|
https://universe.leagueoflegends.com/en_US/champion/aphelios
|
# ? Nov 19, 2019 20:13 |
|
|
# ? Jun 7, 2024 00:24 |
|
preseason patch notes are out https://na.leagueoflegends.com/en/news/game-updates/patch/patch-923-notes
|
# ? Nov 19, 2019 20:25 |
|
From the support item changesquote:Anti-Poaching They just love this kind of stuff huh?
|
# ? Nov 19, 2019 20:39 |
|
eric ciaramella posted:From the support item changes They "love" this kind of stuff because there's otherwise no way to effectively gatekeep support item usage in a way that's fair to the support (re: you can still get gold from the occasional minion wave if your ADC ate poo poo beforehand) without systematizing role selection.
|
# ? Nov 19, 2019 20:41 |
|
Vermain posted:They "love" this kind of stuff because there's otherwise no way to effectively gatekeep support item usage in a way that's fair to the support (re: you can still get gold from the occasional minion wave if your ADC ate poo poo beforehand) without systematizing role selection. Or, you know, just not having silly items like this in the game in the first place. Figuring out how to best utilize 4 gold streams among 5 players is a problem with interesting tactical considerations. There's no need to add a hamfisted 5th gold stream to the game.
|
# ? Nov 19, 2019 20:45 |
|
The issue is that nobody in solo queue wants to work out that tactical consideration. Nobody wants to be the guy who gets enough money for a ruby crystal over the course of a 30 minute game.
|
# ? Nov 19, 2019 20:47 |
|
Dancer posted:Figuring out how to best utilize 4 gold streams among 5 players is a problem with interesting tactical considerations. This is what they had before the inclusion of support items, and the result was that support was a dogshit dull role that never got to feel powerful, impactful, or make strategic item choices. There's no "interesting tactical consideration" to be had, because the benefit of completed items and multiplicative scaling will always ensure that gold is prioritized onto the champs that can best benefit from it. It's not a puzzle to be solved; it's a simple calculation.
|
# ? Nov 19, 2019 20:48 |
|
Support items are fine, I guess, I dont really like em but whatever. But why do they need this dump cs kneecapping ability? It makes no sense and only serves to punish the player.
|
# ? Nov 19, 2019 20:51 |
|
eric ciaramella posted:But why do they need this dump cs kneecapping ability? Because every other laner (sans the jungler) will otherwise take the support item for the increased gold gen, resulting in a game with both massively inflated gold values and four full Sightstones per side.
|
# ? Nov 19, 2019 20:52 |
|
Vermain posted:This is what they had before the inclusion of support items, and the result was that support was a dogshit dull role that never got to feel powerful, impactful, or make strategic item choices. There's no "interesting tactical consideration" to be had, because the benefit of completed items and multiplicative scaling will always ensure that gold is prioritized onto the champs that can best benefit from it. It's not a puzzle to be solved; it's a simple calculation. You misunderstood me (because I skipped a step). Yes of course multiplicative scaling is there, it's obvious, and it means the 5th person makes no money. The tactical considerations come thereafter. This 5th person is playing a different game from the rest of the team, and must now figure out how to make the strongest impact given the much tighter money supply. I mained support from season 1 to season 4, I know how it works, and it's unique and interesting. Just because the average yolo-queue mouth-breather can't handle not dealing quad-digit damage every 5 seconds (NB: hyperb.) doesn't mean the game had to be changed to accommodate them.
|
# ? Nov 19, 2019 20:55 |
|
Dancer posted:You misunderstood me (because I skipped a step). Yes of course multiplicative scaling is there, it's obvious, and it means the 5th person makes no money. The tactical considerations come thereafter. This 5th person is playing a different game from the rest of the team, and must now figure out how to make the strongest impact given the much tighter money supply. I'm glad that you found that interesting. The overwhelming majority of players, including myself, did not.
