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Here are some good and useful starter tips for Demon Roguelike. It's basically the Shin Megami Tensei equivalent of games like DoomRL.megane posted:I dunno of a guide to point you to, but I can throw down some basic tips.
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# ? Nov 18, 2019 21:11 |
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# ? May 24, 2024 01:15 |
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Having just beaten Fire Emblem: Path of Radiance and Radiant Dawn, here are some tips for Path of Radiance that I wish I knew before playing. Fire Emblem: Path of Radiance quote:
Strange Matter fucked around with this message at 23:48 on Nov 18, 2019 |
# ? Nov 18, 2019 22:37 |
The Lone Badger posted:I know it's a bit new, but anything for Fallen Order? In addition to what Limp_Cheese said, - Parrying is a lot more emphasized, but also is much easier than most Souls-like games, so be patient and you will get through fine. - Health and stims recharge at rest points, but only if you manually hit "rest" in the menu. - Don't try to chain parry ranged shots. - Most, if not all, secrets are Metroid style, in that they rarely require precision work to get to it. If you are having trouble reaching a space then just come back later with more movement abilities.
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# ? Nov 18, 2019 23:05 |
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For Fire Emblem: Radiant Dawnquote:
Strange Matter fucked around with this message at 01:46 on Nov 19, 2019 |
# ? Nov 19, 2019 01:14 |
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I'm not sure this even is something you should definitely know for Death Stranding, but after going in mostly blind and learning the ropes I was under the impression it was kind of a survival/crafting/resource management game, but it really isn't and now I'm struggling a bit with adjusting to the fact that structures just get built and pop up in your game without your input. I guess that's kinda like Brütal Legend isn't an RTS and shouldn't be played like one, even though it camouflages as one very successfully?
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# ? Nov 20, 2019 13:38 |
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They don't spontaneously pop up so much as they are a multiplayer feature. It's something you can disable if you would rather do without it.
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# ? Nov 20, 2019 13:46 |
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well then I'd have to put several ten thousands of materials into the auto-pavers myself though Nah I guess I misspoke, it's less that it happens at all, more that the extent to which it happens is far greater than I felt the first few hours, or even the entire first area, implied. Just threw me off a tiny bit is all.
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# ? Nov 20, 2019 13:53 |
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Ah, alright. Well, in that case, I'd say you're right. Despite the way it looks at first glance, Death Stranding is fundamentally a game about rebuilding the world and not surviving in a ruined one.
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# ? Nov 20, 2019 13:57 |
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If it helps you can dismantle individual constructs by approaching them and holding down the Options button. Sometimes people place things in bad spots.
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# ? Nov 20, 2019 14:39 |
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Brightman posted:If it helps you can dismantle individual constructs by approaching them and holding down the Options button. Sometimes people place things in bad spots. Nah it's great when there's a private base or whatever they're called literally right outside a knot, that makes total sense.
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# ? Nov 20, 2019 14:43 |
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Brightman posted:If it helps you can dismantle individual constructs by approaching them and holding down the Options button. Sometimes people place things in bad spots. You can do it remotely from your map by selecting the offending structure and holding Triangle. Or just tap Triangle to request it be upgraded instead.
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# ? Nov 20, 2019 15:53 |
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For a bit there I kept running across ladders placed over prepper doorways and ziplines points that weren't helpful or just dumped me down a cliff side when exiting them.Neddy Seagoon posted:You can do it remotely from your map by selecting the offending structure and holding Triangle. Or just tap Triangle to request it be upgraded instead. Good to know, I read about requesting upgrades but forgot how to do it.
