immortal has issues. Give me a rumble when I grab onto something and I stop feeling sick, but if you don't I have to move my feet and pretend i'm climbing a ladder to make my body think i'm moving.
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# ? Nov 19, 2019 18:12 |
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KakerMix posted:I am really enjoying this new "VR IS A GIMKICK AND FAD AND I HATE IT" resurgence, totally unironically. The resetera thread is an absolute joy. The amount of salt is amazing.
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# ? Nov 19, 2019 18:13 |
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dogstile posted:Motion sickness is certainly an issue but the issue is (mostly) that developers were not providing enough haptic feedback. Or they were taking control away for the player and moving the camera which hits so many "no gently caress off barrrrf" levels in me.
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# ? Nov 19, 2019 18:37 |
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somethingawful bf posted:The resetera thread is an absolute joy. The amount of salt is amazing. please link
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# ? Nov 19, 2019 18:50 |
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Truga posted:please link https://www.resetera.com/threads/half-life-alyx-announced.153890/ For all the negativity though, there are plenty of people in that thread and elsewhere saying that they area going to get a headset because of the game which is pretty awesome. somethingawful bf fucked around with this message at 18:55 on Nov 19, 2019 |
# ? Nov 19, 2019 18:53 |
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I have no clue if my rapidly aging computer will work better with the Link than it did with Virtual Desktop but I ordered a cable so I guess we'll find out!
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# ? Nov 19, 2019 19:03 |
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somethingawful bf posted:The resetera thread is an absolute joy. The amount of salt is amazing. Lmao, resetera.
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# ? Nov 19, 2019 19:06 |
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Breakfast All Day posted:A 20+ hour HL3:VR launch now would piss off everyone because only ~2% of Steam gamers have VR and most VR equipment is honestly still a generation away from not sucking. Cicero posted:Well, that's not what the benchmarks are showing. What data are you looking at?
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# ? Nov 19, 2019 19:08 |
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Combat Pretzel posted:There's no reason why you can't make a game work in both VR and on the flatscreen. Valve should probably pull a funny one by releasing the 2D mode to a potential HL3 around 2-4 weeks later, or some poo poo. If it's the big leap forward that it's rumored to be I don't think it'll work in flatscreen at all.
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# ? Nov 19, 2019 19:08 |
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Combat Pretzel posted:There's no reason why you can't make a game work in both VR and on the flatscreen. Valve should probably pull a funny one by releasing the 2D mode to a potential HL3 around 2-4 weeks later, or some poo poo. I mean... there are actually lots of reasons why this is very hard, the most obvious of which is if the game doesn't need VR why bother with it at all?
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# ? Nov 19, 2019 19:13 |
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Combat Pretzel posted:There's no reason why you can't make a game work in both VR and on the flatscreen. Valve should probably pull a funny one by releasing the 2D mode to a potential HL3 around 2-4 weeks later, or some poo poo. It’s exponentially more work to make a really good VR game also work with desktop. The level of control fidelity offered is such a massive improvement. They also were probably uninterested in trying to make a VR focused game also work well on the desktop, this has been a BIG focus for the company and making it VR only will certainly make sure they do it as best as they can by not diluting their efforts.
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# ? Nov 19, 2019 19:14 |
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Pylons posted:If it's the big leap forward that it's rumored to be I don't think it'll work in flatscreen at all. ehh, it could work, but it'd probably be insanely clunky. just having two hands instead of a single crosshair is a major upgrade.
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# ? Nov 19, 2019 19:17 |
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Presumably since they just sold everyone really expensive hand controllers, its gonna be a game with good hand interactions that you can't get outside of VR. At least I sure hope so
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# ? Nov 19, 2019 19:18 |
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Combat Pretzel posted:Throwing more cores into SoCs is a nice way to pad benchmark numbers. Doesn't mean you can efficiency use them. Parallelizing algorithms is hard.
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# ? Nov 19, 2019 19:22 |
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somethingawful bf posted:For all the negativity though, there are plenty of people in that thread and elsewhere saying that they area going to get a headset because of the game which is pretty awesome. yeah if valve actually delivers here, this could be pretty good for vr
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# ? Nov 19, 2019 19:27 |
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10 hours into Stormland. Game's still good.
