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Lighthouse 2.0 allows you to have more than two base stations which eliminates more blindspots. They were supposed to be cheaper too, but that never happened.
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# ? Nov 21, 2019 21:21 |
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# ? Jun 3, 2024 21:51 |
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Man I'm going to have to stop reading about HL:A. I mean, I want to know everything about the game, but there are so many dumb motherfuckers out there spreading complete poo poo about VR. I hate feeling all console warriory, just stfu and let people enjoy things nerds.
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# ? Nov 21, 2019 21:21 |
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homeless snail posted:Index controllers are definitely the best you can get, better than Touch. They're just pricy Disagree on this as a guy that went from Touch to Index. They're basically the next best, but Touch 1.0 was perfect for actual gaming poo poo, they were crazy responsive and felt great.
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# ? Nov 21, 2019 21:24 |
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Hardware question. I fell completely backwards into a Dell Precision 3630 with an i7-8700K and a Quadro P1000 in it. For VR I currently have a custom built system with a Ryzen 5 2600x and a 1080ti. Knowing that I can move the RAM over and all other stuff, is there any reason I shouldn't find a way to get my 1080ti into that Dell machine? The i7 seems to be a good bit better than the R5 for gaming, and there are a lot of things that get CPU intensive in VR and require good IPC and single-core performance (Looking at you Rec Room and iracing). Thoughts?
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# ? Nov 21, 2019 21:25 |
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Zaphod42 posted:If I already have VIVE tracking stations, is there any reason to get the new Index ones? I went from the original Vive to the Index and kept my original Lighthouses. I still have my original Vive too because now what am I supposed to do with it as I'm keeping the lighthouses? I thought maybe I could use the Vive wands Just keep your original Lighthouses. They are exactly in the same place they were when I installed them. KakerMix fucked around with this message at 21:37 on Nov 21, 2019 |
# ? Nov 21, 2019 21:29 |
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Enos Cabell posted:Man I'm going to have to stop reading about HL:A. I mean, I want to know everything about the game, but there are so many dumb motherfuckers out there spreading complete poo poo about VR. I hate feeling all console warriory, just stfu and let people enjoy things nerds. Honesty it is getting really frustrating. The condescending tone with the blatant misinformation is the loving worst, and you see so much of it. I get it if it’s not your thing, motion sickness or fatigue or whatever, but like, don’t loving lie to people. I saved up to get my Rift CV1 and my Rift S. They’re loving incredible pieces of hardware. I’m sad not everybody has one, but like, you don’t gotta flip out because of “evangelists” or whatever else crap you’ve seen this week.
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# ? Nov 21, 2019 21:30 |
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Zaphod42 posted:Ah that's true, I'm pretty sure they were talking about vs Touch controllers as being the superior option. I wonder how Touch + the grip with elastic bands mods that I've seen some people use so they are 'tied' to your hand compare against the Index controllers.
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# ? Nov 21, 2019 21:31 |
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Turin Turambar posted:I wonder how Touch + the grip with elastic bands mods that I've seen some people use so they are 'tied' to your hand compare against the Index controllers. Wouldn't hurt to try, not having to hold on to the wands was the biggest thing I liked about the Knuckles. Beyond that though the position your hands have on the Knuckles vs. the Vive wands is also a pretty big deal.
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# ? Nov 21, 2019 21:32 |
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Zaphod42 posted:Index controllers look great to me, although I know somebody (was it Shine?) was saying they hated not having a button you could just click and it was basically a dealbreaker for them on the index controllers as a result since some actions were inconsistent.
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# ? Nov 21, 2019 21:35 |
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KakerMix posted:I went from the original Vive to the Index and kept my original Lighthouses. I still have my original Vive too because now what am I supposed to do with it as I'm keeping the lighthouses? I thought maybe I could use the Vive wands and foot tracking but that's ultragimmick zone. You did it backwards, mang
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# ? Nov 21, 2019 21:36 |
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TACD posted:I don't understand what this means. The Index controllers have several buttons you can click?
