|
Owlbear Camus posted:
That's a good point. I only played the most recent Battlefront game for an hour before I hit up Microsoft for a refund. I'm really hoping this game makes EA see how dumb it is to make us continuously pay for poo poo that should definitely just be in the game from the start. It won't but I'm an optimistic nerf herder.
|
# ? Nov 29, 2019 23:15 |
|
|
# ? Jun 6, 2024 12:58 |
|
AllNewJonasSalk posted:That's a good point. I only played the most recent Battlefront game for an hour before I hit up Microsoft for a refund. I'm really hoping this game makes EA see how dumb it is to make us continuously pay for poo poo that should definitely just be in the game from the start. It won't but I'm an optimistic nerf herder. If an EA executive had to read your post they would just see a blank space because their minds don’t work that way.
|
# ? Nov 29, 2019 23:30 |
|
Biplane posted:If an EA executive had to read your post they would just see a blank space because their minds don’t work that way. All they would see is ”I only played the most recent Battlefront” and then they would be highfiving themselves for catching one more dumbass.
|
# ? Nov 29, 2019 23:38 |
|
AllNewJonasSalk posted:That's a good point. I only played the most recent Battlefront game for an hour before I hit up Microsoft for a refund. I'm really hoping this game makes EA see how dumb it is to make us continuously pay for poo poo that should definitely just be in the game from the start. It won't but I'm an optimistic nerf herder. All EA will see is that it sold a lot and commission a sequel with shoehorned in multiplayer combat with a load of microtransactions and
|
# ? Nov 29, 2019 23:39 |
|
Just make a lightsaber game like For Honor, get someone capable to make it fun and then charge for pink sabers. Capitalism and consumer win.
|
# ? Nov 29, 2019 23:59 |
|
jisforjosh posted:All EA will see is that it sold a lot and commission a sequel with shoehorned in multiplayer combat with a load of microtransactions and Wanna use the force to jerk Cal off? That'll be 15 credits!
|
# ? Nov 29, 2019 23:59 |
|
I've never seen a Jedi do the tap on the shoulder prank which seems wrong
|
# ? Nov 30, 2019 00:01 |
|
Finished it today. I really enjoyed it. Couple of thoughts: * It made me want to replay the KOTOR series. *Kind of wish you could stay with a single saber design. *[spoiler]The giant bat fight reminded me of the cool parts of Dad of War. Nearly as good as fighting the dragon there. * The last stage in the Empire place, the boss fights, and the Vader cameo were all excellent. * Missed opportunity for a "Jedi Robe" poncho on Ilum, even if it was the same shape but had a robe texture. * Pretty much all of the vision on Bogano was excellent. Illuminating a red saber, the climbing/crawling part, everything. * Should've taken more after Devil May Cry than Dark Souls. * Can't wait for a sequel. * Honestly done with Cal, though. I hope they do get another actor to portray the main character in the next game. It adds a cool cinematic quality to it. * Me: "there needs to be more saber fights", Also Me: *pushes Inquisitors off ledges every chance I get* * Puzzles were actually really good. * The best map in recent memory. Learn to read it. It's really amazing. * Music was great. The cues form the OT soundtrack hit at the perfect moment. * The force powers in this game compared to say... Force Unleashed were super underwhelming. Push felt good. The others I hardly used. * The droid in this game is almost as adorable as Baby Yoda. * Considering how intricate and long the secret paths are that lead to strictly cosmetics is honestly silly sometimes. There were jumping puzzles, optional bosses, etc. in places where you go WAY OFF the path and it leads to a skin for the ship. I don't agree that they should have had stats, but I don't know, maybe more cosmetics? Different outfits? Hairstyles? I don't know. * Cere's Lightsaber + Blaster style she used briefly was so drat cool. * The parry timing is so loving off. I just resorted to blocking in the last quarter of the game. Honestly almost as good. Firstborn fucked around with this message at 00:28 on Nov 30, 2019 |
# ? Nov 30, 2019 00:18 |
|
If you figure out how to parry certain creatures you kill them instantly without having to deal with their bullshit so it's very much worth taking the time to come to grips with it. The giant spider thing and the dufus ogre creature on Kashyyyk come to mind. Also that Deathclaw looking motherfucker on Dathomir goes down hard when you parry his attack three times in a row.
