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if u r on the fence about VR or u havent tried it yet, i really recommend seeing if u have any VR arcades in your area. I went to one a few years ago with a couple of my friends and we all had a blast. it was a surprisingly headache-free hour that really let me know the strengths and weaknesses of the medium. Some of my friends werent really gamers too and they ended up have a lot of fun as well. Now we usually end up going back every few months. was about to get an index, but lost my job so i need to wait again before i can get a setup going. excited to see what theyre gonna show on thursday
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# ? Nov 20, 2019 00:08 |
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# ? Jun 2, 2024 16:52 |
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TheFluff posted:
I've had a Quest for months and you may want to sit down for this: it's good
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# ? Nov 20, 2019 00:19 |
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The Games forum. Home. Or at least I thought it was, until the Great Sundering. Valve had opened Pandora's Box with their latest announcement and soon, blood was to be shed. Virtual blood, on the internet. I push open the CyberDoor to the forums and I turn off my Oculus™ SmellSense™ gear to stem the stench of body odour and the saline scent of tears that washes over me. Rows of doors are projected in front of me in a dingy grey carpeted hallway, each one representing a topic. I walk past each of them, fox-dong trailing behind me like a malformed jizz-slug. Enlightened discourse heard through the Disco Elysium door. Raucous laughter from Star Citizen. The rustles of fedoras tipping in Code: Vein's room, until I finally see one labeled: "Half-Life Is Back". My wristmenu pings. Zuckerberg is projected in front of me, his cold lizard-like face as stiff and emotionless as ever. Only his mouth moves, oddly out of sync with his words. 'You have arrived at your mission. You must defend the honour of VR. Do this and I will Like you. Good luck, Cyber Peon #4590.' I bust down the door with my humongous foxtits and survey the carnage in front of me. Wounded Cyber Peons dripping TekBlood onto the cold neon floor, flatscreen posters cackling manically, safe behind their monitors. It's a slaughter. They shouldn't have let these greenhorns out of the VR thread and now look at what's happened. A chill runs down my spine: I look to my left and see a small Japanese girl desperately firing blasts from her BadPostBlasters at a wall of floating flatscreens. She yells in a deep baritone: 'No! You're the cultist! Not me!' gently caress! She's struggling, losing composure, fighting against all the odds. Flatscreen users firing back with BadPostBlasters of their own! Where the gently caress did they get those from? I have to help her. I must defend the honour of VR. I pull the trigger and my weapon roars into life. Songbearer posted:No! VR is really cool and has a great library of games these days! It's fine, just expensive! I fire into the masses but my post just bounces off the screen harmlessly. Goddamn it, they have Logic Shields! What the gently caress did Zuckerberg put me up against?! I wasn't prepared to enter this sort of slaughter. None of us were. Jesus, Valve. We might be fighting the battle, but you're the cause of all this. In my panic, I've lost sight of my objective. The little Japanese girl is trapped, screaming against the wall of impassive flatscreens that descend on her like a tidal wave. Her voice distorts as she derezzes and leaves the thread in shame. I cry a single Dislike when I hear the whirr of a monitor tilting towards me. 'VR ma\kes yOu M@tion Sick.' The voice is like nails on a chalkboard. Bile rises up in my throat. I squeeze the trigger. Songbearer posted:There's an adjustment period for some people but a lot of games have a bunch of mobility and comfort options to suit all users! Stop using VR if you feel ill! There's a ping on my wrist menu as Zuckerberg sends me a Like. CYBER-PEON, SECOND RANK flashes in front of me and I can now Rate other people's posts. From far away I feel my physical body twitch as my Oculus Rift™ takes a sample of my blood and sends it to the Facebook headquarters for cloning purposes. The flatscreen monitor flashes as it leaves the thread. I tell myself it's not because this is a dumb discussion nobody really cares about. That's one down, but how many more to go? How long can I last? I hope that this Alyx game is good. The cost of production is so much higher than anyone at Valve can truly know.