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# ? Nov 21, 2019 21:37 |
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Jim Silly-Balls posted:Hardware question. Seems worth a shot. VR definitely puts a bigger load on CPU than normal games. Although I guess SPS helps mitigate that, but still.
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# ? Nov 21, 2019 21:37 |
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Fuzz posted:You did it backwards, mang I meant use the Vive wands as foot trackers IN ADDITION to using the Index controllers. The controllers were always a thing I wanted, even if I didn't get the headset. Cicero posted:Probably means that there's no grip button like on the Touch controllers. The haptic feedback of gripping hard works decently enough imho.
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# ? Nov 21, 2019 21:38 |
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With the Vive Wireless Adapter, would it be possible to put a Thunderbolt card in my PC, use a Corning fiber-optic cable to run through the floor into my basement, up into the next room, into a PCIe enclosure mounted on the wall, and put the WiGig card in the enclosure? Corning hasn't quite put out the TB 3.0 version of their cable yet so it would probably be TB 2.0 throughout. Any foreseeable bandwidth/latency problems there? Would be cool to use my gaming PC but have the next room completely empty as a play space.
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# ? Nov 21, 2019 21:39 |
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TACD posted:I don't understand what this means. The Index controllers have several buttons you can click? I don't have one yet but as I understand it, the Index controllers merely sense the presence of your fingers. As there's no tactile feedback, sometimes you touch it and it senses your finger is there but sometimes you touch it and it doesn't quite make the right contact or something. If you have a button you can push that goes "click" then whenever you wanna do something you click it, and it always works unless the button breaks. Honestly I really hate tactile buttons in general, like on the PS4 or PS3. I much prefer having an actual physical button I can feel. But I also understand Index was going for something where you just kinda grab and let go of objects and it feels more natural than pushing buttons. I can see the design of both, and I think even with the complaints people were saying the Index controllers were still really great, just that for some types of gameplay it isn't as reliable and so can be frustrating.
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# ? Nov 21, 2019 21:41 |
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Paul MaudDib posted:With the Vive Wireless Adapter, would it be possible to put a Thunderbolt card in my PC, use a Corning fiber-optic cable to run through the floor into my basement, up into the next room, into a PCIe enclosure mounted on the wall, and put the WiGig card in the enclosure? You could get the wireless cable thingy extension cable thing. Bout it. https://amzn.to/2O847Kx Pretty sure thats about as extra as you can go without losing signal? Turin Turambar posted:I wonder how Touch + the grip with elastic bands mods that I've seen some people use so they are 'tied' to your hand compare against the Index controllers. Someone was asking for a recommendation or w/e for them. https://amzn.to/3493ExB Roommate got those. They work pretty good if you dont need boosters for knuckles (Regular hands basically). They also make the battery door tighter because of the way the grip thing goes in. She likes em, I hate em. I also hated my mamut grips and everyone loved those I showed them too so theres that. KakerMix posted:I went from the original Vive to the Index and kept my original Lighthouses. I still have my original Vive too because now what am I supposed to do with it as I'm keeping the lighthouses? I thought maybe I could use the Vive wands I use my wands still for pistol whip and a few other games where knuckles are really pointless. Fuzz posted:Disagree on this as a guy that went from Touch to Index. They're basically the next best, but Touch 1.0 was perfect for actual gaming poo poo, they were crazy responsive and felt great. Also agree with you here. Touch was just 'Better feeling'. Yeah my knuckles are cool but eh, touch > knuckles for general use. Enos Cabell posted:Man I'm going to have to stop reading about HL:A. I mean, I want to know everything about the game, but there are so many dumb motherfuckers out there spreading complete poo poo about VR. I hate feeling all console warriory, just stfu and let people enjoy things nerds. gently caress em. Bathe in the salty tears. Cojawfee posted:Lighthouse 2.0 allows you to have more than two base stations which eliminates more blindspots. They were supposed to be cheaper too, but that never happened. I run 3. Tracking is basically unbreakable outside of edge random flukes. Waiting on a 4th. Itll be stupid with 4. You should see how big the estimated playspace is with 3, basically my entire house if i could tear all the walls down. Totally insane. Zaphod42 posted:I don't have one yet but as I understand it, the Index controllers merely sense the presence of your fingers. As there's no tactile feedback, sometimes you touch it and it senses your finger is there but sometimes you touch it and it doesn't quite make the right contact or something. If you have a button you can push that goes "click" then whenever you wanna do something you click it, and it always works unless the button breaks. If the game handles it right, its fine. I've found a few games though where I barely let a finger go off the grips and gun goes to the ground or it ends up in my forward hand only.
