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The wild area is the best post game in a pokemon game i've played
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# ? Nov 27, 2019 19:21 |
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# ? Jun 5, 2024 12:12 |
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Since Snorlax G-Maxes in to Delta Snorlax I assume this means Pokemon Insurgence is now canon.
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# ? Nov 27, 2019 19:22 |
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mateo360 posted:so technically I was right We only bought the double pack because we've got three people in the house. Two of us share a Switch and play Sword, and the other is playing Shield. Makes it easier to get version exclusives without having to mess with the internet much,
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# ? Nov 27, 2019 19:24 |
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So is there a trick to catching gigatamax pokemon? I tend to use dusk balls on max raids since I'm assuming that counts as a dark area. Is it just throw and pray?
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# ? Nov 27, 2019 19:27 |
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seiferguy posted:So is there a trick to catching gigatamax pokemon? I tend to use dusk balls on max raids since I'm assuming that counts as a dark area. Is it just throw and pray? Every pokeball is functionally identical for catching a raid Pokemon, except for the master ball. Use whatever you like There's no trick it's just random
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# ? Nov 27, 2019 19:29 |
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Sea Lily posted:Every pokeball is functionally identical for catching a raid Pokemon, except for the master ball. Use whatever you like When/where was this confirmed because it's real dumb if true.
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# ? Nov 27, 2019 19:36 |
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I heard the comp scene wants to ban dynamaxing because it's too random and things might play out differently than normal and I'd really like to hear more reasoning behind it because that sound so wrong and alien to me. Like why would you want everything to play out the exact same and get stale
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# ? Nov 27, 2019 19:38 |
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Sorry if this has been asked and answered already, but for the spawns in the wild area can you save before encountering and reset if it’s not shiny? Or is the shiny roll determined when it pops up? This would also be useful to know if you accidentally kill a shiny then you can just reset and try to catch it again.
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# ? Nov 27, 2019 19:45 |
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ThisIsACoolGuy posted:I heard the comp scene wants to ban dynamaxing because it's too random and things might play out differently than normal and I'd really like to hear more reasoning behind it because that sound so wrong and alien to me. Like why would you want everything to play out the exact same and get stale The argument is that it would centralize the meta around "constantly being worried that the opponent is going to get +4/+4 over 3 turns during which you can't kill the mon, and then you get sweeped". Imo, and with a huge grain of salt since I haven't played comp seriously on showdown since like gen 6 and it was UU, it would centralize the meta around building a team that can one shot everything on the other team -> so you open with the embiggened Mon -> so the match is decided turn one, which is unfun as gently caress. And if dynamax is allowed in any tier it will centralize that tier around it immediately. At least when weather was a huge deal there was multiple ways to play weather. I will say this is needlessly concerning for folks since there a 100% chance Pokemonshowdown.com will just add a Dynamax Anything Goes ladder and everyone who wants to do it can play it to their hearts content Edit edit: actually I should just link the Smogon discussion since even with the slap fighting both sides are pretty clear in what they want and why they think their way is going make the most diversity in the meta. Dynamax Discussion GenericGirlName fucked around with this message at 19:51 on Nov 27, 2019 |
# ? Nov 27, 2019 19:46 |
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ThisIsACoolGuy posted:I heard the comp scene wants to ban dynamaxing because it's too random and things might play out differently than normal and I'd really like to hear more reasoning behind it because that sound so wrong and alien to me. Like why would you want everything to play out the exact same and get stale dynamax isnt really mon-agnostic, it benefits a small handful of things way more than a lot of others. you could say "well then ban those" but it becomes a bit of a loop at that point since the mons that really love it - setup sweepers - exist beyond the few who really abuse it currently, there just isn't much reason to use them over gyarados, excadrill, or hawlucha. really the only thing holding the meta together right now is Ditto but it hasn't been very fun to play around. also a meta decided by setup sweepers just isn't that fun in general
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# ? Nov 27, 2019 19:59 |
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Im pretty on the fence about dynamax. I like setup sweep playstyle so I’m biased towards keeping it, but I get the complaints about a centralized meta. The in game play allows for non dynamax battles since they are constrained to power spots so from an”lore” perspective im ok with it if smogon bans it. Obviously Nintendo is gonna keep it for their sanctioned play since its this gens special thing, but I do wonder how that will work if they do a same gen sinnoh remake.