|
# ? Nov 30, 2019 00:53 |
|
If anything I found the parry window pretty generous
|
# ? Nov 30, 2019 00:58 |
|
Maybe less the parry timing and more the delay that every melee attack seems to take. Coming from Souls games there seems to be less "wind-up" telegraphing the attacks. Here I tended to parry early because almost every attack had a huuuuuge wind-up delay. I beat it on the 3rd difficulty with all the parry timing/damage/whatever else bars even. Finished with 5 stims. I had to do two of the saber fights more than twice. Everything else I one-shot.
|
# ? Nov 30, 2019 01:01 |
|
LOL drat it must be cool to be good at games
|
# ? Nov 30, 2019 01:02 |
|
Firstborn posted:Finished it today. I really enjoyed it. Also just finished: my thoughts (alongside yours): * Pretty much all of the vision on Bogano was excellent. Illuminating a red saber, the climbing/crawling part, everything. That bit was awesome, like I think I mentioned earlier they did tremendous work with the various visions, but that one was the culmination of their efforts and it showed. Really like that it made sure Cal's final decision didn't come out of nowhere since he saw the consequences of trying to raise a new order, and the Zeffo Sage talking about how they fell due to dogma taking them away from the path of balance was a pretty nice point to the Jedi having the same issue (not exactly shocking that Corvo "somehow" got a vision of the fall of the Jedi when he visited the place in retrospect) quote:* Music was great. The cues form the OT soundtrack hit at the perfect moment. Also got to thank the genius who grabbed The HU for that rock song, it was picture perfect Star Wars while being just enough its own thing, much like the rest of the soundtrack. Just wish they had the music available to buy/listen too. quote:* The droid in this game is almost as adorable as Baby Yoda. Yeah, using BD-1's antenna as effectively ears gave him a lot of character. Considering how little they had to work with they did amazing making him not only a fully realized personality but one of the best characters of the game. As for other thoughts; the combat was a definite struggle for me, not sure if it's just because I'm not used to this style of thing (the Dark Souls "git gud" fandom made me feel those games would emphasize basically everything I hate in a game in terms of frustration/picture perfect reflexes, though I understand this one isn't nearly as bad) but things got a little obnoxious, especially with some enemies that like to pop an unblockable with very little warning (hated those drat Empire droids, they practically retroactively soured me on K2SO from Rogue One in retrospect) or getting surrounded by enemies that could spam attacks at me. Add in how the controls felt a little clunky and slow to me and I started burning out on it, especially by the end. Felt like I got flinched out/knocked down by combat far more than enemies in the game too, which was obnoxious, every time a game does that it is yanking away the one thing I'm supposed to control in the game, my own character. Finally wimped out and dropped the difficulty (which I didn't have super high to begin with) just so I could finish and not spend eons in combat trying to traverse the map looking for the last items. I will grant when I did win a fight it felt awesome and earned. The story and the puzzle design were very good though, characters were quite likable although you had to make a point to click on them constantly until they stopped answering for best results. If they toned down the slides some (especially some which had a bad habit of sending you wildly off them) and added either fast travel after finishing a planet or at minimum a "return to ship" button travel would have been great. Map was good for what it was but the multi-level design got a bit crazy to follow, some sort of "navigate here" or at least highlighting travel areas better would be nice. Overall though a very strong game, probably more so if you can play better than me .
|
# ? Nov 30, 2019 01:04 |
|
Captain Hygiene posted:LOL drat it must be cool to be good at games The game is easy, is what I'm trying to say. If you play other action games. It wasn't trying to sound arrogant, or whatever? Sorry.
|
# ? Nov 30, 2019 01:05 |
|
Firstborn posted:The game is easy, is what I'm trying to say. If you play other action games. It wasn't trying to sound arrogant, or whatever? Sorry. Oh it wasn't a slam on you, sorry. There's just a basic level of competence I'm lacking in games like this, where I'm constantly dying and even the basic bosses take a dozen tries at the lowest non-story difficulty, so I'm always wistfully imagining what it must be like to just waltz through an even harder version.
|
# ? Nov 30, 2019 01:09 |
|
Captain Hygiene posted:Oh it wasn't a slam on you, sorry. There's just a basic level of competence I'm lacking in games like this, where I'm constantly dying and even the basic bosses take a dozen tries at the lowest non-story difficulty, so I'm always wistfully imagining what it must be like to just waltz through an even harder version. Also I meant the finished the game with a maximum of 5 stims, not like "the last boss i had 5 stims left " I think being able to block from any direction also helps a whole lot and looks cool. Basically every boss can be killed by roll -> get a hit or two. Roll -> get a hit or two. Hold block for the duration of it's obligatory 4-5 hit combo. Roll for the follow-up unblockable, get one hit or two. The thing that the Souls games taught me is to not get greedy about it. Try just going for one or two hits, and backing off. The push ability wrecks opponent's stamina meter, too, if they are vulnerable at all to it.