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# ? Nov 21, 2019 21:50 |
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Enos Cabell posted:Man I'm going to have to stop reading about HL:A. I mean, I want to know everything about the game, but there are so many dumb motherfuckers out there spreading complete poo poo about VR. I hate feeling all console warriory, just stfu and let people enjoy things nerds. it's Valve, they'll give in eventually
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# ? Nov 21, 2019 22:00 |
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Is echo combat worth the 10bux or is echo arena good enough? Tried out Echo VR through link last night and it’s absolutely incredible, even if I haven’t got past the intro yet. Also Minecraft on the quest is neat. Got to see the base me and my fellow 30 year old buds built over the last 6 months and it was very cool to see it at scale.
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# ? Nov 21, 2019 22:06 |
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App13 posted:Is echo combat worth the 10bux or is echo arena good enough? Combat is kind of dying slowly, but I still think it's worth the 10 bucks. You can go to the Combat area, there's a spot where you can mess around and shoot other people and try out the mechanics to see if you like it or not. It's very much its own thing.
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# ? Nov 21, 2019 22:08 |
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KakerMix posted:I meant use the Vive wands as foot trackers IN ADDITION to using the Index controllers. The controllers were always a thing I wanted, even if I didn't get the headset. Don't the wands still work with lighthouse 2.0s?
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# ? Nov 21, 2019 22:11 |
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Zaphod42 posted:Honestly I really hate tactile buttons in general, like on the PS4 or PS3. I much prefer having an actual physical button I can feel. Tactile buttons literally mean the kind you can feel, so your message is getting garbled. Do you mean, like, analog versus digital buttons? Capacitive, like the touchpad on the PS4? Haptic fakery like a phone?
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# ? Nov 21, 2019 22:12 |
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Paul MaudDib posted:With the Vive Wireless Adapter, would it be possible to put a Thunderbolt card in my PC, use a Corning fiber-optic cable to run through the floor into my basement, up into the next room, into a PCIe enclosure mounted on the wall, and put the WiGig card in the enclosure? Bandwidth-wise Thunderbolt 2 can provide four lanes of PCIe 2.0 which is more than enough, the question would be if the wireless adapter needs 3.0 are any of the enclosures on the market capable of converting two lanes of TB2 in to one lane of PCIe 3. If the adapter can work on PCIe 2.0 then it should work just fine in theory (though Thunderbolt tends to bring some new quirks to the picture even where it should be straightforward, especially on Windows). IIRC there is a slight latency increase, but we're talking within the context of PCIe levels of latency so I'm not sure how much it matters in the context of a video stream. GPUs tend to take a ~20% performance hit in TB enclosures but I haven't yet found a comparison that limits the PCIe lanes when in the desktop so I don't know if that's Thunderbolt or just the limited bandwidth compared to an x16 slot in play. Fuzz posted:Don't the wands still work with lighthouse 2.0s? wolrah fucked around with this message at 22:17 on Nov 21, 2019 |
# ? Nov 21, 2019 22:14 |
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Fuzz posted:Don't the wands still work with lighthouse 2.0s? No. Newer devices work with the old lighthouse, older devices do not work with 2.0. Unless something changed.
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# ? Nov 21, 2019 22:17 |
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HL:A looks like extremely my poo poo, very excited. Here's hoping it runs well on a CV1 and a 1070 so I can string my hardware a little longer.
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# ? Nov 21, 2019 22:24 |
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Lemming posted:Yeah the Vive wands are terrible, I think those comments are in the context of Index controllers vs Touch controllers which is a much smaller gap. Not really in my opinion. Touch wands still feel like I am using a controller whereas Index feels totally integrated. I get that touch controllers are 1000% better than vive wands but index are 1000x better than touch.