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# ? Nov 27, 2019 20:04 |
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I like the idea of "OU" and "Power Spot OU" myself.
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# ? Nov 27, 2019 20:06 |
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Kyrosiris posted:I like the idea of "OU" and "Power Spot OU" myself. that's the ideal for me too, but they've already split the ladder between OU (with dyna) and another ladder i cant remember the name of that's basically gen 7 + dynamaxing + new mons
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# ? Nov 27, 2019 20:15 |
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Kyrosiris posted:I like the idea of "OU" and "Power Spot OU" myself. Things I will be playing this gen: UU Every "Other Meta" on Showdown that uses a weird Dyna/Giga gimmick.
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# ? Nov 27, 2019 20:17 |
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ThisIsACoolGuy posted:Like why would you want everything to play out the exact same and get stale that's kinda the goal with a lot of the smogon stuff, from my point of view
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# ? Nov 27, 2019 20:18 |
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Kyrosiris posted:I like the idea of "OU" and "Power Spot OU" myself. Yea Im down for this. Id take that over dynamax being regulated to a non legal format like full dex/mega/zmove.
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# ? Nov 27, 2019 20:18 |
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Licarn posted:of all the dumb decisions in these games, gmax events are the dumb icing on the dumb cake I mean, if they were just a "hey, right now we're doing an event to make it possible to catch this shield version exclusive in sword and vice versa" it'd be nice. As it is, "get this snorlax right now because we've arbitrarily decided you can't catch it normally" is dumb as hell and means it'll literally be impossible to catch all the g-max pokemon in the future when this game is no longer supported. e: i mean, it's no more dumb than mythical pokemon in past gens but those were loving dumb too, so
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# ? Nov 27, 2019 20:22 |
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Gotta love that event gmaxes are all rare catches instead of the easy normal catches every other raid thing is. I do love raids for the qol at least, and getting guaranteed shots at high iv wild mons, it's good for that. I personally don't like to dynamax my own pokemon but giant enemy kinglers is great and the raid mechanics are a neat riff on battling.
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# ? Nov 27, 2019 20:34 |
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Breeding two g-max parents should produce g-max offspring..
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# ? Nov 27, 2019 20:39 |
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Deified Data posted:This is honestly the first Pokémon campaign I've beaten where I've felt "this needs an enhanced edition ASAP", and it has nothing to do with what Pokémon are or are not in the game. I'm really happy with the pokemon just showing up on the routes by itself. More than the wild area, I just want a more 'open' game where you can challenge the gym leaders in any order and have a bigger variety of routes you can tackle/pokemon you can catch from the outset.
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# ? Nov 27, 2019 20:41 |
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Borsche69 posted:More than the wild area, I just want a more 'open' game where you can challenge the gym leaders in any order and have a bigger variety of routes you can tackle/pokemon you can catch from the outset. Edit: It could even be set on the same continent as Unova; do a big "Poke-America" region. North America has enough varied geography and is spread out enough that you could make it huge.
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# ? Nov 27, 2019 20:47 |
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If we moved away from routes and more towards how the wild area worked, that might be pretty nifty actually. That being said, I'd prefer for the game to have some linearity, because having a sense of progression is good and satisfying in a way that games which let you do anything from the outset lack.
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# ? Nov 27, 2019 20:51 |
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Blaziken386 posted:If we moved away from routes and more towards how the wild area worked, that might be pretty nifty actually. Progression isn't based on linearity vs non-linearity. Open world games still have a sense of progression in terms of getting better equipment, accomplishing quests and sidequests, growing stronger etc. With pokemon, just something simple like the ability to challenge gyms in any order and a more open route structure wouldn't necessarily stop you from having a sense of progression - you would still get that by defeating gyms and leveling up your pokemon.
