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trucutru posted:It's badly translated Xi'an you a’k.ēt’aongchui! No need to get all potty mouthed you ti'ēn-shan-fuĪ-lā. Mind you, imagine the space Ambassador's reception https://youtu.be/hMlP_Moo0bE?t=11 when the space Chinese show up.
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# ? Dec 3, 2019 00:14 |
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# ? Jun 1, 2024 04:32 |
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Hav posted:Scrap value on desk, chairs and PCs that don't get half-inched on the way out. I'm currently following a class on swiss company laws in the context of start ups. Every 10 minutes the teacher says something CInotG and the Calders pop in my mind. Today's class was about what kind of investment, for who, from whom and how. My brain was making squeequie noises when we arrived at the crowdfunding section of the presentation. Key point of the lesson was: "as a lawyer, when drafting a share purchase agreement or a shareholders agreement, you must draft it having in mind things might go really bad, and you want your client to still get the most of it". At the very least, the Calders should have a liquidation preference clause in there. Fascinating. Edit: ambian is bad for typos. Megalobster fucked around with this message at 00:40 on Dec 3, 2019 |
# ? Dec 3, 2019 00:22 |
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Megalobster posted:As much as we make fun of the devs, the hilarity of their product can't really be attributed to them, but to the insane micromanagement, and management bordering on criminal incompetence. Given the workforce being what 500ish? I'd quite like to see a corporate structure listing of every department and employee at CIG to see exactly what everyone is doing. I mean, it's coming up to year 8, there is no product on shelves, progress is slow to null, 500 people doing something but few know what. If I was running that company, I'd be seriously looking at at least halving the workforce, since when in any other industry have 500 people done so little for so much money? I feel a Winston Churchill quote begining.
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# ? Dec 3, 2019 00:26 |
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Megalobster posted:
I wonder what "really bad" would be in the context of a years delayed game that still needs years of work. I'm guessing that they are protected in the event that the valuation of their investment dips below the sum of cash on hand plus whatever they can salvage from the studios. And that valuation comes from if Squadron 42 is on track to be delivered within a certain time window that if estimated to be surpassed, would not be worth the money to see it to fruition. And this is also assuming that they will sell millions of copies (which they won't but Chris somehow managed to convince them they will). So when they hit the point where it's not profitable to be involved in Star Citizen they can nope the gently caress out of there and take whatever money is left from their investment, plus whatever money from backers is lying around, plus the offices to make up the difference. This might make sense in the scenario that not all the money was dumped on Chris at once and that certain cash influxes are tied to milestones. If they don't hit the milestone, they don't get the money until they do and if they never do than everything Calder has that wasn't handed over yet is safe from plunder.
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# ? Dec 3, 2019 00:51 |
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Megalobster posted:As much as we make fun of the devs, the hilarity of their product can't really be attributed to them, but to the insane micromanagement, and management bordering on criminal incompetence. I'm not really making fun of the devs, though. Why would someone pick up CIG, when they can just hire the members of the team if they think they're worth something? No actual game development studio would in a million years want to tie their product to the CIG name, so that's right out. Their equipment might be somewhat useful, the buildings are irrelevant, the management is inept, and nobody really knows what everyone is doing in this company. So when they go out of business, you suddenly have those teams available for hire. Just start up a new studio without all the toxic baggage and hire the people now looking for work. Fixer-uppers in business rarely work unless the foundation of the company is solid. Chris built this with every goal in mind except making a game, so the foundation is rotten to the core. Consider the ludicrous Austin to Santa Monica move - who in their right minds is going to want to take up that albatross of a studio?
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# ? Dec 3, 2019 01:32 |
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Scruffpuff posted:I'm not really making fun of the devs, though. Why would someone pick up CIG, when they can just hire the members of the team if they think they're worth something? No actual game development studio would in a million years want to tie their product to the CIG name, so that's right out. Their equipment might be somewhat useful, the buildings are irrelevant, the management is inept, and nobody really knows what everyone is doing in this company. Surely people like Lando and Zyloh will be hot commodities right?
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# ? Dec 3, 2019 01:45 |
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Whatever happened to the wingmans hangar guy anyway I came into this mess late so i had never heard of it until Bootchas videos and i was flabbergasted at the difference in enthusiasm and connection the wingmans hangar guy compared to DiscolandO.
