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Fun little fact about the bloodstarved beast that not a lot of people know: it's not just called that. Throw one of those smelly blood cocktails and it will get completely distracted and be too busy licking at the thing to attack you. It's a great opportunity to really lay into it.
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# ? Nov 26, 2019 17:49 |
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# ? Jun 7, 2024 12:34 |
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Yeah, I had a few of those going in, some molotovs, healing items, the bullets required to use the parry mechanic. Used them all, then whoops, OHKO out of nowhere. That didn't strike me as fun.
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# ? Nov 26, 2019 18:00 |
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Yeah, not to drown the thread in Soulschat again, but the Bloodstarved Beast is one of the first proper walls of Bloodborne. It's also an optional boss, though - you can leave at any time and come back when you feel a bit more ready. If you're not having fun, though, then you're not having fun.
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# ? Nov 26, 2019 18:16 |
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DeathChicken posted:Yeah, I had a few of those going in, some molotovs, healing items, the bullets required to use the parry mechanic. Used them all, then whoops, OHKO out of nowhere. That didn't strike me as fun. You have zero reason to feel bad about not "Playing Bloodborne Right" over consumables, because even if you idiot savant your way into beating Gascione on the first try? Asking "Why did they increase the costs of items after I beat a boss? That seems pointless" people still clutch their pearls at how you are playing a Souls game wrong The game still loving rules in spite of that. But it's perfectly understandable to think "Why not just top me off for free estus/casting style?" when you hit a rough patch, or decided to have a little too much fun with your ammo. Section Z fucked around with this message at 18:37 on Nov 26, 2019 |
# ? Nov 26, 2019 18:25 |
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At the very least, the two BBBs (big brick boys) in the shortcut between the first lamp and Father Gascoine are very reliable for dropping 2 blood vials each, and they have a very generous counter window. If there's one thing about Bloodborne that really sucks it's that they included bloodtinge / gun dude as a build you can work toward when it's really not good for anything, and the magic build, while eventually very strong (when your opponent's not fire resistant, anyway) takes awhile to receive a weapon that uses it.
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# ? Nov 26, 2019 18:41 |
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I feel Souls games would benefit a lot from just having a class system that dictates how your stats grow, rather than letting you just gently caress everything up and make characters that aren't fun to play.
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# ? Nov 26, 2019 18:46 |
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I usually just chewed through the big hoard in the street near the bridge with the first two werewolves whenever I needed healing items. 2 or 3 minutes and I would have more than enough to keep me going for hours.
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# ? Nov 26, 2019 18:47 |
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Don’t get hit never need to heal or use rally system (taps head)
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# ? Nov 26, 2019 19:25 |
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Maybe it's just my playstyle, but I get get a tonne of millage in Souls out of pure aggression and non-stop pressure. Dodge if you have to, but never leave weapon range. Are there any more distinctly horror games that play like this? Doom I guess from a purely aesthetic level, but there is something appealing about the idea of you being the worst monster of them all. And I don't mean bullshit, streamer horror game "you did a bad now suffer". And obviously not something like Lust for Darkness or whatever that drek was called. Edit: Maybe those asymmetrical games I've seen like Friday The 13th or... um the other one with hooks and crap are what I actually want? They look awful though, just absolutely terrible when from what I've seen and the 1 match I tried of whatever the hook thing is. Zushio fucked around with this message at 19:50 on Nov 26, 2019 |
# ? Nov 26, 2019 19:45 |
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Coming soon, the newest hit horror title, 'The Darkness FUCKS', in which you are a specialized matchmaker for horrifying entities who just need some downtime to recuperate and want to date before their next big job and death spree
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# ? Nov 26, 2019 19:49 |
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I forgot about The Darkness actually. I really enjoyed both those. Loved all the sinister whispering in your ear.
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# ? Nov 26, 2019 19:52 |
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Zushio posted:Maybe it's just my playstyle, but I get get a tonne of millage in Souls out of pure aggression and non-stop pressure. Dodge if you have to, but never leave weapon range. Section Z fucked around with this message at 20:12 on Nov 26, 2019 |
# ? Nov 26, 2019 20:09 |
Zushio posted:I forgot about The Darkness actually. I really enjoyed both those. Loved all the sinister whispering in your ear. Yeah, the Darkness games are surprisingly good for how little they're remembered today.
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# ? Nov 26, 2019 20:11 |
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They had some serious balance issues when you were actually playing them, which may have contributed. It's easy to dismiss them as a comic thing that would really only appeal to enthusiasts.
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# ? Nov 26, 2019 20:16 |
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Even given the tangential relationship to Witchblade, very little involved with Garth Ennis ages well, he really mined that intersection between Todd McFarlane aesthetics and Bill Hicks pseudophilosophy
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# ? Nov 26, 2019 21:23 |
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Speaking of tangential relations to Garth Ennis,Zushio posted:Maybe it's just my playstyle, but I get get a tonne of millage in Souls out of pure aggression and non-stop pressure. Dodge if you have to, but never leave weapon range.