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# ? Nov 27, 2019 20:56 |
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Blaziken386 posted:If we moved away from routes and more towards how the wild area worked, that might be pretty nifty actually. Yeah I personally don't like open games or see what challenging the gyms in any order would improve. Having linear order means there's the possibility of doing something more interesting with the story and a rising challenge. I'd rather they just apply the design principles of the wild area to the various routes themselves. The actual wild area is kind of boring, and to me personally navigating to raids is extremely frustrating since so many weather effects obscure the stupid lights.
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# ? Nov 27, 2019 20:56 |
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Borsche69 posted:Progression isn't based on linearity vs non-linearity. Open world games still have a sense of progression in terms of getting better equipment, accomplishing quests and sidequests, growing stronger etc. With pokemon, just something simple like the ability to challenge gyms in any order and a more open route structure wouldn't necessarily stop you from having a sense of progression - you would still get that by defeating gyms and leveling up your pokemon. the wild area in this game sort of dodged this issue with the level gating, but because you're expected to go to hammerlock right after Kabu, it fell a little bit flat. At the 3 gym mark, you've seen everything the wild area has to offer (aside from the lake of outrage/very tiny islands that get unlocked at gym 7) so you just go back at the end to catch the stronger pokemon, rather than gradual progression.
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# ? Nov 27, 2019 21:06 |
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Besides the lakes in the Wild Area and that one big lake next to the professor's house, is there anywhere else I should explore now that I have the water bike?
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# ? Nov 27, 2019 21:11 |
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One of the funny things about having so many Ditto on the PS ladder is seeing people discover the hidden mechanic of Ditto not being able to copy Ditto.
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# ? Nov 27, 2019 21:12 |
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Nanigans posted:Besides the lakes in the Wild Area and that one big lake next to the professor's house, is there anywhere else I should explore now that I have the water bike? There's a canal in the gym one town irrc
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# ? Nov 27, 2019 21:13 |
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Hi I hit 1500 on the Random Battles Ladder and will be trying to hit 1600 to be top 10-20ish this week. Dynamax has an extremely lovely dynamic because there essentially is no chance of meaningful counterplay while Dynamax is going on. For the most part, the doubled hp means nothing will ever actually OHKO a Dynamaxed Pokemon, and every time a Dynamax attacks, it gets stronger due to how the moves inherently work. The "counterplay" to Dynamax lies purely in minimizing your losses while it's going on (switching to a resist when you guess if the opponent will Max Airstream or Max Knuckle), having a plan to KO the buffed pokemon after Dynamax ends, and then winning the game from a disadvantaged position, usually by leveraging your own Dynamax. If you look at random battles right now, it's all setup sweepers. Almost every single pokemon has Bulk Up or Nasty Plot or Swords Dance on it, and of course Random Battles reflects what people are actually winning with on the ladder. This really isn't an issue with particular pokemon. I've won with Swoobat and Slurpuff about a dozen times now, and also won with lovely slow/medium speed Pokemon with Swords Dance like Perserker after I set up a Sticky Web (Sticky Web is on a lot of Pokemon this gen). Hell, I've swept most of a team with Beheeyem, won with Nasty Plot Lunatone, you name it. The entire meta is setup sweepers and everything can setup and sweep because Dynamax is inherently stupid as a mechanic.
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# ? Nov 27, 2019 21:20 |
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It's been a while since I've played a Pokémon game, but didn't some of the 3ds ones have the option to search for Pokémon you'd like to trade for? I'd like to trade for a nincada instead of trying to get the right weather in the wild area, but the only trade options I see are link trade and surprise trade.