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# ? Dec 3, 2019 02:05 |
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his nibs posted:Just to tag onto the 2020-being-the-year-of-potential-comeuppance chat, it would be somewhat poignant and probably fitting for Star Citizen to finally die just as long-time space nemesis Elite Dangerous gets its space legs working and becomes the game that Citizens actually thought they were getting all those years ago. Counterpoint: no game will ever be what Citizens thought they were getting.
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# ? Dec 3, 2019 02:23 |
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Nicholas posted:Like the first thing you'd do before you license a game engine is very precisely nail down the scope of your game, the genre, the budget you are working with, and the time frame you're hoping to accomplish everything. If you don't have that information you can't really make a good decision on what engine, middleware, and other tools are right for the job. I'm still trying to catch up to the thread but I had to pop in and quote this excellent post.
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# ? Dec 3, 2019 02:31 |
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Hav posted:I'm done. The Calders bought their 10% (plus whatever clauses) of CIG in June 2018. When the news was made public to backers late 2018 CIG said "our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization and polish) and then Beta." Crobear is well known for his (lack of) timetable accuracy plus his defiance of "this occasion I'll be on time, honest". He'll have sold the late-2020 release of Sq42 to the Calders "give me money, we'll definitely release it then, and you get lots of profit". CIG had 18 months to get the game ready for release, that's surely more than enough time... right? Sq42 has already had its beta delayed by 3 months, yet the chapter progress is still 6 months behind. Sq42 will not be feature and content complete in 4 weeks. Push the deadlines back. The sunk-cost fans will cope. But what will the Calders do? Yikes.
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# ? Dec 3, 2019 02:41 |
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TheDeadlyShoe posted:Whatever happened to the wingmans hangar guy anyway He left CIG, created a company to make his own game (a new Descent), got funded via kickstarter, released an alpha of the game (which sucked), got external investment, ran out of money, development stopped, and the game is now in limbo. It sounds kind of similar to another space game but I cannot for the life of me remember which one.
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# ? Dec 3, 2019 02:46 |
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# ? Dec 3, 2019 03:11 |
trucutru posted:It sounds kind of similar to another space game but I cannot for the life of me remember which one. Overload is the Descent clone that actually came out.
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# ? Dec 3, 2019 03:17 |
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Griz posted:Overload is the Descent clone that actually came out. I have failed to make a joke. I'll go buy a Javelin in shame.
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# ? Dec 3, 2019 03:26 |
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Quavers posted:The Calders bought their 10% (plus whatever clauses) of CIG in June 2018. When the news was made public to backers late 2018 CIG said This is why it’s kinda fun modeling the scenarios and seeing what happens, but the one constant is that Chris misses deadlines. His record so far on this project has been over a year for a missed deadline. I really hope he signed on date milestones, mainly for the comedy. Their estimations should have started to get better, though. Or they’re fundamentally missing the concepts of breaking down problems, but it’s not like they have much accountability.
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# ? Dec 3, 2019 03:27 |
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TheDeadlyShoe posted:Whatever happened to the wingmans hangar guy anyway A very bitter separation happened when the HQ was moved to California. I'm not sure if he was fired or just bought out of the project but he poo poo talked CIG on-stream a couple of times afterwards. He was super unprofessional on stream, endearingly so in my opinion. And (apparently) his crew couldn't put out much of a game when they had their own kickstarter. But I enjoyed him a hell of a lot as community face and general publicity guy. He actually had character and seemed delighted to be there. Lando's just smug and cringey.
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# ? Dec 3, 2019 03:36 |
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Picture time: Starbases got moved closer to planets and got new interiors. Spoiler alert: the interiors are still grey metal with neon ads everywhere. But now there are plants? I like that they didn't have a wall-planet asset so they just stuck ground-planters through the edges of all the space. Doesn't look dodgy at all, level guys! Doing great work and I definitely am not beginning to suspect that the art team is being gradually let go! I'll fully admit, the stations in low orbit are way cooler and more atmospheric than putting them in deep space. Also, here are some pictures of the new snow and ice planet. As one might expect, it is covered in snow and ice. I guess that's... fun? Here are some new helmet animations for taking your helmet off and carrying it around. They still haven't fixed the bug where you'll die instantly if you walk around without a helmet on, so. You know. https://www.reddit.com/r/starcitizen/comments/e596va/helmet_animations/?st=k3p97dtx&sh=980c65a5 Finally, the armor design team is still doing wild poo poo that looks nothing like any of the other art in the game.