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# ? Nov 21, 2019 22:24 |
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That there is debate about what is better, OG Touch controllers or the Index Knuckles really says it all. They are both a hell of a lot better than the Vive wands
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# ? Nov 21, 2019 22:28 |
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KakerMix posted:That there is debate about what is better, OG Touch controllers or the Index Knuckles really says it all. They are both a hell of a lot better than the Vive wands Ehhh I view it as sunk cost or change is scary type arguments. The index controllers are really really weird at first. Its hard to train your brain to "let go" of the controller. But once you adapt other controllers just feel like controllers, where as this is just an extension of my hand.
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# ? Nov 21, 2019 22:29 |
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drat just pulled the trigger on a rift s last night, now I'm reading that hand tracking is only planned for the quest. probably shoulda popped into this thread first.
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# ? Nov 21, 2019 22:32 |
I was the one ranting about the Index controllers, yes. It was in the previous thread. I would take the Touch controllers over them in a heartbeat if they were Lighthouse compatible. Basically, the finger sensing stuff is largely a gimmick because VR games are all designed to work with Touch/Vive as well, so other than making hand gestures in poker games or whatever, there's really no gameplay purpose to it. And it doesn't work well for, say, communicating in ASL (the first thing my wife tried) because it doesn't detect if your extended fingers are touching each other or not. For a pop culture example, you can't do the Spock "live long and prosper" thing and have the Index mirror what your fingers are doing. In games, the convenience of not having to hold the controllers is hampered by the requirement to remove your fingers when throwing things, which means the controller will shift around a lot if you throw something hard, such as in Echo Arena. You can mitigate this by strapping them super tight, but that's really uncomfortable, and they'll still shift enough that it makes me think about what they are doing on my hand, versus the Touch, which were secured by my ring/pinky fingers at all times and I would throw that disc as hard as I could without thinking about what the controller was doing. Ironically, the more "gamey" Touch controllers were more immersive for me, because they just disappeared into my hands and I didn't think about them or worry that they would slip around. Index is fine (actually, great) for gentle throws, like tossing mags into the trash in H3VR, but I've all but stopped playing Echo Arena, because I'll basically have to use the trigger as grip and the grip as trigger, which means rewiring a lot of muscle memory. If anybody ever figures out a way to have only the middle finger sensor be used for grip, so that my ring/pinky fingers can just grip at all times like Touch, that'd be nice for games like Echo. I also had to buy some 3D printed palm boosters to make them comfortable for more than like 20 minutes, and they're still not ideal. I have pretty large hands, but that wasn't a problem for Touch, which I could easily hold for hours on end. Basically, the Index headset is stellar (and I play a lot of racing/flight sims where the controllers aren't used), but the controllers are a step down from Touch unless I wanna flip somebody off. Shine fucked around with this message at 06:42 on Apr 16, 2020 |
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# ? Nov 21, 2019 22:34 |
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gently caress yes new Half-Life. And it's going to be a full game.Claes Oldenburger posted:It's funny, all I ever wanted was more half life, and in VR is even better. I never even considered having to fight headcrabs in VR until seeing the trailer and it gave me a sense of overwhelming dread. I barely made it through that segment on flatscreen, and if memory serves I had to have my brother sitting in the room with me when I did lol. Mr Luxury Yacht posted:Considering he's dead it's understandable. 4000 Dollar Suit posted:drat just pulled the trigger on a rift s last night, now I'm reading that hand tracking is only planned for the quest. probably shoulda popped into this thread first.
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# ? Nov 21, 2019 22:37 |
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Skyarb posted:Ehhh I view it as sunk cost or change is scary type arguments. The index controllers are really really weird at first. Its hard to train your brain to "let go" of the controller. But once you adapt other controllers just feel like controllers, where as this is just an extension of my hand. I absolutely adore the Index Knuckles so I'm with you there, but it isn't fair for me to compare them to the Touch controllers because I haven't ever used them. I know people say the original Touch controllers are better than the nu-Touch controllers on the Rift S, but like I said, no personal experience with them. The debate between the two being even for each set means they are both pretty dang good.
