|
The worst thing they did to inexperienced players was put the drat sprawl number there. I also agree that i wish they would stop bolting on new poo poo and fix the old poo poo. I cant drag myself to play that long beyond the initial expansion phase, since you just steamroll the AI.
TyrsHTML fucked around with this message at 15:58 on Dec 1, 2019 |
# ? Dec 1, 2019 15:56 |
|
|
# ? May 25, 2024 18:42 |
|
And Tyler Too! posted:Your sprawl is always going to be higher than your admin capacity but once you have enough planets settled it hardly matters. Stellaris is a game of snowballing (assuming you suffer no disasters or anomalies backfiring).
|
# ? Dec 1, 2019 16:00 |
|
The bad move was tying research to empire size to start with. They should just steal Distant Worlds model pretty much outright, which is to say for the uninitiated that raw production of research suffers MASSIVE dropoff beyond a certain point and the biggest gains to your research come from flat% gains from research stations on (rare) anomalies. I've never ever liked the 4x convention of producing science in a factory. TheDeadlyShoe fucked around with this message at 20:00 on Dec 1, 2019 |
# ? Dec 1, 2019 19:56 |
|
I’m holding high hopes for distant worlds 2 being the ultimate 4x game. The developers said it’s going to be a “bigger and better distant worlds 1 on a new engine”
|
# ? Dec 1, 2019 20:30 |
|
Been looking at the vanilla habitat AI again and it's just so baffling. The entire energy district logic is code:
|
# ? Dec 1, 2019 23:44 |
|
Splicer posted:Been looking at the vanilla habitat AI again and it's just so baffling. The entire energy district logic is So, if the AI's energy income dips below 200/month and the habitat does not have science districts it builds more energy districts, regardless of whether or not it has pops to work those jobs?
|
# ? Dec 1, 2019 23:56 |
|
Bofast posted:So, if the AI's energy income dips below 200/month and the habitat does not have science districts it builds more energy districts, regardless of whether or not it has pops to work those jobs? If the habitat already has an energy district it skips the check current energy step and just continues hurling out additional energy districts, still not checking for workers.
|
# ? Dec 2, 2019 00:32 |
|
The worker check might happen elsewhere; this is just a weighting thing.
|
# ? Dec 2, 2019 00:36 |
|
The mining district logic is identical. Now you may be thinking that by identical I mean "Identical, but with the word energy swapped out for minerals" No. No I do not.
|
# ? Dec 2, 2019 00:37 |
|
Serephina posted:The worker check might happen elsewhere; this is just a weighting thing. code:
|
# ? Dec 2, 2019 00:44 |
|
Splicer posted:The mining district logic is identical. That seems like a problem.
|
# ? Dec 2, 2019 00:46 |
|
Which file can this logic be found in, btw? I'm kind of wanting to look at it myself now.
|
# ? Dec 2, 2019 05:29 |
|
Splicer posted:The mining district logic is identical. lol
|
# ? Dec 2, 2019 06:31 |
|
Bofast posted:Which file can this logic be found in, btw? I'm kind of wanting to look at it myself now. Stellaris directory \ Common \ districts \ 03_habitat_districts.txt Can confirm that the mining district checks for empire's energy income. Here's the weighting for building science districts on a habitat: code:
|
# ? Dec 2, 2019 07:04 |
|
TheDeadlyShoe posted:
This is probably because everything else in the game is produced in a factory effectively, so you can reuse code without adding weird extra complexity. It's a difference between code design and gameplay design.
|
# ? Dec 2, 2019 08:06 |
|
Vavrek posted:Stellaris directory \ Common \ districts \ 03_habitat_districts.txt "I SAID SLAM IT DOWN"
|
# ? Dec 2, 2019 09:19 |
|
Does anything in the AI bother checking for Consumer Goods, out of interest?