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# ? Nov 20, 2019 00:27 |
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TheFluff posted:
I honestly have literally no idea what you mean by "It has had the PCVR headset capability for a week. As a $400 0th generation console, it is a bad buy." I don't see how those statements have anything to do with each other. Yeah it's beta right now since it was just released, but it still works really well. When I say "the resolution is noticeably lower" I mean going from native Quest stuff to Link stuff, you can tell that things are compressed a bit and everything's less sharp, but that more or less means it looks like a Rift/Vive which is still really great. I also don't really understand your dig of "0th generation console," what does that even mean? Again, how does optionally being hooked up to act as a PCVR headset make it a bad buy as a console? There's a ton of great stuff on it, and I'd argue that most people are going to get the most value out of the standalone stuff because it's way less of a pain in the rear end than PCVR can ever be.
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# ? Nov 20, 2019 00:30 |
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It's funny to smoke weed with your friends and use the quest to watch each other get scared by a shark. This is what God intended for vr.
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# ? Nov 20, 2019 00:46 |
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Man I'm glad I don't care about Half-Life anymore because this is a pretty big slap to the face for those who do. I'm just gonna be over here amused as it turns out to not be the full-fledged sequel everyone is hoping against hope for it to be. Making a Half-Life VR spinoff: fine, maybe even great - Valve IS very good at VR, possibly the best at it. Making a Half-Life VR spinoff when there is virtually no possibility of HL3 happening: so tone-deaf it's hilarious.
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# ? Nov 20, 2019 00:51 |
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drat guys, imagine this but in full-fledged high-end VR: Also calling it, it's gonna be an Epic exclusive a month before release.
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# ? Nov 20, 2019 01:04 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR:
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# ? Nov 20, 2019 01:15 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR:
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# ? Nov 20, 2019 01:52 |
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This is a thing to get people using steam VR. That’s all. Valve is a content distribution company.
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# ? Nov 20, 2019 01:55 |
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Y'all know the choice was Half Life VR or no Half Life at all, right? It wasn't a "Oh we're gonna do this instead of a standard FPS style game." It was a "We want to innovate with a Half Life game. We tried for 10+ years until we settled on VR. Here ya go." I mean look on the bright side. At the very least you'll get to watch some dopey over-acting Let's Player enjoy it instead of you!
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# ? Nov 20, 2019 02:15 |
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I'm going to play Half-Life VR and nobody can stop me
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# ? Nov 20, 2019 02:27 |
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KakerMix posted:I'm going to play Half-Life VR and nobody can stop me
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# ? Nov 20, 2019 02:39 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR: Valve has spent the past 15 years hiring the people who keep doing these, they've been assembling the perfect team...
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# ? Nov 20, 2019 02:50 |
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Are the people who get motion sickness getting appropriately high before putting the headset on? This is important.
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# ? Nov 20, 2019 03:51 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR: This is... SO much more cinematic...! How did they make it so... Cinematic? It's too much cinema for me. Calipark posted:It wasn't a "Oh we're gonna do this instead of a standard FPS style game." It was a "We want to innovate with a Half Life game. We tried for 10+ years until we settled on VR. Here ya go." I've seen this excuse before, that Valve only does a Half-Life game if there's new tech to show off, and it's bullshit and a cop-out. Valve didn't make a new Half-Life game because their internal structure sucks and has no clear leadership. Full stop. No other reason. They would have made one years ago if not for that.
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# ? Nov 20, 2019 03:58 |
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Rotten Red Rod posted:I've seen this excuse before, that Valve only does a Half-Life game if there's new tech to show off, and it's bullshit and a cop-out. Valve didn't make a new Half-Life game because their internal structure sucks and has no clear leadership. Full stop. No other reason. They would have made one years ago if not for that. So it's just a coincidence that their internal structure and leadership got their act together when their VR tech was ready to make a new game?
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# ? Nov 20, 2019 04:01 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR: I will buy it + whatever extra equipment is required day one, if it's this plus the Mario 64 face stretching mechanics in VR
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# ? Nov 20, 2019 04:01 |
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PIZZA.BAT posted:So it's just a coincidence that their internal structure and leadership got their act together when their VR tech was ready to make a new game? There's no way this is a full-length game.
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# ? Nov 20, 2019 04:06 |
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Rotten Red Rod posted:There's no way this is a full-length game. why not, a week ago saying the next half-life game was going to be VR only would have been met with the same "no way" confidence.