|
# ? Nov 19, 2019 20:58 |
|
Nimbus Cloak Procs off summoner spells instead of ults. We turned Nimbus Cloak into Cloud Drake's Dragon Soul, so we're changing Nimbus Cloak to work off Summoner Spells instead. PROC On ult cast ⇒ On Summoner Spell cast SPEED BOOST 100 bonus movement speed for 2.5 seconds, decaying over the last second ⇒ 15-35% movement speed for 2.5 seconds depending on Summoner Spell cooldown LONG COOLDOWN 35% movement speed (Flash, Teleport) MEDIUM COOLDOWN 25% movement speed (Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier) SHORT COOLDOWN 15% movement speed (Hexflash, Smite, Zoe's W - Spell Thief, ARAM's Mark) Welcome to the nimbus cloak meta cant gank what you cant catch
|
# ? Nov 19, 2019 21:13 |
|
Dancer posted:You misunderstood me (because I skipped a step). Yes of course multiplicative scaling is there, it's obvious, and it means the 5th person makes no money. The tactical considerations come thereafter. This 5th person is playing a different game from the rest of the team, and must now figure out how to make the strongest impact given the much tighter money supply. I mained support from season 1 to season 4, I know how it works, and it's unique and interesting. Just because the average yolo-queue mouth-breather can't handle not dealing quad-digit damage every 5 seconds (NB: hyperb.) doesn't mean the game had to be changed to accommodate them. No one else wants to play ward bitch anymore Also higher income supports are much more skill-testing since you can actually afford active items and actually threaten people after 5 mins
|
# ? Nov 19, 2019 21:24 |
|
We found the person who unironically cheered anytime a ward was killed during that 50 minute tournament game where the supports only built philosopher stones and heart of golds and carried 30 wards at a time.
|
# ? Nov 19, 2019 21:31 |
|
boy i love having 1000 health and no items and getting instant killed every fight. at least i get to be the exclusive Ward Placer for everyone on my team to ignore
|
# ? Nov 19, 2019 21:36 |
|
im sure my heal will be effective even with no items. this 180 health i'm granting this guy getting killed by 3 ninjas simultaneously is a big contribution
|
# ? Nov 19, 2019 21:41 |
|
Speaking of three ninjas simultaneously Sanguine Blade Gain attack speed and lethality when near one or fewer enemies. The first of our two new items. Sanguine Blade offers Duskblade-tier damage when you're hunting a lone enemy, but drops closer to Edge of Night levels if you're teamfighting. Go 1v1 somebody. Or 2v1 or 5v1, but where's the honor in that? TOTAL COST3000 gold BUILD PATHSerrated Dirk + Vampiric Scepter + 1000 gold ATTACK DAMAGE50 LETHALITY10 LIFESTEAL15% UNIQUE PASSIVEBLOOD PURSUIT: While near one or fewer visible enemy champions gain 8 lethality and 40-100% attack speed (lvl 1-18), decaying over 3 seconds if other enemy champions get too close. This item is a bad idea. Abuse it.
|
# ? Nov 19, 2019 21:44 |
|
Lid posted:Speaking of three ninjas simultaneously I mentioned in the discord that this is going to make noted lane bullies jayce and quinn even more horrific to deal with. Comedy option: hail of blades, sanguine blade tahm kench. 0-in my belly in less than a second
|
# ? Nov 19, 2019 21:46 |
|
el dingo posted:I mentioned in the discord that this is going to make noted lane bullies jayce and quinn even more horrific to deal with. It's absurdly good on Tryndamere.
|
# ? Nov 19, 2019 21:53 |
|
strong bird posted:im sure my heal will be effective even with no items. this 180 health i'm granting this guy getting killed by 3 ninjas simultaneously is a big contribution any meta where soraka is viable is a bad meta.
|
# ? Nov 19, 2019 21:59 |
|
im referring to my good friend, nami, the tidecaller, you drat dirty ape
|
# ? Nov 19, 2019 22:05 |
|
https://universe-meeps.leagueoflegends.com/v1/assets/images/aphelios-splash.jpg for the full splash art Next edition of Worlds he'll be in a boyband with Varus, Kayn, Taric and Talon.
|
# ? Nov 19, 2019 22:15 |
|
i love being in the lowest income bracket and working at mcdonalds because it presents me with more interesting tactical considerations, such as
|
# ? Nov 19, 2019 22:15 |
|
Lid posted:Speaking of three ninjas simultaneously I don't like the inclusion of this item as a jungle main, because I'm going to be called to babysit top for legit reasons to stop the AD ranged top like Quinn or Vayne or Jayce from activating Super Saiyan mode without me there. Towers are gonna melt to the attack speed too. I do like Duskblade's blackout passive becoming it's own weaker item because the vision control was insane and even generated a decent chunk of gold and experience to the owner from the wards you destroy. However you can still use Duskblade to tell if your sitting on a ward in a bush or not because of the other passive and it's icon. Ra Ra Rasputin fucked around with this message at 22:23 on Nov 19, 2019 |
# ? Nov 19, 2019 22:19 |
|
i can perversely understand the allure of split pushing but does anyone really think its interesting to play against? forget fun, that isn't a design consideration for riot. whats interesting about it?