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# ? Nov 27, 2019 21:20 |
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appletun is such a cute pet
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# ? Nov 27, 2019 21:21 |
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Flyin Jim Elbows posted:It's been a while since I've played a Pokémon game, but didn't some of the 3ds ones have the option to search for Pokémon you'd like to trade for? I'd like to trade for a nincada instead of trying to get the right weather in the wild area, but the only trade options I see are link trade and surprise trade. Yeah sadly this game doesn't have a trade board where you list what you want to trade and provide parameters for what you trade for.
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# ? Nov 27, 2019 21:25 |
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Ultima66 posted:Dynamax has an extremely lovely dynamic because there essentially is no chance of meaningful counterplay while Dynamax is going on. For the most part, the doubled hp means nothing will ever actually OHKO a Dynamaxed Pokemon, and every time a Dynamax attacks, it gets stronger due to how the moves inherently work. The "counterplay" to Dynamax lies purely in minimizing your losses while it's going on (switching to a resist when you guess if the opponent will Max Airstream or Max Knuckle), having a plan to KO the buffed pokemon after Dynamax ends, and then winning the game from a disadvantaged position, usually by leveraging your own Dynamax. If you look at random battles right now, it's all setup sweepers. Almost every single pokemon has Bulk Up or Nasty Plot or Swords Dance on it, and of course Random Battles reflects what people are actually winning with on the ladder.
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# ? Nov 27, 2019 21:29 |
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seiferguy posted:Yeah sadly this game doesn't have a trade board where you list what you want to trade and provide parameters for what you trade for. Well poo poo, guess it's back to changing the system clock and hoping for a sandstorm
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# ? Nov 27, 2019 21:29 |
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Flyin Jim Elbows posted:Well poo poo, guess it's back to changing the system clock and hoping for a sandstorm
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# ? Nov 27, 2019 21:32 |
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Blaziken386 posted:Forgive me if this sounds dumb, but I don't play much competitive - because dynamax only lasts 3 turns, shouldn't that mean that wall/stall pokemon should be a viable counter? The argument is that even if the damage is mostly mitigated the attacker still gets lots of buffs which make the battle very lopsided. Also the issue is needing to have a stall for tons of different types since your not hemmed in by needing an item to activate dynamax. A couple different mons setup to dynamax gives a player a lot advantages over stall. nintendo really should have made dynamax need a wishing piece or something as a held item. I think that would go a long way to helping mitigate the issue.
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# ? Nov 27, 2019 21:32 |
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Blaziken386 posted:Forgive me if this sounds dumb, but I don't play much competitive - because dynamax only lasts 3 turns, shouldn't that mean that wall/stall pokemon should be a viable counter? Every dynamax poke with decent stats before hand are wall breakers thanks to dmax stat and bp boosts
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# ? Nov 27, 2019 21:35 |
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Blaziken386 posted:Forgive me if this sounds dumb, but I don't play much competitive - because dynamax only lasts 3 turns, shouldn't that mean that wall/stall pokemon should be a viable counter? Even if it did work to stall out the three dynamax turns, the dynamaxed sweeper is still coming out of it with several stages of buffs, mandating either a hazer/pseudo-hazer, or as Ultima said, some sort of plan to blow up the idiot with anywhere from 2-5 extra stages of speed and/or attacking stat.
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# ? Nov 27, 2019 21:35 |
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Blaziken386 posted:Forgive me if this sounds dumb, but I don't play much competitive - because dynamax only lasts 3 turns, shouldn't that mean that wall/stall pokemon should be a viable counter? Not really. Dynamaxing shuts down a lot of the tools stall uses to deal with set-up sweepers and every Dynamax move has some kind of buff rider attached to it along with being a powerful move of that type with perfect accuracy and no drawbacks like Fire Blast/Hydro Pump/Close Combat etc have. Plus they can still have items. There are very, very few Pokemon that can stand up to that kind of super-charged assault for long.
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# ? Nov 27, 2019 21:37 |
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# ? Jun 5, 2024 12:12 |
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Blaziken386 posted:if you want, I can just give you a nincada. gimme like 15 minutes, and I'll trade you one via link code 0386 Awesome yeah that works for me, thanks!
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# ? Nov 27, 2019 21:38 |