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# ? Nov 20, 2019 04:13 |
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People were speculating that the next half life game was probably going to be a VR game for years and then it finally happens and everyone has a collective meltdown lol
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# ? Nov 20, 2019 04:18 |
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Palpek posted:Also calling it, it's gonna be an Epic exclusive a month before release. I was going to call out the sheer absurdity of this statement but it's 20 loving 19 and we're living in the Onion's alternate bizzaro universe, so you're probably right.
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# ? Nov 20, 2019 05:27 |
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Regardless of VR, I don't have high hopes for this just because it's a modern Valve game and modern Valve has basically zero experience actually making games (the last big thing they made in house was Portal 2). Staff churn has probably removed anyone from the old days or the studios they've bought who actually wants to make / has any experience making games. I'm interpreting this similarly to 'unknown studio with lots of resources announces game'. Sometimes those are great (see Disco Elysium), but probably it'll be meh.
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# ? Nov 20, 2019 07:31 |
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Rotten Red Rod posted:This is... SO much more cinematic...! How did they make it so... Cinematic? It's too much cinema for me. That and most of the people who actually know how to make and write single player games left the company a loooooooong time a go. The shiny new ~VR~ Half-Life is gonna be a halfbaked tech demo, designed to sell an over expensive gimmick product. Also, probably VR hats.
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# ? Nov 20, 2019 08:23 |
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Missionary Positron posted:That and most of the people who actually know how to make and write single player games left the company a loooooooong time a go. Except for that studio they just bought who are known for solo narrative experiences.
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# ? Nov 20, 2019 08:38 |
stev posted:Except for that studio they just bought who are known for solo narrative experiences. Do you mean Campo Santo? I can't find any other recent acquisitions but Campo Santo only created one game
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# ? Nov 20, 2019 09:40 |
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TheFluff posted:You can argue that it's a good enough PCVR headset and that if you buy it for that the console parts make it worth the tradeoff vs the Rift S, but the entire selling point that both you and KakerMix has been dragging up repeatedly is that it's totally a standalone thing that doesn't need a PC. Which is technically true, but I maintain that buying it as a console is a terrible idea. Meanwhile actual Quest havers seem to mostly really like it, but what do they know compared to TheFluff having watched a few YouTube videos
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# ? Nov 20, 2019 10:27 |
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Songbearer posted:The Games forum. Home. Or at least I thought it was, until the Great Sundering. Valve had opened Pandora's Box with their latest announcement and soon, blood was to be shed. Virtual blood, on the internet. I push open the CyberDoor to the forums and I turn off my Oculus™ SmellSense™ gear to stem the stench of body odour and the saline scent of tears that washes over me. Rows of doors are projected in front of me in a dingy grey carpeted hallway, each one representing a topic. I walk past each of them, fox-dong trailing behind me like a malformed jizz-slug. Enlightened discourse heard through the Disco Elysium door. Raucous laughter from Star Citizen. The rustles of fedoras tipping in Code: Vein's room, until I finally see one labeled: "Half-Life Is Back". Goldmine Just this post though
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# ? Nov 20, 2019 10:35 |
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lmfao of course goons didn't learn a single loving thing from artifact
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# ? Nov 20, 2019 10:50 |
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Yaknow it was painful being drained of every single nano-iota of good will in my body but at least I can get some schadenfreude from watching people who purport to be my age who MUST know how valve operates these days somehow get exploited for some quick capital by the only thing that is more cynical than me, the vampiric husk of Valve.
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# ? Nov 20, 2019 11:54 |
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Foxfire_ posted:Regardless of VR, I don't have high hopes for this just because it's a modern Valve game and modern Valve has basically zero experience actually making games (the last big thing they made in house was Portal 2). Staff churn has probably removed anyone from the old days or the studios they've bought who actually wants to make / has any experience making games. There's still about 50 or so employees at Valve who were around in the Half Life 2/Portal days, considering the size of the company that isn't insignificant. They've also contracted former writers on occasion, Erik Wolpaw wrote for Aperture Hand Labs. Not to mention the trickle of stuff that they have been releasing for VR is extremely high quality. The Lab is still one of the best introductions to VR even if it is mostly a grab bag of tech demos, the typical Valve world building and highly refined design is all there and the writing is as clever and funny as anything else they've produced. SCheeseman fucked around with this message at 12:36 on Nov 20, 2019 |
# ? Nov 20, 2019 12:33 |
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If this is really good I'll buy a VR set, probably. I still wish they'd just made an Episode 3 to at least wrap up the story, and then made this.