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# ? Nov 20, 2019 18:17 |
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In case you want to know whether Death Stranding has a post game: Yes. You can go back and continue doing standard orders etc after you finish the main story quests And maybe we're veering into subjective territory here, but it's something I think is worth knowing--don't feel obligated to scoop up all the lost cargo/materials and go out of your way to do standard orders if you aren't enjoying it. I found the game to be at its most tedious when I was backtracking or hauling large cargo through difficult zones (either because I picked up hard standard orders, or i picked up junk off the ground along the way), and I found at the end that it wasn't really necessary to progress. You get some neat unlocks by boosting your relationship with the various characters, but the critical path of the game gives you everything you need to succeed, so just do what you find fun. I imagine you could get by without ever taking on a single standard order, but I found a good compromise was to just pick up orders that sent me in the direction I was going anyway. I never really found myself running low on materials; I imagine that becomes a bottleneck if you're really trying to build the bigger projects (bridges, safehouses, paving roads); if you want to play selfishly and just craft your own essential kit, the shelters seem to come prestocked with more than enough materials. And you can always mooch off the shared lockers. So don't feel like you need to make room in your backpack for that 200kg of metals you found in a MULE locker if you don't have a plan for it. And a small mechanical spoiler for the mid-game when you encounter snow that I think is worth knowing: In the course of the main story quest, you will pick up an All Terrain skeleton that allows you to move swiftly through snow. Attempting to walk through long stretches of snow without it is an act of self harm, so postpone any snowy activities until you get the ATS. Did I learn this lesson by by slowly crossing that mountain near the weather station twice with only a power skeleton? I'll never tell Ainsley McTree fucked around with this message at 00:17 on Nov 21, 2019 |
# ? Nov 21, 2019 00:12 |
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In regard to that last one Rig up a Zipline route between the Roboticist and the Weather Station down the slope past the Hot Spring ASAP. It'll pay off in dividends as a major shortcut for a story mission and standard deliveries in general.
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# ? Nov 21, 2019 16:27 |
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Ainsley McTree posted:And a small mechanical spoiler for the mid-game when you encounter snow that I think is worth knowing: In the course of the main story quest, you will pick up an All Terrain skeleton that allows you to move swiftly through snow. Attempting to walk through long stretches of snow without it is an act of self harm, so postpone any snowy activities until you get the ATS. Did I learn this lesson by by slowly crossing that mountain near the weather station twice with only a power skeleton? I'll never tell What's up my walked-through-snow-forever brother. Frostbite, ho!
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# ? Nov 21, 2019 18:21 |
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Neddy Seagoon posted:In regard to that last one Rig up a Zipline route between the Roboticist and the Weather Station down the slope past the Hot Spring ASAP. It'll pay off in dividends as a major shortcut for a story mission and standard deliveries in general. Honestly, as soon as you're able to, load up on 20 PCC Level 2s and build an entire network up in the mountains. It'll take about as long as one trip, and suddenly you're able to get anywhere in the toughest area in seconds.
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# ? Nov 21, 2019 18:35 |
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Nemesis Of Moles posted:Honestly, as soon as you're able to, load up on 20 PCC Level 2s and build an entire network up in the mountains. It'll take about as long as one trip, and suddenly you're able to get anywhere in the toughest area in seconds. That area with the BTs leading towards the Mountaineer in particular just screams “BUILD ZIPLINES”.
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# ? Nov 21, 2019 18:53 |
Nemesis Of Moles posted:Honestly, as soon as you're able to, load up on 20 PCC Level 2s and build an entire network up in the mountains. It'll take about as long as one trip, and suddenly you're able to get anywhere in the toughest area in seconds. Is this even possible? I thought you could only put up a limited number of structures
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# ? Nov 21, 2019 18:53 |
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CuddleCryptid posted:Is this even possible? I thought you could only put up a limited number of structures You’re limited by bandwidth, which grows as you make deliveries; I can’t remember how much bandwidth zip lines take, but I’m pretty sure you can cover the mountains with it, and you can delete other structures if you can’t.