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# ? Nov 26, 2019 21:28 |
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Dead Space 2 lies at the perfect intersection of horror and action game, in my opinion. Dead Space 1 has you be too much of a zero-dialogue cipher and Dead Space 3 is too poo poo.
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# ? Nov 26, 2019 21:35 |
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Cardiovorax posted:Dead Space 2 lies at the perfect intersection of horror and action game, in my opinion. Dead Space 1 has you be too much of a zero-dialogue cipher and Dead Space 3 is too poo poo. I liked the zero-dialogue cipher. There were times in DS1 that really showed Isaac's emotion and what was going on, the exhausted slump of his shoulders, the way he reacted to seeing his wife, that really felt more emotional than similar scenes in DS2. My favourite scene in the whole game is the one at the very end, when he sits down in the cockpit of the ship, and he takes off his helmet to reveal...just some guy. Just a regular guy that's been through poo poo, who just looks so goddamn exhausted, who looks like he's been through hell and hasn't become full of grit or some action movie star or anything, he's just...tired. Not a single word needed to communicate it.
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# ? Nov 26, 2019 21:39 |
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It's a matter of taste, I suppose. I just don't like silent protagonists as a general thing. Especially in a horror game, it makes you end up with a character who just feels to stoic, too unflappable and too disconnected. When Isaac finally finds his girlfriend, who he has gone through necro-zombie-mutant hell to save, and barely even reacts when she should by all rights be breaking down into tears and sobs of relief? It just all just starts feeling so fake and wooden to me. If my character doesn't express he cares, I find it distinctly difficult to care myself.
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# ? Nov 26, 2019 21:44 |
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Thank you all for the recommendations, sadly I have played all of them lol. As for Dead Space, I think 1 and 2 are both excellent games. For my money though, 1 is slightly better. It has more actual moments of terror and never really let's up on the tension. Dead Space 2 is mechanically superior by far and the overall plot is a little better, but it didn't feel nearly as tense or scary. In fact, I'd say that other than a single jump scare I should have seen coming there was hardly anything even mildly scary in Dead Space 2. I mostly just felt like a Gears of War Action Man with worse controls.
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# ? Nov 26, 2019 21:51 |
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Morpheus posted:I liked the zero-dialogue cipher. There were times in DS1 that really showed Isaac's emotion and what was going on, the exhausted slump of his shoulders, the way he reacted to seeing his wife, that really felt more emotional than similar scenes in DS2. My favourite scene in the whole game is the one at the very end, when he sits down in the cockpit of the ship, and he takes off his helmet to reveal...just some guy. Just a regular guy that's been through poo poo, who just looks so goddamn exhausted, who looks like he's been through hell and hasn't become full of grit or some action movie star or anything, he's just...tired. Not a single word needed to communicate it. Yeah, I like how Isaac was just an average-looking guy in the first one. Then the sequels came and he got nice cheekbones.
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# ? Nov 26, 2019 21:52 |
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Oh the first Condemned was really good too. Never played the sequel.
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# ? Nov 26, 2019 21:54 |
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DeathChicken posted:I think my only experience with a Dark Souls game was playing Bloodborne, getting up to the Blood Starved Beast, using all of my items to get him to a sliver of health in a pretty epic fight, then getting OHKOed by his head bite. After which I realized I would have to grind for hours just to get enough items to make another effort at that and was like, nah This post is wrong
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# ? Nov 26, 2019 21:54 |
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He does look almost exactly like his voice actor, who is a pretty average (if solidly good-looking) sort. Dunno how much more average than "actually a real person who isn't a supermodel" you can get.
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# ? Nov 26, 2019 21:54 |
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Cardiovorax posted:It's a matter of taste, I suppose. I just don't like silent protagonists as a general thing. Especially in a horror game, it makes you end up with a character who just feels to stoic, too unflappable and too disconnected. When Isaac finally finds his girlfriend, who he has gone through necro-zombie-mutant hell to save, and barely even reacts when she should by all rights be breaking down into tears and sobs of relief? It just all just starts feeling so fake and wooden to me. If my character doesn't express he cares, I find it distinctly difficult to care myself. See, that's why I like the ending - you think it's this stoic, unflappable guy, but it's clear he's not. I guess they could've had him show more emotion during the scenes with his girlfriend (and maybe there are one or two where he does, but I don't remember all of them), but a big part of it is that, if I remember right, the game is often playable when someone else is there. Like, you can move Isaac around and stuff. Are there cutscenes where a character is talking and you're not in direct control of Isaac? Anyway. Generally I'm not a fan of silent protagonists either, usually because the game they're in simply don't have them emote a whole lot, if at all, or the characters act as if the protagonist is talking and replying, even though they're clearly not. Mind you this is not something they could keep up for more than one game, so I understand why they had him speak in the sequel and onwards.