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# ? Nov 20, 2019 12:53 |
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Bardeh posted:If this is really good I'll buy a VR set, probably. I still wish they'd just made an Episode 3 to at least wrap up the story, and then made this.
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# ? Nov 20, 2019 13:00 |
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Songbearer posted:It's finally here. Songbearer posted:Finally free of my corpulent flesh, I hover in a white void for a while. I breathe in the sterile cyber-air, my Oculus™ SmellSense™ gear giving me a hint of chlorine and walnut. A few moments pass, then a voice, stiff and robotic. Songbearer posted:The Games forum. Home. Or at least I thought it was, until the Great Sundering. Valve had opened Pandora's Box with their latest announcement and soon, blood was to be shed. Virtual blood, on the internet. I push open the CyberDoor to the forums and I turn off my Oculus™ SmellSense™ gear to stem the stench of body odour and the saline scent of tears that washes over me. Rows of doors are projected in front of me in a dingy grey carpeted hallway, each one representing a topic. I walk past each of them, fox-dong trailing behind me like a malformed jizz-slug. Enlightened discourse heard through the Disco Elysium door. Raucous laughter from Star Citizen. The rustles of fedoras tipping in Code: Vein's room, until I finally see one labeled: "Half-Life Is Back". the only good posts itt
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# ? Nov 20, 2019 13:24 |
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Songbearer is the hero we deserve.Foxfire_ posted:Regardless of VR, I don't have high hopes for this just because it's a modern Valve game and modern Valve has basically zero experience actually making games (the last big thing they made in house was Portal 2). Staff churn has probably removed anyone from the old days or the studios they've bought who actually wants to make / has any experience making games. Yeah, and Portal 2 was iterating on an existing formula. Presumably, a VR game would be way more outside the box, and the last time they went outside the box was Artifact. I don't have a problem with VR havers getting a good Half-Life game, but the odds are against this working out. Most of Valve's games were made by teams acquired mid-development, like the Counterstrike, Team Fortress and Left 4 Dead teams. Then Valve follow the existing blueprint closely for sequels. Left 4 Dead 2 was hardly even a sequel, it was just the same thing with more maps. Attack on Princess fucked around with this message at 14:13 on Nov 20, 2019 |
# ? Nov 20, 2019 14:06 |
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Palpek posted:drat guys, imagine this but in full-fledged high-end VR:
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# ? Nov 20, 2019 14:20 |
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Pontificating rear end posted:The human models and facial movements in HL2 were, and still are, really impressive. They did a lot of research to how eyes move and focus, and it holds up to this day. I wouldn't be surprised if interacting with the characters in HL:Alyx feels especially real to the point of spookiness. Wow, those eyes really still hold up, goddamn
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# ? Nov 20, 2019 14:24 |
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It's cute to me when folks say there's "no game dev talent at Valve" because to me that means you must work there. I'm guessing some folks whose names you recognize left the company, and you thought that was everyone? Or you have, on hand, the resumes of every employee? I'll never understand blanket hyperbole posts like that.
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# ? Nov 20, 2019 16:32 |
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I can't speak for other posters, but it isn't about talent to me. It's about what's come out of Valve. They help indies with fantastic ideas get their project out under the Valve name, and they hit with sequels that stay close to what came before. A VR Half-Life sequel is to my understanding neither of those two things, so I liken it to Artifact and Condition Zero until we get an indication otherwise.
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# ? Nov 20, 2019 17:34 |
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# ? Jun 2, 2024 16:52 |
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Cicero posted:Yeah the delta in quality between, say, the G-Man in HL1 vs HL2 is loving insane for only 6 years Wow it's like staring into a mirror how incredible
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# ? Nov 20, 2019 17:40 |