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I think the spells they're incapable of casting will be marked with a little red cross.
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# ? Nov 22, 2019 22:51 |
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# ? Jun 3, 2024 18:08 |
Getting a good wand means imminent death. On the other hand, if you have just the starter wands you'll wind up walking through an entire desert, past a pyramid, and some ??? the game doesn't even title... but you can't do anything.
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# ? Nov 23, 2019 02:29 |
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resistentialism posted:Kick one of those fat bottom urns at them, it will ignore their damage reductions and can usually kill them in one or two hits. Fat bottom urns make the rockin world go round.
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# ? Nov 23, 2019 02:32 |
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Khanstant posted:Getting a good wand means imminent death. On the other hand, if you have just the starter wands you'll wind up walking through an entire desert, past a pyramid, and some ??? the game doesn't even title... but you can't do anything. I did that once. It's a shame that the alternate content is so heavily reliant on digging. ...and that there's basically nothing in the alternate content except for some enemies and the contents of those little vaults.
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# ? Nov 23, 2019 03:12 |
Is there even a way back "up" once you do get some terraforming wands? Honestly I'd go nuts for a sandbox mode, anytime I get a lightsaber wand I spend a lot of time just digging around and trying to pour pools of crap into each other. Daily run for today, didn't realize it was like a "tweaked" map. Poking along, just checking the left side to see if there's anything cool. Suddenly... horde of green beholders! Oh poo poo, just got a rude surprise from a fella who I thought was friendly with his nice pink bubble. Khanstant fucked around with this message at 04:22 on Nov 23, 2019 |
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# ? Nov 23, 2019 03:48 |
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Khanstant posted:Is there even a way back "up" once you do get some terraforming wands? Honestly I'd go nuts for a sandbox mode, anytime I get a lightsaber wand I spend a lot of time just digging around and trying to pour pools of crap into each other. In general, you'll want to be able to dig a bunch. One method is to get enough Black Hole spells (possibly with projectile repulsion field or the enhanced projectile speed / enhanced duration modifiers) to just dig your way back up. Similarly, a wand with Matter Eater, Ground to Sand, Touch of Spirits, etc. is good for digging through brick or extremely dense rock. You can use them to connect the Holy Mountain zones to the preceding / next zones, at the cost of angering the gods. Acid does not work well for digging up, unfortunately; as far as I can tell it'll splatter and maybe delete one or two pixels, but then it'll drip down on your head and you'll be sad. It's also worth being aware that you can simply teleport past the trigger line that causes the holy mountain exit to collapse. This doesn't let you get back up past the mountain, but it does let you get back in if you need to edit wands or access healing/spell refreshes. Spoilers about the map layout. You can climb back up the shaft to the right of the lava lake; this lets you get from the snow caves up to the mines and then to the surface. You can climb up the fungal caves to get from the Vault to the Jungle. This means that the major roadblocks are the Hiisi Base and Temple of the Art, both of which are chokepoints in the map (no built-in way to bypass them). However, the Temple of the Art has access to the Tower, which at the end will drop you back out on the surface. Basically if you can get a couple of Black Holes by the end of the snow caves, you're set -- break open the pre/post Hiisi Base holy mountain zones and the pre Temple of the Art holy mountain and then you can walk anywhere in the main part of the game, even if you collapse every Holy Mountain except the last one.
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# ? Nov 23, 2019 04:24 |
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How did these alchemists even get anything done when this fungus gets you high as poo poo.
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# ? Nov 23, 2019 04:26 |
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Today on Cooking With Wands, here's a handy recipe to instantly cook anything to 1000 degrees. It's a weird configuration, requiring the triple cast effect at the end to make it machine gun. NOTE: Does not work on cast-iron ovens! Fungal Caves' robot did me in
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# ? Nov 23, 2019 04:33 |
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What does work reliably on robots? Explosions do better than most things, but they still seem to take way less damage than other enemy types. Mind, then you get to the Hiisi...officers, I guess, the bigger ones, in the Jungle, and they just soak up preposterous amounts of damage. Had a run where the best wand I was able to scrape together was a laser machinegun (rapid-fire Concentrated Light) and it still couldn't kill them very quickly at all.