|
# ? Nov 19, 2019 22:22 |
Only thing interesting about it is giving your team a chance for a comeback after getting your poo poo kicked in early game. This could be solved in other better ways though.
|
|
# ? Nov 19, 2019 22:25 |
|
to clarify i dont mean like, for 2 minutes someone pushes top while everyone else skirmishes mid. i mean like the standard top laner's brain worms of always being in a side lane for 30~ minutes
|
# ? Nov 19, 2019 22:26 |
Why do you think top lane is referred to as a wasteland all the time?
|
|
# ? Nov 19, 2019 22:29 |
|
ive been a strong advocate of erecting a literal impassible wall sequestering top lane from the remainder of the map.
|
# ? Nov 19, 2019 22:30 |
|
yorick is the most fun champion in league of legends because you just attack move down top lane for 40 minutes
|
# ? Nov 19, 2019 22:43 |
|
What I want to know is when they are going to finally do something about Tank itemization, they removed 2 tank items during season 9 and the preseason patch removed 2 more tank items, when are there going to be some Health+Resist+CDR items with Decent actives scale off health added in?
Ra Ra Rasputin fucked around with this message at 22:54 on Nov 19, 2019 |
# ? Nov 19, 2019 22:49 |
|
Ra Ra Rasputin posted:What I want to know is when they are going to finally do something about Tank itemization, they removed 2 tank items during season 9 and the preseason patch removed 2 more tank items, when are there going to be some Health/Resist/CDR/Decent active items that scale off health items added in? Eh at least conquerer is getting the true damage knocked off
|
# ? Nov 19, 2019 22:56 |
|
And want to re-iterate that Sanguine blade is hopefully not going to survive the pre-season as-is because getting up to 2500g of attack speed and 8 lethality for free unless you force teammates to match them 1vs2 is not ok and Top Vayne is going to become a monster to deal with.
|
# ? Nov 19, 2019 23:01 |
|
If people start playing adcs top, dont worry, Riot will nerf it immediately.
|
# ? Nov 19, 2019 23:02 |
|
eric ciaramella posted:If people start playing adcs top, dont worry, Riot will nerf it immediately. Vayne and Quinn top are seldom seen but completely viable top picks with the Vayne if not stopped early with the right champs or ganks able to snowball out of control with 1vs2+ or teamfight cleanup, she will have far more presence with the solo lane exp changes and Sanguine blade giving her 2500g of attack speed attached to 3000g of other stats. Even Lucian, Jhin or other ADC's mid aren't that uncommon in season 9 and the exp changes might see more of them moving to solo lanes if they can thrive there, because AD lanes don't have the same problem AP lanes do where after level 9 or 13 where they don't really have a skill they can level up that increases their damage output and is usually just shorter cooldown utility when leveling it, much shorter cooldowns and cooldown reduction and 1.0 or better scaling for auto attacks however. Ra Ra Rasputin fucked around with this message at 23:17 on Nov 19, 2019 |
# ? Nov 19, 2019 23:10 |
|
whens the patch
|
# ? Nov 19, 2019 23:19 |
|
strong bird posted:whens the patch Early tomorrow morning. Barring a US holiday, it's always on a Wednesday. Things I'm interested in seeing tomorrow:
Vermain fucked around with this message at 23:24 on Nov 19, 2019 |
# ? Nov 19, 2019 23:21 |
|
wouldnt be surprised to see that ezreal just gets klepto for free or something on his Q in a patch or two, depending on how virulent the ezreal main lobby is
|
# ? Nov 19, 2019 23:24 |
|
I absolutely dread going against adcs top when I'm not a poke champ like vlad. Ya play Illaoi and your tentacles are dead, you play Urgot and one E miss(which will happen against vayne/quinn top) is death. I have to beg the mid lane to swap or the jungle to gank when I don't have a champ that's capable to honestly lane against them. I mean usually vaynes and quinns fall off later onto the game due to team fight antics but those first ten minutes hurt.
|
# ? Nov 19, 2019 23:24 |
|
|
# ? Jun 7, 2024 00:24 |
|
also they keep trolling me by removing all the stuff i use for lux ult reduction. first they killed ultimate hat, then they removed it from the spell wholesale, now its gone from PoM. at least i get to have even more infinite mana if i want it
|
# ? Nov 19, 2019 23:26 |