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# ? Nov 19, 2019 19:36 |
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El Grillo posted:Could be set before HL2, for sure. I wouldn't be surprised, either. Always seemed like they couldn't figure out what came next (despite that ex-Valve writer posting his version of the story resolution ages ago). The Walrus posted:I'd put money on it being pre-gordon's return https://arstechnica.com/gaming/2019/11/half-life-alyx-what-we-know-about-valves-upcoming-full-length-vr-game posted:Today's announcement has confirmed a hard truth: Valve's game development teams still cannot count to three. In HLA's case, it's because this is a prequel, not a sequel. It does seem very likely, I'm sure if they had a good plan for how to move forward from where they left off in HL2E2 they'd have done it by now just to get people to shut the gently caress up about their ability to count to three. A prequel lets them explore the character and universe more while still having a clear idea of where they're going to end up.
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# ? Nov 19, 2019 20:01 |
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I wonder if it'll have Dog voice commands. I'm assuming It will probably be a big part of the game.
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# ? Nov 19, 2019 20:16 |
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Calipark posted:It's amazing how much a 'look' can define an engine. I can see why someone might assume it was Source going by the art style alone. Even though they are using Unity. Only because devs are lazy and tend to keep a lot of the same out-of-the-box features built in. This is far less true now though. You can make Unity or Unreal games that look identical to each other. Thank goodness boneworks isn't actually source, dunno who would use it outside valve in 2019.
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# ? Nov 19, 2019 20:31 |
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The Walrus posted:I am super curious how locomotion will be handled I'm guessing teleport. I'm still kinda surprised that HL2 had VR support (and was great, I played it a ton) and now it doesn't. I'm guessing that locomotion is a main reason why.
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# ? Nov 19, 2019 20:33 |
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Neddy Seagoon posted:Teleportation movement came from an assumption of motion sickness being far bigger issue than it turned out to be. Valve would've known for YEARS now that it's not by now. Huh? You've maybe spent too long in this VR echo chamber if you think this. I still prefer teleport to free move when available.
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# ? Nov 19, 2019 20:34 |
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Combat Pretzel posted:There's no reason why you can't make a game work in both VR and on the flatscreen. Valve should probably pull a funny one by releasing the 2D mode to a potential HL3 around 2-4 weeks later, or some poo poo. Its not that simple. Resident Evil is flat and VR so this isn't even an argument. But not all gameplay models will work equally in both the way horror does, and adapting the game to work better in one may work less in the other. Leading to developing two games with shared components which can get messy fast.
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# ? Nov 19, 2019 20:36 |
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Zaphod42 posted:Huh? You've maybe spent too long in this VR echo chamber if you think this. Teleport has always been bad for me. It's either implemented poorly or just way more frustrating than just moving a joystick.
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# ? Nov 19, 2019 20:40 |
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It really helped with my motion sickness when I changed settings to where I would look would turn my character, instead of being able to free look while using the joystick to move. Physically turning to change direction really eased up the feeling for me.
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# ? Nov 19, 2019 20:42 |
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Combat Pretzel posted:There's no reason why you can't make a game work in both VR and on the flatscreen. I guess, besides the entire control system and UI and wait a second that isn't easy at all
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# ? Nov 19, 2019 20:45 |
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Looks like its gonna time to dust off the ol' headset. Maybe I'll pick up Lone Echo for now that I've got VR on the mind, I've heard its really good. So is this releasing Thursday, somehow, or is it just doing the full reveal Thursday. I assume its the second, but that the game itself probably isn't too far out?
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# ? Nov 19, 2019 21:07 |
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March 2020 is the current speculation
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# ? Nov 19, 2019 21:19 |
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Teleport movement sucks dick.
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# ? Nov 19, 2019 21:21 |
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It probably makes it a nightmare to test for, but there really should be multiple forms of locomotion. I'm impervious to motion sickness, so I prefer straight up smooth motion/no snap turning/moving with the thumbsticks, but I know there are people that can't handle that, quite a few actually, so having options is the best way to go imo.
somethingawful bf fucked around with this message at 21:54 on Nov 19, 2019 |
# ? Nov 19, 2019 21:29 |
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GlyphGryph posted:Looks like its gonna time to dust off the ol' headset. Maybe I'll pick up Lone Echo for now that I've got VR on the mind, I've heard its really good. A lot of people really like Lone Echo, but personally I found the single player kinda dull and never finished it. I'd suggest that if you're gonna drop $40 on a VR game right now, it should be on Stormland. It is amazing.
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# ? Nov 19, 2019 21:30 |
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^^yeah you may be the odd one out on thathomeless snail posted:Presumably since they just sold everyone really expensive hand controllers, its gonna be a game with good hand interactions that you can't get outside of VR. At least I sure hope so El Grillo fucked around with this message at 21:38 on Nov 19, 2019 |
# ? Nov 19, 2019 21:34 |
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# ? Jun 5, 2024 06:28 |
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Jack Trades posted:Teleport movement sucks dick.
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# ? Nov 19, 2019 22:05 |