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# ? Nov 23, 2019 04:59 |
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TooMuchAbstraction posted:What does work reliably on robots? Explosions do better than most things, but they still seem to take way less damage than other enemy types. Magic Missile, higher grade explosives. Basically, you avoid them instead of kicking them to death.
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# ? Nov 23, 2019 05:04 |
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Also electricity rips them to shreds pretty nicely.
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# ? Nov 23, 2019 05:06 |
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Lightning works really well, and you're likely to stumble across at least one copy of it by that point. If you can project some lingering spell (crosses, clouds) with Damage Field attached to it, you basically have a win button. Situationally, you can plink them from behind cover with a light saber, preferably one with a trigger on it that can be used to inject a bunch of poo poo through a wall
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# ? Nov 23, 2019 05:13 |
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Freeze and a powerful enough explosion also oneshots most everything.
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# ? Nov 23, 2019 16:36 |
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Bug toucher. Big bug toucher (doesn't really do anything)
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# ? Nov 23, 2019 17:46 |
Cardiovorax posted:Oh my god, this is the most amazing thing. Lukki Perk Spiderwalk mod: https://modworkshop.net/mydownloads.php?action=view_down&did=26010#description this is really, really fun to play with. i'm sure it's a touch op (it seems like movespeed is too fast sometimes) but it's legit cool to alter your strategies knowing you can hang anywhere but can't operate at all in big open spaces, since you can't actually jetpack anymore and must be within a certain range of a wall
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# ? Nov 23, 2019 17:50 |
TooMuchAbstraction posted:It's also worth being aware that you can simply teleport past the trigger line that causes the holy mountain exit to collapse. This doesn't let you get back up past the mountain, but it does let you get back in if you need to edit wands or access healing/spell refreshes. How do you teleport predictably? I've gotten teleport potion a few times, but every time I end up throwing it by accident and splashing in the telejuice... I end up random place I've already explored. Where is the desert/pyramid/??? thing normally? I found them once in a map by going right at the very start and there was just a thin place to bomb and get to a tunnel that lead to desert. I am just assuming they are important locations, I guess I don't really know the "point" of the game yet, just been trying to go as far as possible.
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# ? Nov 23, 2019 18:40 |
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Khanstant posted:How do you teleport predictably? I've gotten teleport potion a few times, but every time I end up throwing it by accident and splashing in the telejuice... I end up random place I've already explored. By using the teleport spell. The 'teleport potion' works like any other stain and causes you to teleport randomly until you remove it or you teleport enough that it falls off. Any existing teleport potion in the world does not vanish upon use, though, so if you're trying to teleport through a wall, it's best to make a small puddle next to the wall and keep dunking yourself in it until you teleport where you want to go.
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# ? Nov 23, 2019 18:57 |
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Khanstant posted:How do you teleport predictably? I've gotten teleport potion a few times, but every time I end up throwing it by accident and splashing in the telejuice... I end up random place I've already explored. e:f;b Khanstant posted:Where is the desert/pyramid/??? thing normally? I found them once in a map by going right at the very start and there was just a thin place to bomb and get to a tunnel that lead to desert. I am just assuming they are important locations, I guess I don't really know the "point" of the game yet, just been trying to go as far as possible.
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# ? Nov 23, 2019 19:02 |
TooMuchAbstraction posted:What does work reliably on robots? Explosions do better than most things, but they still seem to take way less damage than other enemy types. Electricity or freezing mod. Mostly to keep them stunned and not loving you up, but electricity does a ton of damage to them as well. Not Alex posted:Freeze and a powerful enough explosion also oneshots most everything. A tentacle will also break frozen things quite handily. A two projectile wand with one to freeze and one to trigger a tentacle is brutal.