|
# ? Nov 30, 2019 01:28 |
|
Firstborn posted:Finished it today. I really enjoyed it. I actually had the exact same thought and i've fired up Kotor 2 again. The gameplay is of course a bit outdated but god drat the dialogue is so drat good and after playing the disappointing Outer Worlds recently I miss the old Obsidian.
|
# ? Nov 30, 2019 01:31 |
|
They made the MMO able to be played solo, and it had a decent story, from what I remember. It was nice being able to tailor that story somewhat based on class, so you could have a full Han Solo-esque adventure or a more typical Jedi one, etc. I remember the best one being a Thrawn-esque Space James Bond adventure with the Imperial Agent class. Might be worth looking into.
|
# ? Nov 30, 2019 01:37 |
|
Firstborn posted:Also I meant the finished the game with a maximum of 5 stims, not like "the last boss i had 5 stims left " Functionally equivalent since the max number of stims is 10.
|
# ? Nov 30, 2019 02:09 |
|
I wish there was a boss rush mode or something, I would like to continue messing around with some of the bosses. Even the bounty hunters seem to have disappeared after I beat the game. edit: Reflecting an entire squad of Storm Troopers' laser barrage back at them should be an achievement.
|
# ? Nov 30, 2019 02:52 |
|
I don't know about you guys, but I could pilot the hijacked AT-AT, blowing the poo poo out of everything, all night. Pretty much the only thing that could improve that part of the game would be Merrin materializing from a cloud of green smoke to crack wise every once in a while.
|
# ? Nov 30, 2019 05:26 |
|
Firstborn posted:They made the MMO able to be played solo, and it had a decent story, from what I remember. It was nice being able to tailor that story somewhat based on class, so you could have a full Han Solo-esque adventure or a more typical Jedi one, etc. I remember the best one being a Thrawn-esque Space James Bond adventure with the Imperial Agent class. Might be worth looking into. There were planet stories and class stories, meant to be played together and leading to the same areas (generally). I think Agent had the most flexibility in ending, it's always the same class story but based on who they allied with at various points they could wind up being an agent, double agent, triple agent or free agent and various folks would be alive to say how cool they were to do that. It definitely felt like the one they did first and then realized they couldn't spend nearly as much time on the others. Still great stories on them, but less variety on how you could end up.
|
# ? Nov 30, 2019 05:53 |
|
LS Sith Warrior was also really, really good. LS Empire in general tended to be fairly strong just because it allowed for actual nuance.
|
# ? Nov 30, 2019 06:07 |
|
withak posted:I don't know about you guys, but I could pilot the hijacked AT-AT, blowing the poo poo out of everything, all night. Also, how have I finished the game, explored all the parts of every world and gotten most of the collectibles and still only have played 52% of the game?
|
# ? Nov 30, 2019 06:12 |
|
Madurai posted:
Echos?
|
# ? Nov 30, 2019 06:29 |
|
BD-1 scans don't show up in the map percentages either
|
# ? Nov 30, 2019 06:31 |
|
Looking forward to the sequel where through a series of events Cal becomes an Imperial pilot and it is literally just TIE Fighter with better graphics
|
# ? Nov 30, 2019 08:32 |
|
Firstborn posted:Maybe less the parry timing and more the delay that every melee attack seems to take. Coming from Souls games there seems to be less "wind-up" telegraphing the attacks. Here I tended to parry early because almost every attack had a huuuuuge wind-up delay. I beat it on the 3rd difficulty with all the parry timing/damage/whatever else bars even. Finished with 5 stims. Same but 6 stims on Grandmaster.
|
# ? Nov 30, 2019 08:34 |
|
Bruceski posted:There were planet stories and class stories, meant to be played together and leading to the same areas (generally). I think Agent had the most flexibility in ending, it's always the same class story but based on who they allied with at various points they could wind up being an agent, double agent, triple agent or free agent and various folks would be alive to say how cool they were to do that. It definitely felt like the one they did first and then realized they couldn't spend nearly as much time on the others. Still great stories on them, but less variety on how you could end up. They developed the stories simultaneously with multiple writers so it wouldn't take 15 years to write the game. The Imperial Agent writer had the most freedom because that character type had no direct analogue in the movies, and so no real fan expectations/wish fulfillment angle to constrain it, which made it really awesome. That's probably why the off-alignment paths in the traditional classes tend to be more interesting as well, they're like playing an Infinities story where your character type gets to take the other fork in the road.