|
# ? Dec 2, 2019 09:35 |
|
Bloodly posted:Does anything in the AI bother checking for Consumer Goods, out of interest? In general the other building AI is more along the lines of the planetary energy district I put up there, checking the number of free jobs, resource levels etc. but I've only been looking hard at habitat AI. I made a megastructures mod a while back and the AI I replaced vanilla with is too build happy.
|
# ? Dec 2, 2019 10:11 |
|
looking forward to the new patch where an AI with the Voidborne origin builds dozens of habitats stuffed with generators, only for all their people to be too starving to actually run them.
|
# ? Dec 2, 2019 13:09 |
|
Splicer posted:I'm away from my PC now but IIRC the entertainment district does and the clerk district checks to see if the AI is /low/ on consumer goods. Please correct me if I'm wrong Vavrek. You are not wrong. code:
code:
code:
To be clear for others: I'm only looking at the habitat districts file right now. The rules for proper planets are more complex, so it's harder to see what's happening at a glance.
|
# ? Dec 2, 2019 13:14 |
|
Aethernet posted:looking forward to the new patch where an AI with the Voidborne origin builds dozens of habitats stuffed with generators, only for all their people to be too starving to actually run them. needs to be a food Megastructure
|
# ? Dec 2, 2019 13:33 |
|
Vavrek posted:Do commercial districts give consumer goods to AI? Maybe that's why they build them? e: I also don't know why the habitat district weighting is in the tens of thousands but the regular district weighting is things like "3" Splicer fucked around with this message at 14:14 on Dec 2, 2019 |
# ? Dec 2, 2019 14:10 |
|
Bofast posted:Since trade collection seems to go through gateways, if you place gateways well enough you should eventually be able to have a single starbase collecting from the entire empire. In addition you can set up a single bastion to give massive trade protection to all your trade lanes. I'm getting back into this. I'm still building tall because I find generating an early tech advantage with no chance of anyone wardeccing me allows me to expand later much faster. Is the admin cap ascension perk still strictly better than the research perk? Ditto expansion over discovery for the same reasons. Edit: Also has Arcology been nerfed yet or is it still the go to to instantly win the game?
|
# ? Dec 2, 2019 15:00 |
|
Natural 20 posted:In addition you can set up a single bastion to give massive trade protection to all your trade lanes. Honestly i think its the other way around. Tech over admin imo. Expansion first will forever be a no brainer the way its set up
|
# ? Dec 2, 2019 15:19 |
|
If you're planning on staying small or you've already stacked a bunch if admin then the admin is better. If you've already blown past your admin then tech.
|
# ? Dec 2, 2019 15:35 |
|
Should I buy all the missing DLC now or wait for the Christmas sale? Seems like they are all 50% off for the "autumn" sale.
|
# ? Dec 2, 2019 16:29 |
|
Relevant Tangent posted:needs to be a food Megastructure
|
# ? Dec 2, 2019 16:37 |
|
pseudanonymous posted:Should I buy all the missing DLC now or wait for the Christmas sale? Seems like they are all 50% off for the "autumn" sale. https://store.steampowered.com/bundle/6186/Stellaris_Ascension_Pack/
|
# ? Dec 2, 2019 16:47 |
|
Captain Invictus posted:MEAT. PLANET. MEAT. PLANET. MEAT. PLANET. MEAT PLANET!!! If you're a Lithovore, every planet is a Meat Planet!
|
# ? Dec 2, 2019 16:49 |
|
Splicer posted:If you're buying stuff here's a bundle with a little bit extra off Thanks for linking that. I'm unsure because I wasn't going to buy the humanoids pack, just the ones that offer more gameplay. I already have Leviathans and Utopia, so I think despite the discount that bundle ends up costing me more than buying the pieces separate if I don't buy humanoids. Oh, I wasn't going to buy Plantoids either.