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# ? Dec 3, 2019 03:43 |
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Sarsapariller posted:Finally, the armor design team is still doing wild poo poo that looks nothing like any of the other art in the game.
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# ? Dec 3, 2019 03:54 |
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# ? Dec 3, 2019 03:58 |
That looks similar in a couple ways to their old Vanduul design, which you used to be able to see here. Did the texture not load? Are the Scary Space Barbarians getting a refactor? Unfortunately it is impossible to know.
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# ? Dec 3, 2019 04:17 |
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# ? Dec 3, 2019 04:25 |
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Zaphod42 posted:Any other business would be bankrupt by now. What nobody realized was how extremely gullible space nerds are. L Ron Hubbard definitely did.
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# ? Dec 3, 2019 04:30 |
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echothreealpha posted:Dude who made Fyre Fest got some pretty rich investors on board. Think it's easy to promote Star Citizen to someone who doesnt really know about the gaming industry when you can show them pictures and cheers from citizencon, the amount of money the Kickstarter got, and the stupid amount of cash that was pledged after. The Calders though are not actually idiots though compared to the investors Fyre had, they are not rich kids investing in projects left, right and center. Googling the Calders total investments since the sale of their music company in 2002 amounted to 5 movies and CI. A lot of CI has been questions throughout everything they do or has happened, this but it's another of whats the point. Calders pouring money trying to save this project or giving it another years is strange. This isn't some rich parent investing into something for their child like Shahid Khan with wrestling. trucutru posted:Softbank has invested something like 8 billion dollars in wework, which values wework at 25 billion for softbank to break even. And since there is now no way in hell wework will ever get that sort of valuation now we can assume that mayyyybe, just mayyyyybe, investors can be as dumb as star citizen backers. Uber or Wework would have had billions poured into because the idea was new and untapped market, everything on about it in principal could work and it would have free reign because legislation nor competition could catch up to it for years, whereas a any new ride sharing app is going to get less investment because years later, laws have been set and the market size of people using the service is at that point is known to the general public. Despite what the deluded who spent 10's of thousands into ships, Star Citizen isn't tapping into some unknown or untapped market, besides the market of people who haven't play games since windows 95 was still the dominate OS on PC. The market for a s[ace themed or space flight genre may have been slightly underestimated by the big publishers Chris went to to pitch Star Citizen, but they have since then, announced their own, beaten him to market and have moved the gently caress on because the sales were a slump compared to the previous game or the sequel.
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# ? Dec 3, 2019 04:53 |
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stingtwo posted:The Calders though are not actually idiots though compared to the investors Fyre had, they are not rich kids investing in projects left, right and center. Googling the Calders total investments since the sale of their music company in 2002 amounted to 5 movies and CI.
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# ? Dec 3, 2019 05:14 |
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stingtwo posted:Wework would have had billions poured into because the idea was new and untapped market Lol, nope, renting offices (even super flexible micro rents) is not particularly new. Investors, even famous ones, can be super dumb.
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# ? Dec 3, 2019 05:39 |
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https://twitter.com/Abriael/status/1201525630698954753 https://twitter.com/Abriael/status/1201526624002412544 https://twitter.com/Abriael/status/1201556024529960960 https://twitter.com/Abriael/status/1201558299314929664
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# ? Dec 3, 2019 06:16 |
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trucutru posted:Lol, nope, renting offices (even super flexible micro rents) is not particularly new. The concept of shared space isn't new, but it's made open to the average person or group either wanting to rent out unused space, or people people looking for the space without having to spend hours or days looking for it either. It's like saying airb&b is no different to a person who would advertise his house being offered to rent for a day/week/month on craigslist. It's not, but it has opened it up to more people who may not be as savvy or have the time to look for places. I'm not saying your typical investor isn't a super dumb rear end hedge fund manager with 100 of his idiot hedge fund manager friends going all in together on what they think is the next facebook or twitter. But I am saying the Calders don't seem to be those type of people, they have invested in very little over the past 15 years.
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# ? Dec 3, 2019 06:19 |
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lol, bringing up Space Engineers is such a mistake. It's probably the only game I can say, without any hint of irony, is buggier than Star Citizen.
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# ? Dec 3, 2019 06:24 |
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Mirificus posted:https://twitter.com/Abriael/status/1201525630698954753 Ah, "not the same level of fidelity" is the killer argument in their minds isn't it? Like adding more polygons makes something better, even if featurewise, its the same.