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# ? Nov 21, 2019 22:37 |
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4000 Dollar Suit posted:drat just pulled the trigger on a rift s last night, now I'm reading that hand tracking is only planned for the quest. probably shoulda popped into this thread first. Can you not cancel the order?
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# ? Nov 21, 2019 22:40 |
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El Grillo posted:
I agree with you but also I have doubts since I heard that Oculus wanted to focus on mobile VR moving forward, also the Rift S is outsourced to Lenovo, tho I have only really been looking at VR info the past few days so I could just have my facts wrong. spacetoaster posted:Can you not cancel the order? Naw It already shipped I would have to return it, which isn't a huge problem, The S seemed like it had a nicer head strap system than the Quest and I could take or leave the mobile aspect. I didn't really wanna deal with usb cable/length compatibility and reduced PCVR quality vs the rift, but I'm seeing a lot of people saying it's just as good. runaway dog fucked around with this message at 22:50 on Nov 21, 2019 |
# ? Nov 21, 2019 22:43 |
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4000 Dollar Suit posted:drat just pulled the trigger on a rift s last night, now I'm reading that hand tracking is only planned for the quest. probably shoulda popped into this thread first. Keep the Rift S, it’s a great headset. Hand tracking isn’t going to end up being much of anything.
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# ? Nov 21, 2019 22:43 |
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Taintrunner posted:Keep the Rift S, it’s a great headset. Hand tracking isn’t going to end up being much of anything. I have my doubts on that. The hero headset of Alyx is obviously going to be the Index.
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# ? Nov 21, 2019 22:45 |
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wolrah posted:The Vive Wireless Adapter uses a PCIe 1x interface. It doesn't specify a revision, but the minimum spec CPUs would be expected to support 3.0 and full utilization of the 7gbit/sec capacity of WiGig would require it, so that may be an unspoken requirement as well. Good point. What I'm hearing here is that I would need a Thunderbolt 2 enclosure with a PLX switch chip (i.e. an enclosure that supports multiple slots) that claims PCIe 3.0 support for its devices. Looks like they exist but are pricey. Would need the last option on the list (two slots, TB2) edit: or this one should work too Paul MaudDib fucked around with this message at 23:11 on Nov 21, 2019 |
# ? Nov 21, 2019 22:46 |
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4000 Dollar Suit posted:I agree with you but also I have doubts since I heard that Oculus wanted to focus on mobile VR moving forward, also the Rift S is outsourced to Lenovo, tho I have only really been looking at VR info the past few days so I could just have my facts wrong. What are you taking this to mean? The most we have is Oculus said they "partnered" with them, but it's clearly using all their technology (screens, tracking solution, lenses). From what I understand the distinction is that they're using dedicated hardware on the Quest to do the hand tracking (the same chip that's doing the tracking I think), and that's probably going to require more effort to duplicate on the S since that's driven entirely by the computer. I don't know what the latest word is, whether it's "never" or "maybe." Edit: hand tracking is also mostly only going to be good for non-gaming things like media consumption and that sort of thing. Controller are gonna be way better for gaming which the S is more geared to, exclusively. You aren't gonna lie in bed and watch TV on the ceiling in an S, for example.
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# ? Nov 21, 2019 22:48 |
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While I haven't used the Quest, I bought a Rift S not too long ago (month and a half ish?) and I have zero qualms with it. It's a drat good headset (in my admittedly limited experience).
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# ? Nov 21, 2019 22:49 |
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Lemming posted:What are you taking this to mean? The most we have is Oculus said they "partnered" with them, but it's clearly using all their technology (screens, tracking solution, lenses). The camera arrangement on the Quest also seems to be key (four cameras on the front at angles vs. two front, two side, one top for the Rift S), given repeatedly hand tracking is lost anytime your hands aren't in full view of all four cameras.
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# ? Nov 21, 2019 22:50 |
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# ? Jun 3, 2024 21:51 |
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It's probably just decision remorse, just reading the OP with Rift S crossed out in the categories 3 times was a bit disheartening.
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# ? Nov 21, 2019 22:53 |