|
# ? Nov 30, 2019 10:28 |
|
Tarezax posted:Functionally equivalent since the max number of stims is 10. Ahaha oh my god, I never got more than 4. No wonder the final Dojo fight was something of a pain. But anyway, just got through it, and overall liked it quite a bit in terms of gameplay. The main issue I have is that the combat kind of seemed to lose its unique dynamic towards the very end. The thing I really liked about the combat earlier on is that it basically abides by "turns", similar to a fighting game. If you land an attack it's your turn, and you get to stay on the offensive until you've finished your combo or get countered somehow, because your enemy is forced to block rather than be able to launch attacks on their own. Fallen Order does just that, usually with a Parry being the thing that switches turns around. And especially during the first half of the game that works really well, it makes for a nice back and forth that rewards playing aggressively. It also lets you feel real smug once you learn to parry counter-attacks, which basically means you continually deny the enemy their turns. But it feels like towards the end that dynamic kind of gets lost, particularly in the dojo fight. You're surrounded by so many enemies that you don't really get to capitalize on your turn, and are often forced out of it by external attacks. Worse, some enemies just don't care about turns and spontaneously launch uninterruptible attacks while you're wailing on them. So at that point you're not really taking charge anymore, but more stuck dodging around in circles waiting out enemy attack patterns until you can get in a single little hit or two. It still sort of works, but really not nearly as well. But enough complaining, one surprisingly fun part was of the game Trilla. Perhaps it's just because Cal is such a void of character, but I enjoyed every time she was on screen. She's just so into it! She walks around like a ludicrously grimdark and over-the-top stereotype, but she just owns that poo poo with such panache that I can't help but love it. It might have taken horrible torture and indoctrination, but this is the look of a lady who has found her thing and is loving it.
|
# ? Nov 30, 2019 12:53 |
|
JBP posted:Just make a lightsaber game like For Honor, get someone capable to make it fun and then charge for pink sabers. Capitalism and consumer win. lightsaber dueling mode thats like dark souls but with fighting game matchmaking, imo
|
# ? Nov 30, 2019 13:23 |
|
Farm Frenzy posted:lightsaber dueling mode thats like dark souls but with fighting game matchmaking, imo That's kind of what I mean but I think it would be cool with 3v3 or whatever you choose to do a la Jedi Academy which was the funniest and funnest mp stars war.
|
# ? Nov 30, 2019 13:37 |
Does anyone else have poo poo performance on PC? I've got a GTX 960, so not the best, but I can't even run this at 30 fps on lowest settings without constant stuttering and FPS drops. It's a shame, would be a good game if it was actually smooth, especially in combat.
|
|
# ? Nov 30, 2019 13:39 |
|
Nothingtoseehere posted:Does anyone else have poo poo performance on PC? I've got a GTX 960, so not the best, but I can't even run this at 30 fps on lowest settings without constant stuttering and FPS drops. It's a shame, would be a good game if it was actually smooth, especially in combat. Same card (laptop) and i turned all extra pixels and shaders off and I had to close like every other application running but it made it playable.
|
# ? Nov 30, 2019 14:37 |
|
That's a 5 year old video card.
|
# ? Nov 30, 2019 17:02 |
|
So’s your face buddy
|
# ? Nov 30, 2019 17:11 |
|
I'm fine--butter smooth-- on PC but I have a much newer rig in general. (I7 9700k, 2070 super.)
|
# ? Nov 30, 2019 17:12 |
|
The game looks better on Medium settings than The Force Unleashed does on max settings, which I found amusing, although I think Kamino's rain looks better
|
# ? Nov 30, 2019 17:35 |
Fuzz posted:That's a 5 year old video card. This game is for consoles released in 2013. I'm not expecting anything beyond low graphics, but a consistent framerate isn't too much to ask.
|
|
# ? Nov 30, 2019 17:39 |
|
|
# ? Jun 6, 2024 12:58 |
|
Vinylshadow posted:The game looks better on Medium settings than The Force Unleashed does on max settings, which I found amusing, although I think Kamino's rain looks better The Force Unleashed came out 11 years ago.
|
# ? Nov 30, 2019 18:01 |