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# ? Dec 3, 2019 06:28 |
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Scruffpuff posted:Chris isn't that coherent. Joe's just a garden-variety moron who phrases his dumbass quips as a series of "gotcha" statements. He's one of many I can think of that fully deserve to lose every cent he gave to Master Thief. I don't write off that Joe is just Dr. Smart trolling the internet.
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# ? Dec 3, 2019 06:30 |
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https://twitter.com/Jorunn_SC/status/1201189120573366272 https://twitter.com/PaulJonesAD/status/1201603512712474624
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# ? Dec 3, 2019 06:36 |
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No Man's Sky is actually a legitimately good game right now and I can unabashedly recommend it. I do recommend the hide all notifications mod once you've figured out the basics.Sarsapariller posted:Here are some new helmet animations for taking your helmet off and carrying it around. They still haven't fixed the bug where you'll die instantly if you walk around without a helmet on, so. You know. What imbecile made that animation? The hands are clipping through the helmet. Nalin posted:lol, bringing up Space Engineers is such a mistake. It's probably the only game I can say, without any hint of irony, is buggier than Star Citizen. Have you actually played Space Engineers lately? They've mostly fixed rotors and pistons, and the game is actually fairly good these days.
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# ? Dec 3, 2019 06:44 |
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Even in 2013, the dread of the developers were getting into was known.
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# ? Dec 3, 2019 06:49 |
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Mirificus posted:
They’ve been reduced to using all sorts of tricks left and right, because their insane promises of fidelity were completely unworkable. They had to make an entirely new player inventory that was non-physicalized, and look at the years of fuckery with the elevators. Time and time again they have banged their heads against the wall for years trying to solve simple video game problems that were solved years ago with their own complex solutions that didn’t involve “trickery”; only to fail miserably and be forced to implement those well known solutions they scoffed at, but in a hilariously inept and broken form. And the graphics, well 8 years is a long time and there are better looking games on current gen consoles. But it’s all just tier-0! Your fidelitous universe sim is right around the corner! I hope these smug idiots give every last cent they have to Chris Roberts. He’s the rambling narcissistic buffoonish king they deserve.
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# ? Dec 3, 2019 06:56 |
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God, those fake Top Gear videos. Thank you, CIG, for showing me just how poo poo old Top Gear would have been if the presenters had no charisma and the production team had no talent or passion.
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# ? Dec 3, 2019 07:02 |
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just eyerollin' at space engineers having 'simpler physics' than star citizen. and i bet if you gave the Empyrion devs even 10% of what SC has raised they could act as an artist employment program too TheDeadlyShoe fucked around with this message at 07:17 on Dec 3, 2019 |
# ? Dec 3, 2019 07:15 |
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Mirificus posted:https://twitter.com/Abriael/status/1201525630698954753 You all mocked it, but Star Citizen truly has implemented quantum design. You can't say it'll never be released, because tons of people have it installed and are playing right now. You also can't criticize it as if it has released, because it's an alpha and you don't understand game development. SC both is and is not released. Crobbler has invented quantum absolution. Also, as a recent new PC haver, holy poo poo does SC look ancient even when it's not collapsing in on its own dumpster fire.
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# ? Dec 3, 2019 07:31 |
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I have never seen worse tech advice than in that thread
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# ? Dec 3, 2019 07:38 |
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stingtwo posted:The concept of shared space isn't new, but it's made open to the average person or group either wanting to rent out unused space, or people people looking for the space without having to spend hours or days looking for it either. The added value that wework provided is also not new dude, that's my point. Regus does everything that WeWork does and more, it's bigger, and -more importantly- it wasn't lead by a clown. Wanna rent some insta-office for a day? Regus got your back since 30 years ago, WeWork? can't do that. The only thing that wework offered that was new was pretending it was a tech company
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# ? Dec 3, 2019 08:09 |
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# ? Jun 1, 2024 04:32 |
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stingtwo posted:The Calders though are not actually idiots though compared to the investors Fyre had, they are not rich kids investing in projects left, right and center. Googling the Calders total investments since the sale of their music company in 2002 amounted to 5 movies and CI. lol my dude have you not paid attention to literally anything happening right now with finance and billionaires? it turns out everyone involved with finance are the dumbest people on the planet and grifting them is good and worthwhile. cig stealing some rich idiots money is the best thing cig has done so far
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# ? Dec 3, 2019 08:25 |