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# ? Nov 23, 2019 20:10 |
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Khanstant posted:How do you teleport predictably? I've gotten teleport potion a few times, but every time I end up throwing it by accident and splashing in the telejuice... I end up random place I've already explored. I think that teleportatium (the teleport potion) biases its teleports in the direction you're aiming. That still doesn't make it exactly reliable. I've never taken teleportitis so I've no idea if it works similarly. Thanks for the tips re: robots. Sounds like basically you bust out the ammo spells or have a good combo wand or risk loving yourself up with electricity.
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# ? Nov 23, 2019 21:08 |
I'll try to experiement with the potion next time I get one. So far, I have wasted them all because I get them in the context of the crazy room with like 12 potions on shelves. Invariably I cannot resist chucking every single one, hoping to get my "item" count up... but there's always a fire potion that ruins everything haha.
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# ? Nov 24, 2019 00:49 |
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Being willing to use limited ammo explody spells will improve your success rate in this game by a lot.
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# ? Nov 24, 2019 02:01 |
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IronicDongz posted:Being willing to use limited ammo explody spells will improve your success rate in this game by a lot. Yeah, I just have a big attraction to ridiculous combo wands, and those are more fun when you can use them repeatedly. Usually. Today I made what is certainly the most terrifying wand I've ever tried. https://i.imgur.com/YQNAQL5.mp4 That's spark bolt with trigger into a long-lasting, homing slime mist with "giant explosion on slimed enemies" and "matter eater" on it. When I first entered the level I fired it offscreen and there were like 20 explosions in rapid succession, after which half the level was gone. You may note that I do not have immunity to explosions. edit: dammit, a prosaic death after all that. Got polymorphed into one of the jumping ghoul things from the first level and then my own homing Death Cross (on the first wand in that screenshot) killed me. TooMuchAbstraction fucked around with this message at 02:32 on Nov 24, 2019 |
# ? Nov 24, 2019 02:21 |
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TooMuchAbstraction posted:Yeah, I just have a big attraction to ridiculous combo wands, and those are more fun when you can use them repeatedly. Usually. Today I made what is certainly the most terrifying wand I've ever tried. https://www.youtube.com/watch?v=0fPRO2SApO8
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# ? Nov 24, 2019 02:32 |
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The dragon cave just dropped a wand for me that has about 500 double spark triggers and I just have no idea what the hell to do with this thing.
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# ? Nov 24, 2019 03:30 |
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Rip them out, you only need one to cause chaos. "Do a kickflip"
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# ? Nov 24, 2019 04:17 |
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Easily my greatest achievement to date with this game is the time I rode the minecart down the ramp and landed on a monkey.
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# ? Nov 24, 2019 05:02 |
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Trying my hand at speedrunning. This was a really great run. I was the duck
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# ? Nov 24, 2019 05:27 |
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Where did the chaotic polymorphine come from?!
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# ? Nov 24, 2019 05:48 |
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^^^ it was the orb spit out by the big robed bone guy lmao I was wondering why the camera stopped following the worm I did a full clear on this run and I'm basically trapped now since there were maybe two black holes generated in the entire world and I have no way to get through to east/west world. Lame! dyzzy fucked around with this message at 05:51 on Nov 24, 2019 |
# ? Nov 24, 2019 05:49 |
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The other great extremely dense rock destroyer is 'ground to sand' on a glowing lance.
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# ? Nov 24, 2019 06:01 |
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I am reminded -- the same run that I did that horrible exploding burrowing death cloud thing, I also experimented with homing glowing lances, and the results were...awful? They'd consistently stop after going maybe a lightsaber's length. I thought they were supposed to go through walls. Sticking +speed on them didn't make a noticeable difference either. I'm not really clear on how Matter Eater works either. I tried putting it on some firebolts and got anemic results; it'd burrow some, but then the bolt would bounce and explode like normal. It did well on the mist AFAICT because mist doesn't get destroyed when it hits a wall (or else has lots of bounces). Does anyone have a good understanding of how Matter Eater works? Pop quiz: if you were allowed to start with any one spell in your inventory, at the cost of starting with, say, no wands and one Fire Flask, what spell would you pick?