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# ? Nov 26, 2019 22:00 |
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Morpheus posted:Are there cutscenes where a character is talking and you're not in direct control of Isaac? Morpheus posted:Generally I'm not a fan of silent protagonists either, usually because the game they're in simply don't have them emote a whole lot, if at all, or the characters act as if the protagonist is talking and replying, even though they're clearly not. That's just me, though. To each their own.
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# ? Nov 26, 2019 22:05 |
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I find it interesting that in the first game Isaac does have a fair bit of characterization but only if you read the objectives in your menu. They are all in character and kind of his reflections on the situation and his personal thoughts. It is a little strange he doesn't say anything out loud but really he isn't in much of a situation to say anything for 90% of the game. Everyone gives you very clear instructions with no room for misunderstanding and there isn't anyone to speak to anyway for most of the game. Everyone is really busy trying to sort out the problem in the narrative and frankly doesn't have time to talk. Dead Space doesn't feel like the kind of game where the protagonist needs to constantly be shouting one-liners to himself which is really the only option in the first game without interrupting the immersion. There's also the whole thing about how Isaac is definitely still infected and experiencing some of the symptoms of the Necromorph plague even if he is resistant. Can we also talked about how awesome the diegetic menu is.
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# ? Nov 26, 2019 22:42 |
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Zushio posted:Thank you all for the recommendations, sadly I have played all of them lol. I found the Ishimura level one of the tensest I've ever played. Just never knowing when it's coming and imagining how bad it will be when it does was genuinely harrowing for me. Also, the boss fight was dumb and bad, but seeing Isaac so resigned and beaten at the (fake) end of the game was pretty cathartic. But then, I also enjoyed the part of DS3 right before the stupid planet bits, so it might just be me. I though the weapon crafting bits were good, though.
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# ? Nov 26, 2019 23:02 |
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Considering how much time Hammond and Kendra spend sniping at each other, I find it hard to imagine that they just had no space for Isaac to also make himself heard in some fashion. I guess I'm just not happy with how much more defined all of this made the secondary characters feel compared to my POV character, who really should be the most interesting and well-portrayed by default, since you spend so much more time with him.
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# ? Nov 26, 2019 23:06 |
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Black August posted:Coming soon, the newest hit horror title, 'The Darkness FUCKS', in which you are a specialized matchmaker for horrifying entities who just need some downtime to recuperate and want to date before their next big job and death spree It's called Monster Seeking Monster and it's part of Jackbox Party Pack 4.
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# ? Nov 26, 2019 23:09 |
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I forgot about the Ishimura level in 2. Absolutely the highlight of the game.
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# ? Nov 26, 2019 23:13 |
Zushio posted:Oh the first Condemned was really good too. Never played the sequel. Condemned 2 gets a bad rap but it only has a few glaring issues that crop up occasionally. Later levels have a bit too much gunplay when normally guns are rare superweapons to be used sparingly, they changed Ethan's design from a kinda stocky ethnically ambiguous guy to a generic gruff white protagonist, and toward the end of the game you get the power to shout at people and make their heads explode.
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# ? Nov 26, 2019 23:17 |
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The real issue with Condemned 2 was adding weapon durability. It had other sins, but that was the greatest.
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# ? Nov 26, 2019 23:18 |
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I didn't really think Ethan looked any more white in the second Condemned game, just really unhealthy. I mean, geeze, look at those eyes.
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# ? Nov 26, 2019 23:26 |
Night10194 posted:The real issue with Condemned 2 was adding weapon durability. I didn't have an issue with that. Lacking weapon durability in the first game meant you could just grab something pretty good and never change it unless you lucked into something even better. None of the weapons were bad enough that you'd be at a serious disadvantage even if you had to fight with your bare hands.
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# ? Nov 26, 2019 23:32 |
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I had heard about the nonsense in the end game. Issac looks seriously ill and emaciated in 2 for sure. I always somewhat read him as a Native American, at least partially, in the first game but he does look quite White in the second one.
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# ? Nov 26, 2019 23:56 |
His skin is usually darker in the first game depending on lighting, and he has a whole new voice actor. You’d never know it was the same character if you weren’t told.
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# ? Nov 27, 2019 00:06 |
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Zushio posted:I had heard about the nonsense in the end game. Issac looks seriously ill and emaciated in 2 for sure. I always somewhat read him as a Native American, at least partially, in the first game but he does look quite White in the second one.
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# ? Nov 27, 2019 00:07 |
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I forgot that everyone was such big chonky beef boys in those games. It's like Gears of War Triangle Men turned up to 11.
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# ? Nov 27, 2019 00:08 |
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# ? Jun 7, 2024 12:34 |
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First game Ethan is definitely inspired by grungy 90s horror like Se7en where every lead actor isn’t a beautiful chiseled Adonis yet. Condemned 2 is definitely rocking the wet-haired permanently-looking-at-the-sun look that still dominates prestige television. It’s Norman Reedus in Boondock Saints vs. Norman Reedus in Walking Dead. E: when the hero has nothing to lose they grow a beard and they sweat through their hair. al-azad fucked around with this message at 00:14 on Nov 27, 2019 |
# ? Nov 27, 2019 00:12 |