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# ? Nov 21, 2019 18:56 |
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Arcsech posted:As far as I can tell, trying to catch anything higher level, even just 1 higher, than what you have currently out is entirely futile - I threw like 10 balls at a level 9 Growlithe with a level 8 something out, it never even shook once, switched to a level 10 one, caught first throw. This is definitely false, and while the game DOES limit catches based on level (instead of just not having any level 30 guys on Route X, you just can't catch them for a while), they're fairly wide breakpoints, and it gives you a special message if you can't try - something like "It's too strong to catch!" Also, re: Fire Emblem stuff: a lot of the pro tips assume a familiarity with Fire Emblem that may or may not be warranted. My #1 tip for a new Fire Emblem player would be: The system all of the English games use to calculate hit chances is unintuitive. If you have a 70 hit chance, it's not 70%, which would be picking a random number between 1 and 100 and if it's 70 or below, it hits. Instead it picks TWO numbers, and takes the AVERAGE. This means that the numbers behind the curtain look more like a bell curve - it sound complex, but the upshot is that a hit rate of 50 is actually 50%, but 55 is a bit higher than 55%, and 80 is actually considerably higher than 80% (92.2%, to be precise). They do it so that they can do the same hit rate calculations, but higher hit rates work more often, reducing the variance (which feels good in a game with such strong penalties for character death). Making early-game bandit enemies and such even less likely to hit than they appear is another benefit, smoothing out the early-game deaths.
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# ? Nov 21, 2019 19:33 |
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CuddleCryptid posted:Is this even possible? I thought you could only put up a limited number of structures Yeah like Ainsley said, you are limited but the limit even at the base level is high enough to build lines to and from every single camp in the area, even in the really big zones that need a bunch of ziplines.
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# ? Nov 21, 2019 20:36 |
Anything more for Vampyr? The wiki has a good assortment of gameplay tips but I'm mostly interested in whether there are any outstanding or trap skills.
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# ? Nov 21, 2019 21:18 |
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Nemesis Of Moles posted:Yeah like Ainsley said, you are limited but the limit even at the base level is high enough to build lines to and from every single camp in the area, even in the really big zones that need a bunch of ziplines. You can also go back and free up bandwidth by deleting structures that you will never use again. You don't need to be near a structure to do that, it can be deleted via the map. Mierenneuker fucked around with this message at 22:40 on Nov 21, 2019 |
# ? Nov 21, 2019 22:07 |
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anilEhilated posted:Anything more for Vampyr? The wiki has a good assortment of gameplay tips but I'm mostly interested in whether there are any outstanding or trap skills. Claws is pretty bad, avoid that. Personally, I love increased bite damage. If you're using a high stun two hander like you should be, it's extra free damage that stacks up quickly and gives you blood to boot. Pistols are pretty dog poo poo as well past very early game. Unless you are a playing a "embrace nobody" run, there is a very difficult boss fight that has a priest sitting in the middle of the arena. Kill that fucker unless you want the fight to be turbo stupid.
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# ? Nov 21, 2019 22:34 |
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Anything for Siralim 3? I played the first a little bit but it soon got overwhelming. Do the series change it up much? They look basically the same.
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# ? Nov 22, 2019 05:59 |
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SoR Blaze posted:Anything for Siralim 3? I played the first a little bit but it soon got overwhelming. Do the series change it up much? They look basically the same. Yes but if you bounced off one you’re likely to bounce off the other, speaking as such a person myself. http://www.thylacinestudios.com/siralim3/faq.php The jist of it is more refined systems and more content but not necessarily entirely new systems, features, or an engaging story.
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# ? Nov 22, 2019 10:39 |
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Yeah, that's pretty much correct. I've played it and while the specifics of abilities and such are often changed a little from Siralim 2, the basic gameplay and such is more or less exactly the same. Think of it as the difference between Pokemon games, I guess. If you didn't like one of them, you probably won't like any of them. That said, if you stick with it, it really starts feeling less overwhelming quickly. The whole thing is all about crazy synergies between your monster's abilities, pretty much. You pick groups that reinforce each other until they're far, far more than the sum of their parts and then you just tear through things until the setup needs to be improved in some way, either through better spells, stronger but equivalent monsters or new equipment. The rest of the time it's essentially just a standard procedurally generated dungeon crawler.
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# ? Nov 22, 2019 10:47 |
Sandwich Anarchist posted:Claws is pretty bad, avoid that. Thanks! I've tried two-handing and frankly don't particularly care for the parry move, so I guess my current gameplan is to get some kind of high stun offhand weapon and just alternate biting with springing and blood spears. Are there any advantages to not embracing anyone? From what I've read it is an utterly infernal grind and all you get is an achievement? I understand killing citizens gets consequences, but there isn't an ending or anything like that locked behind it, right?