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# ? Nov 24, 2019 06:07 |
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TooMuchAbstraction posted:I am reminded -- the same run that I did that horrible exploding burrowing death cloud thing, I also experimented with homing glowing lances, and the results were...awful? They'd consistently stop after going maybe a lightsaber's length. I thought they were supposed to go through walls. Sticking +speed on them didn't make a noticeable difference either. Glowing lance basically has half the range of Summon Arrow. If it fell straight down, your aim was off, it's pretty reliable. Matter eater works based on the damage of the spell. Weak spells won't do jack, but stronger spells punch through anything.
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# ? Nov 24, 2019 06:17 |
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TooMuchAbstraction posted:Pop quiz: if you were allowed to start with any one spell in your inventory, at the cost of starting with, say, no wands and one Fire Flask, what spell would you pick? Probably Lightning Bolt. Jam it into any wand that'll accept it and you've got a wand that can oneshot pretty much anything for the first few floors. I've killed myself enough with it that I've gotten fairly good at estimating the blast range.
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# ? Nov 24, 2019 06:36 |
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Post poste posted:Glowing lance basically has half the range of Summon Arrow. If it fell straight down, your aim was off, it's pretty reliable. In my experience it's not power, it's how fast it moves. Faster spells can hit the wall and disappear before the wall does, but slower ones don't have the same thing happen. Fire bomb (the slow, infinite ammo fire attack you can find in the starting mines) actually had the best results of everything I tried. Granted I haven't actually gotten to experiment with it much, so I could be wrong. TooMuchAbstraction posted:Pop quiz: if you were allowed to start with any one spell in your inventory, at the cost of starting with, say, no wands and one Fire Flask, what spell would you pick? Mana plus. That plus the much more common chainsaw lets you make one of those wands that dumps all your mana in half a second, except it never runs out of mana.
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# ? Nov 24, 2019 06:47 |
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Sage Grimm posted:Rip them out, you only need one to cause chaos. Chaos you say? TOO MUCH CHAOS ELECTROCUTED IN LAVA. Sultan Tarquin fucked around with this message at 15:07 on Nov 24, 2019 |
# ? Nov 24, 2019 15:00 |
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After 400 deaths, finally, finally loving FINALLY beaten the game.
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# ? Nov 24, 2019 17:03 |
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Snake Maze posted:In my experience it's not power, it's how fast it moves. Faster spells can hit the wall and disappear before the wall does, but slower ones don't have the same thing happen. Fire bomb (the slow, infinite ammo fire attack you can find in the starting mines) actually had the best results of everything I tried. Ahh, sounds like there's an aura on the projectile that destroys walls. I guess that makes sense. Post poste posted:Glowing lance basically has half the range of Summon Arrow. If it fell straight down, your aim was off, it's pretty reliable. I was shooting straight into the wall. Samovar posted:After 400 deaths, finally, finally loving FINALLY beaten the game. Congrats! EDIT: pictured, the most well-guarded wand I've ever seen. TooMuchAbstraction fucked around with this message at 17:40 on Nov 24, 2019 |
# ? Nov 24, 2019 17:27 |
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Having bouncing spells can mess with lots of behaviors, and lances don't pass through everything- soft materials are like paper to them but they'll be caught on rock and steel. I think at this point I'm just waiting for a big content update or balance pass. Lost my latest run to a CTD while trying to kill the boss with 13 orbs.
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# ? Nov 24, 2019 17:51 |
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# ? Jun 3, 2024 18:08 |
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Revenge explosion hurts the player? Ohh Had a good run which I ruined by travelling back from the ice caves to the first level, then figuring I'd take a shortcut through the first temple. Of course it was unpassable, having collapsed earlier. Had a black hole wand so I dug out... and angered the gods. Next run I found a weird wand with shuffle and 6 spells at once and plenty of capacity, which also had Always Casts: Thunder Charge. Put three random timer spells on that, picked up explosion immunity... and then of course I dodged an enemy into a pool of water.
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# ? Nov 24, 2019 23:15 |