|
# ? Dec 2, 2019 17:12 |
|
pseudanonymous posted:Thanks for linking that. I'm unsure because I wasn't going to buy the humanoids pack, just the ones that offer more gameplay. I already have Leviathans and Utopia, so I think despite the discount that bundle ends up costing me more than buying the pieces separate if I don't buy humanoids. Oh, I wasn't going to buy Plantoids either. E: if you're skipping the pack then buy from the paradox store. Same deals, you get a steam key, paradox gets a bigger cut. Splicer fucked around with this message at 17:24 on Dec 2, 2019 |
# ? Dec 2, 2019 17:19 |
|
Captain Invictus posted:MEAT. PLANET. MEAT. PLANET. MEAT. PLANET. MEAT PLANET!!! Ranching the Tiyanki and husbanding all the other minor space species. Give me a way to fill my space with pacified mining drones, breed uncommandable crystal monsters, and fog my space with Void Clouds. Have them attack anyone who hasn't researched the pacification tech and otherwise completely ignore all fleets. Make invading fanatic xenophiles feel weird, like it's the same universe but their philosophy is so incompatible with the xenophobes' that it's like spiritualists vs a fully 'borged technocracy.
|
# ? Dec 2, 2019 17:24 |
|
Captain Invictus posted:MEAT. PLANET. MEAT. PLANET. MEAT. PLANET. MEAT PLANET!!! If you're playing as a Gestalt Consciousness you can terraform planets into hive worlds, which is kind of like a meat planet.
|
# ? Dec 2, 2019 17:46 |
|
And Tyler Too! posted:If you're playing as a Gestalt Consciousness you can terraform planets into hive worlds, which is kind of like a meat planet.
|
# ? Dec 2, 2019 17:50 |
|
Relevant Tangent posted:Ranching the Tiyanki and husbanding all the other minor space species. Give me a way to fill my space with pacified mining drones, breed uncommandable crystal monsters, and fog my space with Void Clouds. Have them attack anyone who hasn't researched the pacification tech and otherwise completely ignore all fleets. Make invading fanatic xenophiles feel weird, like it's the same universe but their philosophy is so incompatible with the xenophobes' that it's like spiritualists vs a fully 'borged technocracy. I would be almost unbearably happy with a Space Farmville DLC.
|
# ? Dec 2, 2019 18:39 |
|
That reminds me, do lithoids have any special interactions with space crystals?
|
# ? Dec 2, 2019 19:33 |
|
Splicer posted:It's a catchup bundle, it takes out the things you have automatically. If you weren't planning on getting the species packs though then yeah and extra 4%/8% isn't going to cut it I wish they would make it easier like.. you know steam does. I go to the Stellaris part of the paradox store and the cover of every dlc/expansion looks basically the same and the size of the text and color makes it unreadable. Like their storefront is just loving awful. Whereas steam makes it easy to tell what I have, or at least easier, as well as what's in the DLC, and I can go through and add them to my wishlist one by one then purchase them all. If often wonder if Paradox ever has anyone test their UI in any way shape or form that isn't a dev. Their website sucks, their storefront sucks, their forum used to suck, the UI in their games is tyipcally so cryptic you have to read a guide to play a game. If there was any competition whatsoever in their space I'm sure they'd go out of business.
|
# ? Dec 2, 2019 20:43 |
|
Splicer posted:E: if you're skipping the pack then buy from the paradox store. Same deals, you get a steam key, paradox gets a bigger cut. And also no it's not the same deals, my steam cart with the same items is exactly half as much as my paradox cart. Sorry for the double post.
|
# ? Dec 2, 2019 20:49 |
|
pseudanonymous posted:And also no it's not the same deals, my steam cart with the same items is exactly half as much as my paradox cart.
|
# ? Dec 2, 2019 22:22 |
|
|
# ? May 25, 2024 18:42 |
|
Modders taking aim at the pop growth issue with a stab at realism: https://steamcommunity.com/sharedfiles/filedetails/?id=1922397818quote:No need for that population controls edict, pops will simply stop procreating when they come to the cruel realization that high rents and low job prospects mean their offspring would have little to hope for. Perhaps too real...
|
# ? Dec 3, 2019 00:56 |