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# ? Nov 22, 2019 12:07 |
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That tip is wrong - killing the priest does not count as embracing him. Embracing only counts when it's the very specific act, either in a cut cutscene or by hypnotizing then eating a named individual, to munch them for loads of exp. You'll know if you've done it, it doesn't happen by accident. The guy you can embrace in the tutorial and it gives you the dramatic decision moment? It's always like that. If you're in combat (eg the priest above) it's not embracing even if you drink their blood. If you want the best ending, embrace nobody. Good ending lets you have... I think 4? So I ate the four tastiest looking/most evil people that gave me the best exp for my eating level (which increases with story progression). Also blood spear and the darkness blast ultimate are the best skills.
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# ? Nov 22, 2019 16:16 |
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anilEhilated posted:Thanks! I've tried two-handing and frankly don't particularly care for the parry move, so I guess my current gameplan is to get some kind of high stun offhand weapon and just alternate biting with springing and blood spears. I never use the parry move, there's no need when 3 hits knocks their asses out. If you want to do that though, there is a Prywyn stake that is fully upgradeable for your offhand, don't remember where it is though. I swore I read that the priest in the boss fight counted against the "not even once" achievement, but maybe I'm wrong. Kill that fucker. Embracing nobody gives you the best ending, but like they said above, you get up to 4 for the good ending. They do that specifically so you can murk a couple people that fuckin suck. Speaking of, embracing certain people will cause things to happen sometimes after next rest. Example, embracing the crazy chick who thinks she's a vampire will cause the burn victim dude to become a monster in the morgue the next night, who is actually worth more experience to kill than if you bit him, and doesn't count against you! Always check your map for ! and do them before resting. You can be permanently locked out of some hints that can gently caress up things for you later.
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# ? Nov 22, 2019 17:42 |
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Yeah I read that about the priest a few times when I was playing - there's a lot of false info goes around about it (and I guess it would make sense if true) in various guides/threads for whatever reason. Not sure if it impacts the achievement but it certainly doesn't change the ending - you can actually tell what ending you're on track for by looking at your character's skin/complexion, you get more vampirey at each "stage" Also imo the good ending is more thematically appropriate than the best ending so go eat some assholes
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# ? Nov 22, 2019 19:59 |
Another for Death Stranding - Highways that are formed by auto-pavers only provide power when you are riding on the central strip that is a different color, not on the "road" proper.
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# ? Nov 22, 2019 20:06 |
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Lunchmeat Larry posted:Also imo the good ending is more thematically appropriate than the best ending so go eat some assholes
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# ? Nov 22, 2019 23:22 |
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What should I know before I play? - go eat some assholes
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# ? Nov 22, 2019 23:42 |
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Hwurmp posted:What should I know before I play? - go eat some assholes Scarfin' down a hot dog, check.
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# ? Nov 23, 2019 00:11 |
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Hwurmp posted:What should I know before I play? - go eat some assholes
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# ? Nov 23, 2019 03:32 |
Lunchmeat Larry posted:Also imo the good ending is more thematically appropriate than the best ending so go eat some assholes
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# ? Nov 23, 2019 11:21 |
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Oh also, there a couple of times where you need to expend XP for the best option in a conversation or choice, and the game doesn't warn you ahead of time. Those situations will just drive you into negative XP, so don't stress it if you don't have any saved up.
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# ? Nov 23, 2019 14:13 |
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anilEhilated posted:Yeah, I'm playing with a "don't eat until I run into something I just can't beat" mindset and two districts in some people are really loving asking for it (looking at you, landlord!). Guess that is their way around the morality system.
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# ? Nov 23, 2019 14:27 |
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# ? May 24, 2024 01:15 |
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Honestly, this kind of thing is why morality systems in games are bullshit. Either have eating people be bad or don't, but don't include assholes just so people won't have to feel too bad about being murderous undead cannibals.
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# ? Nov 23, 2019 14:32 |